Difference between revisions of "Tryker"

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{{RaceInfoBox|image=TrykerBox_1.png|description=Children of the Wind|faction=[[Karavan]]|locale=[[Aeden_Aqueous|Lakelands]]|city=[[Fairhaven]]|trait=Mischievous}}
 
{{RaceInfoBox|image=TrykerBox_1.png|description=Children of the Wind|faction=[[Karavan]]|locale=[[Aeden_Aqueous|Lakelands]]|city=[[Fairhaven]]|trait=Mischievous}}
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The region Liberty Lake consists of a myriad of lakes and lagoons situated on the continent of Aeden Aqueous. This was the first lake district Trykers came upon after two years of underground confinement in the Prime Roots. The name was given by Tryker sages not only to reflect the general sensation of new liberation, but also as a constant reminder to all those who would dare harbor thoughts that would infringe on the Tryker fundamental values of freedom for all and all for freedom. Superstitions Trykers believe to this day that the mere evocation of the name in the mouth of a potential aggressor would distance any intention of suppression.
  
==<font color="#0066cc">Overview</font>==
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A first new settlement was naturally outlinde in the paradisical lands and arose to become the new aptly named Tryker capital of Fairhaven. Three villages, whose names are equally reminiscent of Tryker values, also flourish in the region. Crystabell, where crystalline waters flow; Windermeer, known for its windy tops and wind turbines; and Avendale, seated in the beautiful valley east of the capital. Libertty Lake also shelters as many as six outposts including Darkmoor Border Post, Dainty Isle Workshop, Sandy Workshop, Farely Farm, Greenvale Trade Post and Windermeer Farm. They are generally occupied by the Corsairs, the only tribe in the region.
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Being the first area of the Lake Lands to be explored by Trykers, Liberty Lake is consequently the safest of the continent where the young Tryker novice is able to lean the ropes and get to grips with improving skills. But the region is not devoid of danger and the traveler may come across many potentially lethal wild creatures such as the Goari, Clopper, Yubo, Yber and the Messab. The only kitin found in the area is the Kipee, harmless if unprovoked and providing useful raw materials if hunted. The sting plant is the region's only native intelligent plant.
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Altars of the venerated Karavan will be found inside the captial of Fairhaven and situated at the entrances of the villages. Kamis have an altar established at a distance outside the capital.<ref>In game Encyclopedia</ref>
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==<font color="#0066cc">Summary</font>==
  
 
Shorter of stature then other [[Homin]] races, The Tryker have retained their flighty and carefree nature despite the events of the past.  Excellent explorers and inventors, as well as experts in wind technology, the Tryker have built their new civilization in marvelous floating cities of the lakelands, dreaming of a world without the burdens of tyranny or intolerance.
 
Shorter of stature then other [[Homin]] races, The Tryker have retained their flighty and carefree nature despite the events of the past.  Excellent explorers and inventors, as well as experts in wind technology, the Tryker have built their new civilization in marvelous floating cities of the lakelands, dreaming of a world without the burdens of tyranny or intolerance.
  
In their penchant for conservationism, the Tryker have also developed the technique of water purification, and they continue to look on water not only for its biological value, but seek to use it for energetic ends.
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In their penchant for conservationism, the Tryker have also developed the technique of water purification, and they continue to look on water not only for its biological value, but seek to use it for energetic ends.<ref>Partial text referenced to Official Manual</ref>
  
 
==<font color="#0066cc">Region</font>==
 
==<font color="#0066cc">Region</font>==

Revision as of 21:43, 30 June 2009

Tryker
Tryker
Children of the Wind
Faction: Karavan
Locale: Lakelands
Capital City: Fairhaven
Form of Government: {{{gov}}}
Trait: Mischievous

The region Liberty Lake consists of a myriad of lakes and lagoons situated on the continent of Aeden Aqueous. This was the first lake district Trykers came upon after two years of underground confinement in the Prime Roots. The name was given by Tryker sages not only to reflect the general sensation of new liberation, but also as a constant reminder to all those who would dare harbor thoughts that would infringe on the Tryker fundamental values of freedom for all and all for freedom. Superstitions Trykers believe to this day that the mere evocation of the name in the mouth of a potential aggressor would distance any intention of suppression.

A first new settlement was naturally outlinde in the paradisical lands and arose to become the new aptly named Tryker capital of Fairhaven. Three villages, whose names are equally reminiscent of Tryker values, also flourish in the region. Crystabell, where crystalline waters flow; Windermeer, known for its windy tops and wind turbines; and Avendale, seated in the beautiful valley east of the capital. Libertty Lake also shelters as many as six outposts including Darkmoor Border Post, Dainty Isle Workshop, Sandy Workshop, Farely Farm, Greenvale Trade Post and Windermeer Farm. They are generally occupied by the Corsairs, the only tribe in the region.

Being the first area of the Lake Lands to be explored by Trykers, Liberty Lake is consequently the safest of the continent where the young Tryker novice is able to lean the ropes and get to grips with improving skills. But the region is not devoid of danger and the traveler may come across many potentially lethal wild creatures such as the Goari, Clopper, Yubo, Yber and the Messab. The only kitin found in the area is the Kipee, harmless if unprovoked and providing useful raw materials if hunted. The sting plant is the region's only native intelligent plant.

Altars of the venerated Karavan will be found inside the captial of Fairhaven and situated at the entrances of the villages. Kamis have an altar established at a distance outside the capital.[1]

Summary

Shorter of stature then other Homin races, The Tryker have retained their flighty and carefree nature despite the events of the past. Excellent explorers and inventors, as well as experts in wind technology, the Tryker have built their new civilization in marvelous floating cities of the lakelands, dreaming of a world without the burdens of tyranny or intolerance.

In their penchant for conservationism, the Tryker have also developed the technique of water purification, and they continue to look on water not only for its biological value, but seek to use it for energetic ends.[2]

Region

Unique Abilities

Unique Craft

Screenshots

References

  1. In game Encyclopedia
  2. Partial text referenced to Official Manual