Difference between revisions of "The Cities' Welcomers/Fairhaven"

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{{:The Cities' Welcomers/Introduction}}
    Each of the four capital city hosts offers a set of eight missions for newcomers to the continent from Silan, in addition to the essential mission "Arrival at the Capital". They allow inexperienced homins to become familiar with the environment of the subcontinent and to raise their skills around the fifth circle<ref>[OOC] Level 50</ref>.
 
    Each mission group consists of: 3 hunting missions, 2 crafting missions and 3 harvesting missions. In addition to minor rewards, they each provide a generic ''two-handed melee weapon plan''<ref>The generic weapon plans can be used with crafting actions from any nation and use any ecosystem materials, making them particularly attractive to novice crafters, given the price of the plans.</ref> .
 
 
 
 
 
    They can usefully be followed by [[The quests of the four Sages|Four Sages Quests]] which will accompany the character to the 10<sup><u>th</u></sup> circle<ref>[OOC] Level 100</ref> in combat and are well rewarded.</poem>
 
 
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Revision as of 07:32, 8 February 2022

de:Die Empfänger der Städte/Fairhaven en:The Cities' Welcomers/Fairhaven es:Los recibidores de las ciudades/Fairhaven fr:Les Hôtes des cités/Fairhaven ru:Глашатаи городов/Fairhaven
 
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Reference text ( Maintained text, used as reference ) :
Notes: (Dorothée, 2022-02-08)


Personal Amber
Be'Darins Aeddan
Be'Darins Aeddan (Fairhaven city welcomer).png
City Welcomer
Race Tryker
Gender Female
Nation New Trykoth Federation
Organization Empire administration
Worship Cult of Ma'Duk
Faction Kami
Guild
Rank
Birth
Death
Mother
Father
Non-playable character



    Each of the four capital City Welcomers offers a set of eight missions for newcomers to the continent from Silan, in addition to the essential mission “Arrival at the Capital”. They allow inexperienced homins to become familiar with the environment of the sub-continent and to raise their skills around the fifth circle[1].
    Each mission group consists of: 3 hunting missions, 2 crafting missions and 3 harvesting missions. In addition to minor rewards, they each provide a generic two-handed melee weapon plan[2] (Fairhaven: long sword, Pyr: long axe, Yrkanis: pike (two handed spear), and Zora: long mace).

    They can usefully be followed by Four Sages Quests which will accompany the character to the 10th circle[3] in combat and are well rewarded.




The missions

Type Title Description
Fight Assess the Kitin threat The Kitins are back! Help the Fairhaven authorities in assessing the threat.
Restock the Fairhaven bar Help Ba'Naer Liffan to gather the necessary ingredients to make drinks for the bar of Fairhaven.
The Trykers debt Help the Tryker people with repaying their debt to the Corsairs tribe.
Craft Boots for the envoy Ba'Caussey Aeddan is in need of boots.
Swords for the apprentices [4] The city of Fairhaven is in need of swords to equip its apprentice warriors.
Harvesting The shell necklace Ba'Dughan Lipsie needs you to collect some shells.
Hair dye Ba'Reiliam Cauins/Be'Mapsey Gaxy is in need of some peat for dyeing hair.
Roots for a delivery Ba'Reiliam Canan needs some roots to deliver to the Matis.


</noinclude>

“Minor” rewards
catalyseurs Expérience catalyzers
Minor life potions
Fine generic materials
Concentration flowers






  1. [OOC] Level 50
  2. The generic weapon plans can be used with crafting actions from any nation and use any ecosystem materials, making them particularly attractive to novice crafters, given the price of the plans.
  3. [OOC] Level 100
  4. This mission is a double one, In the first step you learn a crafting ability (a generic two handed sword plan), in the second you pratice yor new ability