Difference between revisions of "Patch 00882-a"

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Latest revision as of 15:32, 7 January 2022

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Reference text ( Maintained text, used as reference ) :
Notes: (Dorothée, 2022-01-07)


Patch InfoBox
Patch 00882-a
Date Monday, November 23th 2021
Build Client v9193 / Data v2502 - Server v1617 / Data v4318
Version 3.6.0.v9193
Previous Patch 00882
Next Patch 00893

Patch 877 - Client v9193 / Data v2498 - Server v1611 / Data v4307[1]

Fix of the new bosses in test in Nexus - (2021 - 08 - 01)

We added a fix for the new boss system to improve the boss guards.

For information, the reported bugs are also present in the old boss system. To fix this we made the following changes:

  • All guards respawn after 60 seconds.
  • There are 3 groups of guards now, when they are defeated no new guards respawn.
  • The bug with multiple bosses spawning at the same time is also fixed.

A new algorithm for the Prime Root bosses (2021 - 11 - 22)

We just released on Atys a new algorithm for the spawn of the Bosses in the Primes Roots.

This algorithm no longer works with a random between a minimum and a maximum but with a random between 0 and a dynamic maximum

The dynamic maximum depends on the previous spawn times: the faster the Bosses in a zone appear, the higher the maximum, conversely, the more rarely they appear, the lower the maximum.

On average, a Boss appears in a zone every 24 hours, but its appearance time varies between 5 minutes and several days.

Furthermore, the calculation no longer depends on the time of death, but on the time of the boss spawn. If a boss stays alive for a long time, there is a good chance that the next one will quickly appear.




The Ryzom Team remains at your disposal for any additional information and best wishes to you!

Ryzom Team