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*'''[[Toolmaker]] + [[Magnetic Cartographer]] + [[Butcher]] | *'''[[Toolmaker]] + [[Magnetic Cartographer]] + [[Butcher]] | ||
Assuming you're single-minded in melee fighting, all you'd really care about is health and stamina regeneration. And then those three occupations give you everything you need for that. Butcher gives you the health regeneration items, toolmaker the stamina regeneration items, and magnetic cartographer an aura that does a little of both health and stamina regeneration. | Assuming you're single-minded in melee fighting, all you'd really care about is health and stamina regeneration. And then those three occupations give you everything you need for that. Butcher gives you the health regeneration items, toolmaker the stamina regeneration items, and magnetic cartographer an aura that does a little of both health and stamina regeneration. | ||
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+ | Note that being a toolmaker does require some foraging and melee weapon crafting, so if you don't want to do any foraging or crafting, you'll have to substitute it for another occupation. | ||
===Recommended for: Ranged Fighters=== | ===Recommended for: Ranged Fighters=== | ||
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*'''[[Florist]] + [[Water-Carrier]] + [[Medic]] | *'''[[Florist]] + [[Water-Carrier]] + [[Medic]] | ||
Assuming you're single-minded in magic, all you'd really care about is health and sap regeneration. And then those three occupations give you everything you need for that. Medic gives you the health regeneration items, florist the sap regeneration items, and water-carrier an aura that does a little of both health and sap regeneration. | Assuming you're single-minded in magic, all you'd really care about is health and sap regeneration. And then those three occupations give you everything you need for that. Medic gives you the health regeneration items, florist the sap regeneration items, and water-carrier an aura that does a little of both health and sap regeneration. | ||
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+ | Note that being a florist does require a minimum of foraging, so if you don't want to do any foraging, you'll have to substitute it for another occupation. | ||
===Recommended for: Alts=== | ===Recommended for: Alts=== | ||
*'''[[Toolmaker]] + [[Butcher]] + [[Scrollmaker]] | *'''[[Toolmaker]] + [[Butcher]] + [[Scrollmaker]] | ||
− | The missions for these | + | The missions for these occupations can almost entirely be done by a teammate, rather than the actual person who took the mission. So have your level 1 alt take the occupations and the missions, team them with your main and let your main do the missions for them. Even if you don't have an alt on a second account, you can have an alt on the same account take these occupations and get a guildie to do the missions for you while teamed with your alt (in return for you doing the same for them, ofcourse). |
Then have another level 1 alt on the same account take up Florist, Water-Carrier, and Magnetic Cartographer, and you'll also have access to all the special items that help you better do your main occupations. | Then have another level 1 alt on the same account take up Florist, Water-Carrier, and Magnetic Cartographer, and you'll also have access to all the special items that help you better do your main occupations. | ||
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Revision as of 17:47, 3 June 2010
Contents
General
Missions are open-ended - can be repeated several times without being retaken, and only end on abandon or relog. Items acquired through missions can be upgraded (in batches of x number of items), with a certain chance of 50% item loss if the upgrade fails. Some occupations seem to have items which can remove the risk of item loss onm upgrade failure - the anti-loss items are procured through other occupations.
Additional Almati TPs can be obtained by retaking the first mission.
Bug with the scrollmaker mission 1: This mission must be completed in a team - the team member(s) not doing the digging will receive the material.
Cartographer
Upgrading items:
- Fragment of Magnetic Fields Map Q10 -> Fragment of Precise Magnetic Fields Map Q15
- List of Magnetic Amplitudes Q10 -> List of Precise Magnetic Amplitudes Q15
Creates Map of Primary Magnetism Q20, +400 stamina and +200 life regen, 10 sec, 10 meter radius, disabled for target and user for 70 sec both
Medic
Upgrading items: Bandages -> Strong bandages Balsams -> Powerful Balsams
Recommended Combinations
There is a total of 8 occupations currently ingame, but any character can only take at most 3 occupations at one time. So you'll have to decide which ones you want. The most fun ofcourse is to pick a unique combination for yourself of the occupations that best fit your character, or that you enjoy the most.
Nevertheless most occupations support a very specific activity, so there are certain combinations that specifically support certain roles. Use these recommendations as a guideline for constructing your own combination.
Recommended for: Non-250 characters
- Florist + Toolmaker + Either Water-Carrier or Magnetic Cartographer
This is a rather easy choice, since there are only 4 professions that don't require going into the Kitins' Lair. So if you aren't anywhere near having a level 250 combat skill and won't survive long in there, the most you can do is pick 3 out of the remaining 4. The reason for the above recommendation is that Water-Carrier and Magnetic Cartographer are very similar in their missions, so would probably be boring to do both. Also they both give rewards that cannot be used while your aura is down, which is a long time after use for a low-level character.
Really though, picking any 3 out of the those 4 will always ensure you have one item that helps sap regeneration, one that helps stamina regeneration and one that helps life regeneration.
Recommended for: Harvesters/Crafters
Larvester is the only occupation whose rewards give a boost to focus regeneration, so a clear choice if your main activity is foraging. Scrollmaker in turn is the only occupation whose rewards help with crafting, which make it a clear choice for devoted crafters. In addition, Larvester and Scrollmaker go very well together, since one rewards you for digging larva and the other for turning those same larva in!
Medic lastly is the best choice for getting items that boost your health regeneration, always a useful secondary for a forager. Butcher is a decent alternative if you're also a good melee fighter. If you don't want *all* your occupations to be in the Kitins' Lair, you might also alternate this one for Water-Carrier or Magnetic Cartographer, though they give much smaller bonuses to life regeneration.
Recommended for: Melee Fighters
Assuming you're single-minded in melee fighting, all you'd really care about is health and stamina regeneration. And then those three occupations give you everything you need for that. Butcher gives you the health regeneration items, toolmaker the stamina regeneration items, and magnetic cartographer an aura that does a little of both health and stamina regeneration.
Note that being a toolmaker does require some foraging and melee weapon crafting, so if you don't want to do any foraging or crafting, you'll have to substitute it for another occupation.
Recommended for: Ranged Fighters
The same as melee fighting, assuming all you want is health and stamina regeneration. The only difference is that the butcher mission isn't as easy to do with ranged, so you might want to get your health regeneration items from the medic occupation instead.
Recommended for: Mages
Assuming you're single-minded in magic, all you'd really care about is health and sap regeneration. And then those three occupations give you everything you need for that. Medic gives you the health regeneration items, florist the sap regeneration items, and water-carrier an aura that does a little of both health and sap regeneration.
Note that being a florist does require a minimum of foraging, so if you don't want to do any foraging, you'll have to substitute it for another occupation.
Recommended for: Alts
The missions for these occupations can almost entirely be done by a teammate, rather than the actual person who took the mission. So have your level 1 alt take the occupations and the missions, team them with your main and let your main do the missions for them. Even if you don't have an alt on a second account, you can have an alt on the same account take these occupations and get a guildie to do the missions for you while teamed with your alt (in return for you doing the same for them, ofcourse).
Then have another level 1 alt on the same account take up Florist, Water-Carrier, and Magnetic Cartographer, and you'll also have access to all the special items that help you better do your main occupations.