Difference between revisions of "The Cities' Welcomers/Zora"

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;Moss for the stables: Vao Pa-Sang Stable Boy, Goo Chase District, Zora Stables, Zora, Cities of Intuition, Witherings; 20 Mousse de base  /Slaveni q38, Slaveni mineur.}}
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Revision as of 11:01, 13 July 2021

Personal Amber
Sai-Ju Fuangi
Sai-Ju Fuangi (Zora city welcomer).png
City Welcomer
Race Zoraï
Gender Female
Nation The Zoraï Theocracy
Organization Theocracy administration
Worship Cult of Ma'Duk
Faction Kami
Guild
Rank
Birth
Death
Mother
Father
Non-playable character


    Each of the four capital city hosts offers a set of eight missions for newcomers to the continent from Silan, in addition to the essential mission "Arrival at the Capital". They allow inexperienced homins to become familiar with the environment of the subcontinent and to raise their skills around the fifth circle.
    Each mission group consists of: 3 hunting missions, 2 crafting missions and 3 harvesting missions. In addition to minor rewards, they each provide a generic two-handed melee weapon plan[1] .

    They can usefully be followed by Four Sages Quests which will accompany the character to level 100 in combat and are well rewarded.


The missions

Type Title
Fight Moss for the stables Sai-Ju Fuangi needs moss for the mektoubs of the Zora stables.
Repel the Kitin threat The Kitins are back in the region. Show them they are not welcome.
A delivery for the Icon Worshippers The city of Zora needs you to deliver a package to the Icon Worshippers tribe.
Craft Boots for studying the Goo La-Po Len is in need of boots.
Maces for the apprentices [2] The city of Zora is in need of maces to equip its apprentice warriors.
Harvesting Moss for the old Zoraï Tao Xin Chuan needs some moss. Go look for him in the area of Mossy Scarp.
Fertilizer for the Zora gardens Su Fung Chiang, gardener of Zora, needs some fertilizer.
Pearls for the jeweler Pei-Jeng Fuan needs pearls for making jewelry.




 France road sign A14.svg  Spoiler : Click on [Expand] to unfold

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  1. The generic weapon plans can be used with crafting actions from any nation and use any ecosystem materials, making them particularly attractive to novice crafters, given the price of the plans.
  2. This mission is a double one, In the first step you learn a crafting ability (a generic two handed Mace plan), in the second you pratice yor new ability