Difference between revisions of "The Cities' Welcomers/Yrkanis"

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<noinclude>{{Trad
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|DE = Die Stadtempfänger/Yrkanis |DEs= 4
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|EN = The Cities' Welcomers/Yrkanis  |ENs= 4
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|ES = Los recibidores de las ciudades/Yrkanis  |ESs= 5
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|FR = Les Hôtes des cités/Yrkanis |FRs= 4
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|RU = Глашатаи городов/Yrkanis  |RUs= 5
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|H  = 1
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|palette=OOC
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|ref=
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|com=
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}}{{Clear}}</noinclude>
 
{{Homin
 
{{Homin
 
|lang= {{PAGELANGUAGE}}
 
|lang= {{PAGELANGUAGE}}
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|character= }}
 
|character= }}
  
<poem>
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{{:The Cities' Welcomers/Introduction}}
    Each of the four capital city hosts offers a set of eight missions for newcomers to the continent from Silan, in addition to the essential mission "Arrival at the Capital". They allow inexperienced homins to become familiar with the environment of the subcontinent and to raise their skills around the fifth circle.
 
    Each mission group consists of: 3 hunting missions, 2 crafting missions and 3 harvesting missions. In addition to minor rewards, they each provide a generic ''two-handed melee weapon plan''<ref>The generic weapon plans can be used with crafting actions from any nation and use any ecosystem materials, making them particularly attractive to novice crafters, given the price of the plans.</ref>.
 
 
 
 
 
    They can usefully be followed by [[The quests of the four Sages|Four Sages Quests]] which will accompany the character to the 10<sup><u>th</u></sup> circle<ref>[OOC] Level 100</ref> in combat and are well rewarded.</poem>
 
 
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! Type !! Title !! Description
 
! Type !! Title !! Description
 
|-
 
|-
| rowspan="3"| Fight || Water for the Royal Craftsman || ''The Royal Craftsman needs you to bring back some Bodoc skin.''
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| rowspan="3"| Fight || [[The Cities' Welcomers/Yrkanis/Skin for the Royal Craftsman|Skin for the Royal Craftsman]]<ref>It seems that the in-game mission  is wrongly entitled “Water for the Royal Craftsman]
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”</ref> || ''The Royal Craftsman needs you to bring back some Bodoc skin.''
 
|-
 
|-
|  Securing the roads || ''Help the authorities secure the access routes to Yrkanis.''
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[[The Cities' Welcomers/Yrkanis/Securing the roads|Securing the roads]] || ''Help the authorities secure the access routes to Yrkanis.''
 
|-
 
|-
|  An errand for the [[Green Seed]] || The [[Green Seed]] have a package to send to Avalae.
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[[The Cities' Welcomers/Yrkanis/An errand for the Green Seed|An errand for the Green Seed]] || The [[Green Seed]] have a package to send to Avalae.
 
|-
 
|-
| rowspan="2"| Craft || Boots for the Palace || ''Marco Menini is in need of boots.''
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| rowspan="2"| Craft || [[The Cities' Welcomers/Yrkanis/Boots for the Palace|Boots for the Palace]] || ''Marco Menini is in need of boots.''
 
|-
 
|-
|  Spears for the apprentices <ref>This mission is a double one, In the first step you learn a crafting ability (a generic two handed spear plan), in the second you pratice yor new ability</ref>|| ''The apprentice warriors of Yrkanis need spears for training.''
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[[The Cities' Welcomers/Yrkanis/Spears for the apprentices|Spears for the apprentices]] <ref>This mission is a double one, In the first step you learn a crafting ability (a generic two handed spear plan), in the second you pratice yor new ability</ref>|| ''The apprentice warriors of Yrkanis need spears for training.''
 
|-
 
|-
|  rowspan="3"| Harvesting || Bones for the Royal Craftsman || ''The Royal Craftsman needs bones for his next work.''
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|  rowspan="3"| Harvesting || [[The Cities' Welcomers/Yrkanis/Bones for the Royal Craftsman|Bones for the Royal Craftsman]] || ''The Royal Craftsman needs bones for his next work.''
 
|-
 
|-
| Roots for the barman || ''The barman of Yrkanis needs roots to flavor his drinks.'  
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| [[The Cities' Welcomers/Yrkanis/Roots for the barman|Roots for the barman]] || ''The barman of Yrkanis needs roots to flavor his drinks.''  
 
|-
 
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| Spores for the apothecary || ''The apothecary of Yrkanis needs spores to create a potion.''  
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| [[The Cities' Welcomers/Yrkanis/Spores for the apothecary|Spores for the apothecary]] || ''The apothecary of Yrkanis needs spores to create a potion.''  
 
|}
 
|}
  
 
== Walkthrough ==
 
== Walkthrough ==
 
<noinclude><br /><br />
 
<noinclude><br /><br />
{{Clear}}{{Reflist}} {{Portal|Gameplay|Matis}}</noinclude>
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{{Clear}}{{Reflist}} {{Portal|Gameplay|Matis}}[[Category: City welcomers' missions|Yrkanis]]</noinclude>

Latest revision as of 14:38, 24 February 2022

de:Die Stadtempfänger/Yrkanis en:The Cities' Welcomers/Yrkanis es:Los recibidores de las ciudades/Yrkanis fr:Les Hôtes des cités/Yrkanis ru:Глашатаи городов/Yrkanis
 
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Reference text ( Maintained text, used as reference ) :
Notes: (Leda, 2022-02-24)


Personal Amber
Liccio Chialdo
Liccio Chialdo (Yrkanis city welcomer).png
City Welcomer
Race Fyros
Gender Male
Nation Matia Kingdom
Organization Kingdom administration
Worship Cult of Light
Faction Karavan
Guild
Rank
Birth
Death
Mother
Father
Non-playable character



    Each of the four capital City Welcomers offers a set of eight missions for newcomers to the continent from Silan, in addition to the essential mission “Arrival at the Capital”. They allow inexperienced homins to become familiar with the environment of the sub-continent and to raise their skills around the fifth circle[1].
    Each mission group consists of: 3 hunting missions, 2 crafting missions and 3 harvesting missions. In addition to minor rewards, they each provide a generic two-handed melee weapon plan[2] (Fairhaven: long sword, Pyr: long axe, Yrkanis: pike (two handed spear), and Zora: long mace).

    They can usefully be followed by Four Sages Quests which will accompany the character to the 10th circle[3] in combat and are well rewarded.



The missions

Type Title Description
Fight Skin for the Royal Craftsman[4] The Royal Craftsman needs you to bring back some Bodoc skin.
Securing the roads Help the authorities secure the access routes to Yrkanis.
An errand for the Green Seed The Green Seed have a package to send to Avalae.
Craft Boots for the Palace Marco Menini is in need of boots.
Spears for the apprentices [5] The apprentice warriors of Yrkanis need spears for training.
Harvesting Bones for the Royal Craftsman The Royal Craftsman needs bones for his next work.
Roots for the barman The barman of Yrkanis needs roots to flavor his drinks.
Spores for the apothecary The apothecary of Yrkanis needs spores to create a potion.

Walkthrough





  1. [OOC] Level 50
  2. The generic weapon plans can be used with crafting actions from any nation and use any ecosystem materials, making them particularly attractive to novice crafters, given the price of the plans.
  3. [OOC] Level 100
  4. It seems that the in-game mission is wrongly entitled “Water for the Royal Craftsman] ”
  5. This mission is a double one, In the first step you learn a crafting ability (a generic two handed spear plan), in the second you pratice yor new ability