Fyros
Fyros
Masters of Fire
Faction: Kami
Locale: The Desert
Capital City: Pyr
Form of Government: {{{gov}}}
Trait: Head Strong

The Fyros are a bold warrior civilisation, who value above all truth, honesty, and discipline. Determined, loyal and fierce; the Fyros rank themselves among the greatest Atysian warriors; priding themselves on the hardiness they display by choosing the tough life of a desert people. The Fyros are also dedicated to discovering the truth about the Great Dragon of Myth - much to the ire of the Karavan. However, despite their honourable intentions, the uncompromising nature of the battle-loving Fyros can lead to them being seen as brutish and wilful.

Contents

Summary

Principles & Traditions

The Fyros hold a belief in four idealogical pillars, all of which must be upheld by every Fyros for the empire to succeed. Each pillar is represented by a monument in the area around Pyr, and any Fyros wishing to become a recognised citizen of the empire must know and understand the pillars intimately.

The first pillar of the Fyros civilisation, truth is valued highly among the Fyros. This pillar, however, is selectively applied - while it is considered unacceptable and cowardly to lie to one's comrades; lying to one's enemies is simply a part of intelligent battle strategy.

Possibly the strongest value of the Fyros people, honour is paramount. Fyros are expected to be upright, with a sense of integrity - petty matters or deceitful doings are considered beneath a great Fyros warrior. A true Fyros would choose an honourable death over a cowardly life.

The functioning of the Fyros empire relies upon the chain of command, leading from the Emperor down to the lowliest squad leader. If any Fyros disobeys his or her commander, they jeopardise the strength of the Fyros empire.

No Fyros, not even the Emperor, is above the Law; the ancestral law of the Fyros civilisation demands the respect of all Fyros. To break the law, for a Fyros, is to act utterly without honour or loyalty.

Region

Imperial Dunes is situated on the continent of the Burning Desert. It was the first region of the newfound lands to be colonized by the Fyros after resurfacing from a two-year stint in The Prime Roots. Imperial scouts were the first Fyros to be sent out to locate a suitable site for the cremation of the embalmed body of Cerakos II, who died two years earlier during the Great Swarming, and whose spirit is now said to watch over the Dunes.

The capital city of Pyr was established on the side of an oasis surrounded by three acid seams which spit forth fire. These fire holes now constitute the entrance points of Pyr, and it was one of these points, to the east of the city, that Cerakos was lifted to the upper regions from his funeral pyre. Pyr is, without doubt, the most impressive homin city of the newfound lands with its great halls of learning attracting homins of every race from far and wide, as did the ancient capital of Fyr in its time. The region also shelters a single outpost, Blackburn Trade Post, generally occupied by the Leviers, the only tribe of the region.

Years of Fyros presence have made this desert land to one of the safest on Atys, safe enough for novices to begin to work their way up through the ranks of their office. The only Kitin found in the Imperial Dunes to stir up the Empereors spirit is the kipee, a relatively inoffensive specimen if left alone and worth preserving for its valued resources. Further to this, the Imperial Dunes harbors a host of potentially dangerous animals including the gingo, goari, capryni and the yubo. The shooki, a spitting plant, is the only native intelligent plant of the region.

A Kami altar will be found inside the city. A Karavan altar is established outside the southern wall.[1]

Unique Abilities

Unique Craft

Screenshots

Additional

Emperor Dexton [2]


Since the tragedy Dexton has always harbored a smoldering though controlled hatred for the Matis despite Kalus Hym's last words of temperance and fraternity with regard to all the homin peoples.



News of his capture finds Pyr. The ailing Leanon asks Hoï-Cho to intervene, but the Grand Sage is unable to make the journey. Instead Hoï-Cho sends Mabreka in the name of Leng Cheng-Ho, Mabreka's father who saved the life of Yasson's son at the cost of his own.


References

  1. In game Encyclopedia
  2. Written by MoaVoa — Creation Date : Monday,27 March , 2006
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