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The first tab in your fame window lists your fame with the 4 civilisations and the 2 higher powers. The second tab list your guild's fame with those same entities. The third tab, the one we're going to be discussing here, shows your fame with any of the 52 tribes that inhabit the new lands.
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The first tab in your fame window lists your fame with the [[Homin Races|4 civilisations]] and the [[Higher Powers|2 Higher Powers]]. The second tab list your [[guild]]'s fame with those same entities. The third tab, the one we're going to be discussing here, shows your fame with any of the [[Tribes|51 tribes]] that inhabit the new lands.
  
Note that a tribe will not show up in your list unless you've done something to directly change your fame with them; either done a mission for them or killed one of their members. But just because the fame doesn't show up, doesn't mean it's not there! You have a starting fame with every tribe based on your character's race, and if this fame is lower than -50, the tribe will attack you if you enter their camp. So be careful.
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Note that a tribe will not show up in your fame list unless you've done something to directly change your fame with them; either done a mission for them or killed one of their members. But just because the fame doesn't show up, doesn't mean it's not there! You have a starting fame with every tribe based on your character's race, and if this fame is lower than -50, the tribe will attack you if you enter their camp. So be careful.
  
To find out your race's starting fame with a tribe, go to that tribe's wiki page and look in the table.
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To find out your race's starting fame with a tribe, you can go to that tribe's wiki page and look in the table under 'Fame'.
  
 
==Benefits of raising tribe fame==
 
==Benefits of raising tribe fame==
Unlike fame with the higher powers, which is needed to get access to certain teleport pacts, and fame with the civilisations, which is needed for citizenship as well as to take certain rites, raising tribe fame has no global benefits.
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Unlike fame with the [[Higher Powers]], which is needed to get access to certain teleport pacts, and fame with the civilisations, which is needed for citizenship as well as to take certain rites, raising tribe fame has no global benefits.
  
Once upon a time there were plans to have tribe fame play a crucial role in guild missions, outposts, and who knows what else? Unfortunately this was never implemented and guild tribe fame was even done away with completely. The benefits of tribe fame today are few and meager.
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Once upon a time there were plans to have tribe fame play a crucial role in guild missions, [[outposts]], and who knows what else? Unfortunately this was never implemented and guild tribe fame was even done away with completely. The benefits of tribe fame today are few and meagre.
  
* A tribe fame '''over -50''' means that the tribe's guards won't attack you the second you step into the tribe's camp. This turns the camp from a deathtrap to be avoided into a more or less safe place.
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* A tribe fame '''over -65''' means you can take missions from the tribe's Welcomer, which makes it easier to gain further fame from that point on.
* A tribe fame '''over -30''' means that the tribe's guards will also defend you from whatever's attacking you into their camp. This editor's favorite use of this is to incite wars between the camp gaurds and the wandering patrol of another tribe.
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* A tribe fame '''over -50''' means that the tribe's guards won't attack you the moment you step into the tribe's camp. This turns the camp from a death-trap to be avoided into a more or less safe place, as the guards will kill most aggressive creatures that come into their camp.
* A tribe fame '''over 0''' means you can take missions from the tribe's Supplier, Overseer, Hunter and Prospector. These missions will pay dapper for their completion, plus a small gain in fame. Since there are far easier and faster ways to gain dapper however, and since the non-dapper missions give far more fame, the use of these missions in limited.
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* A tribe fame '''over -30''' means that the tribe's guards will also defend you from whatever is attacking you into their camp, including non-aggressive creatures that you picked a fight with. This editor's favourite use of this is to incite wars between the camp guards and the wandering patrol of another tribe. (Don't try this with a patrol of the same tribe, or they'll all turn on you.)
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* A tribe fame '''over 0''' means you can take missions from the tribe's Supplier, Overseer, [[Hunter]] and [[Prospector]]. These missions will pay dapper for their completion, plus a small gain in fame. Since there are far easier and faster ways to gain dapper however, and since the non-dapper missions give far more fame, the use of these missions is limited.
  
The easiest way to get your fame up with a tribe is probably to go the tribe's camp and take missions from the welcomer, and to repeat this one per day. If your fame with the tribe is lower than -50, but not lower than -65, you can still take missions from the welcomer, but the camp guards will attack you if you try to talk to him
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The generally easiest way to get your fame up with a tribe is probably to go the tribe's camp and take missions from the Welcomer, and to repeat this once per day. If your fame with the tribe is lower than -50, but not lower than -65, you can still take missions from the welcomer, but the camp guards will attack you if you try to talk to them.
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The next section will discuss other ways to gain fame with a tribe in more detail.
  
 
==Methods of raising tribe fame==
 
==Methods of raising tribe fame==

Revision as of 19:27, 20 May 2010

The first tab in your fame window lists your fame with the 4 civilisations and the 2 Higher Powers. The second tab list your guild's fame with those same entities. The third tab, the one we're going to be discussing here, shows your fame with any of the 51 tribes that inhabit the new lands.

Note that a tribe will not show up in your fame list unless you've done something to directly change your fame with them; either done a mission for them or killed one of their members. But just because the fame doesn't show up, doesn't mean it's not there! You have a starting fame with every tribe based on your character's race, and if this fame is lower than -50, the tribe will attack you if you enter their camp. So be careful.

To find out your race's starting fame with a tribe, you can go to that tribe's wiki page and look in the table under 'Fame'.

Contents

Benefits of raising tribe fame

Unlike fame with the Higher Powers, which is needed to get access to certain teleport pacts, and fame with the civilisations, which is needed for citizenship as well as to take certain rites, raising tribe fame has no global benefits.

Once upon a time there were plans to have tribe fame play a crucial role in guild missions, outposts, and who knows what else? Unfortunately this was never implemented and guild tribe fame was even done away with completely. The benefits of tribe fame today are few and meagre.

The generally easiest way to get your fame up with a tribe is probably to go the tribe's camp and take missions from the Welcomer, and to repeat this once per day. If your fame with the tribe is lower than -50, but not lower than -65, you can still take missions from the welcomer, but the camp guards will attack you if you try to talk to them.

The next section will discuss other ways to gain fame with a tribe in more detail.

Methods of raising tribe fame

Efficient ways

The tribe welcomer

The tribe welcomer is every tribe's specifically appointed person to go to if you want to raise your fame with the tribe. They reside inside the tribe camp and give missions that reward purely with a gain in fame.

The tribe ambassador

Every tribe alligns themself with one of the Higher Powers, and thus every homin tribe has either a Kami ambassador or a Karavan ambassador in their camp. Completing missions for these ambassadors will give fame with the tribe primarily, and with the higher power only as a secondary effect.

Wandering mission givers: Patroller, scouts and journeyman

Every tribe has wandering missiongivers affiliated with them; usually two. They can be either patroller, scouts or journeyman. Patrollers are generally the best for gaining fame quickly, since they give mostly tracking and killing missions. Scouts are second-best, having a balanced assortment of missions much like welcomers. Journeyman are the worst, as they have mainly foraging and crafting missions.


Inefficient ways

Other mission givers: Hunter, prospector, messenger, overseer

Every tribe has several more mission givers in addition to the ones already mentioned: A messenger and an overseer inside their camp, and a hunter and a prospector wandering the region. The missions given out by these reward you with dapper primarily, and fame secondary.

Gaining fame with the tribe's allies

Many tribes are allied with one, or sometimes even two, of the 4 main civilisations. This means raising your fame with that civilisation will also raise your fame with the tribe as a secondary effect. The Green Seed for example is allied with the Matis and the Tryker, so doing missions for either of those will also raise your Green Seed fame. Note that you first have to get the Green Seed in your fame list (by changing your fame with them directly) for this secondary effect to take place.

Killing enemy tribes

Some tribes are at outright war with another tribe, and in this case, gaining fame with one means losing fame with the other. However, it also means losing fame with one (by killing their members) mean gaining fame with the other. For example, the Company of the Eternal Tree and the Kuild are at war, so killing Kuild members will gain you fame with the Company of the Eternal Tree.

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