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− | {{Trad|DE=Benutzerhandbuch|EN=User Manual|FR=Manuel de l'utilisateur}} | + | <noinclude>{{Trad |
+ | |DE=Benutzerhandbuch |DEs=4 | ||
+ | |EN=User Manual |ENs=4 | ||
+ | |ES=Manual de usuario |ESs=4 | ||
+ | |FR=Manuel de l'utilisateur |FRs=0 | ||
+ | ||RU=Руководство пользователя |RUs=4 }}</noinclude> | ||
<div style="margin:0em;padding:1em;border: #fc9 medium inset;background:#ffe; color:#000;text-align:center;font-size=larger"> | <div style="margin:0em;padding:1em;border: #fc9 medium inset;background:#ffe; color:#000;text-align:center;font-size=larger"> | ||
<big>'''Ryzom User's Manual rev.3'''</big> | <big>'''Ryzom User's Manual rev.3'''</big> | ||
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<div style="overflow: hidden"> | <div style="overflow: hidden"> | ||
[[File:EndlessRyzom.jpg|400px|thumb|right|Tribe patrol]] | [[File:EndlessRyzom.jpg|400px|thumb|right|Tribe patrol]] | ||
− | [[File:KaravanKami.jpg|400px|thumb|left|Karavan & Kamis]] | + | [[File:KaravanKami.jpg|400px|thumb|left|Karavan & Kamis]]</div> |
+ | <div> | ||
Ryzom is a very well established Massively Multiplayer Online Role Playing Game (MMORPG). | Ryzom is a very well established Massively Multiplayer Online Role Playing Game (MMORPG). | ||
It runs internationally from a central internet server in France and enjoys quite active membership nd support. | It runs internationally from a central internet server in France and enjoys quite active membership nd support. | ||
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<!--added by Craftjenn 2017/08/13-->[[File:FiltreI2019-02-09.png|thumb|filter on inventory, showing generic mats]] | <!--added by Craftjenn 2017/08/13-->[[File:FiltreI2019-02-09.png|thumb|filter on inventory, showing generic mats]] | ||
− | New: text search in inventory, and group to move and ware armor easily ([[New2017|fast resume of 2 patches, links to forum]]). | + | New: text search in inventory, and [[Special_command#Outfit_Commands|group to move and ware armor easily]] ([[New2017|fast resume of 2 patches, links to forum]]). |
<!-- End of Craftjenn--> | <!-- End of Craftjenn--> | ||
{{Clear}} | {{Clear}} | ||
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It will inform you how much time remains to collect your possessions from the mektoub before it decomposes. | It will inform you how much time remains to collect your possessions from the mektoub before it decomposes. | ||
Hovering the mouse over the icon will give more information about the function and status of that icon. | Hovering the mouse over the icon will give more information about the function and status of that icon. | ||
+ | [[File:CS2022-2023-10-08 22-21-53.png|thumb|Sometimes system messages are displayed (not in a window)]] | ||
+ | {{clear}} | ||
+ | |||
===Outpost Battle Window=== | ===Outpost Battle Window=== | ||
When entering the area of a disputed outpost, a window will briefly open to alert the player to this situation. | When entering the area of a disputed outpost, a window will briefly open to alert the player to this situation. | ||
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If a mektoub dies, you will see a skull icon on the screen advising you of the time remaining to unload the carried items before the mektoub disappears. | If a mektoub dies, you will see a skull icon on the screen advising you of the time remaining to unload the carried items before the mektoub disappears. | ||
You can neither magically heal nor resurrect a mektoub. | You can neither magically heal nor resurrect a mektoub. | ||
+ | |||
+ | ==Death and penalty== | ||
+ | A killed character can be resurrected by another through the casting (repeated if necessary) of healing spells by the latter (if available). If death occurred during a solo adventure, you can request this '''resurrection''' (or rez) either by sending a /tell to one of your friends, or by broadcasting a distress message on the ''REGION'' channel, message where you will specify your position and the time remaining before your character undergoes a forced resurrection. It is recommended that you only send such a call for help in the ''UNI'' channel if no one is in the region (see '''/who''' command described above). | ||
+ | |||
+ | If, finally, no savior is available or close enough to your character to raise him in time, you can still either choose the location of your forced resurrection on the map displayed at the time of your fall, or activate (also known as tearing) a teleportation pact to the altar of your choice. In both cases, your character will end up at the chosen place, alive, but with a '''death penalty''' (or DP). This penalty prohibits you from accumulating experience points ('''XP'''s) usually earned through your actions: these points are then used to exhaust the penalty. At lower levels, exhausting the penalty is fairly easy, but at higher levels many players exhaust it during a drilling sequence, an activity that produces a correct XP without running too great a risk of additional PD. In addition, altars sell a service that significantly increases the speed of PD exhaustion: '''Ma-Duk's Breath''' or '''Jena's Kiss'''. | ||
+ | |||
+ | <div style="margin:0em; padding:1em 2em;border: thin inset #{{ColorAtys|type=dark|group=HRP}};background:#{{ColorAtys|type=light|group=HRP}};color:#{{ColorAtys|type=fg|group=HRP}};">'''Temporary absences''' If you have to go away from the computer and want to prevent your character from being attacked during your absence, take him to a safe place (near a wall, or in water, for example) then type the command /afk in the chat window of your choice: the animation of your character will then be suspended and light volutes will rise around him until you return. If you want to give more details to your possible interlocutors, just type, for example, /afk ''Avatar had to answer the phone''. Whoever will then send you a /tell Hello Avatar! will receive in reply the message ''Avatar had to answer the phone''.</div> | ||
+ | |||
==Teleportation== | ==Teleportation== | ||
===Fast Traveling=== | ===Fast Traveling=== | ||
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They will only function if your avatar has NPC boss plans. | They will only function if your avatar has NPC boss plans. | ||
===Tool Crafting=== | ===Tool Crafting=== | ||
− | However, tool crafting is altogether different. Tool crafting is done with outpost materials exclusively. | + | [[File:V3 c8.png|thumb|alt=The tool stanza]] |
+ | However, tool crafting is altogether different. Tool crafting is done with [[Outpost Produce|outpost materials]] exclusively. | ||
Normal tools are not made. | Normal tools are not made. | ||
Specialist trainers sell the special tool plans and most guild High Officers have and can craft these plans. | Specialist trainers sell the special tool plans and most guild High Officers have and can craft these plans. | ||
It is not recommended for low level crafters to learn tool crafting. | It is not recommended for low level crafters to learn tool crafting. | ||
+ | |||
===Materials=== | ===Materials=== | ||
The quality of the materials you quarter from a mob is the same as its level (for example, q5 materials from a suckling white yubo or q8 materials from an inexperienced 1* green yubo). | The quality of the materials you quarter from a mob is the same as its level (for example, q5 materials from a suckling white yubo or q8 materials from an inexperienced 1* green yubo). | ||
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==Outposts== | ==Outposts== | ||
− | Outposts are located in most regions, both above and below Atys, Almati Woods being the exception. | + | Outposts are located in most regions, both above and below Atys, Almati Woods being the exception. Outposts can be conquered by a guild, and will produce one type of special outpost material when a drill is placed on them. This outpost material can be used in special receipts to produce items with improved stats or properties compared to the standard armours, tools or weapons. |
There are currently no "working" outposts located below Atys. | There are currently no "working" outposts located below Atys. | ||
− | All outposts capable of drilling materials are on the surface. | + | All outposts capable of drilling special materials are on the surface. |
Outposts drill for and yield rare materials and flowers. | Outposts drill for and yield rare materials and flowers. | ||
− | The products of outposts are of | + | The products of outposts are of four types (one type per faction - but that's a purely cosmetic decision): |
− | + | * purified (Kami) | |
− | Every day or so these produce a single type of material in accordance to the level | + | * modified (Karavan) |
+ | * refined (Marauder) | ||
+ | * ??? (Ranger) | ||
+ | Every day or so these produce a single type of material in accordance to the level and material assigned to it during the last outpost material rotation. | ||
Every now and then the drill produces higher quality or lower quality materials than normal. | Every now and then the drill produces higher quality or lower quality materials than normal. | ||
The OP itself cannot store any mats, so a GH must be owned by the guild prior to construction of the drill. | The OP itself cannot store any mats, so a GH must be owned by the guild prior to construction of the drill. | ||
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Check your UTC/local battle time by typing /time in the AROUND channel. | Check your UTC/local battle time by typing /time in the AROUND channel. | ||
− | Outposts' thresholds decrease with time and within 6 months it decreases down to | + | Outposts' thresholds decrease with time and within 6 months it decreases down to a value between 3 and 5 (depending on region and outpost), representing the lowest number of rounds it takes to win ownership. |
Phase one of battle is the attack phase, where the respawning NPC guards are on the side of the current owners. | Phase one of battle is the attack phase, where the respawning NPC guards are on the side of the current owners. | ||
− | + | If the 1st phase is successful (the number of rounds won by the attacker exceeds the threshold), then a 2nd, phase will be held between 24 and 48 hours later where the current owner is the attacker. In this 2nd phase, the guards are on the side of the attacker and the number of rounds won from the first and 2nd phase by the guild which wants to take over the ownership of the outpost must exceed 12 to successfully take over ownership of the outpost. | |
− | + | Each phase consists of 12 rounds of battle, each lasting 5 minutes. With each of the 12 rounds the number of NPC guards spawned increases. And a round is won by the attacker if all NPC guards are killed within the 5 minute window. | |
− | |||
There are announcements of who won each round, and then the wins/losses are tallied at the end of the battle to decide who gets control of that outpost. | There are announcements of who won each round, and then the wins/losses are tallied at the end of the battle to decide who gets control of that outpost. | ||
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speeds. | speeds. | ||
Drills can run upwards of 5 million dappers. | Drills can run upwards of 5 million dappers. | ||
+ | |||
+ | == Quests == | ||
+ | Quests are special missions given by the Sages that you will find in each capital city. They consist of a series of about ten missions that are quite long to complete, but reward your character with special items. No quest can be undertaken more than once by the same character. The Sage of Pyr gives you to visit '''The Revealers of Heroes''', the Sage of Yrkanis will launch you on the tracks of the '''Treasure of Jinovitch''', the Sage Tryker of Fairhaven will send you in search of '''The Dagger of the Lagoons''' and you will be entrusted to Zora the mission to protect the '''Nature Under Threat'''. | ||
+ | |||
+ | '''Spoilers''': see [[Sage Missions]] | ||
+ | ==Rites == | ||
+ | Some missions are referred to as '''rituals'''. There are many rites available on the Bark (''The Majestic Garden'', ''The Kincher'', ''The Homin Crafting'', etc.) that allow you to obtain various benefits, from improving your character's characteristics to improving his crafting skills. The status of your character's progress in performing the rites can be viewed in your encyclopedia (Shift+E then ENCYCLOPEDY). Note that your character can only start performing the rite itself if he has previously completed a few missions, which, if he fails to complete them, he can resume after a period of latency. | ||
+ | |||
+ | In 2023, the Encyclopedia was integrated into a larger window, and [[Patch 00952|a v2 version introduce new rites]]. | ||
+ | <gallery> | ||
+ | FR-E-TutoBig-2023-06-12.png|The Tutorial window | ||
+ | FR-E-TutoReduced2023-06-12.png|the same, in reduced mode | ||
+ | FR-E-Ryward-Objetsrituels-riteLac2023-06-12.png|Guide to Liberty Lake | ||
+ | FRT2023-06-02 21-28-11encyV2Rite.png|A new rite, with a new interface | ||
+ | </gallery> | ||
==Apartments== | ==Apartments== | ||
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[[File:Rz ryzom logo.png|400px|center]] | [[File:Rz ryzom logo.png|400px|center]] | ||
</div> | </div> | ||
− | [[Category:Game mechanics | + | [[Category:Game mechanics]] |
{{Portal Gameplay}} | {{Portal Gameplay}} |
Ryzom User's Manual rev.3
Ryzom is a very well established Massively Multiplayer Online Role Playing Game (MMORPG). It runs internationally from a central internet server in France and enjoys quite active membership nd support. The game itself is a type called a sandbox; you can do whatever you want in the sandbox within limits of the boundaries! Unlike other MMORPG, there is no directed plot that you must follow, no prescribed activities that you must do in a certain order. Any avatar can accomplish any skill and go anywhere you choose. When you open Ryzom, you open a window of adventure. When you play ryzom, you play with freedom. When you learn Ryzom, you learn interpersonal skills to keep forever. There is no final victory to finish the game. Ryzom never ends.
The Ryzom Glossary can be very handy.
(How you do this will depend on your operating system; follow the instructions at http://ryzom.com .)
In short :
Section added by Craftjenn, Ranger du Cercle du Bois d'Almati (talk) March 2018 (CEST).
Updated on CraftJenn, Ranger du Cercle du Bois d'Almati (talk) April 2019
Playing Ryzom requires an active game account. On the main login screen, click CREATE ACCOUNT. Follow the instructions to create an account and password on the main international server. Both must consist of 5-12 lower-case characters and numbers. No symbols may be used. The username you create here will be your public name in the official account. The name of your avatar will be chosen later. Select the Submit button when you are finished.
Before you can play Ryzom, you need to create an avatar to represent you on Atys. After logging in to the main server, you will have five slots open to create new avatars, shown on the left side of the screen as large question marks. To begin creation of a new avatar, choose one of the open avatar slots and click the Create New button in the lower-right corner of the screen.
Your civilization will determine your base appearance, the initial reputation you have with various game factions, and the initial race crafting skills you will use. Your civilization choice will not limit the areas in which you can travel, or what skills you can eventually learn.
Your gender will change your physical appearance, but will otherwise have no affect on the gameplay. Once you've selected your avatar's gender, proceed to the next step in the column on the left.
Using the sliders, customize the shape of your avatar's body. You can rotate your avatar by clicking and dragging with the left mouse button and you can zoom in/out by clicking and dragging with the right mouse button. Your physical appearance will not affect your avatar statistics. Once you've decided on your avatar's appearance, proceed to the next step.
Using the sliders, customize your avatar's face. Different civilizations and genders will have different options for customization here. You can rotate your avatar's head by clicking and dragging with the left mouse button, and you can zoom in/out by clicking and dragging with the right mouse button. Once you've finished customizing your avatar's face, proceed to the final step in the left column.
Your choice here will determine your avatar's initial set of equipment and Actions. No matter what you choose, your avatar will start at level one in all skill trees and will be able to advance equally in any skill that you choose. Using the sliders, customize your avatar's initial Action pack.
The race of your avatar has an effect on the Fame you have with other races and with the two powers, the Kami and the Karavan. Each race has another race that is it's favorite and a race that they dislike. Each race is initially regarded more favorably by one of the powers; the Trykers and Matis are favored by the Karavan and the Zorai and Fyros are favored by the Kami. These initial fame scores range from +20 to -20 on a scale of +/- 100. These initial scores do not force you to an alignment with any nation or Power; you can go with the flow or fight against it. You cannot achieve alignment with a power or a nation until after you get to the mainland and earn more fame and undertake rites. It is recommended that you think carefully on this matter. It is not irreversible, but it is difficult to reverse.
Once you are aligned, this will affect which guilds you can join, which teleport altars you can use and which players can earn PvP points by fighting against you. It will also affect which side people expect you to fight on in Outpost battles.
Animate your finished avatar with the arrow button in the lower mid-left of the screen. Review your race, gender, civilization, and initial actions; then select the Finish button at the bottom right of the screen. If displayed, select OK to choose the Atys world community. Next, choose your key configuration; most modern computer users will prefer the arrow keys to move (together with mouse or trackball).
The final step for your avatar is to select a name. Each name on Atys must be unique, so it may take several attempts to choose a name. Names must adhere to the Ryzom code of conduct. Once your name is accepted, you will see your new avatar in a slot on the left. Select PLAY to start gameplay on the island of Silan. Click on Chiang the Strong for your first orientation mission.
When clicking the second icon on the Task bar WINDOWS tab, an inventory window will appear. The basic window has two tabs, BAG and EQUIP. Bag is everything that you carry, while EQUIP is the jewellery and armour that you are wearing. If you buy a mektoub mount and packer, they will appear in their own tabs as MOUNT1 and PACK2. Also, if you have joined a guild that has an outpost, and you are near that outpost, a new tab will appear in the inventory. That will be GUILD and contain all the contents of the guild hall. You will also see the Guild tab when you are in the guildhall. In the same way, that will be ROOM with all the contents of your apartment, seen when in it (see below).
If you do not wish to lose your items accidentally, by destroying or trading them, select the right-click Lock/Unlock functions. It is recommended that you keep your most precious items, armour, and weapons locked.
New: text search in inventory, and group to move and ware armor easily (fast resume of 2 patches, links to forum).
Actions can be purchased from any of the trainers. When learning an action, the complete set of root, options, and credits will be obtained in an icon. That icon can replace the previous version of a lower action. However, if an upgrade is purchased, particularly from a magic trainers, then only the option or only the credit will be purchased. Each will drop an icon on the Task-bar that can be deleted. One must then edit by selecting an action icon and right-clicking the Edit Action choice to open an edit window. There the individual option or credit “brick” can be updated to the newly learned upgrade by clicking on it. The icon name must also be manually changed to the updated version. This will avoid confusion, because the trainer may still retain the complete action for that upgrade including credits that you might not have. However, the price in skill points will change to reflect the value of only the "bricks" or "stanzas" that you do not yet own. It is not possible to "waste" skill points; once you have all "bricks" for a certain action, it will be removed from the trainer.
Small warning icons will appear on the screen to alert you of any spell, catalyzer, or death penalty that affects you. A larger skull & crossbones image will appear if an owned mektoub dies. It will inform you how much time remains to collect your possessions from the mektoub before it decomposes. Hovering the mouse over the icon will give more information about the function and status of that icon.
When entering the area of a disputed outpost, a window will briefly open to alert the player to this situation. The player will either pick ATTACK, DEFEND, or NEUTRAL. If neither is selected, the avatar will not be tagged, and remains neutral. Neutral observers cannot be attacked and cannot heal during battle. They must stay as neutral observers and may be asked to move if they affect things.
On Silan (the tutorial map when you just create a toon), take the first mission with Chiang (in the camp, on the hill), then with trainers.
Throughout Ryzom are small missions to accomplish. The mission givers are welcomers in each city, suppliers, captains, sergeants, corporals, ambassadors and many others. These missions pay sometimes in fame points, or race points, or dappers. Most may be taken multiple times, after a cooling-off period.
Free players may purchase one mektoub Mount. Subscribed players may purchase three packers and a mount, for a total of four mektoubs. At advanced levels, packers are very useful to the forager and crafter. Mektoubs must be fed, so if you are traveling a long ways, be sure to buy food from the stable boy and move the food onto each animal. Otherwise, take the mektoub to the nearest stable and give the Enter Stable command from the animal window. A feeding plan can be purchased from the stable boy (cheaper than forage bales). An animal kept in the stable will last indefinitely. Mounts can go to other lands with you. They must go into the gate after you, (by issuing the “follow me” command). Beware though; they can be killed. A mount can be killed by MOBs – even as low level as growling gingos – if you are sitting on it. If a mektoub dies, you will see a skull icon on the screen advising you of the time remaining to unload the carried items before the mektoub disappears. You can neither magically heal nor resurrect a mektoub.
A killed character can be resurrected by another through the casting (repeated if necessary) of healing spells by the latter (if available). If death occurred during a solo adventure, you can request this resurrection (or rez) either by sending a /tell to one of your friends, or by broadcasting a distress message on the REGION channel, message where you will specify your position and the time remaining before your character undergoes a forced resurrection. It is recommended that you only send such a call for help in the UNI channel if no one is in the region (see /who command described above).
If, finally, no savior is available or close enough to your character to raise him in time, you can still either choose the location of your forced resurrection on the map displayed at the time of your fall, or activate (also known as tearing) a teleportation pact to the altar of your choice. In both cases, your character will end up at the chosen place, alive, but with a death penalty (or DP). This penalty prohibits you from accumulating experience points (XPs) usually earned through your actions: these points are then used to exhaust the penalty. At lower levels, exhausting the penalty is fairly easy, but at higher levels many players exhaust it during a drilling sequence, an activity that produces a correct XP without running too great a risk of additional PD. In addition, altars sell a service that significantly increases the speed of PD exhaustion: Ma-Duk's Breath or Jena's Kiss.
On Silan, Chiang the Strong may arrange for you to teleport to the north end of the island. Unfortunately, you must run back to the ranger camp, as there is no TP back. On the mainland there are many places to go, but you will find it difficult to survive to get to them in the beginning. It can helpful to trek with several masters to each city and some intermediate teleport altars. There you can buy teleport pacts for your avatar so that fast travel to distant lands is possible in the future. You will not be able to buy all teleport pacts to start with. Some have requirements of alignment and even for very high fame with either Kami or Karavan.
When you die, you can be resurrected (rezzed) by another player casting heal spells on you. Ask for help with a /tell to friends or by a message in the REGION channel (specify where you are and how much time you have left). If there is no one in the region (use /who) then it is acceptable to ask in UNIVERSE channel.
Otherwise, you can chose your respawn location on the map that pops up or you can use a teleport pact in your inventory to select an altar. At this point you will have a death penalty. This keeps you from accumulating xp for your actions. Instead the xp goes to work off your dp. At lower levels dp is very easy to work off. At higher levels most players work it off by harvesting, which gives decent xp with a low danger of getting yet more dp. Altars offer purchases of the Breath of Ma-Duk or Kiss of Jena which increase the decay of dp over time.
If you have to leave the computer, but you don't want to be attacked, go to a safe spot such as near a wall or in the water. Then type /afk in the message line. You will go into suspended animation and sparks will surround you until you return. If you wish to leave more details, just type /afk Dummy has to go to the bathroom. Anyone who does a "/tell Dummy Hi" will receive the message.
Foraging is generally practiced in light armor, however, some strip their armor and forage nude or in minimal medium armor. You want to balance explosion protection with focus drain due to malus.
The default extraction action in forage should be the first leftmost icon in the action bar. If you have multiple forage/extraction actions, the double-click will activate only the leftmost icon. You probably want to set your default defensive move to Dodge while foraging.
Many players organize their action bars by activity, such as all fight icons on #1, all magic on #2, all craft on #3, all forage on #4, etc. This arrangement can be changed at any time via cut and paste operations on the icons. Foraging is best done with a partner. Occasionally you are killed while harvesting, so a partner can rez you. Later on, one person can extract whilst the other does actions to increase stability and source life (care-planning). Then the node will give more materials and it will prevent unfortunate dying.
When you find a mat, or sometimes several in one close area, it is a good idea to use the map to mark that location. Later, you can right-click the little flag and set that in your compass. Then your compass will guide you straight to the mats. A pick must be equipped to prospect and forage. Since each deposit has a maximum level (shown in the SYS. INFO tab) the pick is required to be of the same level. Greslin picks reduce chance of explosion/gas and egiros has a chance of doubling an extraction yield while colored ones are the faction picks with a focus/hp boost and; all have the same durability. Picks break frequently (approximately every 5500 mats) don't get caught without a spare! Picks may be found at the tool merchant, the official race merchant, or obtained from other high-level player/avatars.
Materials are available in the qualities of basic, fine, choice, excellent, and supreme. Digging better materials of the best q you can will result in the gain of more forage experience points per material harvested.
Craft in as little light armour as possible. When you reach a new x10 level (i.e. 20, 30, 40, 50, etc.) you will be able to buy up the next level in that craft line. The first thing you should do is edit that action to include the HP, Stam, Sap, or Focus boost attributes that you have gained, so they will be included in all your products.
Bulk can be the problem (the line indicator on your bag inventory), especially for weapons and armour. Sell, destroy or exchange your low q items before crafting. It is suggested that you sell your crafted items to the merchant or to other players to accumulate dappers. Money is always good, no matter how little it seems. Crafting in the game of Ryzom can be quite complicated. For example, an inherently slower weapon (e.g. a weapon that has a relatively low maximum possible speed value), if made well and with the right materials, can be faster than an inherently faster weapon made with mediocre materials. Each weapon has a maximum and minimum possible speed, damage, durability, dodge, parry, etc. From these values and a little guess work, one can estimate what an item's attribute will be post-craft knowing the pre-craft values shown in the crafting window.
The crafted item cannot be a higher quality (q) than your lowest q component. Sometimes using superior components can lower the stats of the final product. Also, you will get a lower level product if you have a failure due to low success rate. To vary the component materials in a craft recipe, add a material to the plan, then click on it again. A SELECT QUANTITY window will pop-up so you can change the number of pieces of that material so you can add another. The final recipes can be saved by shift+w>Ryzom>Craft:Recipe-Book>New recipe or by writing it into your notebook.
After a product is produced, add your logo. This is accomplished by creating a plain text file with your logo. Then right-click your crafted item and select WRITE. Copy and paste (<ctrl> v) into the box. Now, your logo will not look correct, so modify your text file with spaces or delete spaces until it looks right — in the items info window — not just that write box. (This should be done only for exceptional results – it's your fame on the line.)
There are certain tools needed for crafting. They must be sized according to the level of products made. When they either wear out or break, a new one must be purchased from the Tool Merchant. Nothing can be repaired on Atys. Remember, everything is full strength or capability until it's hit points reach a value of one.
When you start your avatar on Silan, it has plans of its own race. The materials there will craft any item for any avatar. On the mainland, however, your race plan needs the local materials if they are higher than fine or basic. For example to make a matis medium quality sword from choice or higher materials, forest materials must be used. The only exceptions are materials foraged from the prime roots that can be used for any race craft.
Armour is crafted as LA, MA, or HA. It is usually provided to another player as a full set of armor that are color, quality, and level matched. Therefore, the crafter should obtain all the plans for a suit of armor. For weapons, pick a single weapon such as 2h sword, 2h axe, or 2h pike and get very good at that one thing. Specialize! High q items with good stats will be most desirable and sell the best.
Jewellery is crafted in sets of 6 pieces and combine protections against the 7 types of elemental damage, along with resistances to a spell against you. Since jewellery has no malus, every player wears full sets of jewelry, magically boosted with the desired trait, for example, foragers need focus-boosted jewels. The art of jewellery is to craft combinations that sum their effects to the benefit of the avatar.
As the crafter progresses in skill, they can purchase medium quality, high quality, and finally specialized designs such as the fiery Fryos swords as first seen on Silan. The use of these plans affects only one characteristic of the item – the durability! The plans with the animated racial effects have the same durability and take the same amount of mats to make as a comparable high quality item.
Generic plans may be obtained from certain missions. These plans produce a plain weapon with an interesting characteristic. Normal items are made from race plans and race materials only, but gray generic plans can utilize any materials from any area of any race, as can the outpost plans and special plans.
The eight occupations are: Water-Carrier, Florist, Toolmaker, Scrollmaker, Larvester, Butcher, Medic, and Magnetic Cartographer. The Toolmaker and Butcher trainers are located in Pyr. The Florist and Scrollmaker are located in Yrkranis. The Water-carrier and Larvester trainers are found in Fairhaven. Finally, both the Medic and Magnetic Cartographer are situated in Zora.
The first missions are taken from the occupation instructor. After they are completed (i.e. crafting or gathering) then you go to the nearby table or board to practice your occupation. The choice of upgrading your items is presented. This is a risky attempt to make, for example, a Water Quality Certificate q10 into a Water Quality Certificate q15. Practicing your occupation completes the cycle.
All the occupations allow you to turn-in your work for credit that will raise you through the six levels to the final rank of master. You can also take the item for personal use such as consuming or giving to the NH Transporters.
Make mucho Dappers
To convert your occupational goods, say water into dappers, take the items for personal use. Teleport to your home capital and seek the New Horizon Transporter. Talk to the Transporter and select "I want to help you." You will then be presented with four choices, give some food, give some water, give a map, or give a tool. These are the products from the four occupations of florist, water-carrier, mapmaker, and toolmaker respectively. The transporter will take one item at a time, until s/he is full. The transporter will then report that no more items are needed.
The MACROS window is found under Task-bar>System>Macros which, when clicked, shows the window. At the top right is a button NEW MACRO. Press this button to open a new window to get started. First, select the Icon to create an unique icon for this macro. Pick a background colour, a foreground colour, a pattern, and a 5-letter text name that will appear on the icon itself, then OK. Next, select a descriptive name for the NewMacro. Assign a key if you wish, then ADD COMMAND. This is where the fun starts. Commands are arranged in categories for use. Select a Category then an Action to perform. Keep doing this in the desired order of final execution, from top to bottom. By right-clicking a command, it can be moved up or down, edited or deleted. It will take some practice and testing to get macros to work the way you want. Drag the finished macro icon to the action bar if you didn't assign a key to it. Here are some examples:
See Mob Levels This seems to be a list of MOBs painstakingly translated from old scrolls, indicating the weakest at the top, progressing to most the powerful at the bottom. There may be errors because the old scrolls were found damaged. Kitin Observers have reported other ranks not listed on the these old documents.
If interested in gambling, an avatar may purchase tokens from the Gubani representative for use in the nearby wheel-of-fortune. If played long enough, the avatar will gain interesting titles.
Version 1.3, 3 November 2008
Copyright © 2000, 2001, 2002, 2007, 2008 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
0. PREAMBLE
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We have designed this License in order to use it for manuals for free software, because free software needs free documentation: a free program should come with manuals providing the same freedoms that the software does. But this License is not limited to software manuals; it can be used for any textual work, regardless of subject matter or whether it is published as a printed book. We recommend this License principally for works whose purpose is instruction or reference.
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More on User Manual/Common Acronyms and Abbreviations
The Ryzom Glossary can be very handy.