Difference between revisions of "Ranger TP"

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<noinclude>{{Trad
|DE =  
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|DE = Ranger-Teleporter|DEs=4
|EN =Ranger TP
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|EN =Ranger TP|ENs=4
|ES =  
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|ES = |ESs=1
|FR =Téléporteur Ranger
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|FR =Téléporteur RangerXX|FRs=0
|RU =  
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|RU = |RUs=1
 
|H  =
 
|H  =
|palette=
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|palette=ranger
 
|ref=[[:fr:Téléporteur Ranger]]
 
|ref=[[:fr:Téléporteur Ranger]]
|com=seems to me urgent...
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|com=
 
}}
 
}}
 
</noinclude>
 
</noinclude>
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{{Tabs
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|Tab-1=Neutral Teleporter
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|URL-1=Neutral Teleporter
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|Tab-2=Karavan and Kami TP
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|URL-2=Karavan and Kami TP
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|Tab-3=Marauders TP
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|URL-3=Marauders TP
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|Tab-4={{PAGENAME}}
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|URL-4={{PAGENAME}}
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|Pic-4=Rangers emblem.png
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|round=5em
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|align_tab=center
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}}</noinclude>
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'''The rangers have access to neutral + ranger teleporters'''.
 +
 +
'''Ranger transporters require either amber or card''' (both are useful)
 +
 +
These teleporters are called paths, or tunnels and some Rangers call them ''nutelas''.
 +
 +
== The rite ==
 +
It is necessary to :
 +
* Have at least 33 of fame in factions and nations
 +
*have done the sequence of missions that prepares the Ranger Apprentice rite (which begins in Zora)
 +
 +
== The Amber ==
 +
[[File:Ambreranger.png|left|thumb|Ambre]]
 +
{{clear}}
 +
 +
=== How to get it? ===
 +
It is necessary to have validated the rite Aspirant Ranger (it is thus necessary to have recovered the title Aspirant Ranger and the amber)
 +
 +
And then go to the [[Almati Wood]] to see Trino Lichio who gives you the amber Ranger q150
 +
 +
=== What is it used for?===
 +
It allows you to teleport from zone 50 to zone 250 where you are (and vice versa). It's free (no cost).
 +
 +
Like a [[vortex]], you can only TP from a specific location:
 +
*Ykanis, not far from the kami TP and in the [[Grove of Confusion]], close to the Dryads.
 +
*Fairhaven, not far from the kami TP and in [[Loria]] near the Trykers federal camp
 +
*Zora, not far from the TP kara and at [[Void]] not far from the TP kami
 +
*Pyr, not far from the TP kara and The [[Scorched Corridor]] not far from the last parcel delivery camp
 +
 +
=== How it works? ===
 +
[[File:Utilisation de l ambre.jpeg|150px|right|thumb|"Vortex" opened using the amber]]
 +
*it is necessary to have passed the rite of aspiring ranger (which begins in Zora)
 +
* the exit points from tunnels must be validated on foot
 +
*only afterwards you can use amber.
 +
 +
1. Open the inventory and double click on the amber
 +
 +
2. The light appears, and, an access "entering the lane" to teleport to zone 50 or 250 of the continent where you are.
 +
 +
3. Click on the light and wait
 +
 +
=== Notes ===
 +
Sometimes the amber breaks, you have to go back to the NPC at Amalti Wood to get a new one.
 +
 +
Amber transport is free, but you must reach the tunnel entry points to use it.
 +
 +
Be careful not to lose renown (otherwise the amber will not work anymore).
 +
 +
== The Ranger map (artefact)==
 +
=== How to get it? ===
 +
[[File:Ranger map reduced 2020-04-26.png|92px|frameless|right|alt=The map in game, in reduced mode (here near the hand bar)|The map in game, in reduced mode (here near the hand bar)]]
 +
It is necessary:
 +
* Have at least 45 of renown in factions and nations...
 +
* Have succeeded the Ranger Apprentice Rite and wear the title
 +
* have sucessfulmly done the Ranger rite
 +
 +
[[File:Cartesac.png|45px|frameless|left|alt=The map in Inventory|The map in Inventory]]
 +
 +
Thus, you get the Ranger q200 map at [[Almati Wood]] from [[Pero Antorini]].
 +
{{clear}}
 +
 +
=== What is it used for?===
 +
It allows you to be teleported to Prime Roots zones (including Nexus).
 +
 +
On the other hand, you must follow a well defined path through the tunnels (you jump from one point to another, on a map). So you can't access directly to the 250 Prime Roots zones, you will have to go through other tunnels before.
 +
 +
It can also be used to reach the 250 continents zones without using amber but the trip will be "paying".
 +
 +
=== How it works? ===
 +
At the beginning, you only have the 4 old paths (all in green), the ones you validated with amber. It will be necessary to validate all the exit points of tunnels, one by one, on foot, to access all the tunnels.
 +
[[File:Carte.png|thumb|left|New card with integrated magnetic amber having a maximum counter of 9]]
 +
{{clear}}
 +
 +
'''To validate all tunnels'''
 +
1. Go to the "reloader" for the card (see below "reload card")
 +
 +
2. Go on foot to the tunnel exit to be validated
 +
 +
3. Once you are ready, open the map.
 +
 +
4. Click on the logo of the "amber" artifact integrated in the map (under counter 9 above) to validate this point.
 +
 +
'''Once all the tunnels have been validated on foot, you can teleport.'''
 +
[[File:Rangercarte chdetail.png|thumb|right|Find a new pathway]]
 +
*The first time you go through a tunnel, you lose your life.
 +
*If you go through a tunnel without activating the card at both ends: it's death.
 +
1. Open the card that is in the inventory.
 +
 +
2. Check that the counter of the "amber" artifact (under counter 9) is not at 0 because otherwise it is death.
 +
 +
3. Click on this frame to update the teleport map. The tunnels accessible from our position will appear in blue.
 +
[[File:Rangercarte messconfirm.png|thumb |right|A message is displayed under the map]]
 +
3.a. The 1st time, you will have to validate the point (which is indicated by a ? on the image). You will see at the bottom of the map the question "yes or no, do you want to take this new path". "Yes" will teleport you
 +
 +
3.b. The following times, there are no more ? on your card
 +
 +
4. Click on the drop point to be teleported
 +
 +
 +
'''Reload the map'''
 +
First you need to find a [[Quatermaster Assistant]].
 +
*in Yrkanis, it is near the TP kara
 +
*In Zora, it is at the exit of Zora on the TP kara side.
 +
*in Pyr, it is on a sand mound behind the Cerakos stable (east stable)
 +
*in Fairhaven, it's not far from the larvae grower
 +
* to [[Almati Wood]] talk to [[Pero Antorini]].
 +
[[File:PNJ carte ranger.jpeg|left|200px]]
 +
{{clear}}
 +
 +
Then, you have to pay 25 000 dappers for an update (see the number from 9 to 0) which reloads our card for 9 days of use.
 +
 +
If you lose in renown, the update will not be possible. It is thus necessary to think of remaining above 45 and ''' especially not to go below 42 ''. You will not lose the ranger rite if one of your renames goes below 42. You won't be able to "just" use the ranger gameplay until you have the correct renames again.
 +
[[File:PNJ carte et refus.jpeg|left|200px]]
 +
{{clear}}
 +
 +
'''Toolbar'''
 +
*The 3 icons in the top right corner: preferences, minimize and close.
 +
*The number of days (on the picture: 9, above the integrated map) is the number of days of use of the TP. If you use even one TP by this system, you lose one day. It will have to be recharged from the NPC at the appropriate time.
 +
 +
=== Notes ===
 +
*traveling from a known place to an unknown place (where one has not previously activated amber) is death
 +
*Keep the same rule as for the discovery (amber q150 or integrated to the map): it is better to go on foot on each place, activate the amber, to validate the exit, before "jumping" from one place to another to activate the path definitively.
 +
*a young ranger will be wounded during his first trips (some will even be killed). A confirmed Ranger will certainly avoid it.
 +
 +
== Conclusion ==
 +
{{Spoil_inside|
 +
'''Final pathways map'''
 +
{{Spoil_Here|
 +
 +
[[File:Carte des tunnels ranger.jpeg|thumb|left|Ranger pathways map]]
 +
{{clear}}
 +
 +
'''So there are 25 tunnels:'''
 +
*4 tunnels between capitals and the 250 zone (of the same land)
 +
*4 tunnels between capitals and Prime Roots
 +
*5 for Nexus 'transitional place to Prime Roots)
 +
*3 Abyss of Ichor (of which 2 already named)
 +
*9 Lands of Umbra (of which 2 already named)
 +
*3 Under Spring (of which 2 already named)
 +
*5 Wastelands (of which 1 already named)
 +
}}
 +
}}
 +
 +
== Notes ==
 +
* In the Lore : [[Introduction of Ranger Rite]]
 +
*Le [[New 2018#Patch 3.3.0 - Ranger Rite (2018-03-23)|Patch 3.3.0]] finalized the Faction Ranger (March 2018).
 +
* [[Teleporter|Teleporters and pacts list by Zone]]
 +
 +
<noinclude>
 +
{{Portal|Rangers|Bric-a-brac}}
 +
 +
[[Category:Rangers]]  [[Category:Teleport]] [[Category:Factions]] </noinclude>

Latest revision as of 18:37, 4 May 2022

de:Ranger-Teleporter en:Ranger TP fr:Téléporteur RangerXX
 
UnderConstruction.png
Translation to review
Don't blame the contributors, but come and help them 😎

Reference text ( Maintained text, used as reference ) : fr:Téléporteur Ranger
Notes: (Dorothée, 2022-05-04)


Neutral Teleporter Karavan and Kami TP Marauders TP Ranger TP Ranger TP

The rangers have access to neutral + ranger teleporters.

Ranger transporters require either amber or card (both are useful)

These teleporters are called paths, or tunnels and some Rangers call them nutelas.

The rite

It is necessary to :

  • Have at least 33 of fame in factions and nations
  • have done the sequence of missions that prepares the Ranger Apprentice rite (which begins in Zora)

The Amber

Ambre


How to get it?

It is necessary to have validated the rite Aspirant Ranger (it is thus necessary to have recovered the title Aspirant Ranger and the amber)

And then go to the Almati Wood to see Trino Lichio who gives you the amber Ranger q150

What is it used for?

It allows you to teleport from zone 50 to zone 250 where you are (and vice versa). It's free (no cost).

Like a vortex, you can only TP from a specific location:

  • Ykanis, not far from the kami TP and in the Grove of Confusion, close to the Dryads.
  • Fairhaven, not far from the kami TP and in Loria near the Trykers federal camp
  • Zora, not far from the TP kara and at Void not far from the TP kami
  • Pyr, not far from the TP kara and The Scorched Corridor not far from the last parcel delivery camp

How it works?

"Vortex" opened using the amber
  • it is necessary to have passed the rite of aspiring ranger (which begins in Zora)
  • the exit points from tunnels must be validated on foot
  • only afterwards you can use amber.

1. Open the inventory and double click on the amber

2. The light appears, and, an access "entering the lane" to teleport to zone 50 or 250 of the continent where you are.

3. Click on the light and wait

Notes

Sometimes the amber breaks, you have to go back to the NPC at Amalti Wood to get a new one.

Amber transport is free, but you must reach the tunnel entry points to use it.

Be careful not to lose renown (otherwise the amber will not work anymore).

The Ranger map (artefact)

How to get it?

The map in game, in reduced mode (here near the hand bar)

It is necessary:

  • Have at least 45 of renown in factions and nations...
  • Have succeeded the Ranger Apprentice Rite and wear the title
  • have sucessfulmly done the Ranger rite
The map in Inventory

Thus, you get the Ranger q200 map at Almati Wood from Pero Antorini.

What is it used for?

It allows you to be teleported to Prime Roots zones (including Nexus).

On the other hand, you must follow a well defined path through the tunnels (you jump from one point to another, on a map). So you can't access directly to the 250 Prime Roots zones, you will have to go through other tunnels before.

It can also be used to reach the 250 continents zones without using amber but the trip will be "paying".

How it works?

At the beginning, you only have the 4 old paths (all in green), the ones you validated with amber. It will be necessary to validate all the exit points of tunnels, one by one, on foot, to access all the tunnels.

New card with integrated magnetic amber having a maximum counter of 9


To validate all tunnels 1. Go to the "reloader" for the card (see below "reload card")

2. Go on foot to the tunnel exit to be validated

3. Once you are ready, open the map.

4. Click on the logo of the "amber" artifact integrated in the map (under counter 9 above) to validate this point.

Once all the tunnels have been validated on foot, you can teleport.

Find a new pathway
  • The first time you go through a tunnel, you lose your life.
  • If you go through a tunnel without activating the card at both ends: it's death.

1. Open the card that is in the inventory.

2. Check that the counter of the "amber" artifact (under counter 9) is not at 0 because otherwise it is death.

3. Click on this frame to update the teleport map. The tunnels accessible from our position will appear in blue.

A message is displayed under the map

3.a. The 1st time, you will have to validate the point (which is indicated by a ? on the image). You will see at the bottom of the map the question "yes or no, do you want to take this new path". "Yes" will teleport you

3.b. The following times, there are no more ? on your card

4. Click on the drop point to be teleported


Reload the map First you need to find a Quatermaster Assistant.

  • in Yrkanis, it is near the TP kara
  • In Zora, it is at the exit of Zora on the TP kara side.
  • in Pyr, it is on a sand mound behind the Cerakos stable (east stable)
  • in Fairhaven, it's not far from the larvae grower
  • to Almati Wood talk to Pero Antorini.
PNJ carte ranger.jpeg


Then, you have to pay 25 000 dappers for an update (see the number from 9 to 0) which reloads our card for 9 days of use.

If you lose in renown, the update will not be possible. It is thus necessary to think of remaining above 45 and ' especially not to go below 42 . You will not lose the ranger rite if one of your renames goes below 42. You won't be able to "just" use the ranger gameplay until you have the correct renames again.

PNJ carte et refus.jpeg


Toolbar

  • The 3 icons in the top right corner: preferences, minimize and close.
  • The number of days (on the picture: 9, above the integrated map) is the number of days of use of the TP. If you use even one TP by this system, you lose one day. It will have to be recharged from the NPC at the appropriate time.

Notes

  • traveling from a known place to an unknown place (where one has not previously activated amber) is death
  • Keep the same rule as for the discovery (amber q150 or integrated to the map): it is better to go on foot on each place, activate the amber, to validate the exit, before "jumping" from one place to another to activate the path definitively.
  • a young ranger will be wounded during his first trips (some will even be killed). A confirmed Ranger will certainly avoid it.

Conclusion

This text contains a spoiler. To see the hidden part, click on Show or Expand.

Final pathways map


Ranger pathways map


So there are 25 tunnels:

  • 4 tunnels between capitals and the 250 zone (of the same land)
  • 4 tunnels between capitals and Prime Roots
  • 5 for Nexus 'transitional place to Prime Roots)
  • 3 Abyss of Ichor (of which 2 already named)
  • 9 Lands of Umbra (of which 2 already named)
  • 3 Under Spring (of which 2 already named)
  • 5 Wastelands (of which 1 already named)

Notes