From EncyclopAtys
(Created page with "{{Trad |DE=Grafikprojekte |EN=Infographic |ES=Proyectos de Grafismo |FR=Infographie |RU= }} The Infographic group's goal is to add data from art direction, full implementatio...") |
|||
| (15 intermediate revisions by one other user not shown) | |||
| Line 1: | Line 1: | ||
| − | {{Trad | + | <noinclude>{{Trad |
| − | |DE=Grafikprojekte | + | |DE= Grafikprojekte |
| − | |EN= | + | |EN= Computer graphics |
| − | |ES=Proyectos de | + | |ES= Proyectos de Grafico |
| − | |FR=Infographie | + | |FR= Infographie |
| − | |RU= | + | |RU= Компьютерная графика |
| − | }} | + | }}__TOC__</noinclude> |
| − | The | + | The [[:Category:Graphics Team|Graphics Team]]'s goal is to add data from art direction, full implementation (from modeling to animation) of integrated and supported by Nel / Client assets. Concept/design, modélisation, texturing, rigging/skinning, animation... are part of this group's work. |
The '''{{FULLPAGENAME}}''' page holds the articles about the objectives of the Infographic Team.. | The '''{{FULLPAGENAME}}''' page holds the articles about the objectives of the Infographic Team.. | ||
| − | =Volunteers= | + | == Volunteers == |
{{exclam|The volunteer of the graphic group are joinable on [[EN IRC|IRC]].}} | {{exclam|The volunteer of the graphic group are joinable on [[EN IRC|IRC]].}} | ||
| − | * '''Aileya''' (DE): professional artist 2D-3D. | + | * '''[[user:Aileya|Aileya]]''' (DE): professional artist 2D-3D. |
* '''Hideaki974''' (FR): 2D-3D artist. | * '''Hideaki974''' (FR): 2D-3D artist. | ||
* '''Osquallo''' (FR) | * '''Osquallo''' (FR) | ||
* '''Remigra''' (DE) | * '''Remigra''' (DE) | ||
| − | * '''SIELA1915''' | + | * '''[[user:SIELA1915|SIELA1915]]''' |
| − | * ''' | + | * '''[[User:Wiedii|Wiedii]]''' (FR) : LD/HD modeling, retopo, détails via texture/Normal-map. |
* '''YannK''' (FR) : connaissance des étapes de création pour NeL et des liaisons Datasheets<->graphisme ; connaissances de base sur la chaine graphique 2D (vectoriel/bitmap)/3D (modélisation/topo/texturing/skin/rig/animation/rendus) mais seulement sous outils libres. | * '''YannK''' (FR) : connaissance des étapes de création pour NeL et des liaisons Datasheets<->graphisme ; connaissances de base sur la chaine graphique 2D (vectoriel/bitmap)/3D (modélisation/topo/texturing/skin/rig/animation/rendus) mais seulement sous outils libres. | ||
| − | =Tutorials= | + | === [[:Category:Graphics Team|Graphics Team]] === |
| + | only these members have their page up to date :-( | ||
| + | <DynamicPageList> | ||
| + | category = Graphics Team | ||
| + | namespace = User | ||
| + | shownamespace= false | ||
| + | </DynamicPageList><!--{{ns:user}} {{ns:2}} --> | ||
| + | |||
| + | complete list: | ||
| + | :[[user:Osquallo]] (Osquallo) | ||
| + | :[[user:Jelathnia]] (Jelathnia) | ||
| + | :[[user:Xelios]] (Xelios) | ||
| + | :[[user:Rizyinshi]] (Rizyinshi) | ||
| + | :[[user:Fairyfighter]] (Fairyfighter) | ||
| + | :[[User:PtitBill|user:P'tit Bill]] [🇫🇷 LD Manager] (Ptitbill) | ||
| + | :[[user:Aileya]] SGM (Aileya) | ||
| + | :[[user:ulukyn]] (Ulukyn) | ||
| + | :[[user:Dorothée]] (Dorothee) | ||
| + | :[[user:Tamarea]] [RT Manager] (Tamarea) | ||
| + | :[[user:Tykus]] SGM (Tykus) | ||
| + | |||
| + | == Tutorials == | ||
* [[:forge:3DSMax_supports|3DMAx supports]] | * [[:forge:3DSMax_supports|3DMAx supports]] | ||
* [[:forge:How_to_see_easily_a_.shape_ingame|How to see easily a .shape ingame]] | * [[:forge:How_to_see_easily_a_.shape_ingame|How to see easily a .shape ingame]] | ||
| Line 29: | Line 50: | ||
| − | =Meetings reports= | + | == Meetings reports == |
| − | * 2015/07/13: http://app.ryzom.com/app_forum/index.php?page=topic/view/22637/5#5 | + | * 2015/07/13: http://app.ryzom.com/app_forum/index.php?page== topic/view/22637/5#5 |
| − | =Already in Ryzom= | + | == Already in Ryzom == |
*[[EN Already made stuff|Already made stuff]] | *[[EN Already made stuff|Already made stuff]] | ||
*[[List of armors]] | *[[List of armors]] | ||
| − | =To do list= | + | == To do list== |
'''Non-exhaustive list, everyone is free to create what he wants, in accordance with the coherence of the Atys world.''' | '''Non-exhaustive list, everyone is free to create what he wants, in accordance with the coherence of the Atys world.''' | ||
| Line 44: | Line 65: | ||
'''Please don't hesitate to assign you a task!''' | '''Please don't hesitate to assign you a task!''' | ||
| − | ==Appartment objects== | + | === Appartment objects === |
| − | {| border="1" cellpadding="5" cellspacing="0" | + | {| border= "1" cellpadding= "5" cellspacing= "0" |
!Objetcs | !Objetcs | ||
!Assigned to | !Assigned to | ||
| Line 280: | Line 301: | ||
|} | |} | ||
| − | ==Spawned objects== | + | === Spawned objects === |
| − | {| border="1" cellpadding="5" cellspacing="0" | + | {| border= "1" cellpadding= "5" cellspacing= "0" |
!Objects | !Objects | ||
!Assigned to | !Assigned to | ||
| Line 439: | Line 460: | ||
|} | |} | ||
| − | ==Equipable items== | + | === Equipable items === |
Check [[List_of_equipables_items]] for item already existing | Check [[List_of_equipables_items]] for item already existing | ||
| − | {| border="1" cellpadding="5" cellspacing="0" | + | {| border= "1" cellpadding= "5" cellspacing= "0" |
!Items | !Items | ||
!Assigned to | !Assigned to | ||
| Line 508: | Line 529: | ||
|} | |} | ||
| − | ==Other tasks== | + | === Other tasks === |
| − | {| border="1" cellpadding="5" cellspacing="0" | + | {| border= "1" cellpadding= "5" cellspacing= "0" |
!Tasks | !Tasks | ||
!Assigned to | !Assigned to | ||
| Line 537: | Line 558: | ||
|} | |} | ||
| − | = To know more: the roles of the graphic work = | + | == To know more: the roles of the graphic work == |
Realisation of assets from the datas fed by the artistic direction and supported by the NeL/Client. There are a few steps: | Realisation of assets from the datas fed by the artistic direction and supported by the NeL/Client. There are a few steps: | ||
* '''concept/design''' : creating visuals or validating existing visuals coherent with the Lore and the universe of Ryzom. Pre-requisite: we strongly recommend that you be good at drawing/illustrating. | * '''concept/design''' : creating visuals or validating existing visuals coherent with the Lore and the universe of Ryzom. Pre-requisite: we strongly recommend that you be good at drawing/illustrating. | ||
| Line 545: | Line 566: | ||
* '''animation''' : creation of key-pictures and d'inters en fonction d'une durée définie en images (fps) [Si besoin d'animation !] - Pré-requis fortement conseillés : savoir animer. | * '''animation''' : creation of key-pictures and d'inters en fonction d'une durée définie en images (fps) [Si besoin d'animation !] - Pré-requis fortement conseillés : savoir animer. | ||
| − | =Tools= | + | == Tools == |
{{Portal|Forge}} | {{Portal|Forge}} | ||
| − | [[Category:Tutorials]] [[Category: | + | [[Category:Tutorials]] [[Category:Graphics]] |
Latest revision as of 07:02, 27 May 2023
Contents
The Graphics Team's goal is to add data from art direction, full implementation (from modeling to animation) of integrated and supported by Nel / Client assets. Concept/design, modélisation, texturing, rigging/skinning, animation... are part of this group's work.
The Computer graphics page holds the articles about the objectives of the Infographic Team..
Volunteers
- Aileya (DE): professional artist 2D-3D.
- Hideaki974 (FR): 2D-3D artist.
- Osquallo (FR)
- Remigra (DE)
- SIELA1915
- Wiedii (FR) : LD/HD modeling, retopo, détails via texture/Normal-map.
- YannK (FR) : connaissance des étapes de création pour NeL et des liaisons Datasheets<->graphisme ; connaissances de base sur la chaine graphique 2D (vectoriel/bitmap)/3D (modélisation/topo/texturing/skin/rig/animation/rendus) mais seulement sous outils libres.
Graphics Team
only these members have their page up to date :-(
complete list:
- user:Osquallo (Osquallo)
- user:Jelathnia (Jelathnia)
- user:Xelios (Xelios)
- user:Rizyinshi (Rizyinshi)
- user:Fairyfighter (Fairyfighter)
- user:P'tit Bill [🇫🇷 LD Manager] (Ptitbill)
- user:Aileya SGM (Aileya)
- user:ulukyn (Ulukyn)
- user:Dorothée (Dorothee)
- user:Tamarea [RT Manager] (Tamarea)
- user:Tykus SGM (Tykus)
Tutorials
- 3DMAx supports
- How to see easily a .shape ingame
- Polygon counts
- Textures
- Beginners and interested to know more can have a look on the Tutorial for outsiders
Meetings reports
- 2015/07/13: http://app.ryzom.com/app_forum/index.php?page== topic/view/22637/5#5
Already in Ryzom
To do list
Non-exhaustive list, everyone is free to create what he wants, in accordance with the coherence of the Atys world.
Please don't hesitate to assign you a task!
Appartment objects
| Objetcs | Assigned to | SheetID | Display | Progress | Status |
|---|---|---|---|---|---|
| Yubo Frame | Anarkia |
|
Over | Ready to be added ingame, need a client patch | |
| Bodoc Frame | Anarkia |
|
Over | Ready to be added ingame, need a client patch | |
| Matis drinking glasses | Aileya and Anarkia | Over | Ready to be added ingame, need a client patch | ||
| Fyros drinking glasses | Aileya | Over | Ready to be added ingame, need a client patch | ||
| Zoraï drinking glass | Aileya | WIP | |||
| Zoraï drinking glass | Ryuujin | WIP | |||
| Tryker drinking glasses |
To do |
||||
| Marauder drinking glass | To do | ||||
| Hunting trophy | Be free to choose any animal's trophy you'd like to create. | To do | |||
| Cup (trophy) for the winner of a tournament | To do | ||||
| Fyros book shelf | To do | ||||
| Matis book shelf | To do | ||||
| Tryker book shelf | To do | ||||
| Zoraï book shelf | To do | ||||
| Marauder book shelf | To do | ||||
| Cube amber | To do | ||||
| Paper, ink and pen |
To do |
||||
| Food | To do | ||||
| Drink | To do | ||||
| Matis mini atys plants/trees like bonsai | To do | ||||
| Tryker wfishbowl with fish | To do | ||||
| Fyros mini flame of Justice | To do | ||||
| Zoraï glowing levitating sphere | To do | ||||
| Chest to link with the appartment inventar | To do | ||||
| Weapons and shields to hang on the wall | To do | ||||
| Flowers in a flowerpot | To do | ||||
| Atysmas string lights | To do | ||||
| Candle | To do | ||||
| Atysmas candy in a bowl | To do | ||||
| Refugee Days bowl with easter eggs | To do | ||||
| Refugee Days spring flowers | To do | ||||
| Anlor Winn ghost | To do |
Spawned objects
| Objects | Assigned to | SheeID | Display | Progress | Status |
|---|---|---|---|---|---|
| Fyros Brazier | YannK | fy_brazier | Over | Ready to be added ingame, need a client patch | |
| Fyros banner | Aileya | Over | Ready to be added ingame, need a client patch | ||
| Zoraï banner | Aileya | Over | Ready to be added ingame, need a client patch | ||
| Matis banner | Aileya | Over | Ready to be added ingame, need a client patch | ||
| Tryker banner | Aileya | Over | Ready to be added ingame, need a client patch | ||
| Zorai Memory Stele | Okojiazhun | WIP | Need to be converted from the .blend to the proper file for ryzom (.shape ?), see [[1]] | ||
| Karavan banner | Aileya | To do | |||
| Kami banner | Aileya | To do | |||
| Marauder banner | Aileya | To do | |||
| Ranger banner | Aileya | To do | |||
| Trytonnist banner | Aileya | To do | |||
| Lampions for Lakeland festivals | To do | ||||
| A baneer for each city | Wait for the assemblies ideas | ||||
| Small pillow to sit on | Very flat, no collision box, so players sit still on the ground but with a very flat pillow under their butts to sit on | To do | |||
| Very flat table | So it can act as a real table for the typical on-the-ground-sitting of the ryzom characters) | To do | |||
| Scenery for weddings | To do | ||||
| Fyros book shelf | To do | ||||
| Matis book shelf | To do | ||||
| Tryker book shelf | To do | ||||
| Zoraï book shelf | To do | ||||
| Marauder book shelf | To do |
Equipable items
Check List_of_equipables_items for item already existing
| Items | Assigned to | SheetID | Display | Progress | Status |
|---|---|---|---|---|---|
| Teddy-gubani | Madi | Over | Ready to be added ingame, need a client patch | ||
| Plushy | Be free to choose any animal's plushy you'd like to create | To to | |||
| Golf clubs | To do, needed for Halloween 2014 | ||||
| Notepad and quill | To do | ||||
| Bunch of flowers | To do | ||||
| Book | To do | ||||
| Gift (needed for Christmas 2014) | To do | ||||
| Easter egg (needed for Easter 2015) | To do |
Other tasks
| Tasks | Assigned to | Display | Progress | Status |
|---|---|---|---|---|
| Already existing assets list | Osquallo | http://forge.ryzom.com/wiki/EN_Already_made_stuff | WIP | |
| Complete the "Tools" part of this page | Please write the names of the useful tools for the graphic group + links if useful | To do | ||
| Complete the "Tutorials" part of this page | Please write the titles of the useful tutorials for the graphic group + links | To do |
To know more: the roles of the graphic work
Realisation of assets from the datas fed by the artistic direction and supported by the NeL/Client. There are a few steps:
- concept/design : creating visuals or validating existing visuals coherent with the Lore and the universe of Ryzom. Pre-requisite: we strongly recommend that you be good at drawing/illustrating.
- modeling : realisation of a mesh based on the chosen concept, the technical restrictions of the NeL and the Ryzom client, and the unfolding of the UVs.
- texturing : realisation of a targa picture (.tga) that will be applied to the 3D mesh in function of the unfolded UVs, and coherent with the visual elements already existing in the game. Pre-requisite: we strongly recommend that you be good with drawing and / or observing.
- rigging / skinning : realisation of a skeleton that can be animated and applying it to the 3D mseh (if there is need for animation!)
- animation : creation of key-pictures and d'inters en fonction d'une durée définie en images (fps) [Si besoin d'animation !] - Pré-requis fortement conseillés : savoir animer.