Guilds in ownership of outposts can build drills on the OP, which produce certain special items. The quality of the item is the same as the level of the area in which the outpost is situated - so an outpost in a lvl 50 area will make Q50 produce, an outpost in a lvl 250 area will make Q250 produce.
Experience catalysers - or cats - are consumable items, usually traded in stacks of 999, which double the xp you receive while they are activated. Cats come in the same quality as the OP they are produced by, and will only work for skills lower than their quality. For instance, q100 cats will not work for any skill higher than lvl 100.
Outposts produce special crafting materials - some of these are quite rare; and all require a special crafting plan to use.
There is no practical difference, other than that items crafted with modified mats give off blue sparkles, and purified mats gold sparkles.
Materials are also produced according to the quality of the OP; OP material quality works the same in crafting as normal material quality.
Description | Icon | Usage | Effet | Avant-postes |
---|---|---|---|---|
Armilo Lichen | Tools | 10% chance of increasing or adding to the player stat bonus on a crafted item (see below). | Psykopla Knoll Trading Post (Q50), Sai-Shun Stronghold (Q100), Wooky Workshop (Q150), Graveyard Gate Research Centre (Q200), Woodburn Magic Pole (Q250). | |
Cheng Root | Amplifiers | 20% chances that the time credit on a spell will not be used, as long as the spell is cast within 10 seconds of the previous spell. | Fearing Fen Farm (Q200), Zo-Kian Ruins Workshop (Q250) | |
Pollen d'Egiros | Picks | 5% de chances de doubler la quantité de matière extraite par un coup de pioche, ce qui permet en gros d'obtenir quelques mp supplémentaire par source. | Ferme de Malmontagne (q200), Forteresse du Tourbillon (q250) | |
Filament de Greslin | Picks | 5% de chances de faire apparaître une source sûre, sans risque d'explosion ni de gaz. | Poste d’échange de Vertval (q50), Poste frontière Ouest de la Combustion (q100), Poste d’échange du Porche des Sources (q150), Poste Frontière de la Gorge de Berello (q200), Forteresse de la Vallée Perdue (q250) | |
Liane de Maga | Amplifiers | 20% de chances de déclencher un sort "gratuit", c'est-à-dire qui ne consommera ni sève, ni vie. | Atelier de Qai-Du (q50), Ferme de l’Inventeur (q100), Avant-poste Diplomatique du Croisement du Démon (q150), Ferme des Dunes du Bas (q200), Forteresse de Loria (q250) | |
Gomme de Rubbarn | Tools | 5% de chances d'augmenter de 20% l'ensemble des statistiques d'un objet. | Atelier de l’Arrière Pays (q200), Atelier de Ginti (q250) | |
Ronce de Tekorn | Weapons | +10% les chances de porter un coup critique. | Poste d’Echange de la Combustion (q50), Atelier de la Route des Vents (q100), Ferme des Hautes Tours (q150), Atelier de Gu-Qin (q200), Forteresse du Bosquet Ouest (q250) | |
Suc de Vedice | Weapons | 5% de chances de déclencher un effet "vampirisant", (l'utilisateur recevant les points de vie (HP) retirés à son adversaire par les dommages du coup porté.) | Atelier des Cimes Jumelles (q200), Forteresse des Bois calcifiés (q250) |
Utilisé pour la fabrication d'outils de craft, généralement pour les armures ou les bijoux.
Armilo tools havet 10% chances to add an additional bonus on the crafted item :
Le bonus est aléatoire, il s'ajoute au bonus choisi par l'artisan mais n'est pas forcément du même type; ainsi on peut avoir par exemple un bonus de sève sur une parure de concentration. La valeur du bonus dépend de la qualité de l'objet, selon la formule suivante :
Bonus Armilo == 15 + ( Ql / 10 )
Sur un objet de qualité 250 le bonus armilo sera donc de 15+(250/10)== 40. This can, however, be a mixed blessing; you cannot control or predict which stat is boosted, so it is common when using armilo to get a stamina boost when crafting focus boosted gear, or a focus boost when crafting HP gear.
Used in picks.
Egiros picks give a 5% chance per action of doubling the number of materials dug. As such, they are in high demand.
Egiros is produced at:
Used in picks.
Greslin picks give a 5% chance of prospecting a node which cannot explode or gas.
Greslin is produced at:
Used in amps.
Maga amps have a 20% chance of "Divine Intervention" when casting a spell, which results in the spell credits - including HP and sap - not being paid. However, it is not entirely effective; the range credit cannot be neutralised by maga amps, as divine intervention occurs when the spell is cast, and if the target is out of range, the spell cannot be cast. Time credits, too, are not affected; divine intervention occurs at the end of the cast.
Maga is produced at:
Used in crafting tools, most frequently weapons.
Rubbarn crafting tools give a 5% chance of a 20% boost to all item stats.
Rubbarn is produced at:
Used in weapons.
Tekorn weapons increase the chance of a critical hit by 10%.
Tekorn is produced at:
Used in weapons.
Vedice weapons have a 5% chance of using a "vampire" effect, restoring the wielder all of the damage they do on that hit as HP.
Vedice is produced at:
Flowers are consumable items which increase a player's stats for a short while. The length of time the increase lasts, and the amount of the increase, is dependant on the quality of the flower.
Effect & duration: