Discovery of guild islands

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de:Entdeckung der Gilden-Inseln
en:Discovery of guild islands
fr:Découverte d'iles de guilde
Translation to review
Don't blame the contributors, but come and help them 😎

Reference text ( Maintained text, used as reference ) :
Notes: (Craftjenn, 2022-06-30)

It's just a Draft, feel free to correct and change D

--CraftJenn, Ranger 17:44, 6 March 2020 (CET)


Kiwalie (our Guild leader) visited several Guild Islands [1], and let us choose among her favorites.

Previously, I didn't notice these buildings.
I tried unsuccessfully the orange boundaries, after I noting a change

on the Guild desktop (OCC: an Island tab in the Guild window), with a message indicating that our head had not yet chosen an island.

There were several members of us during this visit: p

The comments could not always be hidden (I tried to hide the names).

A first glance

Talk to the Agent and go

As we are Rangers, we have access to the 4 capitals...
We started near Fairhaven: Kiwalie chose an island, and we just had to talk to the Agent

We arrive then on a whole new region (some are very quirky).
OOC: The Island window changes, a new toolbar is active.

On this island, Intendant and Mektoub

For the moment, we can spawn a mektoub and an Intendant. Some commands are available. You can see here the entry, which is also a rez point.


SEd in action

The scenic editor is used to customize a Guild Island, but is also available via the orange terminals, located near the capitals.
It is also called "Pocket Worlds Creator" or "PoWo Creator".

Customize a Guild Island

SE is the entry to the Scenography Editor,
The Island window and toolbars, 2 ways to quit the Island
in the toolbar of the Island window (OOC: using G, which opens / closes the Guild window, the part in blue white yellow and red) once you are on a Guild Island. In red, Leave the guild Island, and the SE button is on its left.

Clicking on this SE opens a second window :

Main window of the Scenography Editor

the 3 icons at the top right: adding a group (of objects), hide / mask the collisions, reset (delete all your objects and groups). Below we see some tests: the first one has 32 objects, the second one 13, each group is on its line and has 3 buttons: Hide Edit Remove.

SE Window and tools: group created

Now, let's see below the two windows, with some tests: the Batiments has 17 objects, Divers 1, each group is on its line and has 3 buttons: Hide Edit Remove.

The two windows: SE and SE Shape List (with preview)
  • The small triangle at the top left minimizes the large window

A tree test

Create a group
Create a group, name it (here A tree test, better to name it according to the place, for ex: northeastern trees). It then appears in the list, then clic EDIT and
the line is transformed (edit remove are hidden, an icon appears, next to HIDE)
The group test2 is empty, we will add shapes
and it's this little yellow icon that opens the beautiful (new) object selection window - with hover preview - named SE Shape List (see the picture above, showing the 2 windows).
The small triangle in the upper left corner minimizes the large window

Better close the Guild / Island window now (G)...

We will add trees here (on the left, choose Plants).
Go to the desired place, choose a tree (the window SE Shape List is automatically reduced), don't clic yet... Then, make 2 clicks to add two trees, and then right click to exit.

The red cross, on the right, will erase those in excess. Save.

  • To move something, the easiest way is to go to the new place and draw it to yourself, either on the object (on stage) or
    click on shape, a menu opens
    on the list (more practical when there's 2 or 3 very close). Then, choose Move to player in menu Shape Edition / Move.
  • To reduce the size, without deforming: Save (as soon as you let go, it applies), then Shape Edition / Scale / Axis X & Y Z : see how it turns when moving the hand, left click to exit.
  • Shape Edition / Rotate / Scale / Z is very handy and useful.
  • You can not create a group in a group. When you edit a group, the others are hidden. Groups can not be used to move a group of objects. We can not rename them (annoying).
with right clic on an object, use the menu on the object displayed in red

Note, links...

The Ring

It was a technology, type Karavan, that I never knew [2] since disappeared for ages.

OCC: There are traces here and elsewhere.

The new features presented on this page, are from recent developments, and the current version of ARK is not the same at all [3]

See this old video "Ryzom Ring Scenario Editor Open Source MMORPG" (from July 2010)


Thanks to use on COMMON Category:Guild Island

To the French Galery.

The beta SE, a different interface :

Note, links...

  1. OOC: there are 5 islands per country, Almati goes in the PR
  2. I learned last night while chatting, that it was reserved for users of Windows, but I am using Linux for years ...
  3. I have no technical information on the subject ... In addition, it there are two names:
    • Ark, forRyzom Arkitect
    • ARCC, for Advanced Ryzom Content Creator