Reference text ( Maintained text, used as reference ) : FR version (not finished yet)
Notes: to update with Patch 00994 (June 2024). (Craftjenn, 2024-07-25)
Since Jena Year 2602, guilds have the opportunity to get a Guild Island that can be furnished and populated with guild points.
Guild Islands are a novelty[1] of Jena year 2602.
Your guild island can at last receive guests, thanks to the addition of an option[2].
First, find (near one of the capitals) a guild island agent, to visit various available isles.
Once a Guild Island is chosen, we can add easily trees, buildings and other scenery items... Many interesting features (adding mobs) are for later.
You can browse Commons, atys:Category:Guild_Island (please categorize new islands images in this category).
The Intendant
To pop other NPC.
The Overseer
The Overseer is able to construct buildings payed with a fee (in Elyps).
- a chest that gives access to the contents of the GH from the guild island, in the manner of an op.
- a building to improve the mp of op (from q200 to 250, for example, with a price for improvement)
The Operator
The Operator (Outpost Officer) offers to convert the outpost materials won on the Nexus test outposts into actual 250 outpost materials.
More on Improving outpost mats
Touby
No use for now.
In all you will need:
Sap = 5 x 10 = 50
Shell = 5 x 50 = 250
Node = 5 x 20 = 100
Bark = 7 x 20 = 140
Wood = 7 x 50 = 350
Resin = 7 x 10 = 70
Amber = 4 x 50 = 200
Seed = 4 x 20 = 80
Fiber = 6 50 = 300
Oil = 6 x 10 = 60
Note:
See Patch 00994, 2024 June 12.
Guild chests [4] not only increase the storage capacity of the Hall, but also enable better organization.
Notes:
It double the Hall capacities:
However, to build them or modify their configuration, you need to visit your guild island.
Images are under atys:Category:Guild Chests.
Prerequisite:
Guild Points
Build your 3rd chest (the 2nd is free):
- Get elements from supreme materials (any ecosystem) from Harvesting
- Get items from hunting supreme materials (any ecosystem)
- Get chests from elements
Place the chest: go to where you want to add the chest (on your island), then in the Guild window (G), Island tab, right-click on the "Chest 2" icon.
Each chest have its own configuration. If you physically move a chest to the island, it retains its name and other properties.
The chest must be in front of you, open it:
1: Display trunk contents
2: Increase trunk volume (only available if trunk is not at maximum)
3: Rename trunk
4: Manage permissions
From the 3rd trunk only, since the first two trunks are offered in maximum size.
We'll often have to use this ⓶ button (image above)...I usually have the inventory open, with the "mission items" filter.
Note: Augments must be purchased one after the other.
Intermediate items (soft/liquid or hard generic mp) are stored in its Inventory:
So we can exchange them :)
Note: the quantity and quality of items, as well as the amount of guild points required, increases with the number of chests already in place. Here are the quantity tables:
Note 2: As the guild point limit is currently 200, it is not possible to obtain more than 14 chests. This limit will be increased at a later date.
Source: https://app.ryzom.com/app_forum/index.php?page=post/view/210133 of June 23, 2024.
Here are the volumes of the 20 chests:
Chest # | Cost Guild points | Initial volume | Max volume | Cost Mat quality | Cost pieces per type | Header text | Header text | Header text |
---|---|---|---|---|---|---|---|---|
1 | free | 6000 | 6000 | - | - | - | Example | Example |
2 | free | 6000 | 6000 | - | - | - | Example | Example |
3 | 9 | 500 | 5000 | 50 | 1 | Example | Example | Example |
4 | 16 | 500 | 5000 | 50 | 1 | Example | Example | Example |
5 | 25 | 500 | 5000 | 50 | 1 | Example | Example | Example |
6 | 36 | 500 | 5000 | 50 | 2 | Example | Example | Example |
7 | 49 | 500 | 5000 | 100 | 2 | Example | Example | Example |
8 | 64 | 500 | 5000 | 100 | 2 | Example | Example | Example |
9 | 81 | 500 | 5000 | 100 | 2 | Example | Example | Example |
10 | 100 | 500 | 5000 | 100 | 3 | Example | Example | Example |
11 | 121 | 500 | 5000 | 150 | 3 | Example | Example | Example |
12 | 144 | 500 | 5000 | 150 | 3 | Example | Example | Example |
13 | 169 | 500 | 5000 | 150 | 3 | Example | Example | Example |
14 | 169 | 500 | 5000 | 150 | 3 | Example | Example | Example |
15 | 225 | 500 | 5000 | 200 | 4 | Example | Example | Example |
16 | 256 | 500 | 5000 | 200 | 4 | Example | Example | Example |
17 | 289 | 500 | 5000 | 200 | 4 | Example | Example | Example |
18 | 324 | 500 | 5000 | 250 | 4 | Example | Example | Example |
19 | 361 | 500 | 5000 | 250 | 4 | Example | Example | Example |
20 | 400 | 500 | 5000 | 250 | 4 | Example | Example | Example |
Chest information is available in the ryzom api with the inventory module enabled.
The guild inventory works as before, except that it has 10,000 slots available instead of 1,000.
Each chest corresponds to a segment of the inventory:
All you have to do is filter the slots according to the inventory you have chosen.
It's not impossible that an additional parameter will be added to allow the trunk to be selected, thus reducing the time taken to load data from the api.
For example: https://api.ryzom.com/guild.php?apikey=XXX&chest=2
Source : Patch 2024-06-12: Extended guild inventories
G, Island tab: just right relative to visitors (and before Quit and SE), there's a little door who change the content !
Guests will need to speak to the island's agent to visit. They do not, of course, see the contents of the Guild chests.
As a reminder: