Difference between revisions of "Level-Design"

From EncyclopAtys

Jump to: navigation, search
m
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Trad
+
<noinclude>{{Trad
 
|DE=Level-Design
 
|DE=Level-Design
 
|EN=Level-Design
 
|EN=Level-Design
 
|ES=Level-Design
 
|ES=Level-Design
 
|FR=Level-Design
 
|FR=Level-Design
|RU=
+
|RU=Level-Design
}}
+
|palette=Grey
 +
}}</noinclude>
 
<big>'''Level-Design'''</big>
 
<big>'''Level-Design'''</big>
  
Line 14: Line 15:
  
 
= Contact =
 
= Contact =
* PtitBill [FR(/en)] - ptitbill@ryzom.com
+
* [[user:PtitBill|PtitBill]] [FR] - mailto:ptitbill@ryzom.com
  
 
=Tutorials=
 
=Tutorials=
Line 20: Line 21:
  
 
=Missions ideas=
 
=Missions ideas=
* mailto:ptitbill@ryzom.com
+
* [[user:PtitBill|PtitBill]] [FR] - mailto:ptitbill@ryzom.com
{{In_Category|Level-Design}}
+
 
{{WikiMerged|[[Forge:EN Level-Design]]}}
+
 
 
{{Portal Forge}}
 
{{Portal Forge}}
[[Category:Tutorials]][[Category:Level-Design]]
+
<noinclude>[[Category:Tutorials]][[Category:Level-Design]]</noinclude>

Latest revision as of 15:55, 29 October 2019

de:Level-Design
en:Level-Design
es:Level-Design
fr:Level-Design
ru:Level-Design
 
UnderConstruction.png
Translation to review
Don't blame the contributors, but come and help them 😎

Reference text ( Maintained text, used as reference ) :
Notes: (Dorothée, 2019-10-29)

Level-Design

Level design is the reflection about what makes a land alive, rich and challenging for the players. It includes the background, the story of the place that the players will discover step by step (rites, amber cubes), the ecosystem (mobs, agro zones, patrols, cartography, mats), but also the interactions they can have with the zone itself and its inhabitants (NPCs, tribes, quests, missions.

Aim of the group

  • Create new missions' scenarios.

Contact

Tutorials

Being finalized

Missions ideas