| Taxonomic Amber
|| False plant
| Main Ecosystem(s)
| Counterattack type
|| To complete
The cocoa (known as cokamool in the Prime Roots) is not a plant but a mollusk that, in the Kitins' Lair, can be targeted and killed (at least for some of them). Killing these is part of the Medic and Scrollmaker occupations.
It appears in three variants, that can be seen in the image below. These are, from left to right:
- Cokamool Frez which appear in the Entry room. They are needed at grade 1 and grade 6.
- Cokamool Kloro which appear in the Cattle Room. They are needed at grade 2 and grade 3.
- Cokamool Tiny which appear in the Prime Eggs Room. They are needed at grade 4 and grade 5.
The three variants of cocoa
This creature has been first described by Lirni Gillo who erroneously labelled it a plant and insisted on it’s ability to draw sap from the soil (see below an excerpt from the Incomplete Atysian botanical atlas by Komi the Nameless).
Notwithstanding the fact that some scholars of the past such as Lirni Gillo and Lenardi Bravichi have insisted upon including cokamool into the family of plants. It is widely considered to be a shell-encased mollusk. This carnivorous mollusk attaches itself quite firmly to the ground. It has a sticky coloured “tongue” (pinkish red on males and green on females) between its solid horn jaws, that are used to trap insects and other small creatures. Once trapped the prey gets digested, supplying additional sap to the mollusk. It is advisable not to place ones fingers onto the protruding “tongue”, due to the risk of being unexpectedly seized at the wrist whereupon the mollusk, refusing to let go would force a homin to respawn, succumbing to a coma brought on by thirst and starvation.
The cocoa mollusks have two sexes; the reproduction cycle starts when the males issue zoods, minuscule proto-organisms capable of travelling large distances, slivering in the moist soil. When the zoods reach a cocoa female and fertilize its ovum a new mollusk is conceived.
Last version 2019-11-11•ᐒ