Difference between revisions of "Pei-Ziao the Pernicious/OOC"
From EncyclopAtys
m (→Strategy Guide https://app.ryzom.com/app_forum/index.php?page=post/view/182883) |
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;Best route there for ...: | ;Best route there for ...: | ||
:— Kami From Knot of Dementia Kami TP, head North-Northeast up the hill into the little alcove at the top. | :— Kami From Knot of Dementia Kami TP, head North-Northeast up the hill into the little alcove at the top. | ||
− | :— Karavan Folks can use the Kara TP in Knot of Dementia way up | + | :— Karavan Folks can use the Kara TP in Knot of Dementia way up north and head SSW. |
− | :— Ranger Folks can use | + | :— Ranger Folks can use either TP in Knot of Dementia. |
− | :— Mara folks can come from Knot of | + | :— Mara folks can come from Knot of Dementia TP, heading NNE. |
− | Teams and league assemble outside until all is ready and again line up in straight lines in a star pattern away from Pei. | + | Teams and league assemble outside until all is ready and again line up in straight lines in a star pattern away from Pei. The usual setup is as follows: |
'''''<big>1</big>''' (one single) tank for Pei.'' Please no extra tanks ... need as many nukers as possible.. ''A level 100 healer will contribute more than a 2nd tank''. | '''''<big>1</big>''' (one single) tank for Pei.'' Please no extra tanks ... need as many nukers as possible.. ''A level 100 healer will contribute more than a 2nd tank''. | ||
Line 53: | Line 53: | ||
# Tank will engage Pei immediately upon entering while everyone gets set. | # Tank will engage Pei immediately upon entering while everyone gets set. | ||
#Atysian Double Missile: | #Atysian Double Missile: | ||
− | #:Poison Damage 5 - (225) | + | #: Poison Damage 5 - (225) |
− | #:Poison Damage 5 - (225) | + | #: Poison Damage 5 - (225) |
− | #:Bomb Effect 1 - (40) | + | #: Bomb Effect 1 - (40) |
− | #:Sap Credit 23 - (250) | + | #: Sap Credit 23 - (250) |
− | #:HP Credit 23 - (250) | + | #: HP Credit 23 - (250) |
− | #:Range Credit 15 - (80) | + | #: Range Credit 15 - (80) |
− | #:Time Credit 7 - (10) | + | #: Time Credit 7 - (10) |
− | #:That's a bit of a strain on the healers so if it gets dicey, might wanna tone that down to 200. Again, make sure to check Sysinfo to see a) that you are hitting (doing damage) and b) you are hitting Pei and Pei's Wrath. If you are too far away from Pei, you will see your spells hit but they will do no damage. | + | #: That's a bit of a strain on the healers so if it gets dicey, might wanna tone that down to 200. Again, make sure to check Sysinfo to see a) that you are hitting (doing damage) and b) you are hitting Pei and Pei's Wrath. If you are too far away from Pei, you will see your spells hit but they will do no damage. |
# At a certain point, hunt leader may call out for Magic Protection Aura. When that point arrives, only the ''**designated** person'' in team should hit it ... and being on time when hitting it is important. | # At a certain point, hunt leader may call out for Magic Protection Aura. When that point arrives, only the ''**designated** person'' in team should hit it ... and being on time when hitting it is important. | ||
# At certain points Pei will stun everyone. At this point, if you are not stunned, forget about the team and heal the tank. If there's a 2nd tank, ignore them and ''keep the designated tank standing''. | # At certain points Pei will stun everyone. At this point, if you are not stunned, forget about the team and heal the tank. If there's a 2nd tank, ignore them and ''keep the designated tank standing''. |
Revision as of 07:08, 9 February 2021
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