Difference between revisions of "Kitins' Lair"

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[[File:KLmap.jpg|400px|right|thumb|A map of the Kitin's lair.]]
 
[[File:KLmap.jpg|400px|right|thumb|A map of the Kitin's lair.]]
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The Kitins' Lair is the high-end zone of the game: The place that was specifically designed to have the most evil creatures and be suicide to all but the most powerful players.
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It's also the newest zone, only having been implemented in December 2009. It's not even fully implemented yet, currently only the first three rooms are accessible: The entry room, the Cattle Room and the Prime Eggs room. The other areas that appear on the map, the Old Mines, the Dark Mines, the Princess' Room and the Queen's Room are not open yet.
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The Kitins' Lair is accessible only through [[Almati Wood]], which in turn can only be reached by being teleported from a Karavan Temple or a Kami Sanctuary, or by using one of the special pacts available to some [[occupations]]. Beware that the only way back out of Almati Wood or the Kitins' Lair is to use a teleport pact for somewhere else.
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Reasons to go into the Kitins' Lair include:
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*'''Bosses:''' The Lair houses the [[Terminator Kipucka]], the [[Terminator Kipee]], and [[Kizokoo]].
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*'''Rites:''' Both the Kizoar Rite and the Kincher Rite have their begin and their end inside the Lair.
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*'''Occupations:''' 4 of the 8 occupations take place mostly inside the Lair: [[Butcher]], [[Medic]], [[Larvester]] and [[Scrollmaker]].
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There's only one NPC to talk to down here: '''Ana Ryon''', who is right at the entrance and gives out the Kizoar and Kincher rites, as well as playing a role in the [[Larvester]] occupation. The only other NPCs are Ranger guards and some wanderers who are part of the [[Medic]] occupation.
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While the Lair certainly has some of the most meanest [[kitin]] around and will be a quick death to any inexperienced player, it is not nearly an impossible death-trap. The entrance even has several ranger guards that will assist you if you're under attack nearby and who can handle pretty much anything down there. And the rest of the Lair, while definitely dangerous, is not particularly more dangerous than the meanest corners of [[Grove of Confusion]] or [[Lagoons of Loria]].
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[[Category:Geography]]
 
[[Category:Geography]]

Revision as of 01:13, 30 May 2010

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A map of the Kitin's lair.

The Kitins' Lair is the high-end zone of the game: The place that was specifically designed to have the most evil creatures and be suicide to all but the most powerful players.

It's also the newest zone, only having been implemented in December 2009. It's not even fully implemented yet, currently only the first three rooms are accessible: The entry room, the Cattle Room and the Prime Eggs room. The other areas that appear on the map, the Old Mines, the Dark Mines, the Princess' Room and the Queen's Room are not open yet.

The Kitins' Lair is accessible only through Almati Wood, which in turn can only be reached by being teleported from a Karavan Temple or a Kami Sanctuary, or by using one of the special pacts available to some occupations. Beware that the only way back out of Almati Wood or the Kitins' Lair is to use a teleport pact for somewhere else.

Reasons to go into the Kitins' Lair include:

There's only one NPC to talk to down here: Ana Ryon, who is right at the entrance and gives out the Kizoar and Kincher rites, as well as playing a role in the Larvester occupation. The only other NPCs are Ranger guards and some wanderers who are part of the Medic occupation.

While the Lair certainly has some of the most meanest kitin around and will be a quick death to any inexperienced player, it is not nearly an impossible death-trap. The entrance even has several ranger guards that will assist you if you're under attack nearby and who can handle pretty much anything down there. And the rest of the Lair, while definitely dangerous, is not particularly more dangerous than the meanest corners of Grove of Confusion or Lagoons of Loria.