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<noinclude>{{Trad | <noinclude>{{Trad | ||
− | |DE=Grafikprojekte | + | |DE== Grafikprojekte |
− | |EN=Computer graphics | + | |EN== Computer graphics |
− | |ES=Proyectos de Grafico | + | |ES== Proyectos de Grafico |
− | |FR=Infographie | + | |FR== Infographie |
− | |RU=Компьютерная графика | + | |RU== Компьютерная графика |
}}__TOC__</noinclude> | }}__TOC__</noinclude> | ||
− | The | + | The [[:Category:Graphics Team|Graphics Team]]'s goal is to add data from art direction, full implementation (from modeling to animation) of integrated and supported by Nel / Client assets. Concept/design, modélisation, texturing, rigging/skinning, animation... font partie du travail de ce groupe. are part of this group's work. |
The '''{{FULLPAGENAME}}''' page holds the articles about the objectives of the Infographic Team.. | The '''{{FULLPAGENAME}}''' page holds the articles about the objectives of the Infographic Team.. | ||
− | =Volunteers= | + | == Volunteers == |
{{exclam|The volunteer of the graphic group are joinable on [[EN IRC|IRC]].}} | {{exclam|The volunteer of the graphic group are joinable on [[EN IRC|IRC]].}} | ||
* '''[[user:Aileya|Aileya]]''' (DE): professional artist 2D-3D. | * '''[[user:Aileya|Aileya]]''' (DE): professional artist 2D-3D. | ||
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* '''YannK''' (FR) : connaissance des étapes de création pour NeL et des liaisons Datasheets<->graphisme ; connaissances de base sur la chaine graphique 2D (vectoriel/bitmap)/3D (modélisation/topo/texturing/skin/rig/animation/rendus) mais seulement sous outils libres. | * '''YannK''' (FR) : connaissance des étapes de création pour NeL et des liaisons Datasheets<->graphisme ; connaissances de base sur la chaine graphique 2D (vectoriel/bitmap)/3D (modélisation/topo/texturing/skin/rig/animation/rendus) mais seulement sous outils libres. | ||
− | === [[:Category:Graphics Team|Graphics Team]] | + | === [[:Category:Graphics Team|Graphics Team]] == |
<DynamicPageList> | <DynamicPageList> | ||
− | category = Graphics Team | + | category == Graphics Team |
− | namespace = | + | namespace == User |
− | shownamespace=false | + | shownamespace== false |
</DynamicPageList><!--{{ns:user}} {{ns:2}} --> | </DynamicPageList><!--{{ns:user}} {{ns:2}} --> | ||
− | =Tutorials= | + | == Tutorials == |
* [[:forge:3DSMax_supports|3DMAx supports]] | * [[:forge:3DSMax_supports|3DMAx supports]] | ||
* [[:forge:How_to_see_easily_a_.shape_ingame|How to see easily a .shape ingame]] | * [[:forge:How_to_see_easily_a_.shape_ingame|How to see easily a .shape ingame]] | ||
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− | =Meetings reports= | + | == Meetings reports == |
− | * 2015/07/13: http://app.ryzom.com/app_forum/index.php?page=topic/view/22637/5#5 | + | * 2015/07/13: http://app.ryzom.com/app_forum/index.php?page== topic/view/22637/5#5 |
− | =Already in Ryzom= | + | == Already in Ryzom == |
*[[EN Already made stuff|Already made stuff]] | *[[EN Already made stuff|Already made stuff]] | ||
*[[List of armors]] | *[[List of armors]] | ||
− | =To do list= | + | == To do list== |
'''Non-exhaustive list, everyone is free to create what he wants, in accordance with the coherence of the Atys world.''' | '''Non-exhaustive list, everyone is free to create what he wants, in accordance with the coherence of the Atys world.''' | ||
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'''Please don't hesitate to assign you a task!''' | '''Please don't hesitate to assign you a task!''' | ||
− | ==Appartment objects== | + | === Appartment objects === |
− | {| border="1" cellpadding="5" cellspacing="0" | + | {| border= "1" cellpadding= "5" cellspacing= "0" |
!Objetcs | !Objetcs | ||
!Assigned to | !Assigned to | ||
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|} | |} | ||
− | ==Spawned objects== | + | === Spawned objects === |
− | {| border="1" cellpadding="5" cellspacing="0" | + | {| border= "1" cellpadding= "5" cellspacing= "0" |
!Objects | !Objects | ||
!Assigned to | !Assigned to | ||
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|} | |} | ||
− | ==Equipable items== | + | === Equipable items === |
Check [[List_of_equipables_items]] for item already existing | Check [[List_of_equipables_items]] for item already existing | ||
− | {| border="1" cellpadding="5" cellspacing="0" | + | {| border= "1" cellpadding= "5" cellspacing= "0" |
!Items | !Items | ||
!Assigned to | !Assigned to | ||
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|} | |} | ||
− | ==Other tasks== | + | === Other tasks === |
− | {| border="1" cellpadding="5" cellspacing="0" | + | {| border= "1" cellpadding= "5" cellspacing= "0" |
!Tasks | !Tasks | ||
!Assigned to | !Assigned to | ||
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|} | |} | ||
− | = To know more: the roles of the graphic work = | + | == To know more: the roles of the graphic work == |
Realisation of assets from the datas fed by the artistic direction and supported by the NeL/Client. There are a few steps: | Realisation of assets from the datas fed by the artistic direction and supported by the NeL/Client. There are a few steps: | ||
* '''concept/design''' : creating visuals or validating existing visuals coherent with the Lore and the universe of Ryzom. Pre-requisite: we strongly recommend that you be good at drawing/illustrating. | * '''concept/design''' : creating visuals or validating existing visuals coherent with the Lore and the universe of Ryzom. Pre-requisite: we strongly recommend that you be good at drawing/illustrating. | ||
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* '''animation''' : creation of key-pictures and d'inters en fonction d'une durée définie en images (fps) [Si besoin d'animation !] - Pré-requis fortement conseillés : savoir animer. | * '''animation''' : creation of key-pictures and d'inters en fonction d'une durée définie en images (fps) [Si besoin d'animation !] - Pré-requis fortement conseillés : savoir animer. | ||
− | =Tools= | + | == Tools == |
{{Portal|Forge}} | {{Portal|Forge}} | ||
[[Category:Tutorials]] [[Category:Graphics]] | [[Category:Tutorials]] [[Category:Graphics]] |
Revision as of 09:26, 6 January 2022
Contents
The Graphics Team's goal is to add data from art direction, full implementation (from modeling to animation) of integrated and supported by Nel / Client assets. Concept/design, modélisation, texturing, rigging/skinning, animation... font partie du travail de ce groupe. are part of this group's work.
The Computer graphics page holds the articles about the objectives of the Infographic Team..
Volunteers
- Aileya (DE): professional artist 2D-3D.
- Hideaki974 (FR): 2D-3D artist.
- Osquallo (FR)
- Remigra (DE)
- SIELA1915
- Wiedii (FR) : LD/HD modeling, retopo, détails via texture/Normal-map.
- YannK (FR) : connaissance des étapes de création pour NeL et des liaisons Datasheets<->graphisme ; connaissances de base sur la chaine graphique 2D (vectoriel/bitmap)/3D (modélisation/topo/texturing/skin/rig/animation/rendus) mais seulement sous outils libres.
= Graphics Team
Extension:DynamicPageList (DPL), version 3.1.1: Warning: Skipping bad option '= User' for parameter 'namespace'.
Extension:DynamicPageList (DPL), version 3.1.1: Warning: Skipping bad option '= false' for parameter 'shownamespace'.
Extension:DynamicPageList (DPL), version 3.1.1: Error: No results!
Tutorials
- 3DMAx supports
- How to see easily a .shape ingame
- Polygon counts
- Textures
- Beginners and interested to know more can have a look on the Tutorial for outsiders
Meetings reports
- 2015/07/13: http://app.ryzom.com/app_forum/index.php?page== topic/view/22637/5#5
Already in Ryzom
To do list
Non-exhaustive list, everyone is free to create what he wants, in accordance with the coherence of the Atys world.
Please don't hesitate to assign you a task!
Appartment objects
Objetcs | Assigned to | SheetID | Display | Progress | Status |
---|---|---|---|---|---|
Yubo Frame | Anarkia | Over | Ready to be added ingame, need a client patch | ||
Bodoc Frame | Anarkia | Over | Ready to be added ingame, need a client patch | ||
Matis drinking glasses | Aileya and Anarkia | Over | Ready to be added ingame, need a client patch | ||
Fyros drinking glasses | Aileya | Over | Ready to be added ingame, need a client patch | ||
Zoraï drinking glass | Aileya | WIP | |||
Zoraï drinking glass | Ryuujin | WIP | |||
Tryker drinking glasses |
To do |
||||
Marauder drinking glass | To do | ||||
Hunting trophy | Be free to choose any animal's trophy you'd like to create. | To do | |||
Cup (trophy) for the winner of a tournament | To do | ||||
Fyros book shelf | To do | ||||
Matis book shelf | To do | ||||
Tryker book shelf | To do | ||||
Zoraï book shelf | To do | ||||
Marauder book shelf | To do | ||||
Cube amber | To do | ||||
Paper, ink and pen |
To do |
||||
Food | To do | ||||
Drink | To do | ||||
Matis mini atys plants/trees like bonsai | To do | ||||
Tryker wfishbowl with fish | To do | ||||
Fyros mini flame of Justice | To do | ||||
Zoraï glowing levitating sphere | To do | ||||
Chest to link with the appartment inventar | To do | ||||
Weapons and shields to hang on the wall | To do | ||||
Flowers in a flowerpot | To do | ||||
Atysmas string lights | To do | ||||
Candle | To do | ||||
Atysmas candy in a bowl | To do | ||||
Refugee Days bowl with easter eggs | To do | ||||
Refugee Days spring flowers | To do | ||||
Anlor Winn ghost | To do |
Spawned objects
Objects | Assigned to | SheeID | Display | Progress | Status |
---|---|---|---|---|---|
Fyros Brazier | YannK | fy_brazier | Over | Ready to be added ingame, need a client patch | |
Fyros banner | Aileya | Over | Ready to be added ingame, need a client patch | ||
Zoraï banner | Aileya | Over | Ready to be added ingame, need a client patch | ||
Matis banner | Aileya | Over | Ready to be added ingame, need a client patch | ||
Tryker banner | Aileya | Over | Ready to be added ingame, need a client patch | ||
Zorai Memory Stele | Okojiazhun | WIP | Need to be converted from the .blend to the proper file for ryzom (.shape ?), see [[1]] | ||
Karavan banner | Aileya | To do | |||
Kami banner | Aileya | To do | |||
Marauder banner | Aileya | To do | |||
Ranger banner | Aileya | To do | |||
Trytonnist banner | Aileya | To do | |||
Lampions for Lakeland festivals | To do | ||||
A baneer for each city | Wait for the assemblies ideas | ||||
Small pillow to sit on | Very flat, no collision box, so players sit still on the ground but with a very flat pillow under their butts to sit on | To do | |||
Very flat table | So it can act as a real table for the typical on-the-ground-sitting of the ryzom characters) | To do | |||
Scenery for weddings | To do | ||||
Fyros book shelf | To do | ||||
Matis book shelf | To do | ||||
Tryker book shelf | To do | ||||
Zoraï book shelf | To do | ||||
Marauder book shelf | To do |
Equipable items
Check List_of_equipables_items for item already existing
Items | Assigned to | SheetID | Display | Progress | Status |
---|---|---|---|---|---|
Teddy-gubani | Madi | Over | Ready to be added ingame, need a client patch | ||
Plushy | Be free to choose any animal's plushy you'd like to create | To to | |||
Golf clubs | To do, needed for Halloween 2014 | ||||
Notepad and quill | To do | ||||
Bunch of flowers | To do | ||||
Book | To do | ||||
Gift (needed for Christmas 2014) | To do | ||||
Easter egg (needed for Easter 2015) | To do |
Other tasks
Tasks | Assigned to | Display | Progress | Status |
---|---|---|---|---|
Already existing assets list | Osquallo | http://forge.ryzom.com/wiki/EN_Already_made_stuff | WIP | |
Complete the "Tools" part of this page | Please write the names of the useful tools for the graphic group + links if useful | To do | ||
Complete the "Tutorials" part of this page | Please write the titles of the useful tutorials for the graphic group + links | To do |
To know more: the roles of the graphic work
Realisation of assets from the datas fed by the artistic direction and supported by the NeL/Client. There are a few steps:
- concept/design : creating visuals or validating existing visuals coherent with the Lore and the universe of Ryzom. Pre-requisite: we strongly recommend that you be good at drawing/illustrating.
- modeling : realisation of a mesh based on the chosen concept, the technical restrictions of the NeL and the Ryzom client, and the unfolding of the UVs.
- texturing : realisation of a targa picture (.tga) that will be applied to the 3D mesh in function of the unfolded UVs, and coherent with the visual elements already existing in the game. Pre-requisite: we strongly recommend that you be good with drawing and / or observing.
- rigging / skinning : realisation of a skeleton that can be animated and applying it to the 3D mseh (if there is need for animation!)
- animation : creation of key-pictures and d'inters en fonction d'une durée définie en images (fps) [Si besoin d'animation !] - Pré-requis fortement conseillés : savoir animer.