Difference between revisions of "Scenography Editor"

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<noinclude>{{Trad
 
<noinclude>{{Trad
|DE=Szenographischen Editor
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|DE=Szenographischer Editor
|EN=Discovery of guild islands
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|EN=Scenography Editor
|ES=
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|ES=Editor escenográfico
 
|FR=Editeur scénographique
 
|FR=Editeur scénographique
 
|RU=
 
|RU=
}}</noinclude>
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}}</noinclude>__TOC__
 
[[File:FR sed 2022-06-05 23-45-01.png|thumb|center|SEd in action]]
 
[[File:FR sed 2022-06-05 23-45-01.png|thumb|center|SEd in action]]
SE is the entry to the [[Scenography Editor]], [[File:GI 2leave.png|thumb|The Island window and toolbars, 2 ways to quit the Island]] in the toolbar of the Island window (OOC: using G, which opens / closes the Guild window, the part in blue white yellow and red) once you are on a Guild Island. In red, Leave the guild Island, and the SE button is on its left.
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The scenic editor is used to customize a [[Discovery of guild islands|Guild Island]], but is also available via the orange terminals, located near the capitals.<br />
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It is also called "Pocket Worlds Creator" or "PoWo Creator".
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<gallery>
 +
FR Borne 2022-06-30.png|Yrkanis terminal
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FR menu borne 2022-06-30.png|and its menu of shared scenes
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</gallery>
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 +
 
 +
 
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=== Customize a Guild Island ===
 +
SE is the entry to the Scenography Editor, [[File:GI 2leave.png|thumb|The Island window and toolbars, 2 ways to quit the Island]] in the toolbar of the Island window (OOC: using G, which opens / closes the Guild window, the part in blue white yellow and red) once you are on a Guild Island. In red, Leave the guild Island, and the SE button is on its left.
  
 
Clicking on this SE opens a second window : <br />
 
Clicking on this SE opens a second window : <br />
[[File:SE group created 2019-02-15 15-07-50.png|thumb|center|SE Window and tools]]
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[[File:SEmain.png|frame|center|Main window of the Scenography Editor]]
 
the 3 icons at the top right: adding a group (of objects), hide / mask the collisions, reset (delete all your objects and groups).  
 
the 3 icons at the top right: adding a group (of objects), hide / mask the collisions, reset (delete all your objects and groups).  
 +
Below we see some tests: the first one has 32 objects, the second one 13, each group is on its line and has 3 buttons: Hide Edit Remove.
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[[File:SE group created 2019-02-15 15-07-50.png|thumb|center|SE Window and tools: group created]]
  
  
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'''A tree test'''<br />
 
Create a group, name it (here '''A tree test''', better to name it according to the place, for ex: northeastern trees). It then appears in the list, then clic EDIT and [[File:SEaddformtool.png|thumb]] the line is transformed (edit remove are hidden, an icon appears, next to HIDE) and it's this little yellow icon that opens the beautiful (new) object selection window - with hover preview - named '''SE Shape List''' (see the picture above, showing the 2 windows).
 
  
 +
===A tree test===
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[[File:SEaddgroup.png|thumb|left|Create a group]]Create a group, name it (here '''A tree test''', better to name it according to the place, for ex: northeastern trees). It then appears in the list, then clic EDIT and [[File:SEaddformtool.png|thumb]] the line is transformed (edit remove are hidden, an icon appears, next to HIDE) [[File:SEedit.png|thumb|The group test2 is empty, we will add shapes]] and it's this little yellow icon that opens the beautiful (new) object selection window - with hover preview - named '''SE Shape List''' (see the picture above, showing the 2 windows).
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[[File:SEShapeList.png|thumb|center|The small triangle in the upper left corner minimizes the large window]]
  
 
Better close the Guild / Island window now (G)...
 
Better close the Guild / Island window now (G)...
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* You can not create a group in a group. When you edit a group, the others are hidden. Groups can not be used to move a group of objects. We can not rename them (annoying).
 
* You can not create a group in a group. When you edit a group, the others are hidden. Groups can not be used to move a group of objects. We can not rename them (annoying).
  
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[[File:FR sed menu 2022-06-05.png|thumb|center|with right clic on an object, use the menu on the object displayed in red]]
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=== Note, links... ===
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* [[Discovery of guild islands|Guild islands]] use SEd too
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** all SEd images are under [[:atys:category:SEd]] (thanks to add code <nowiki>[[category:SEd]]</nowiki> when uploading SEd images)
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* To [[Pocket Worlds]] (from 2018 July), present ARK and Ring (Forge).
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* On the forum
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** ** [https://app.ryzom.com/app_forum/index.php?page=topic/view/26338 Official announcement of Scenography Editor], Dec 2016.
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** [https://app.ryzom.com/app_forum/index.php?page=topic/view/29373/1  Official announcement of 2601 Jena's Patch of the Year  (Patch 3.5.0 - Feb 2019)], which announces the islands of guilds
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** [https://app.ryzom.com/app_forum/index.php?page=topic/view/26487 Discussion about the Scenic Editor and the Script Editor],  Dec 2016
  
  
== Note, links... ==
 
* [[Discovery of guild islands|Guild islands]] use SEd too
 
* To [[Pocket Worlds]] (from 2018 July), present ARK and Ring.
 
  
=== The Ring ===
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==== The Ring ====
 
It was a technology, type Karavan, that I never knew <ref>I learned last night while chatting, that it was reserved for users of Windows, but I am using Linux for years ... </ref> since disappeared for ages.
 
It was a technology, type Karavan, that I never knew <ref>I learned last night while chatting, that it was reserved for users of Windows, but I am using Linux for years ... </ref> since disappeared for ages.
  
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<noinclude>
 
<noinclude>
{{Portal|Mysteries}}
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{{Reflist|subpages=}}{{Portal|Mysteries}}
 
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[[Category:ARK]] [[Category:News]] [[Category:Interface]]{{last version link|Scenography Editor}}</noinclude>
[[Category:ARK]] [[Category:News]] [[Category:Interface]]
 
</noinclude>
 

Latest revision as of 13:39, 18 December 2022

de:Szenographischer Editor
en:Scenography Editor
es:Editor escenográfico
fr:Editeur scénographique
 
UnderConstruction.png
Translation to review
Don't blame the contributors, but come and help them 😎

Reference text ( Maintained text, used as reference ) :
Notes: (Zorroargh, 2022-12-18)

SEd in action

The scenic editor is used to customize a Guild Island, but is also available via the orange terminals, located near the capitals.
It is also called "Pocket Worlds Creator" or "PoWo Creator".


Customize a Guild Island

SE is the entry to the Scenography Editor,
The Island window and toolbars, 2 ways to quit the Island
in the toolbar of the Island window (OOC: using G, which opens / closes the Guild window, the part in blue white yellow and red) once you are on a Guild Island. In red, Leave the guild Island, and the SE button is on its left.

Clicking on this SE opens a second window :

Main window of the Scenography Editor

the 3 icons at the top right: adding a group (of objects), hide / mask the collisions, reset (delete all your objects and groups). Below we see some tests: the first one has 32 objects, the second one 13, each group is on its line and has 3 buttons: Hide Edit Remove.

SE Window and tools: group created


Now, let's see below the two windows, with some tests: the Batiments has 17 objects, Divers 1, each group is on its line and has 3 buttons: Hide Edit Remove.

The two windows: SE and SE Shape List (with preview)
  • The small triangle at the top left minimizes the large window



A tree test

Create a group
Create a group, name it (here A tree test, better to name it according to the place, for ex: northeastern trees). It then appears in the list, then clic EDIT and
SEaddformtool.png
the line is transformed (edit remove are hidden, an icon appears, next to HIDE)
The group test2 is empty, we will add shapes
and it's this little yellow icon that opens the beautiful (new) object selection window - with hover preview - named SE Shape List (see the picture above, showing the 2 windows).
The small triangle in the upper left corner minimizes the large window

Better close the Guild / Island window now (G)...

We will add trees here (on the left, choose Plants).
Go to the desired place, choose a tree (the window SE Shape List is automatically reduced), don't clic yet... Then, make 2 clicks to add two trees, and then right click to exit.

The red cross, on the right, will erase those in excess. Save.

  • To move something, the easiest way is to go to the new place and draw it to yourself, either on the object (on stage) or
    click on shape, a menu opens
    on the list (more practical when there's 2 or 3 very close). Then, choose Move to player in menu Shape Edition / Move.
  • To reduce the size, without deforming: Save (as soon as you let go, it applies), then Shape Edition / Scale / Axis X & Y Z : see how it turns when moving the hand, left click to exit.
  • Shape Edition / Rotate / Scale / Z is very handy and useful.
  • You can not create a group in a group. When you edit a group, the others are hidden. Groups can not be used to move a group of objects. We can not rename them (annoying).
with right clic on an object, use the menu on the object displayed in red

Note, links...


The Ring

It was a technology, type Karavan, that I never knew [1] since disappeared for ages.

OCC: There are traces here and elsewhere.

The new features presented on this page, are from recent developments, and the current version of ARK is not the same at all [2]

See this old video "Ryzom Ring Scenario Editor Open Source MMORPG" (from July 2010) https://www.youtube.com/watch?v=fQFCFRlrW5o




  1. I learned last night while chatting, that it was reserved for users of Windows, but I am using Linux for years ...
  2. I have no technical information on the subject ... In addition, it there are two names:
    • Ark, forRyzom Arkitect
    • ARCC, for Advanced Ryzom Content Creator

Last version 2022-12-18•