Difference between revisions of "The quests of the four Sages"

From EncyclopAtys

Jump to: navigation, search
m
(The Quests)
Line 39: Line 39:
 
{|
 
{|
 
|-
 
|-
| <big><big>☙</big></big> || [[The Dagger of the Lagoons]] || Be'Marrell Gedden || Sage, Council Chamber Square, Fairhaven.
+
| <big><big>☙</big></big> || [[The Dagger of the Lagoons]] || Be'Marrell Gedden || Council Chamber Square, Fairhaven.
 
|-
 
|-
 
| <big><big>☙</big></big> || [[The Revealers]] || Aetheus Cegrips || Pyr, Impérial Palace.
 
| <big><big>☙</big></big> || [[The Revealers]] || Aetheus Cegrips || Pyr, Impérial Palace.

Revision as of 18:58, 28 November 2021

de:Die Suchen der vier Weisen
en:The quests of the four Sages
es:Las búsquedas de los cuatro sabios
fr:Les quêtes des quatre Sages
ru:Квесты четырех мудрецов
 
UnderConstruction.png
Translation to review
Don't blame the contributors, but come and help them 😎

Reference text ( Maintained text, used as reference ) :
Notes: (Dorothée, 2021-11-28)


Les sages

The Sages of the Capitals :

Be'Marrell Gedden p.png

Aetheus Cegrips p.png

Girgia Cisti p.png

Cai-Ci Du p.png

Be'Marrell Gedden, Fairhaven. Aetheus Cegrips, Pyr Girgia Cisti, Yrkanis. Cai-Ci Du, Zora


    Each Village also has its sage, but the missions they offer are not significantly different from those offered by the other characters.

The Encyclopedia and the Amber Cubes

The first task of the sages of the capitals is to inform the homins about the Encyclopedia[1] and the Amber Cubes. This information will form the first cube, the first page of each homin's Encyclopedia.
    Each cube requires the completion of 3 or 4 ordinary missions as a prerequisite to passing a final rite. Completion of this rite is rewarded with a small additional character ability.

The Quests

    Each of the four sages of the capitals then offers a quest for Homins arriving on the continent from Silan. They follow the missions proposed by the Hosts of the Capitals and accompany the character to level 100 in combat (and/or offensive magic?). Completion of each of these is rewarded with good quality heavy armour elements, a melee or shooting weapon, and lesser ‘gifts’.

    These quests are long. The last step reached is memorised, so that if the quest is accidentally abandoned, it can always be resumed by returning and talking to the sage who gave it.

The Quests:

The Dagger of the Lagoons Be'Marrell Gedden Council Chamber Square, Fairhaven.
The Revealers Aetheus Cegrips Pyr, Impérial Palace.
Jinovitch's Treasure Girgia Cisti Yrkanis, Tylini Ward.
Nature under threat Cai-Ci Du Zora, District de Temple Hall.


Rewards

    Completing all four quests will allow you to learn more about certain aspects of the background history of the Homins (the Lore) on Atys and to obtain:
A complete heavy armour set, well crafted ( q120, +150 Ico Life.png −150 Ico sap.png , for every element ),
A jewel set of same level ( q120, +150 Ico Life.png +100 Ico sap.png +100 Ico stamina.png, +100 Ico focus.png ),
Four ( 4 ou 5 depending on your choice ) melee or range ( q110, +150 Ico stamina.png −150 Ico sap.png ).
4 × 20 000 = 80 000 dp$

Fairhaven
Pyr
Yrkanis
Zora
-
-
-




-

-
Lor-Tashok


Kostomus

Modi Parok

Li'Tan-Ko


Fyler/Tanner


Retch

Krop

Kanka

-
or : Rade


or : Fraser

or : Stylone

or : Ba-zoon





Source : https://ballisticmystix.net/?p=dressingRoom





  1. Currently many cubes are only partially completed. See the Encyclopedia page for more information