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Notes: (Lanstiril, 2020-11-28)
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Measured charasteristics
There are two kinds of charasteristics for a creature :
- the intrinsic charasteristics of a sub-specie, for example the moving speed;
- the variable characteristics which are changing according to the specimen size, for example vitality or power.
So for example the vitality of a nettled kincher will be less than the one of a great kincher of course.
Nonetheless behind each variable characteristic a constant characteristic – intrinsic – is hiding
Thus vitality is variable, but the "vital quotient" - the value of the increment of vitality between two successive specimen sizes - is as for him a constant (or almost). It will be discussed in details further.
In the end, for each kitin, we evaluated:
- Vitality (hp) => vital quotient
- Striking strength (dmg) => attack quotient
- Strike pace (hit per minute)
- Special attacks (strength, effect, speed)
- Moving speed (km/h)
- Detection radius (m)
- Defense mode (parry or dodge)
- Immunities and physical and magical resistance (%)
- Sociability (behaviour)
Hidden intrinsic characteristics
Kincher
Size
|
Name
|
Striking strength Δ
|
Vitality Δ
|
126
|
Dreaded kincher
|
444 –––
|
7481 –––––
|
136
|
Master kincher
|
484 +40
|
8003 +522
|
147
|
Veteran kincher
|
525 +41
|
8550 +547
|
157
|
Hungry kincher
|
607 +82
|
9639 +1089
|
169
|
Nettled kincher
|
646 +39
|
10176 +537
|
179
|
Incensed kincher
|
687 +41
|
10728 +552
|
189
|
Mighty kincher
|
728 +41
|
11271 +543
|
199
|
Awesome kincher
|
809 +81
|
12309 +1038
|
218
|
Gruesome kincher
|
848 +39
|
12826 +517
|
228
|
Lacerating kincher
|
889 +41
|
13337 +511
|
238
|
Killer kincher
|
930 +41
|
13840 +503
|
248
|
Great kincher
|
1012 +82
|
14880 +1040
|
Here are the strength and vitality of the kincher species, for all known sizes. The table shows the delta (Δ) between each level.
The kitins can be filed into series, shown here by colors.
Between each level, the gain in strength and vitality is almost constant, except for the last of its series which receives double.
We call the vitality gain constant "vital quotient" and the strike force one "attack quotient".
Here, for the kincher, those are respectively 520 pv and 41 dmg.
Kizoar
Size
|
Name
|
Striking strength Δ
|
Vitality Δ
|
69
|
Vigilant kizoar
|
241 –––
|
811 ––––
|
79
|
Strong kizoar
|
282 +41
|
1157 +346
|
90
|
Mean kizoar
|
323 +41
|
1557 +400
|
102
|
Vicious kizoar
|
404 +81
|
2515 +958
|
117
|
Dreaded kizoar
|
444 +40
|
2732 +217
|
127
|
Master kizoar
|
484 +40
|
2945 +213
|
137
|
Veteran kizoar
|
525 +41
|
3154 +209
|
147
|
Hungry kizoar
|
607 +82
|
3573 +419
|
160
|
Nettled kizoar
|
646 +39
|
3756 +183
|
169
|
Incensed kizoar
|
687 +41
|
3969 +213
|
179
|
Mighty kizoar
|
728 +41
|
4144 +175
|
189
|
Avesome kizoar
|
809 +81
|
4527 +383
|
207
|
Gruesome kizoar
|
848 +39
|
4710 +183
|
217
|
Lacerating kizoar
|
889 +41
|
4909 +199
|
227
|
Killer kizoar
|
930 +41
|
5085 +176
|
236
|
Great kizoar
|
1012 +82
|
5439 +354
|
For the kizoar, the attack quotient follows the same rule.
The vital quotient too, despite irregularities, especially for the yellow series, which does not exist for the kincher.
However, as the yellow series gathers kitins that can be killed in one go anyway, we will not take that into account.
Note that the largest of the kizoars has less vitality than the smallest of the kinchers…
Vital quotient of the kizoar : 195 (based on an average)