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− | <noinclude>{{WIP}}{{Trad | + | <noinclude>{{Tabs |
− | |DE = Neutraler Teleport
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− | |EN = Neutral Teleport |XXs=2
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− | |ES =
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− | |FR = Téléporteur Neutre |ESs=0
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− | |RU =
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− | |H =
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− | |palette=
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− | |ref=[[:fr:Téléporteur Neutre]]
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− | |com=seems to me urgent...
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− | }}
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− | </noinclude>
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− | {{Tabs | |
| |Tab-1={{PAGENAME}} | | |Tab-1={{PAGENAME}} |
| |URL-1={{PAGENAME}} | | |URL-1={{PAGENAME}} |
| + | <!--|background Tab-1=#fef--> |
| + | |Pic-1=Dummy.png |
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− | <!--|background Tab-1=#fef-->
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| |Tab-2=Karavan and Kami TP | | |Tab-2=Karavan and Kami TP |
| |URL-2=Karavan and Kami TP | | |URL-2=Karavan and Kami TP |
| |background Tab-2=#fef | | |background Tab-2=#fef |
| |Image-2=Dummy.png | | |Image-2=Dummy.png |
− | |border=2px solid #636
| + | |
| |Tab-3=Marauders TP | | |Tab-3=Marauders TP |
| |URL-3=Marauders TP | | |URL-3=Marauders TP |
| |background Tab-3=#fef | | |background Tab-3=#fef |
| |Image-3=Dummy.png | | |Image-3=Dummy.png |
− | |border=2px solid #636
| + | |
| |Tab-4=Ranger TP | | |Tab-4=Ranger TP |
| |URL-4=Ranger TP | | |URL-4=Ranger TP |
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| |Image-4=Dummy.png | | |Image-4=Dummy.png |
| |border=2px solid #636 | | |border=2px solid #636 |
| + | |
| <!--|background div=#fff--> | | <!--|background div=#fff--> |
| |round=5em | | |round=5em |
| |align_tab=center | | |align_tab=center |
| + | }}{{Trad |
| + | |DE = Neutraler Teleport |
| + | |EN = Neutral Teleport |ENs=2 |
| + | |ES = |
| + | |FR = Téléporteur Neutre |FRs=0 |
| + | |RU = |
| + | |H = |
| + | |palette= |
| + | |ref=[[:fr:Téléporteur Neutre]] |
| + | |com=seems to me urgent... |
| }}</noinclude> | | }}</noinclude> |
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| '''The Kami or Karavan graciously "resurrect" any homin who does not get rescued in time <br /> | | '''The Kami or Karavan graciously "resurrect" any homin who does not get rescued in time <br /> |
| + | All status levels (life, sap, endurance and concentration) then have 1 point left.but begin to regenerate normally. <br /> |
| The resurrected homin reappears at one of several locations, which may be freely chosen within the same region | | The resurrected homin reappears at one of several locations, which may be freely chosen within the same region |
− | by clicking in time on any rez point [[vortex]] shown within the the coma countdown window <br /> | + | by clicking on time on any rez point [[vortex]] shown within the the coma countdown window <br /> |
| If no choice is made, the homin reappears at the last prevously used resurrection location (regardless of its region) | | If no choice is made, the homin reappears at the last prevously used resurrection location (regardless of its region) |
− | All status levels (life, sap, endurance and concentration) then have 1 point left.but begin to regenerate normally. <br />
| + | |
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| {{:NH}} | | {{:NH}} |
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− | == The Neutral Teleports == | + | == The Neutral Teleporters == |
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− | These are the teleporters (TP) to which we have basic access when we arrive on Ryzom.
| + | Neutral teleporters (TP) are those to which all fugitive homin who arrive on Ryzom can use. |
| | | |
| === List of neutral TPs === | | === List of neutral TPs === |
| + | |
| + | (Upon arrival) |
| + | '''[[Silan]]''' |
| + | *Ranger Camp: kami and kara |
| + | *Shining Lake: kami |
| + | *Shattered Ruins: kara |
| + | |
| + | |
| + | (Later on the mainland) |
| + | |
| '''Fyros Land''' | | '''Fyros Land''' |
− | *Pyr: kami et kara | + | *Pyr: kami and kara |
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| '''Matis Land''' | | '''Matis Land''' |
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| '''Tryker Land''' | | '''Tryker Land''' |
| *Liberty Lake (Fairhaven): kami and kara | | *Liberty Lake (Fairhaven): kami and kara |
− | *Fount: kara
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| | | |
− | '''Almati Wood''' kara | + | '''Zoraï Land''' |
| + | *Whitherings (Zora): kami and kara |
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− | '''Silan''' | + | '''Almati Wood''': kami or kara depending on your Nation (?) |
− | *Ranger Camp: kami and kara
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− | *Shinning Lake: kami
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− | *Shattered Ruins: kara
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| | | |
| === What is teleportation? === | | === What is teleportation? === |
− | | + | Teleportation is the magical instantaneous return to an altar or TP point from anywhere on Atys <br /> |
− | <b />Teleportation is the magical instantaneous return to an altar or TP point from anywhere on Atys <br />
| |
| {{clear}} | | {{clear}} |
| That service is provided by the Atys divinities of the Kami or Kara, to the homin who uses up a TP pact<br /> | | That service is provided by the Atys divinities of the Kami or Kara, to the homin who uses up a TP pact<br /> |
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| '''Notes''' | | '''Notes''' |
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− | *A pact cannot be used sitting down or in the water. | + | *A pact cannot be used sitting down nor while swimming in water. |
− | *A homin must remain motionless and not be attacked during the full 15-second activation delay. | + | *The teleportation fails if during the activation delay the homin moves or gets attacked |
− | *You cannot exchange them with another player | + | *Pacts cannot be traded |
− | *Pacts can be used when you are in a coma - you will arrive at the altar at which they were bought | + | *You can use a pact to leave a coma - your life etc values then start at 1 point (as when resurrected) |
| | | |
| == Notes and links== | | == Notes and links== |
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| <noinclude> | | <noinclude> |
| {{Portal|Gameplay}} | | {{Portal|Gameplay}} |
− | [[Category:Roleplay]] [[Category:Teleport]] [[Category:Factions]] [[Category:Glossary]] | + | [[Category:Roleplay]] [[Category:Teleport]] [[Category:Factions]] [[Category:Glossary]]</noinclude> |
− | | |
− | <noinclude> | |
Translation to review
Don't blame the contributors, but come and help them 😎
Introduction
On Atys, there are several kinds of transportation. Teleportation and magical transports are techniques and services offered by higher powers or technology. The Homins did not master this magic until the appearance of zinuakeen and tunnels.
Resurrection
Resurrection (called res) is one of the magical transports on Atys.
window appearing during the character's coma
A homin who suffers injury equal to or greater than the total "life points" (hp) goes into a coma
A rescue requires restoring life points of that homin above zero within a few minutes countdown time
Rescuers can sometimes use vortex tunnels to reach the fallen in time
The Kami or Karavan graciously "resurrect" any homin who does not get rescued in time
All status levels (life, sap, endurance and concentration) then have 1 point left.but begin to regenerate normally.
The resurrected homin reappears at one of several locations, which may be freely chosen within the same region
by clicking on time on any rez point vortex shown within the the coma countdown window
If no choice is made, the homin reappears at the last prevously used resurrection location (regardless of its region)
Beware: not all vortex locations are rez points.
The resurrected homin must then pay a "death penalty" (DP) of experience points
The total amount of the death penalty depends upon the maximum skill level of the resurrected homin
Experience points normally gained then get confiscated instead by the divinities until the "dp" has been fully repaid
Divine help with the repayment of "dp" can be bought with dappers at the Altars and TP points of the two divinities, Kami and Kara
That both reduces the total penalty amount of the "dp" and speed ups its repayment
New Horizon
The NewHorizon (called in short NH) is a transportation service organized by a nation (Fyros, Zoraï, Tryker or Matis). In each city (Pyr, Yrkanis, Fairhaven and Zora, but also Min-Cho, Thesos, Avendale, Davae, etc.) a NPC carrier, named "New Horizons", allows you to travel to another city located in the same country.
It is to these NPC Transporters that you can offer the products of the basic Occupation (Occupation mats).
Since Patch 00949[1]
- such a trip costs you 1 dappers if your fame is sufficient.
- And a new NH have been added on Silan.
- But to use it, you need to go first on foot on the destination.
More on To New Horizons.
The Neutral Teleporters
Neutral teleporters (TP) are those to which all fugitive homin who arrive on Ryzom can use.
List of neutral TPs
(Upon arrival)
Silan
- Ranger Camp: kami and kara
- Shining Lake: kami
- Shattered Ruins: kara
(Later on the mainland)
Fyros Land
Matis Land
Tryker Land
- Liberty Lake (Fairhaven): kami and kara
Zoraï Land
- Whitherings (Zora): kami and kara
Almati Wood: kami or kara depending on your Nation (?)
List of TPs
Fyros Land
- Pyr: kami et kara
- Oflovak's Oasis: kami
- Frahars Towers: kami
- Sawdust Mines: kara
- Outlaw Canyon: kara
- Dunes of Exile (Dyron): kami and kara
- Savage Dunes (Thesos) kami and kara
Matis Land
- Yrkanis: kami and kara
- Fleeting garden: kami
- Knot of Dissention: kami and kara
- Hidden source: kami and kara
- Heretic's Hovel: kami and kara
- Upper Bog: kara
Tryker Land
- Liberty Lake (Fairhaven): kami and kara
- Lakes of Loria: kami
- Winds of Muse: kara
- Resting Waters: kami
- Fount: kara
- Enchanted Isle: kami
- Bounty Beaches: kara
Zorai Land
- Witherings (Zora): kami kara
- Maiden Grove: kara
- Haven of Purity: kami
- Knot of Dementia: kami and kara
- Grove of Umbra: kami and kara
Nexus Minor kami and kara
Almati Wood kara
Silan
- Ranger Camp: kami and kara
- Shinning Lake: kami
- Shattered Ruins: kara
What is teleportation?
Teleportation is the magical instantaneous return to an altar or TP point from anywhere on Atys
That service is provided by the Atys divinities of the Kami or Kara, to the homin who uses up a TP pact
The homin returns to that altar or TP point at which the pact used had been bought
The prices of the teleporter pacts vary between 1,000 and 10,000 dappers each,
when bought they appear in your bodily inventory.
Each pact has a particular color according to the country where it was obtained:
- orange pacts for the Fyros (Desert)
- the greens for the Matis (Woods)
- blues for Trykers (Lakes)
- the violets for Zorai (Jungle)
The seal of the pact indicates the faction:
the Karavan seal is rectangular, the Kami one is a circle.
How does it work?
1. Buy the teleportation ticket (known as a pact) at the TP. It lands in your bodily inventory
(TP pacts can be moved to a mektoub or apartment but will not be usable while there)
2. Click on the TP pact you want to use
3. Wait for the teleportation to complete (about 15 seconds), do not move because that stops the launch.
Notes
- A pact cannot be used sitting down nor while swimming in water.
- The teleportation fails if during the activation delay the homin moves or gets attacked
- Pacts cannot be traded
- You can use a pact to leave a coma - your life etc values then start at 1 point (as when resurrected)
Notes and links
TP list (in French and English) fr:Manuel_de_l'utilisateur/ListeTPFranglais