m (→Related to Guild Island) |
m (→Related to Guild Island) |
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To '''build''' a chest you must pay<ref>The foreman of a [[Guild/Guild Island|Guild Island]] is paid with [[Guild/Guild Points/Guild Points]] to build [[Guild/Guild chests]</ref> the [[Guild/Island#The Overseer|Overseer]] and provide him with mp sup. We'll start by creating | To '''build''' a chest you must pay<ref>The foreman of a [[Guild/Guild Island|Guild Island]] is paid with [[Guild/Guild Points/Guild Points]] to build [[Guild/Guild chests]</ref> the [[Guild/Island#The Overseer|Overseer]] and provide him with mp sup. We'll start by creating | ||
− | * | + | * Covering plate, |
− | * Ornamental | + | * Ornamental Part, |
− | * Column | + | * Part of Column and |
− | * | + | * Part of Pedestral. |
These parts are exchangeable and storable (in one of the safes, for example), with a weight of zero and a volume of 0.10. | These parts are exchangeable and storable (in one of the safes, for example), with a weight of zero and a volume of 0.10. | ||
{{clear}} | {{clear}} | ||
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This allows you to exchange them or store them in one of the chests :) | This allows you to exchange them or store them in one of the chests :) | ||
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<noinclude>[[Category:Glossary]]{{Portal |Craft|Gameplay}} | <noinclude>[[Category:Glossary]]{{Portal |Craft|Gameplay}} | ||
[[Category:Craft]] [[Category:Gameplay]]{{last version link|Special and generic mats}}</noinclude> | [[Category:Craft]] [[Category:Gameplay]]{{last version link|Special and generic mats}}</noinclude> |
Generic MPs can be used in all rooms created (crafting). Not to be confused with MPs from OPs.
These fine MPs are exchangeable (unlike choices), sellable to the merchant, but have volume (which choices don't) and zero weight.
To build a chest you must pay[1] the Overseer and provide him with mp sup. We'll start by creating
These parts are exchangeable and storable (in one of the safes, for example), with a weight of zero and a volume of 0.10.
To enlarge a chest you've built (from the 3rd to the 20th chest), you need to create elements (named Soft/liquid generic raw materials and Hard generic raw materials) from various elements (supreme mp q50, then q100...) via the chest interface.
Intermediate elements (soft/liquid or hard generic mp) are stored in his Inventory (image with the mission filter):
This allows you to exchange them or store them in one of the chests :)