Difference between revisions of "The Cities' Welcomers"

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     Each mission group consists of: 3 hunting missions, 2 crafting missions and 3 harvesting missions. In addition to minor rewards, they each provide a generic ''two-handed melee weapon plan''<ref>The generic weapon plans can be used with crafting actions from any nation and use any ecosystem materials, making them particularly attractive to novice crafters, given the price of the plans.</ref> (Fairhaven: long sword, Pyr: two handed axe, Yrkanis: pike, and Zora: sledgehammer).
 
     Each mission group consists of: 3 hunting missions, 2 crafting missions and 3 harvesting missions. In addition to minor rewards, they each provide a generic ''two-handed melee weapon plan''<ref>The generic weapon plans can be used with crafting actions from any nation and use any ecosystem materials, making them particularly attractive to novice crafters, given the price of the plans.</ref> (Fairhaven: long sword, Pyr: two handed axe, Yrkanis: pike, and Zora: sledgehammer).
  
     The '''Village Hosts''' play the same role as tourist guides in the capitals: they indicate where to find the village notables.
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     They can usefully be followed by [[The quests of the four Sages|Four Sages Quests]] which will accompany the character to level 100 in combat and are well rewarded.
  
     They can usefully be followed by [[The quests of the four Sages|Four Sages Quests]] which will accompany the character to level 100 in combat and are well rewarded.</poem>  
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     The '''Village welcomers''' play the same role as tourist guides in the capitals: they indicate where to find the village notables.</poem>  
 
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Revision as of 13:08, 10 December 2021

de:Die Empfänger der Städte
en:The Cities' Welcomers
es:Los recibidores de las ciudades
fr:Les Hôtes des cités
ru:Глашатаи городов
 
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Reference text ( Maintained text, used as reference ) :
Notes: (Dorothée, 2021-12-10)


    Each of the four capital City Welcomers offers a set of eight missions for newcomers to the continent from Silan, in addition to the essential mission “Arrival at the Capital”. They allow inexperienced homins to become familiar with the environment of the subcontinent and to raise their skills around the fifth circle.
    Each mission group consists of: 3 hunting missions, 2 crafting missions and 3 harvesting missions. In addition to minor rewards, they each provide a generic two-handed melee weapon plan[1] (Fairhaven: long sword, Pyr: two handed axe, Yrkanis: pike, and Zora: sledgehammer).

    They can usefully be followed by Four Sages Quests which will accompany the character to level 100 in combat and are well rewarded.

    The Village welcomers play the same role as tourist guides in the capitals: they indicate where to find the village notables.



The City Welcomers:
Be'Darins Aeddan (Fairhaven city welcomer).png
Ulyron Zessen (Pyr city welcomer).png
Liccio Chialdo (Yrkanis city welcomer).png
Sai-Ju Fuangi (Zora city welcomer).png
Be'Darins Aeddan, Fairhaven Ulyron Zessen, Pyr Liccio Chialdo, Yrkanis Sai-Ju Fuangi, Zora




The Missions:

Arrival in the Capital

Summary

    Completing this mission is essential because it allows NPCs[2] to "know" that your character has arrived in the capital, and prevents him from being stranded on Silan in case he returns there before acquiring a teleportation pact from that capital.

    The four Hosts welcome the Homins in the same way:
— in a first step the host sends the newcomer to the Tourist Guide who asks to:
— Visit the stable and the groomCategory: City welcomers' missions
— Visit one of the places where the merchants are located.
— Visit to one of the trainer's places.

    Upon your return, the Welcomer gives two free teleportation pacts, one to the capital city you are visiting, the second to one of the powers embassies at the Silan ranger camp as well as information on their usage, and the other initiation missions of these same welcomers are then unlocked.





Sources and translation information: See this page discussion

  1. The generic weapon plans can be used with crafting actions from any nation and use any ecosystem materials, making them particularly attractive to novice crafters, given the price of the plans.
  2. Non-Player Characters