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|H = | |H = | ||
|palette= | |palette= | ||
− | |ref= | + | |ref= FR version (not finished yet) |
− | |com= to update with [[Patch | + | |com= to update with [[Patch 00994]] (June 2024). |
}}__TOC__</noinclude> | }}__TOC__</noinclude> | ||
− | Since Jena Year [[2602]], guilds have the opportunity to get a [[Guild Island]] that can be furnished and populated with [[Guild#Guild Points|guild points]] | + | Since Jena Year [[2602]], guilds have the opportunity to get a [[Guild Island]] that can be furnished and populated with [[Guild#Guild Points|guild points]]. |
<br /> | <br /> | ||
− | [[Guild Island|Guild Islands]] are a novelty <ref> | + | [[Guild Island|Guild Islands]] are a novelty<ref>[https://app.ryzom.com/app_forum/index.php?page=topic/view/29373/1 official announcement on the forum] and on this wiki [[New2019]]. '''To [https://app.ryzom.com/app_forum/index.php?page=topic/view/29462/1 the discussion on the forum]''' (questions and answers).</ref> of Jena year [[2602]]. |
− | First, find (near one of the capitals) a guild island agent, to visit various available isles . | + | |
+ | Your guild island can at last receive guests, thanks to the addition of an option<ref>See [[Patch 00952]] (June 2023)</ref>. | ||
+ | |||
+ | |||
+ | |||
+ | First, [[:fr:Guilde/Île de Guilde/LieuxEntrées|find (near one of the capitals) a guild island agent]], to visit various available isles. | ||
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− | Once a Guild Island is chosen, we can add easily trees, buildings and | + | Once a Guild Island is chosen, we can add easily trees, buildings and other scenery items... Many interesting features (adding mobs) are for later. |
You can browse Commons, [[:atys:Category:Guild_Island]] (please categorize new islands images in this category). | You can browse Commons, [[:atys:Category:Guild_Island]] (please categorize new islands images in this category). | ||
Line 27: | Line 32: | ||
===NPCs=== | ===NPCs=== | ||
<blockquote> | <blockquote> | ||
− | ==== The | + | ==== The Intendant ==== |
− | The | + | To pop other NPC. <img src="https://media.ryzom.com/Pub/?r=/download&path=L1B1YmxpYy9QYXRjaHMvMjAyMy8xLnBuZw%3D%3D" width="266" > |
+ | |||
+ | ==== The Overseer ==== | ||
+ | The Overseer is able to construct buildings payed with a fee (in [[Elyps]]). | ||
+ | * a chest that gives access to the contents of the GH from the guild island, in the manner of an op. | ||
+ | * a building to improve the mp of op (from q200 to 250, for example, with a price for improvement) | ||
+ | [[File:GuildIsl-Overseer-Menu-Chest.jpg|thumb|center|Chest creation]] | ||
==== The Operator ==== | ==== The Operator ==== | ||
− | The Operator (Outpost Officer) offers to convert the outpost materials won on the Nexus test outposts into actual outpost materials. | + | The Operator (Outpost Officer) offers to convert the outpost materials won on the '''Nexus test outposts''' into actual 250 outpost materials. |
+ | |||
+ | More on [[Guild/Island/Improving outpost mats|Improving outpost mats]] | ||
====Touby==== | ====Touby==== | ||
+ | No use for now. | ||
</blockquote> | </blockquote> | ||
<noinclude> | <noinclude> | ||
+ | |||
+ | === Building === | ||
+ | |||
+ | In all you will need: | ||
+ | <poem> | ||
+ | Sap = 5 x 10 = 50 | ||
+ | Shell = 5 x 50 = 250 | ||
+ | Node = 5 x 20 = 100 | ||
+ | Bark = 7 x 20 = 140 | ||
+ | Wood = 7 x 50 = 350 | ||
+ | Resin = 7 x 10 = 70 | ||
+ | Amber = 4 x 50 = 200 | ||
+ | Seed = 4 x 20 = 80 | ||
+ | Fiber = 6 50 = 300 | ||
+ | Oil = 6 x 10 = 60 | ||
+ | </poem> | ||
+ | |||
+ | ====Use the Transmogrifier to upgrade Mats==== | ||
+ | [[File:OP-Mat-Transmogrifier.jpg|thumb|center|To convert Mats]] | ||
+ | Note: | ||
+ | *If you built a Kami Transmogrifier, you can only upgrade Purified Mats. | ||
+ | *If you built a Kara Transmogrifier, you can only upgrade Purified Mats. | ||
+ | *If you built a Marauder Transmogrifier, you can only upgrade Refined mats. | ||
+ | *If you built a Generic Transmogrifier, you can only upgrade Generic Mats. | ||
+ | * But you can re-locate it and/or change faction as you wish<ref>For ex, if you have a kami building and wants to upgrade, let's say marauder mats, you can despawn the entire building and respawn it with marauder faction.</ref>. This operation is '''free of charge''', you don't loose the building once it was assembled. | ||
+ | |||
+ | ==== [[Guild/Guild chests|Guild chests]] ==== | ||
+ | [[File:Patch995GI-2024-06-19 14-ChestInterface.png|frame|Chest configuration. If it's already max volume (Chest #1 and #2), no button to extend it (2 on image).]] | ||
+ | See [[Patch 00994]], 2024 June 12. | ||
+ | |||
+ | {{:Guild/Guild chests}} | ||
+ | |||
+ | {{clear}} | ||
+ | |||
+ | === [[Guild/Island/Invite|Invite guilds]] on your Island=== | ||
+ | {{:en:Guild/Island/Invite}} | ||
===OOC Notes=== | ===OOC Notes=== | ||
+ | * When in a Guild Island, you can't add any flag on your map. | ||
* Read (by CraftJenn), a [[Discovery of guild islands]] - about the editor too | * Read (by CraftJenn), a [[Discovery of guild islands]] - about the editor too | ||
− | * Official announce on the forum [https://app.ryzom.com/app_forum/index.php?page=topic/view/29373/1 Jena Year 2602 Patch ( | + | * Official announce on the forum [https://app.ryzom.com/app_forum/index.php?page=topic/view/29373/1 Jena Year 2602 Patch (2019-02-08)] |
− | + | * With [[Patch 00952]] (June 2023), we can "open" our Guild Island to any homin. | |
− | * | + | [[File:GI-NPC-chooseGI2023-06-23.png|thumb|center|Access to Guild Islands of other Guilds is possible since June 2023 |
+ | ]] | ||
+ | * by [[User:Fyrosfreddy|Fyrosfreddy]] on the forum [https://app.ryzom.com/app_forum/index.php?page=post/view/209099 Forums » YOUR CREATIONS & GUIDES » Bunny Tools 3.0x / 3.1x] | ||
{{Reflist|subpages=1}}{{Portal|Gameplay}} | {{Reflist|subpages=1}}{{Portal|Gameplay}} | ||
[[Category:Community]][[Category:Glossary]]{{last version link|Guild/Island}}</noinclude> | [[Category:Community]][[Category:Glossary]]{{last version link|Guild/Island}}</noinclude> |
Latest revision as of 20:39, 25 July 2024
Reference text ( Maintained text, used as reference ) : FR version (not finished yet)
Notes: to update with Patch 00994 (June 2024). (Craftjenn, 2024-07-25)
Since Jena Year 2602, guilds have the opportunity to get a Guild Island that can be furnished and populated with guild points.
Guild Islands are a novelty[1] of Jena year 2602.
Your guild island can at last receive guests, thanks to the addition of an option[2].
First, find (near one of the capitals) a guild island agent, to visit various available isles.
Once a Guild Island is chosen, we can add easily trees, buildings and other scenery items... Many interesting features (adding mobs) are for later.
You can browse Commons, atys:Category:Guild_Island (please categorize new islands images in this category).
NPCs
The Intendant
To pop other NPC.
The Overseer
The Overseer is able to construct buildings payed with a fee (in Elyps).
- a chest that gives access to the contents of the GH from the guild island, in the manner of an op.
- a building to improve the mp of op (from q200 to 250, for example, with a price for improvement)
The Operator
The Operator (Outpost Officer) offers to convert the outpost materials won on the Nexus test outposts into actual 250 outpost materials.
More on Improving outpost mats
Touby
No use for now.
Building
In all you will need:
Sap = 5 x 10 = 50
Shell = 5 x 50 = 250
Node = 5 x 20 = 100
Bark = 7 x 20 = 140
Wood = 7 x 50 = 350
Resin = 7 x 10 = 70
Amber = 4 x 50 = 200
Seed = 4 x 20 = 80
Fiber = 6 50 = 300
Oil = 6 x 10 = 60
Use the Transmogrifier to upgrade Mats
Note:
- If you built a Kami Transmogrifier, you can only upgrade Purified Mats.
- If you built a Kara Transmogrifier, you can only upgrade Purified Mats.
- If you built a Marauder Transmogrifier, you can only upgrade Refined mats.
- If you built a Generic Transmogrifier, you can only upgrade Generic Mats.
- But you can re-locate it and/or change faction as you wish[3]. This operation is free of charge, you don't loose the building once it was assembled.
Guild chests
See Patch 00994, 2024 June 12.
Guild chests [4] not only increase the storage capacity of the Hall, but also enable better organization.
Chests in brief
- Each chest has 500 slots and a variable volume capacity.
- You can have a maximum of 20, built from your Guild Island.
- 10,000 slots now available instead of 1,000 (see the Ryzom API for chests note).
- Each chest has its own configuration :
- They can be named (e.g. For my lovely Chief, LA, HA, weapons, jewelry, mats...).
- Each has 3 permissions: who can see the contents, who can deposit in the chest and who can take from the chest. For each permission, you can choose between Members (i.e. everyone), Officer, Senior Officer, Chief.
Notes:
- If members can't see the contents of a safe, they can't deposit items in it either.
- Only one chest may be reserved for the Chief.
- Only Chests that are not at maximum capacity have a button for enlarging them (i.e. from the 3rd trunk upwards).
It double the Hall capacities:
- We start with 2 free chests, which we can spawn and rename. The first is the contents of the guild hall, the second is empty and available.
- You can store either from your GH or from your island or near your OP.
However, to build them or modify their configuration, you need to visit your guild island.
Images are under atys:Category:Guild Chests.
Add a chest
Prerequisite:
- Go to your Guild Island.
- Have in bag sup mats (q50 at beginning, from all New Lands, from Harvesting or hunted Bosses of Atys), give elyps to your guild and Guild Points.
Guild Points
- by going to the scouts or hunters and obtaining the list of Kings in the area, and
- by completing daily quests (up to 7 for the guild in total per day).
- by defeating the Nexus outposts once per week (for 2,4,6 or 8 guild points respectively, total of 20).
Build your 3rd chest (the 2nd is free):
- If you haven't already done so: spawn the Intendant, then hire the Countermaster (and spawn him - he'll build the chest).
- Get elements from supreme materials (any ecosystem) from Harvesting
- Get items from hunting supreme materials (any ecosystem)
- Get chests from elements
Place the chest: go to where you want to add the chest (on your island), then in the Guild window (G), Island tab, right-click on the "Chest 2" icon.
Options, configuration
Each chest have its own configuration. If you physically move a chest to the island, it retains its name and other properties.
The chest must be in front of you, open it:
1: Display trunk contents
2: Increase trunk volume (only available if trunk is not at maximum)
3: Rename trunk
4: Manage permissions
Increasing maximum trunk volume
From the 3rd trunk only, since the first two trunks are offered in maximum size.
We'll often have to use this ⓶ button (image above)...I usually have the inventory open, with the "mission items" filter.
Note: Augments must be purchased one after the other.
Intermediate items (soft/liquid or hard generic mp) are stored in its Inventory:
So we can exchange them :)
More with arrays
Note: the quantity and quality of items, as well as the amount of guild points required, increases with the number of chests already in place. Here are the quantity tables:
Note 2: As the guild point limit is currently 200, it is not possible to obtain more than 14 chests. This limit will be increased at a later date.
Source: https://app.ryzom.com/app_forum/index.php?page=post/view/210133 of June 23, 2024.
Here are the volumes of the 20 chests:
Chest # | Cost Guild points | Initial volume | Max volume | Cost Mat quality | Cost pieces per type | Header text | Header text | Header text |
---|---|---|---|---|---|---|---|---|
1 | free | 6000 | 6000 | - | - | - | Example | Example |
2 | free | 6000 | 6000 | - | - | - | Example | Example |
3 | 9 | 500 | 5000 | 50 | 1 | Example | Example | Example |
4 | 16 | 500 | 5000 | 50 | 1 | Example | Example | Example |
5 | 25 | 500 | 5000 | 50 | 1 | Example | Example | Example |
6 | 36 | 500 | 5000 | 50 | 2 | Example | Example | Example |
7 | 49 | 500 | 5000 | 100 | 2 | Example | Example | Example |
8 | 64 | 500 | 5000 | 100 | 2 | Example | Example | Example |
9 | 81 | 500 | 5000 | 100 | 2 | Example | Example | Example |
10 | 100 | 500 | 5000 | 100 | 3 | Example | Example | Example |
11 | 121 | 500 | 5000 | 150 | 3 | Example | Example | Example |
12 | 144 | 500 | 5000 | 150 | 3 | Example | Example | Example |
13 | 169 | 500 | 5000 | 150 | 3 | Example | Example | Example |
14 | 169 | 500 | 5000 | 150 | 3 | Example | Example | Example |
15 | 225 | 500 | 5000 | 200 | 4 | Example | Example | Example |
16 | 256 | 500 | 5000 | 200 | 4 | Example | Example | Example |
17 | 289 | 500 | 5000 | 200 | 4 | Example | Example | Example |
18 | 324 | 500 | 5000 | 250 | 4 | Example | Example | Example |
19 | 361 | 500 | 5000 | 250 | 4 | Example | Example | Example |
20 | 400 | 500 | 5000 | 250 | 4 | Example | Example | Example |
How to manage chests via the ryzom api
Chest information is available in the ryzom api with the inventory module enabled.
The guild inventory works as before, except that it has 10,000 slots available instead of 1,000.
Each chest corresponds to a segment of the inventory:
- Chest 1 : slots 0-499
- Chest 2 : slots 500-999
- Chest 3 : slots 1000-1499
- Chest 4 : slots 1500-1999
- ...
All you have to do is filter the slots according to the inventory you have chosen.
It's not impossible that an additional parameter will be added to allow the trunk to be selected, thus reducing the time taken to load data from the api.
For example: https://api.ryzom.com/guild.php?apikey=XXX&chest=2
Source : Patch 2024-06-12: Extended guild inventories
Invite guilds on your Island
G, Island tab: just right relative to visitors (and before Quit and SE), there's a little door who change the content !
Guests will need to speak to the island's agent to visit. They do not, of course, see the contents of the Guild chests.
As a reminder:
- You can choose where homins spawn on an island (one place for members, and another for guests).
- As a reminder, on the map (M) you can't put any "flag" mark on guild islands.
- Added by Patch 00958, 2023 June.
OOC Notes
- When in a Guild Island, you can't add any flag on your map.
- Read (by CraftJenn), a Discovery of guild islands - about the editor too
- Official announce on the forum Jena Year 2602 Patch (2019-02-08)
- With Patch 00952 (June 2023), we can "open" our Guild Island to any homin.
- Complements to this page:
- ↑ official announcement on the forum and on this wiki New2019. To the discussion on the forum (questions and answers).
- ↑ See Patch 00952 (June 2023)
- ↑ For ex, if you have a kami building and wants to upgrade, let's say marauder mats, you can despawn the entire building and respawn it with marauder faction.
- ↑ Chests were added on June 12, 2024, in Patch 00994. See Patch 00995-997 too.