The first tab in your fame window lists your fame with the 4 civilisations and the 2 Higher Powers. The second tab list your guild's fame with those same entities. The third tab, the one we're going to be discussing here, shows your fame with any of the 51 tribes that inhabit the new lands.

Your fame with a tribe is the measure of how much that tribe likes you, or hates you. It ranges from -100 to 100 and the higher it is, the more the tribe likes you.

Note that a tribe will not show up in your fame list until you've done something to directly change your fame with them; either done a mission for them or killed one of their members (with a skill low enough to get exp for the kill). But just because the fame doesn't show up, doesn't mean it's not there! You have a starting fame with every tribe based on your character's race, and if this fame is lower than -50, the tribe will attack you if you enter their camp. So be careful when approaching unknown tribes.

To find out your race's starting fame with a tribe, you can go to that tribe's wiki page and look in the table under 'Fame'.

Contents

Benefits of raising tribe fame

Unlike fame with the Higher Powers, which is needed to get access to certain teleport pacts, and fame with the civilisations, which is needed for citizenship as well as to take certain rites, raising tribe fame has no global benefits.

Once upon a time there were plans to have tribe fame play a crucial role in guild missions, outposts, and who knows what else? Unfortunately this was never implemented and guild tribe fame was even done away with completely. The benefits of tribe fame today are few and meagre.

The hidden decimal

Note that there is a hidden decimal in your fame score. While your fame only shows as 20 or 21, it can be 20.31, or 20.73, etc. Most of the time a mission will not gain you a full point of fame, so it might seem like you didn't gain any fame at all. In reality, you gained perhaps 0.2 fame point, and it didn't show because you only see the full points. It's still there, however.

If your fame with a tribe is capped at -50, it is still possible to not have the tribe guards attack you on site by having exactly -50.00 fame; the maximum you can have. Your fame list doesn't show you the difference between this and -50.01, they both show as -50, so the only way to know if you have enough is to walk into the camp and see if the guards attack you.

Presumably the same goes for all the other fame thresholds, but your fame is never capped at these numbers. So it's usually best to make sure you're above the number to be sure.

Methods of raising tribe fame

The generally easiest way to raise your fame with a tribe is probably to go to the tribe's camp and complete the easiest missions from the welcomer, and to repeat this once per day. If your fame with the tribe is lower than -50, but not lower than -65, you can still take missions from the welcomer, but the camp guards will also attack you if you try to talk to the welcomer.

This section will discuss this and other ways to gain fame with a tribe in more detail.

Efficient ways

The tribe welcomer

The tribe welcomer is every tribe's specifically appointed person to go to if you want to raise your fame with the tribe. They reside inside the tribe camp and give missions that reward purely with a gain in fame.

The tribe ambassador

Every tribe aligns themself with one of the Higher Powers, and thus every homin tribe has either a Kami ambassador or a Karavan ambassador in their camp. Completing missions for these ambassadors will give fame with the tribe primarily, and with the Higher Power they represent only as a secondary effect.

Wandering mission-givers: Patrollers, scouts and journeymen

Every tribe has wandering mission-givers affiliated with them; usually two per tribe. These two can be either patrollers, scouts or journeymen. Patrollers are generally the best for gaining fame quickly, since they give mostly tracking and killing missions. Scouts are second-best, having a balanced assortment of missions much like welcomers. Journeymen are the worst, as they have mainly foraging and crafting missions.


Inefficient ways

Other mission-givers: Hunter, prospector, supplier, overseer

Every tribe has several more mission-givers in addition to the ones already mentioned: A supplier and an overseer inside their camp, and a hunter and a prospector wandering the region. The missions given out by these NPCs reward you with dapper primarily, and a bit of fame secondary.

Gaining fame with the tribe's allies

Many tribes are allied with one, or sometimes even two, of the 4 main civilisations. This means raising your fame with that civilisation will also raise your fame with the tribe as a secondary effect. The Green Seed for example are allied with the Matis and the Tryker, so doing missions for either of those will also raise your Green Seed fame. Note that you first have to get the Green Seed in your fame list (by changing your fame with them directly) for this secondary effect to take place.

Killing enemy tribes

Some tribes are at outright war with another tribe, and in this case, gaining fame with one means losing fame with the other. However, it also means losing fame with one (by killing their members) means gaining fame with the other. For example, the Company of the Eternal Tree and the Kuild are at war, so killing Kuild members will gain you fame with the Company of the Eternal Tree. (Though only if the skill you used is low enough that you get exp for the kill, and only if the Company of the Eternal Tree is in your fame list.)

Retrieved from "https://en.wiki.ryzom.com/w/index.php?title=Tribe_fame&oldid=11733"