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de:Sirgio den Schurken/OOC
en:Sirgio the Wicked/OOC
es:Sirgio el Malvado/OOC
fr:Sirgio le Scélérat/HRP
ru:Сирджио Коварный/OOC
 
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Reference text ( Maintained text, used as reference ) :
Notes: (Dorothée, 2021-05-10)

The Marauder Bosses
Aen the Desert Blade
Dante the Teaser
Lixie the Furious
Pei-Ruz the Rotten
Pei-Ziao the Pernicious
Sirgio the Wicked


⛏ !!! Work in progress !!! ⛏

Sirgio the Wicked is one the 6 Marauders among the Bosses of Atys that players can Challenge to obtain a Marauder armour, and one of the 4 that give Marauder heavy armour (the other 2 give light armour). His heavy armour is Green.


Strategy Guide [1] [2]

by: Fyrosfreddy

Sirgio The Wicked is usually the last NPC done during the hunts

Best route there for...

— Kami from Hidden Source Kami TP, head West / SouthWest to Tylini Gate. Try not to drag aggro on others as you travel (avoid blue dots on compass).
— Karavan Folks can use the Kara TP in Hidden Source near portal to Savage Dunes and head east.
— Ranger Folks can use the either TP in Hidden Source.
— Mara folks can come from Marauder Camp, heading NW.

Strategy

Guilds / teams assemble in parallel straight lines again like Aen on the east side of the camp.

1. There are four (4) groups of Henchmen - These consists of several Melee guards + one (1) Mage and one (1) Ranger. Like any "spawn" if you kill a group (spawn) they respawn ... so we do not want to do that. So for each group, that is pulled by Hunt Leader, DO NOT kill the Ranger.

One technique sometimes misused here is, a master affie person in the group, positioned 1st in line so can the henchman and stun a Henchman. However, make sure you do not stun them all the way out in the camp. This defeats the Hunt Leader's efforts of getting them to the fence and beyond. If ya going to Stun, make sure that you only hit the ones behind the fence.

The rest of team can use assist on the 1st person in line to target which keeps them from getting lost among, and doing damage to, those in mage pods. Also helps prevent mistargetting of the Ranger.

2. Rinse and repeat for remaining three (3) groups.

3. Now kill all four (4) Rangers. If ya wondering why we save the Ranger Henchmen for last, it's because of all the Henchmen's skills, range is relatively ineffective. A few swings or a sword will take a mage down whereas you could take many bullets before getting dead. So idea is to get the big damage doers down first and then take care of the Rangers last. It is extremely important that the killing be directed at all four (4) Rangers AT THE SAME TIME. If too much time elapses in between kills, they all respawn.

4. At this point, again using just (1) Tank for Sirgio everyone enters the camp and immediately begin knocking health down.

5. At a certain point, he gets very talkative ("tells a story"), and next we have to fight miniature versions of Aen, Lixie and Pei.

6. Then it's back to beating on Sirgio.

7. Again, when his HP is at a certain point, he will start jabberin again and the Dancers will appear, consisting of groups of wimmen of each of the four (4) races. Here, it's good to add a 2nd tank and with circular atatck, they can keep all the goilz interested (not peeling off to attack nukers) and keep the damage shared between the two tanks.

8. After that, it's beat on Sirgio again till he drops.

Again , make sure to check sysinfo to make sure you are close enough to do damage. As before hitting is not necessarily doing damage.

Note: Note that Steps 5 and 7 are interchangeable as to what order they occur in



  1. NPC (Aen, Pei, Lixie, Sirgio) Hunt Schediling / Related Info » https://app.ryzom.com/app_forum/index.php?page=post/view/182883
  2. Marauders bosses

The Marauder Bosses
Aen the Desert Blade ⋅ Dante the Teaser ⋅ Lixie the Furious ⋅ Pei-Ruz the Rotten ⋅ Pei-Ziao the Pernicious ⋅ Sirgio the Wicked
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