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<poem> ''Completing this mission is essential because it allows NPCs<ref>Non-Player Characters</ref> to "know" that your character has arrived in the capital, and prevents him from being stranded on [[Silan]] in case he returns there before acquiring a teleportation pact from that capital.'' | <poem> ''Completing this mission is essential because it allows NPCs<ref>Non-Player Characters</ref> to "know" that your character has arrived in the capital, and prevents him from being stranded on [[Silan]] in case he returns there before acquiring a teleportation pact from that capital.'' | ||
− | The four Hosts welcome the Homins in the same way: | + | [[The Cities' Welcomers|The four Hosts]] welcome the Homins in the same way: |
:— in a first step the host sends the newcomer to the ''Tourist Guide'' who asks to: | :— in a first step the host sends the newcomer to the ''Tourist Guide'' who asks to: | ||
::— Visit the stable and the groom | ::— Visit the stable and the groom | ||
::— Visit one of the places where the merchants are located. | ::— Visit one of the places where the merchants are located. | ||
::— Visit to one of the trainer's places. | ::— Visit to one of the trainer's places. | ||
− | + | ||
− | + | ''Upon your return, the Welcomer gives two free teleportation pacts, one to the capital city you are visiting, the second to one of the powers embassies at the [[Silan]] ranger camp as well as information on their usage, and the other initiation missions of these same welcomers are then unlocked.'' </poem> | |
=== Walkthrough === | === Walkthrough === |
Revision as of 07:35, 24 July 2021
The last editing was from Dorothée on 24.07.2021.
Summary
Completing this mission is essential because it allows NPCs[1] to "know" that your character has arrived in the capital, and prevents him from being stranded on Silan in case he returns there before acquiring a teleportation pact from that capital.
The four Hosts welcome the Homins in the same way:
— in a first step the host sends the newcomer to the Tourist Guide who asks to:
— Visit the stable and the groom
— Visit one of the places where the merchants are located.
— Visit to one of the trainer's places.
Upon your return, the Welcomer gives two free teleportation pacts, one to the capital city you are visiting, the second to one of the powers embassies at the Silan ranger camp as well as information on their usage, and the other initiation missions of these same welcomers are then unlocked.
Walkthrough
- ↑ Non-Player Characters