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− | Having just emerged from refuge in the [[Prime | + | Having just emerged from refuge in the [[Prime Roots]], hominkind spread across the New Lands with hopes of rebuilding the civilizations lost to the [[Great Swarming]]. Within a few years, a multitude of outposts had been established in the wilderness to protect these regions, provide resources, and facilitate trade and growth of homin settlements. Several factors, however, such as the arrival of [[Kitin]]s in 2490 and growing tension among the homin races, led to the outposts' abandonment by 2494. |
Fifty years later, both the [[Karavan]] and [[Kami]] offered homins the chance to reclaim some of the decrepit outposts for the purpose of aquiring the precious resources beneath the planet's surface. Today, guilds may either confront each other in battle or negotiate peacefully in order to obtain and manage an outpost. | Fifty years later, both the [[Karavan]] and [[Kami]] offered homins the chance to reclaim some of the decrepit outposts for the purpose of aquiring the precious resources beneath the planet's surface. Today, guilds may either confront each other in battle or negotiate peacefully in order to obtain and manage an outpost. |
Revision as of 19:17, 31 July 2009
Having just emerged from refuge in the Prime Roots, hominkind spread across the New Lands with hopes of rebuilding the civilizations lost to the Great Swarming. Within a few years, a multitude of outposts had been established in the wilderness to protect these regions, provide resources, and facilitate trade and growth of homin settlements. Several factors, however, such as the arrival of Kitins in 2490 and growing tension among the homin races, led to the outposts' abandonment by 2494.
Fifty years later, both the Karavan and Kami offered homins the chance to reclaim some of the decrepit outposts for the purpose of aquiring the precious resources beneath the planet's surface. Today, guilds may either confront each other in battle or negotiate peacefully in order to obtain and manage an outpost.
Desert
- Blackburn Trade Post
- West Blackburn Border Post
- Hightowers Farm
- Malmont Farm
- Southend Dune Farm
- Woodburn Magic Pole
- Woodburn Stronghold
Jungle
- Qai-Du Workshop
- Sai-Shun Stronghold
- Demons Crossroads Diplomatic Outpost
- Great Outback Workshop
- Gu-Qin Workshop
- Lost Valley Stronghold
- Zo-Kian Ruins Workshop
Lakes
- Greenvale Trade Post
- Windway Workshop
- Fount Porch Trade Post
- Graveyard Gate Research Centre
- Twintops Workshop
- Loria Stronghold
- Whirling Stronghold