Difference between revisions of "Ryzom birthday/20 years/Meet the designers"
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< Ryzom birthday | 20 years
m (→Wiki Projet report) |
m (→Wiki Projet report) |
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In brief : | In brief : | ||
− | Chapter 1 | + | Chapter 1: installation of participants and presentations: |
+ | * Gwened: on the Ryzom team from 2000 to 2007. His 2 biggest contributions: network code and resource harvesting. | ||
+ | * Benenslip: Ben, former Ryzom developer | ||
+ | * David/Malkav: ex GameDev Nevrax from 2001 to 2005. | ||
+ | * Skemeth: former Nevrax game/level designer. Oh, and former QA tester too. His contributions: starting island design, combat design, Xp levels, money, bug hunting and collision holes made by Ben. | ||
− | Chapter 2 | + | Chapter 2: questions & answers |
+ | |||
+ | * On the size of the team: between ten and a hundred and fifty over the period! Just under 50 most of the time. Everything was done by hand, no motion capture. | ||
+ | * Malkav's contributions: gameplay, XP system, bricks, Combat magic, swapping and the like with my team. | ||
+ | * Did they stay in video games? | ||
+ | ** Skemeth : I was in the games industry for a while, actually. My last video game was Assassin's Creed 3 (with other nevrax people). | ||
+ | ** some Nevraxians have continued in gaming (Ubi for Gwened), while others have changed professions, for example as a tattoo artist. | ||
+ | * What are your favorite games? | ||
+ | ** Malkav: back in the day, I loved Baldur's Planescape Torment etc. Now I play with my son, and it's more Mario Kart. | ||
+ | ** Foufou: Elden Ring | ||
+ | ** Benenslip: I play chess :) | ||
+ | ** Skemeth: The Witcher 3 was truly a masterpiece in my eyes. The story was incredible | ||
+ | ** Gwened: I play at writing code :) | ||
+ | * How did you feel when you were contacted to say hello on the occasion of Ryzom's 20th anniversary? | ||
+ | ** Gwened: It's incredible to know that the game is still active and maintained by enthusiasts! | ||
+ | ** Foufou: pleasure | ||
+ | ** Malkav: I admit I'd forgotten the date and was surprised (like 20 years already?!). And great pleasure to remember the game, the dev and the people who made it + max respect for those who keep it alive today. | ||
+ | ** Skemeth: I have to admit that it hurts a bit to realize that it was 20 years ago! And that's when the nostalgia kicked in... ;) | ||
+ | * Did you know that Ryzom still exists? | ||
+ | ** Gwened: yes, of course, we know that Ryzom exists, but if we're not involved in it anymore, we follow it on social networks. | ||
+ | ** Benenslip: I'm quite amazed that the game still works so well after 20 years! | ||
+ | * Have you played it yourself? And what do you feel needs to be improved first? | ||
+ | ** Malkav: Honestly, I couldn't play it, I could ONLY see the flaws :D and I spent my days in the code or trying to reproduce bugs or test in the graphics client. | ||
+ | ** Gwened: there was a period when I played a lot (incognito). And I'd like to thank those who ported the game client to Mac and Linux platforms. | ||
+ | ** Ulukyndev: (and it runs on raspberry :P) | ||
+ | * Did the new developers find any funny comments in the code of the old developers? | ||
+ | ** Ulukyndev: (Yes, lately I've been reading in the code: Ask Steph) | ||
+ | * Skemeth: For example, I started out as a playtester... and spent many hours walking around EVERY inch of every map to find holes in the collisions. | ||
+ | * Gwened: an anecdote, after I designed and developed the harvest, I saw that players had dissected the system from A to Z, and I learned a lot about it! | ||
Chapter 3 | Chapter 3 |
Revision as of 14:51, 3 October 2024
There are currently still 80 articles in preparation in the category "WIP"
Article in preparation. Please let the author finish it before you modify it.
The last editing was from Craftjenn on 3.10.2024.
The last editing was from Craftjenn on 3.10.2024.
FR version is quite finish...
Presents:
- From Nevrax team: Foufou (artist), Skemeth (artist, level designer), Malkav (dev), Gwened (dev), RaidEngine (Level Designer) and Benenslip (dev)
- From actual team: Tamarea, Ulu et Riasan, Pavor, Wiedii (event), Margote + Natownatas (music) and Giao (just for the Nevrax Guild and to guide the old-timers)
Wiki Projet report
Craftjenn's logs and lucios (reread, corrected - sentences moved for better reading), October 2nd, 2024, from 9pm to around midnight (Paris time).
In brief :
Chapter 1: installation of participants and presentations:
- Gwened: on the Ryzom team from 2000 to 2007. His 2 biggest contributions: network code and resource harvesting.
- Benenslip: Ben, former Ryzom developer
- David/Malkav: ex GameDev Nevrax from 2001 to 2005.
- Skemeth: former Nevrax game/level designer. Oh, and former QA tester too. His contributions: starting island design, combat design, Xp levels, money, bug hunting and collision holes made by Ben.
Chapter 2: questions & answers
- On the size of the team: between ten and a hundred and fifty over the period! Just under 50 most of the time. Everything was done by hand, no motion capture.
- Malkav's contributions: gameplay, XP system, bricks, Combat magic, swapping and the like with my team.
- Did they stay in video games?
- Skemeth : I was in the games industry for a while, actually. My last video game was Assassin's Creed 3 (with other nevrax people).
- some Nevraxians have continued in gaming (Ubi for Gwened), while others have changed professions, for example as a tattoo artist.
- What are your favorite games?
- Malkav: back in the day, I loved Baldur's Planescape Torment etc. Now I play with my son, and it's more Mario Kart.
- Foufou: Elden Ring
- Benenslip: I play chess :)
- Skemeth: The Witcher 3 was truly a masterpiece in my eyes. The story was incredible
- Gwened: I play at writing code :)
- How did you feel when you were contacted to say hello on the occasion of Ryzom's 20th anniversary?
- Gwened: It's incredible to know that the game is still active and maintained by enthusiasts!
- Foufou: pleasure
- Malkav: I admit I'd forgotten the date and was surprised (like 20 years already?!). And great pleasure to remember the game, the dev and the people who made it + max respect for those who keep it alive today.
- Skemeth: I have to admit that it hurts a bit to realize that it was 20 years ago! And that's when the nostalgia kicked in... ;)
- Did you know that Ryzom still exists?
- Gwened: yes, of course, we know that Ryzom exists, but if we're not involved in it anymore, we follow it on social networks.
- Benenslip: I'm quite amazed that the game still works so well after 20 years!
- Have you played it yourself? And what do you feel needs to be improved first?
- Malkav: Honestly, I couldn't play it, I could ONLY see the flaws :D and I spent my days in the code or trying to reproduce bugs or test in the graphics client.
- Gwened: there was a period when I played a lot (incognito). And I'd like to thank those who ported the game client to Mac and Linux platforms.
- Ulukyndev: (and it runs on raspberry :P)
- Did the new developers find any funny comments in the code of the old developers?
- Ulukyndev: (Yes, lately I've been reading in the code: Ask Steph)
- Skemeth: For example, I started out as a playtester... and spent many hours walking around EVERY inch of every map to find holes in the collisions.
- Gwened: an anecdote, after I designed and developed the harvest, I saw that players had dissected the system from A to Z, and I learned a lot about it!
Chapter 3
Chapter 4
and irrelevant discuss about wikis (in French).
Full logs in French at Chapter 1 • Ch 2 • Ch 3 • Ch 4
Notes and links
Art works
Some former devs were also present at the opening ceremony of the 20th anniversary.
Last version 2024-10-06•ᐒ