Difference between revisions of "Shape"
From EncyclopAtys
(→Converting to .shape) |
(→Converting to .shape) |
||
Line 11: | Line 11: | ||
*: https://ryzomcore.atlassian.net/wiki/spaces/RC/pages/1409026/Downloads+for+Windows | *: https://ryzomcore.atlassian.net/wiki/spaces/RC/pages/1409026/Downloads+for+Windows | ||
* An application to convert .obj files to .shape has been developped by Kaetemi | * An application to convert .obj files to .shape has been developped by Kaetemi | ||
− | * Import shapes into [[Blender]] :https://khaganat.net/wikhan/fr:import_nel | + | * Import shapes into [[Blender and Ryzom|Blender]] :https://khaganat.net/wikhan/fr:import_nel |
== Data file format == | == Data file format == |
Latest revision as of 06:40, 7 March 2022
- shape
- .shape is a 3D object data file structure which is specific to Ryzom. It includes vortex coordinates, UV map as well as references to the textures.
There are two kinds of entities in Ryzom:
- − The monoshape entities (MOBS, NPCs, items) : defined by a single shape (roughly, it may be sometimes more complex ). They can be spawned with a single command.
- − R2 NPCs which are like caracters : one race shape and one shape per equipment part. The character is spawned first, then it's equipment is applied.
Converting to .shape
- An plug-in has been developed for 3DS max by Nevrax (NeL); see: Export from 3DSMax.
- An application to convert .obj files to .shape has been developped by Kaetemi
- Import shapes into Blender :https://khaganat.net/wikhan/fr:import_nel
Data file format
References
- Tutorial for outsiders
- 3ds Max support#Install NeL Plugins for 3DS Max
- 3DS MAX is a product of AUTODESK ™