m (→SE) |
m (→SE) |
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Line 56: | Line 56: | ||
The red cross, on the right, will erase those in excess. Save. | The red cross, on the right, will erase those in excess. Save. | ||
− | * To move something, the easiest way is to go to the new place and draw it to yourself, either on the object (on stage) or on the list (more practical when you have 2 or 3 who are close) | + | * To move something, the easiest way is to go to the new place and draw it to yourself, either on the object (on stage) or on the list (more practical when you have 2 or 3 who are close). [[File:SEmove1.png|thumbnail|click on shape, menu opens]] |
− | [[File:SEmove1.png|thumbnail|click on shape, menu opens]] in Shape Edition / Move | + | Then, choose Move to player in menu Shape Edition / Move. |
− | * To reduce the size, without deforming: Save (as soon as you let go, it applies). Shape Edition / Scale / Axis X & Y Z '' 'left click' '' to exit. | + | * To reduce the size, without deforming: Save (as soon as you let go, it applies). Shape Edition / Scale / Axis X & Y Z '''left click''' to exit. |
− | * | + | * Shape Edition / Rotate / Scale / Z is very handy and useful. |
* You can not create a group in a group. When you edit a group, the others are hidden. Groups can not be used to move a group of objects. We can not rename them (annoying). | * You can not create a group in a group. When you edit a group, the others are hidden. Groups can not be used to move a group of objects. We can not rename them (annoying). | ||
Kiwalie (our Guild leader) visited several Guild Islands [1], and let us choose among her favorites.
Previously, I didn't notice these buildings.
I tried unsuccessfully the orange boundaries, after I noting a change
There were several members of us during this visit: p
The comments could not always be hidden (I tried to hide the names).
{CLEAR}
As we are Rangers, we have access to the 4 capitals...
We started near Fairhaven: Kiwalie chose an island, and we just had to talk to the Agent
We arrive then on a whole new region (some are very quirky).
OOC: The Island window changes, a new toolbar is active.
For the moment, we can spawn a mektoub and an Intendant. Some commands are available. You can see here the entry, which is also a rez point.
Clicking on this SE opens a second window :
the 3 icons at the top right: adding a group (of objects), hide / mask the collisions, reset.
Now, let's see below the two windows, with some tests: the Batiments has 17 objects, Divers 1, each group is on its line and has 3 buttons: Hide Edit Remove.
A tree test
Better close the Guild / Island window now...
We will add trees here (on the left, choose Plants).
Go to the desired place, choose a tree (the window SE Shape List is automatically reduced), don't clic yet, see how it turns when moving the hand... Then, make 2 clicks to add two trees, and then right click to exit.
The red cross, on the right, will erase those in excess. Save.
Then, choose Move to player in menu Shape Edition / Move.
The beta SE, a different interface :
To Pocket Worlds (from 2018 July), present ARK and Ring.
It was a technology, type Karavan, that I never knew [2] since disappeared for ages.
OCC: There are traces here and elsewhere.
The new features presented on this page, are from recent developments, and the current version of ARK is not at all the same <ref>I have no technical information on the subject ... In addition, it there are two names:
See this old video "Ryzom Ring Scenario Editor Open Source MMORPG" (from July 2010) https://www.youtube.com/watch?v=fQFCFRlrW5o