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<noinclude>{{Trad | <noinclude>{{Trad | ||
− | |DE = Die | + | |DE = Die Aufgaben der vier Weisen |DEs= 4 |
− | |EN = The quests of the four Sages |ENs= | + | |EN = The quests of the four Sages |ENs= 4 |
|ES = Las búsquedas de los cuatro sabios |ESs= 5 | |ES = Las búsquedas de los cuatro sabios |ESs= 5 | ||
|FR = Les quêtes des quatre Sages |FRs= 4 | |FR = Les quêtes des quatre Sages |FRs= 4 | ||
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Each Village also has its sage, but the missions they offer are not significantly different from those offered by the other characters.</poem> | Each Village also has its sage, but the missions they offer are not significantly different from those offered by the other characters.</poem> | ||
− | == The | + | == The Encyclopedia and the Amber Cubes == |
− | <poem>The first task of the sages of the capitals is to inform the homins about [[Encyclopedia|the Encyclopedia]]<ref>Currently many cubes are only partially completed. See the [[ | + | <poem>The first task of the sages of the capitals is to inform the homins about [[Encyclopedia|the Encyclopedia]]<ref>Currently many cubes are only partially completed. See the [[Encyclopedia]] page for more information</ref> and the [[Amber Cubes]]. This information will form the first cube, the first page of each homin's Encyclopedia. |
Each cube requires the completion of 3 or 4 ordinary missions as a prerequisite to passing a final rite. Completion of this rite is rewarded with a small additional character ability. | Each cube requires the completion of 3 or 4 ordinary missions as a prerequisite to passing a final rite. Completion of this rite is rewarded with a small additional character ability. | ||
</poem> | </poem> | ||
==The Quests== | ==The Quests== | ||
− | <poem> Each of the four sages of the capitals then offers a quest for Homins arriving on the continent from Silan. They follow the [[ | + | <poem> Each of the four sages of the capitals then offers a quest for Homins arriving on the continent from Silan. They follow the [[The Cities' Welcomers|missions proposed by the Hosts of the Capitals]] and accompany the character to level 100 in combat (and/or offensive magic?). Completion of each of these is rewarded with good quality heavy armour elements, a melee or shooting weapon, and lesser ‘gifts’. |
These quests are long. The last step reached is memorised, so that if the quest is accidentally abandoned, it can always be resumed by returning and talking to the sage who gave it. | These quests are long. The last step reached is memorised, so that if the quest is accidentally abandoned, it can always be resumed by returning and talking to the sage who gave it. | ||
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{| | {| | ||
|- | |- | ||
− | | <big><big>☙</big></big> || [[The Dagger of the Lagoons]] | + | | <big><big>☙</big></big> || [[The Dagger of the Lagoons]] || Be'Marrell Gedden || Council Chamber Square, Fairhaven. |
|- | |- | ||
| <big><big>☙</big></big> || [[The Revealers]] || Aetheus Cegrips || Pyr, Impérial Palace. | | <big><big>☙</big></big> || [[The Revealers]] || Aetheus Cegrips || Pyr, Impérial Palace. | ||
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| <big><big>☙</big></big> || [[Jinovitch's Treasure]] || Girgia Cisti || Yrkanis, Tylini Ward. | | <big><big>☙</big></big> || [[Jinovitch's Treasure]] || Girgia Cisti || Yrkanis, Tylini Ward. | ||
|- | |- | ||
− | | <big><big>☙</big></big> || [[Nature under threat]] || Cai-Ci Du || Zora, | + | | <big><big>☙</big></big> || [[Nature under threat]] || Cai-Ci Du || Zora, Temple Hall District. |
|} | |} | ||
<br /></poem> | <br /></poem> | ||
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::— ''A complete heavy armour set'', well crafted ( q120, +150 [[File:Ico Life.png|16px|frameless]] −150 [[File:Ico sap.png|16px|frameless]] , for every element ), | ::— ''A complete heavy armour set'', well crafted ( q120, +150 [[File:Ico Life.png|16px|frameless]] −150 [[File:Ico sap.png|16px|frameless]] , for every element ), | ||
::— ''A jewel set'' of same level ( q120, +150 [[File:Ico Life.png|16px|frameless]] +100 [[File:Ico sap.png|16px|frameless]] +100 [[File:Ico stamina.png|16px|frameless]], +100 [[File:Ico focus.png|16px|frameless]] ), | ::— ''A jewel set'' of same level ( q120, +150 [[File:Ico Life.png|16px|frameless]] +100 [[File:Ico sap.png|16px|frameless]] +100 [[File:Ico stamina.png|16px|frameless]], +100 [[File:Ico focus.png|16px|frameless]] ), | ||
− | ::— ''Four ( 4 ou 5 depending on your choice ) melee or range'' ( q110, +150 [[File:Ico stamina.png|16px|frameless]] −150 [[File:Ico sap.png|16px|frameless]] ). | + | ::— ''Four ( 4 ou 5 depending on your choice ) melee or range weapons'' ( q110, +150 [[File:Ico stamina.png|16px|frameless]] −150 [[File:Ico sap.png|16px|frameless]] ). |
::— ''4 × 20 000 = 80 000 dp$'' | ::— ''4 × 20 000 = 80 000 dp$'' | ||
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</poem> | </poem> | ||
− | <noinclude>{{Reflist}} | + | <noinclude> |
− | {{Portal|Gameplay}}</noinclude> | + | ---- |
+ | *[[Sage Missions]] | ||
+ | {{Reflist|subpages=1}}{{Portal|Gameplay}}[[category:The Sages' missions]]</noinclude> |
Latest revision as of 13:51, 13 February 2022
Les sages
- The Sages of the Capitals :
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Be'Marrell Gedden, Fairhaven. | Aetheus Cegrips, Pyr | Girgia Cisti, Yrkanis. | Cai-Ci Du, Zora |
Each Village also has its sage, but the missions they offer are not significantly different from those offered by the other characters.
The Encyclopedia and the Amber Cubes
The first task of the sages of the capitals is to inform the homins about the Encyclopedia[1] and the Amber Cubes. This information will form the first cube, the first page of each homin's Encyclopedia.
Each cube requires the completion of 3 or 4 ordinary missions as a prerequisite to passing a final rite. Completion of this rite is rewarded with a small additional character ability.
The Quests
Each of the four sages of the capitals then offers a quest for Homins arriving on the continent from Silan. They follow the missions proposed by the Hosts of the Capitals and accompany the character to level 100 in combat (and/or offensive magic?). Completion of each of these is rewarded with good quality heavy armour elements, a melee or shooting weapon, and lesser ‘gifts’.
These quests are long. The last step reached is memorised, so that if the quest is accidentally abandoned, it can always be resumed by returning and talking to the sage who gave it.
- The Quests:
☙ | The Dagger of the Lagoons | Be'Marrell Gedden | Council Chamber Square, Fairhaven. |
☙ | The Revealers | Aetheus Cegrips | Pyr, Impérial Palace. |
☙ | Jinovitch's Treasure | Girgia Cisti | Yrkanis, Tylini Ward. |
☙ | Nature under threat | Cai-Ci Du | Zora, Temple Hall District. |
Rewards
Completing all four quests will allow you to learn more about certain aspects of the background history of the Homins (the Lore) on Atys and to obtain:
— A complete heavy armour set, well crafted ( q120, +150 −150 , for every element ),
— A jewel set of same level ( q120, +150 +100 +100 , +100 ),
— Four ( 4 ou 5 depending on your choice ) melee or range weapons ( q110, +150 −150 ).
— 4 × 20 000 = 80 000 dp$
Fairhaven |
Pyr |
Yrkanis |
Zora | ||||||
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Lor-Tashok |
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Kostomus |
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Modi Parok |
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Li'Tan-Ko |
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Fyler/Tanner |
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Retch |
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Krop |
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Kanka |
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or : Rade |
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or : Fraser |
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or : Stylone |
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or : Ba-zoon |
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Source : https://ballisticmystix.net/?p=dressingRoom |
- Complements to this page:
"" has no sub pages.
- ↑ Currently many cubes are only partially completed. See the Encyclopedia page for more information