From EncyclopAtys
(→List of emotes) |
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− | {{Trad|DE=Emote|EN= | + | {{Trad |
+ | |DE = Emote |DEs= 4 | ||
+ | |EN = Emote |ENs= 0 | ||
+ | |ES = Emote |ESs= 5 | ||
+ | |FR = Emotes |FRs= 0 | ||
+ | |RU = Эмоции |RUs= 5 | ||
+ | |H = | ||
+ | |palette= | ||
+ | |ref= | ||
+ | |com= | ||
+ | }} | ||
Emotes are a special subset of chat commands which cause the player character to perform a social action, playing an associated animation and logging a description of that action into the chat window. For commands that do not cause character animations, see [[Special command|special command]]. | Emotes are a special subset of chat commands which cause the player character to perform a social action, playing an associated animation and logging a description of that action into the chat window. For commands that do not cause character animations, see [[Special command|special command]]. | ||
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*'''/<emote> <custom emote text>''' ''Creates a custom emote similar to /em but by using the animation of the chosen existing emote.'' | *'''/<emote> <custom emote text>''' ''Creates a custom emote similar to /em but by using the animation of the chosen existing emote.'' | ||
*'''/em <custom emote text> : <more custom emote text>''' | *'''/em <custom emote text> : <more custom emote text>''' | ||
+ | |||
+ | === Variable tokens <ref>Patch 00652 1.10.0: PvP https://forums.ryzom.com/showthread.php?t=35113</ref> === | ||
+ | New variable tokens have been added to the client. The new system will enable you to make chat texts and emotes more dynamic. They are available at any time and in any hunt! | ||
+ | |||
+ | |||
+ | ;Avaliable tokens: | ||
+ | |||
+ | * '''<code>$me$</code>''':You. | ||
+ | * '''<code>$t$</code>''': Your target. | ||
+ | * '''<code>$tt$</code>''': The target of your target. | ||
+ | * '''<code>$tm1$</code>''' to '''<code>$tm8$</code>''': Your teammate (from 1 to 8). | ||
+ | |||
+ | ;Example: <code>Hi! I am $me$, he is $t$ and he keeps looking at you, $tt$...</code> = ''Hi! I'm Yumeroh, he is Ulukyn and he keeps looking at you, Jena...'' | ||
+ | |||
+ | |||
+ | A token without a parameter substitutes the name of the subject. You can also use parameters to show title, race, guild name or name of the subject. The "<subject>" below can be one of those above (i.e. me, t, tt, or tm1 to tm8): | ||
+ | ;<code>$<subject>.name$</code>: | ||
+ | :'''Example''': <code>$me.name$</code> | <code>I am $me.name$</code> = ''I am Yumeroh'' | ||
+ | |||
+ | ;<code>$<subject>.title$</code>: | ||
+ | :'''Example''': <code>$t.title$</code> | ||
+ | :<code>Hey, you, over there, the $t.title$!</code> = ''Hey, you, over there, the Refugee!'' | ||
+ | |||
+ | ;<code>$<subject>.race$</code>: | ||
+ | :'''Example''' : <code>$tt.race$</code> | ||
+ | :<code>$t$, stop staring at that $tt.race$ !</code> = ''Mokoi, stop staring at that Fyros!'' | ||
+ | |||
+ | ;<code>$<subject>.guild$</code>: | ||
+ | :'''Example''' : <code>$tm3.guild$</code> | ||
+ | :<code>My partner is a guild member of $tm3.guild$</code> = ''My partner is a guild member of Atrium Keepers'' | ||
+ | |||
+ | |||
+ | It is possible to specify a default for the above parameters should the value be empty using a "/" after the parameter and then the default value: | ||
+ | |||
+ | :<code>$<subject>.guild/no guild$</code> | ||
+ | ;Example: <code>/em sees $t$ of $t.guild/no guild$</code> | ||
+ | :=> ''Yumeroh sees Sywindt of Atrium Keepers'' | ||
+ | :=> ''Yumeroh sees Sprightly Yubo of no guild'' | ||
+ | |||
+ | |||
+ | Furthermore, there is the gender-specific parameter: | ||
+ | |||
+ | :$<subject>.gs(m/f/n)$: the first part is for a male subject, second for female and the third for neutral. The neutral part is optional. | ||
+ | ;Example: <code>/em says that $t$ is $t.gs(not his type/beautiful/ugly)$</code> | ||
+ | :Target is male => ''Yumeroh says that Jaliun is not his type.'' | ||
+ | :Target is female => ''Yumeroh says that Sengosha is beautiful.'' | ||
+ | :Target is neuter (mob) => ''Yumeroh says that Sprightly Yubo is ugly. '' | ||
+ | |||
+ | All these tokens work whether in an emote, in guild, shout, emote or around chat, and anywhere else. Let's make some macros! | ||
==List of emotes== | ==List of emotes== |
Latest revision as of 07:16, 17 February 2020
Emotes are a special subset of chat commands which cause the player character to perform a social action, playing an associated animation and logging a description of that action into the chat window. For commands that do not cause character animations, see special command.
Emotes get their name from the verb "to emote", which means "to show or pretend emotion."
Custom emotes
Patch 607 gave players the ability to use customs emotes:
- /em <custom emote text> Creates an emote without using an animation.
- /<emote> none Does the respective emote animation without its text in chat.
- /<emote> <custom emote text> Creates a custom emote similar to /em but by using the animation of the chosen existing emote.
- /em <custom emote text> : <more custom emote text>
Variable tokens [1]
New variable tokens have been added to the client. The new system will enable you to make chat texts and emotes more dynamic. They are available at any time and in any hunt!
- Avaliable tokens
-
$me$
:You. -
$t$
: Your target. -
$tt$
: The target of your target. -
$tm1$
to$tm8$
: Your teammate (from 1 to 8).
- Example
-
Hi! I am $me$, he is $t$ and he keeps looking at you, $tt$...
= Hi! I'm Yumeroh, he is Ulukyn and he keeps looking at you, Jena...
A token without a parameter substitutes the name of the subject. You can also use parameters to show title, race, guild name or name of the subject. The "<subject>" below can be one of those above (i.e. me, t, tt, or tm1 to tm8):
$<subject>.name$
- Example:
$me.name$
|I am $me.name$
= I am Yumeroh
$<subject>.title$
- Example:
$t.title$
Hey, you, over there, the $t.title$!
= Hey, you, over there, the Refugee!
$<subject>.race$
- Example :
$tt.race$
$t$, stop staring at that $tt.race$ !
= Mokoi, stop staring at that Fyros!
$<subject>.guild$
- Example :
$tm3.guild$
My partner is a guild member of $tm3.guild$
= My partner is a guild member of Atrium Keepers
It is possible to specify a default for the above parameters should the value be empty using a "/" after the parameter and then the default value:
$<subject>.guild/no guild$
- Example
-
/em sees $t$ of $t.guild/no guild$
- => Yumeroh sees Sywindt of Atrium Keepers
- => Yumeroh sees Sprightly Yubo of no guild
Furthermore, there is the gender-specific parameter:
- $<subject>.gs(m/f/n)$: the first part is for a male subject, second for female and the third for neutral. The neutral part is optional.
- Example
-
/em says that $t$ is $t.gs(not his type/beautiful/ugly)$
- Target is male => Yumeroh says that Jaliun is not his type.
- Target is female => Yumeroh says that Sengosha is beautiful.
- Target is neuter (mob) => Yumeroh says that Sprightly Yubo is ugly.
All these tokens work whether in an emote, in guild, shout, emote or around chat, and anywhere else. Let's make some macros!
List of emotes
/absentminded
/adventurous
/aggressive
/agree
/alert
/altruist
/amazed
/ambivalent
/amused
/angry
/annoyed
/apathetic
/approve
/arrogant
/ashamed
/belligerent
/bitter
/bloodthirsty
/bored
/bow
/brave
/bubbly
/burp
/calm
/calm Down
/careful
/careless
/casual
/chaotic
/cheer
/cold
/compassionate
/condescending
/confident
/confused
/contemptuous
/content
/courageous
/courtly
/coward
/crazy
/crude
/cruel
/curious
/cynical
/dainty
/dance
/defensive
/depressed
/desire
/despaired
/destructive
/die
/dignified
/diplomatic
/disappointed
/discreet
/disdainful
/disgruntled
/disgusted
/disillusioned
/dismayed
/disoriented
/distracted
/dramatic
/dreamy
/drunk
/doubtful
/dutiful
/eager
/earnest
/ecstatic
/ego
/egoistic
/embarrassed
/emotional
/emotionless
/empathic
/encouraging
/enraged
/enthusiastic
/envious
/evil
/excited
/exercise
/exhausted
/exuberant
/faithful
/fanatical
/fastidious
/fearful
/firm
/forgive
/fraternal
/friendly
/frustrated
/funny
/generous
/gimme5
/gloomy
/goofy
/great
/grin
/grumpy
/guilty
/happy
/"hard silence"
/haughty
/helpful
/heroic
/hiha
/"hold on"
/honest
/hopeful
/hopeless
/humble
/hungry
/hurried
/hurry
/hysterical
/imploring
/indifferent
/indignant
/indulgent
/innocent
/insecure
/interested
/jealous
/joyful
/kind
/lazy
/loathing
/logical
/lonely
/loud
/love
/loyal
/lustful
/malevolent
/malicious
/mean
/megalomaniac
/merciful
/mischievous
/mocking
/nervous
/neutral
/nice
/"no clue"
/none
/nostalgic
/obnoxious
/obscure
/obsessed
/offended
/optimistic
/over
/pacific
/painful
/panic
/patient
/patriotic
/pedantic
/perturbed
/pessimistic
/petulant
/philosophical
/pitying
/playful
/pleased
/polite
/point
/"point back"
/"point front"
/"point left"
/"point right"
/pompous
/powerful
/praying
/proud
/provocative
/puzzled
/quiet
/ready
/reassured
/rebellious
/reckless
/regretful
/relaxed
/relieved
/reluctant
/remorseful
/resigned
/respectful
/revengeful
/rice
/ridicule
/righteous
/romantic
/rude
/sad
/sarcastic
/scared
/scolding
/sedate
/selfish
/serious
/shameless
/sheepish
/shifty
/shocked
/shut Up
/shy
/sigh
/silence
/silly
/sincerely
/sleepy
/sly
/smack
/smug
/sorry
/spiteful
/squeamish
/strong
/stubborn
/suffering
/surprised
/suspicious
/taunting
/terrified
/thankful
/thirsty
/thoughtful
/tired
/tolerant
/troubled
/uncertain
/unhappy
/unwilling
/vengeful
/wait
/warm
/wary
/wave
/whine
/wicked
/wise
/wistful
/worried
/wounded
/yawn
/"you and me"
See also
- ↑ Patch 00652 1.10.0: PvP https://forums.ryzom.com/showthread.php?t=35113