Difference between revisions of "Talk:Neutral Teleporter"

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(Created page with "<noinclude>{{WIP}}{{Trad |DE = Neutraler Teleport |EN = Neutral Teleport |XXs=2 |ES = |FR = Téléporteur Neutre |ESs=0 |RU = |H = |palette= |ref=:fr:Téléporteur Neutre...")
 
 
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<noinclude>{{WIP}}{{Trad
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<noinclude>{{Tabs
|DE = Neutraler Teleport
 
|EN = Neutral Teleport |XXs=2
 
|ES =
 
|FR = Téléporteur Neutre |ESs=0
 
|RU =
 
|H  =
 
|palette=
 
|ref=[[:fr:Téléporteur Neutre]]
 
|com=seems to me urgent...
 
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</noinclude>
 
{{Tabs
 
 
|Tab-1={{PAGENAME}}
 
|Tab-1={{PAGENAME}}
 
|URL-1={{PAGENAME}}
 
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<!--|background Tab-1=#fef-->
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|Pic-1=Dummy.png
  
<!--|background Tab-1=#fef-->
 
 
|Tab-2=Karavan and Kami TP
 
|Tab-2=Karavan and Kami TP
 
|URL-2=Karavan and Kami TP
 
|URL-2=Karavan and Kami TP
 
|background Tab-2=#fef
 
|background Tab-2=#fef
 
|Image-2=Dummy.png
 
|Image-2=Dummy.png
|border=2px solid #636
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|Tab-3=Marauders TP
 
|Tab-3=Marauders TP
 
|URL-3=Marauders TP
 
|URL-3=Marauders TP
 
|background Tab-3=#fef
 
|background Tab-3=#fef
 
|Image-3=Dummy.png
 
|Image-3=Dummy.png
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|Tab-4=Ranger TP
 
|Tab-4=Ranger TP
 
|URL-4=Ranger TP
 
|URL-4=Ranger TP
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|Image-4=Dummy.png
 
|Image-4=Dummy.png
 
|border=2px solid #636
 
|border=2px solid #636
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|round=5em
 
|round=5em
 
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}}{{Trad
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|DE = Neutraler Teleport
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|EN = Neutral Teleport |ENs=2
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|ES =
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|FR = Téléporteur Neutre |FRs=0
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|RU =
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|H  =
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|palette=
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|ref=[[:fr:Téléporteur Neutre]]
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|com=seems to me urgent...
 
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== Resurrection ==
 
== Resurrection ==
[[File:Carte des vortex d atys.jpeg|thumb|left|200px|Res map]]
+
Resurrection (called res) is one of the magical transports on Atys.
{{clear}}
+
 
 
[[File:Carterez.png|right|thumb|200px|window appearing during the character's coma]]
 
[[File:Carterez.png|right|thumb|200px|window appearing during the character's coma]]
The resurrection (called rez) is one of the magical transports on Atys.
 
  
 +
'''A homin who suffers injury equal to or greater than the total "life points" [[(hp)]]  goes into a coma <br />
  
'''Homins fall into a coma when they suffer injury equal to or greater than their total "life points" [[(hp)]] <br />  
+
A rescue requires restoring life points of that homin above zero within a few minutes countdown time<br />  
For a few minutes other homin may try to rescue the fallen one by restoring its life points above zero <br />  
+
Rescuers can sometimes use vortex tunnels to reach the fallen in time<br />
The Kami or Karavan graciously "resurrect" any homin who does not get rescued in time <br />  
+
 
 +
[[File:Carte des vortex d atys.jpeg|thumb|left|200px|Vortex tunnel map]]
 +
 
 +
 
 +
'''The Kami or Karavan graciously "resurrect" any homin who does not get rescued in time <br />
 +
All status levels (life, sap, endurance and concentration) then have 1 point left.but begin to regenerate normally. <br />  
 
The resurrected homin reappears at one of several locations, which may be freely chosen within the same region
 
The resurrected homin reappears at one of several locations, which may be freely chosen within the same region
 +
by clicking on time on any rez point [[vortex]] shown within the the coma countdown window <br />
 +
If no choice is made, the homin reappears at the last prevously used resurrection location (regardless of its region)
  
by clicking in time on any rez point [[vortex]] shown within the the coma countdown window <br />
 
If no choice is made, the homin reappears at the last prevously used resurrection location (regardless of its region) <br />
 
  
  
'''Be aware that not all  [[vortex]] are rez points.'''<br />
+
'''Beware: not all  [[vortex]] locations are rez points.'''<br />
 +
{{clear}}
  
The status levels (life, sap, endurance and concentration) each have 1 point left. then begin to regenerate normally. <br />
+
The resurrected homin must then pay a "death penalty" ([[DP]]) of experience points
  
The resurrected homin must then pay a "death penalty" ([[DP]]) of experience points <br />
+
The total amount of the death penalty depends upon the maximum skill level of the resurrected homin <br />
The total amount of the death penalty depends upon the maximum skill level of the resurrected homin.<br />
+
Experience points normally gained then get confiscated instead by the divinities until the "dp" has been fully repaid <br />
Experience points that would normally have been gained get confiscated for use as payment of the "dp" <br />
+
Divine help with the repayment of "dp" can be bought with dappers at the Altars and TP points of the two divinities, Kami and Kara <br />  
Divine help with the repayment of "dp" can be bought with dappers at the Altars and TP points of the two divinities, Kami and Kara, <br />  
 
 
That both reduces the total penalty amount of the "dp" and speed ups its repayment <br />
 
That both reduces the total penalty amount of the "dp" and speed ups its repayment <br />
 
 
{{clear}}
 
{{clear}}
  
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{{:NH}}
 
{{:NH}}
  
== The Neutral Teleports ==
+
== The Neutral Teleporters ==
  
These are the teleporters to which we have basic access when we arrive on Ryzom.
+
Neutral teleporters (TP) are those to which all fugitive homin who arrive on Ryzom can use.
  
 +
=== List of neutral TPs ===
  
=== What is it? ===
+
(Upon arrival)
 +
'''[[Silan]]'''
 +
*Ranger Camp: kami and kara
 +
*Shining Lake: kami
 +
*Shattered Ruins: kara
  
Teleportation is possible thanks to a system of pacts that the homins can buy at a specific place, from one of the two great powers of Atys. These pacts allow to teleport the user to a defined place that he has bought.
 
  
The prices of the teleporters vary between 1,000 and 10,000 dappers each, they then appear in the inventory.
+
(Later on the mainland)
  
 +
'''Fyros Land'''
 +
*Pyr: kami and kara
  
=== How does it work? ===
+
'''Matis Land'''
 +
*Yrkanis: kami and kara
  
1. Buy the teleportation ticket (known as a pact). You will find it in your inventory <br />
+
'''Tryker Land'''
You can transfer your TPs to a mektoub or apartment but they will not be usable.
+
*Liberty Lake (Fairhaven): kami and kara
  
2. Click on the TP you want to use
+
'''Zoraï Land'''
 +
*Whitherings (Zora): kami and kara
  
3. Wait, the TP activates after 15 seconds, do not move because it stops the launch.
+
'''Almati Wood''': kami or kara depending on your Nation (?)
  
'''Notes'''
 
  
*A pact cannot be used sitting down or in the water.
 
*A homin must remain motionless and not be attacked during the full 15-second activation delay.
 
*You cannot exchange them with another player
 
*Pacts can be used when you are in a coma - you will arrive at the specified altar, normally.
 
  
Each pact has a particular color according to the country where it was obtained:
+
=== List of TPs ===
* orange pacts for the Fyros
 
*the greens for the Matis
 
*blues for Trykers
 
*the violets for Zorai.<br />
 
The seal of the pact indicates the faction: the Karavan are rectangular, the Kami in a circle.
 
 
 
 
 
[[File:TP neutre.jpeg|left]]
 
{{clear}}
 
 
 
=== Liste des téléporteurs neutres ===
 
  
 
'''Fyros Land'''
 
'''Fyros Land'''
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*Yrkanis: kami and kara
 
*Yrkanis: kami and kara
 
*Fleeting garden: kami
 
*Fleeting garden: kami
*Tertre de la dissidence kami and kara
+
*Knot of Dissention: kami and kara
*Hidden source kami and kara
+
*Hidden source: kami and kara
 
*Heretic's Hovel: kami and kara
 
*Heretic's Hovel: kami and kara
 
*Upper Bog: kara
 
*Upper Bog: kara
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'''Tryker Land'''
 
'''Tryker Land'''
 
*Liberty Lake (Fairhaven): kami and kara
 
*Liberty Lake (Fairhaven): kami and kara
*Chutes de rosée kami
+
*Lakes of Loria: kami
 
*Winds of Muse: kara
 
*Winds of Muse: kara
*Eau du repos kami
+
*Resting Waters: kami
*La source kara
+
*Fount: kara
 
*Enchanted Isle: kami
 
*Enchanted Isle: kami
*Les Plages d'Abondance kara
+
*Bounty Beaches: kara
  
 
'''Zorai Land'''
 
'''Zorai Land'''
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*Shinning Lake: kami
 
*Shinning Lake: kami
 
*Shattered Ruins: kara
 
*Shattered Ruins: kara
 +
 +
=== What is teleportation? ===
 +
Teleportation is the magical instantaneous return to an altar or TP point from anywhere on Atys <br />
 +
{{clear}}
 +
That service is provided by the Atys divinities of the Kami or Kara, to the homin who uses up a TP pact<br />
 +
The homin returns to that altar or TP point at which the pact used had been bought
 +
 +
[[File:TP neutre.jpeg|left]]
 +
 +
The prices of the teleporter pacts vary between 1,000 and 10,000 dappers each,
 +
when bought they appear in your bodily inventory.
 +
 +
Each pact has a particular color according to the country where it was obtained:
 +
* orange pacts for the Fyros (Desert)
 +
*the greens for the Matis (Woods)
 +
*blues for Trykers (Lakes)
 +
*the violets for Zorai (Jungle) <br />
 +
 +
The seal of the pact indicates the faction: <br />
 +
the Karavan seal is rectangular, the Kami one is a circle.
 +
{{clear}}
 +
 +
=== How does it work? ===
 +
 +
1. Buy the teleportation ticket (known as a pact) at the TP.  It lands in your bodily inventory <br />
 +
(TP pacts can be moved to a mektoub or apartment but will not be usable while there)
 +
 +
2. Click on the TP pact you want to use
 +
 +
3. Wait for the teleportation to complete (about 15 seconds), do not move because that stops the launch.
 +
 +
'''Notes'''
 +
 +
*A pact cannot be used sitting down nor while swimming in water.
 +
*The teleportation fails if during the activation delay the homin moves or gets attacked
 +
*Pacts cannot be traded
 +
*You can use a pact to leave a coma - your life etc values then start at 1 point (as when resurrected)
  
 
== Notes and links==
 
== Notes and links==
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<noinclude>
 
<noinclude>
 
{{Portal|Gameplay}}
 
{{Portal|Gameplay}}
[[Category:Roleplay]]  [[Category:Teleport]] [[Category:Factions]] [[Category:Glossary]]
+
[[Category:Roleplay]]  [[Category:Teleport]] [[Category:Factions]] [[Category:Glossary]]</noinclude>
 
 
<noinclude>
 

Latest revision as of 18:09, 4 May 2022

Neutral Teleporter Neutral Teleporter Karavan and Kami TP Marauders TP Ranger TP
de:Neutraler Teleport en:Neutral Teleport fr:Téléporteur Neutre
 
UnderConstruction.png
Translation to review
Don't blame the contributors, but come and help them 😎

Reference text ( Maintained text, used as reference ) : fr:Téléporteur Neutre
Notes: seems to me urgent... (Dorothée, 2022-05-04)


Introduction

On Atys, there are several kinds of transportation. Teleportation and magical transports are techniques and services offered by higher powers or technology. The Homins did not master this magic until the appearance of zinuakeen and tunnels.


Resurrection

Resurrection (called res) is one of the magical transports on Atys.

window appearing during the character's coma

A homin who suffers injury equal to or greater than the total "life points" (hp) goes into a coma

A rescue requires restoring life points of that homin above zero within a few minutes countdown time
Rescuers can sometimes use vortex tunnels to reach the fallen in time

Vortex tunnel map


The Kami or Karavan graciously "resurrect" any homin who does not get rescued in time
All status levels (life, sap, endurance and concentration) then have 1 point left.but begin to regenerate normally.
The resurrected homin reappears at one of several locations, which may be freely chosen within the same region by clicking on time on any rez point vortex shown within the the coma countdown window
If no choice is made, the homin reappears at the last prevously used resurrection location (regardless of its region)


Beware: not all vortex locations are rez points.

The resurrected homin must then pay a "death penalty" (DP) of experience points

The total amount of the death penalty depends upon the maximum skill level of the resurrected homin
Experience points normally gained then get confiscated instead by the divinities until the "dp" has been fully repaid
Divine help with the repayment of "dp" can be bought with dappers at the Altars and TP points of the two divinities, Kami and Kara
That both reduces the total penalty amount of the "dp" and speed ups its repayment

New Horizon

The NewHorizon (called in short NH) is a transportation service organized by a nation (Fyros, Zoraï, Tryker or Matis). In each city (Pyr, Yrkanis, Fairhaven and Zora, but also Min-Cho, Thesos, Avendale, Davae, etc.) a NPC carrier, named "New Horizons", allows you to travel to another city located in the same country.

It is to these NPC Transporters that you can offer the products of the basic Occupation (Occupation mats).

Since Patch 00949[1]

  • such a trip costs you 1 dappers if your fame is sufficient.
  • And a new NH have been added on Silan.
  • But to use it, you need to go first on foot on the destination.


More on To New Horizons.





The Neutral Teleporters

Neutral teleporters (TP) are those to which all fugitive homin who arrive on Ryzom can use.

List of neutral TPs

(Upon arrival) Silan

  • Ranger Camp: kami and kara
  • Shining Lake: kami
  • Shattered Ruins: kara


(Later on the mainland)

Fyros Land

  • Pyr: kami and kara

Matis Land

  • Yrkanis: kami and kara

Tryker Land

  • Liberty Lake (Fairhaven): kami and kara

Zoraï Land

  • Whitherings (Zora): kami and kara

Almati Wood: kami or kara depending on your Nation (?)


List of TPs

Fyros Land

  • Pyr: kami et kara
  • Oflovak's Oasis: kami
  • Frahars Towers: kami
  • Sawdust Mines: kara
  • Outlaw Canyon: kara
  • Dunes of Exile (Dyron): kami and kara
  • Savage Dunes (Thesos) kami and kara

Matis Land

  • Yrkanis: kami and kara
  • Fleeting garden: kami
  • Knot of Dissention: kami and kara
  • Hidden source: kami and kara
  • Heretic's Hovel: kami and kara
  • Upper Bog: kara

Tryker Land

  • Liberty Lake (Fairhaven): kami and kara
  • Lakes of Loria: kami
  • Winds of Muse: kara
  • Resting Waters: kami
  • Fount: kara
  • Enchanted Isle: kami
  • Bounty Beaches: kara

Zorai Land

  • Witherings (Zora): kami kara
  • Maiden Grove: kara
  • Haven of Purity: kami
  • Knot of Dementia: kami and kara
  • Grove of Umbra: kami and kara

Nexus Minor kami and kara

Almati Wood kara

Silan

  • Ranger Camp: kami and kara
  • Shinning Lake: kami
  • Shattered Ruins: kara

What is teleportation?

Teleportation is the magical instantaneous return to an altar or TP point from anywhere on Atys

That service is provided by the Atys divinities of the Kami or Kara, to the homin who uses up a TP pact
The homin returns to that altar or TP point at which the pact used had been bought

TP neutre.jpeg

The prices of the teleporter pacts vary between 1,000 and 10,000 dappers each, when bought they appear in your bodily inventory.

Each pact has a particular color according to the country where it was obtained:

  • orange pacts for the Fyros (Desert)
  • the greens for the Matis (Woods)
  • blues for Trykers (Lakes)
  • the violets for Zorai (Jungle)

The seal of the pact indicates the faction:
the Karavan seal is rectangular, the Kami one is a circle.

How does it work?

1. Buy the teleportation ticket (known as a pact) at the TP. It lands in your bodily inventory
(TP pacts can be moved to a mektoub or apartment but will not be usable while there)

2. Click on the TP pact you want to use

3. Wait for the teleportation to complete (about 15 seconds), do not move because that stops the launch.

Notes

  • A pact cannot be used sitting down nor while swimming in water.
  • The teleportation fails if during the activation delay the homin moves or gets attacked
  • Pacts cannot be traded
  • You can use a pact to leave a coma - your life etc values then start at 1 point (as when resurrected)

Notes and links

TP list (in French and English) fr:Manuel_de_l'utilisateur/ListeTPFranglais



  1. Before Patch 00949 (2023 March):
    Such a trip costs you 3,000 dappers unless your fame with the corresponding nation is maximum (100), in which case the trip is free.