Guilds in ownership of outposts can build drills on the OP, which produce certain special items. The quality of the item is the same as the level of the area in which the outpost is situated - so an outpost in a lvl 50 area will make Q50 produce, an outpost in a lvl 250 area will make Q250 produce.
Faction | Kami | Karavan | Marauders |
---|---|---|---|
Machine | Tree-bore | Big Trepan | Aklareen |
Master | Tree-bore Crafter | Big Trepan Crafters | Aklareen'h Crafter |
products are | Purified | Modified | Refined |
Object's suffix | -Duk | -Jen | -mar |
Outposts produce special crafting materials - some of these are quite rare; and all require a special crafting plan to use.
There is no practical difference, other than that items crafted with modified mats give off blue sparkles, and purified mats gold sparkles.
Materials are also produced according to the quality of the OP; OP material quality works the same in crafting as normal material quality.
Description | Icon | Usage | Effet | Avant-postes |
---|---|---|---|---|
Armilo Lichen | Tools | 10% chances of increasing or adding to the player stat bonus on a crafted item (see below). | Psykopla Knoll Trading Post (Q50), Sai-Shun Stronghold (Q100), Wooky Workshop (Q150), Graveyard Gate Research Centre (Q200), Woodburn Magic Pole (Q250). | |
Cheng Root | Amplifiers | 20% chances that the time credit on a spell will not be used, as long as the spell is cast within 10 seconds of the previous spell. | Fearing Fen Farm (Q200), Zo-Kian Ruins Workshop (Q250) | |
Egiros Pollen | Picks | 5% chances per action of doubling the number of materials dug. As such, they are in high demand. | Malmont Farm (Q200), Whirling Stronghold (Q250) | |
Greslin Filament | Picks | 5% chances of prospecting a node which cannot explode or gas. | Greenvale Trade Post (Q50), West Blackburn Border Post (Q100), Fount Porch Trade Post (Q150), Berello Gorge Border Post (Q200), Lost Valley Stronghold (Q250) | |
Maga Creeper | Amplifiers | 20% chance of "Divine Intervention" when casting a spell, which results in the spell credits - including HP and sap - not being paid. However, it is not entirely effective; the range credit cannot be neutralised by maga amps, as divine intervention occurs when the spell is cast, and if the target is out of range, the spell cannot be cast. Time credits, too, are not affected; divine intervention occurs at the end of the cast. |
Qai-Du Workshop (Q50), Finders Farm (Q100), Demons Crossroads Diplomatic Outpost (Q150), Southend Dune Farm (Q200), Loria Stronghold (Q250). | |
Rubbarn Gum | Tools | 5% chances of a 20% boost to all item stats. | Great Outback Workshop (Q200), Ginti Workshop (Q250). | |
Tekorn Bramble | Weapons | +10% chances of a critical hit. | Blackburn Trade Post (Q50), Windway Workshop (Q100), Hightowers Farm (Q150), Gu-Qin Workshop (Q200), Westgrove Stronghold (Q250). | |
Vedice Sap | Weapons | 5% de chances of using a "vampire" effect, restoring the wielder all of the damage they do on that hit as HP. | Twintops Workshop (Q200), Woodburn Stronghold (Q250). |
Utilisé pour la fabrication d'outils de craft, généralement pour les armures ou les bijoux.
Armilo tools have 10% chances to give an additional bonus to the crafted item :
This can, however, be a mixed blessing; you cannot control or predict which stat is boosted, so it is common when using armilo to get a stamina boost when crafting focus boosted gear, or a focus boost when crafting HP gear. Bonus amount depends on the crafted item one, according to the following formula :
Armilo Bonus == 15 + ( Ql / 10 )
On a 250 quality item, armilo bonus will be 15+(250/10)= 40.
Flowers are consumable items which increase a player's stats for a while. The length of time the increase lasts, and the amount of the increase, is dependant on the quality and the origin of the flower. Outpost flowers give a one hour bonus (IRL), while flowers obtained via the Wheel of fortune or some missions or events usually last less. The bonus is lost if the homin uses an invulnerability power or falls into a coma.
Qualité | Bonus | Durée |
---|---|---|
q50 | +5 | 1 hour |
q100 | +10 | 1 hour |
q150 | +15 | 1 hour |
q200 | +20 | 1 hour |
q250 | +25 | 1 hour |
Constitution | Psykopla Knoll Trading Post (Q50) Malmont Farm (Q200) Twintops Workshop (Q200). | |
Metabolism | Windway Workshop (Q100), Fearing Fen Farm (Q200) Great Outback Workshop (Q200). | |
Strength | Greenvale Trade Post (Q50) Wooky Workshop (Q150) Gu-Qin Workshop (Q200) Woodburn Stronghold (Q250) | |
Balance | West Blackburn Border Post (Q100) Graveyard Gate Research Centre (Q200) Westgrove Stronghold (Q250) | |
Intelligence | Blackburn Trade Post (Q50) Fount Porch Trade Post (Q150) Berello Gorge Border Post (Q200) | |
Wisdom | Sai-Shun Stronghold (Q100) Demons Crossroads Diplomatic Outpost (Q150) Southend Dune Farm (Q200) Loria Stronghold (Q250) Zo-Kian Ruins Workshop (Q250) | |
Dexterity | Qai-Du Workshop (Q50) Hightowers Farm (Q150) Ginti Workshop (Q250) Whirling Stronghold (Q250) | |
Will | Finders Farm (Q100) Lost Valley Stronghold (Q250) Woodburn Magic Pole (Q250) |
Experience catalysers - or cats - are consumable items, usually traded in stacks of 999, which double the xp you receive while they are activated. Cats come in the same quality as the OP they are produced by, and will only work for skills lower than their quality. For instance, q100 cats will not work for any skill higher than lvl 100.