Geographical Amber | |
Silan
Country of Refuge to all races people | |
Homins | Refuge to all races |
---|---|
Area | 2.05 km² |
Silan is the island where homins first emerged into the current known world after many years of 'exile' in the Prime Roots.
It's where all new players in Ryzom start as of 2006. If you're a new player looking for a guide on Silan, see Silan Guide.
This is where all characters start out in the game. From 18 May 2009 onwards a subscribed account is no longer needed to leave Silan. Any character can leave Silan at any time, but beware you cannot return once you've left.
Silan contains many different people with which the player can interact with, above all trainers for fighting, magic, harvesting and crafting, mission givers for both factions the Kami and the Karavan and a set of missions for the Rangers. All missions given on Silan act as a tutorial for Ryzom i.e. Silan should not convey the idea that Ryzom as a whole is quest-centric.
The main world of Atys has many different ecosystems each with their own animals, and Silan attempts to show off as many of them as possible in a small area. Thus Silan combines a mainly forest ecosystem with a lakelands area and a jungle area as well as a Goo zone and a ruined town. It then crams the whole thing full of weakened versions of some of Atys' most exotic animals.
For a more in-depth look into missions and tutorials on Silan see Silan Guide.
This is the only PvP area on the island. As far as can be seen the arena is naturally formed and many resources can be found within it. It should be noted that the abundance of sources should not make you less wary of the Arena.
Where the inhabitants of the ranger camp hunt bodocs and other herbivores for food. Bodocs, yubos, izam, and rendor can be found here, as well as the ragus that prey on them.
An uncharted area of horror and unknown dangers. As the name implies it's jungle ecosystem and the only place on the island where the kitin threat is present. kipees and kipestas roam here and the area is rumoured to be inhabited by a giant kirosta.
A city which was built by the Matis when they resurfaced. The Matis began experimenting with the intelligent plants in the region, namely the slaveni, to make extracting resources easier. This eventually led to the city's downfall and the ruins are all that remain of it. These days the ruins are inhabited by looters.
Technically, only this ruined town is called Silan. The island has no official name, and because the ruined town was the central feature of the island, the entire island has come to be referred to as Silan.
This lake with an island in the middle forms a miniature subtropical ecosystem. Though the shores around the lake are full of dangers, homins are completely safe in it's waters. The island in the middle is home to a population of crays, including one gigantic specimen.
An area of the island ravaged by the Goo. Contaminated and sickly creatures wander this place, while some homins seek to abuse the Goo for their own purposes. Several missions enlist the player's aid in pushing back the Goo.
The only inhabited settlement on the island, and where all new refugees first arrive. This camp was set up by the Rangers of Atys specifically as a place of training where new arrivals to Atys can learn all they need to survive.
In the camp are all the people who offer missions to young homins to learn them the ropes of things. Guilan Guiter gives mission to teach fighting, Nomis Merclao missions to teach magic, Milles Dodoine missions to teach harvesting and Sterga Hamla missions to teach crafting. The Kami and Karavan give some missions to teach homins about the Goo, and Chiang the Strong gives some final missions to teach homins about bandits and kitin. There are also trainers to teach you new skills and a guide to point you to all these people. Lastly, there is a market where homins can buy and sell materials and equipment.
Again, for guides on all these missions, see the Silan Guide.
It appears as if the old Matis island and Silan share their shape somehow.