Difference between revisions of "Occupations"

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Occupations are a type of job, if you will, you can take. An occupation from what is currently known allows you to create all sorts of items, which mostly aid in helping regenerate an attribute of the player character. At any given time you can not take on more than three occupations and there is a three day cooldown before you can take another occupation. In the event that you drop an occupation the grade you had in that occupation will be lost.
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Occupations are a type of job, if you will, you can take. An occupation from what is currently known allows you to create all sorts of items, which mostly aid in helping regenerate an attribute of the player character. At any given time you can not take on more than three occupations and there is a two day cooldown before you can drop an occupation. In the event that you drop an occupation, the grade you had in that occupation will be lost.
  
At the moment there are 8 occupations in game, and it seems 4 of them are much easier and take place mostly in the q50 region, while the other 4 are much harder and involve going into the [[Kitins' Lair]].
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At the moment there are 8 occupations in game, and it seems 4 of them are much easier and take place in the normal regions of the main continents, starting in the lowest-level one and working their way up, while the other 4 are much harder and involve going into the [[Kitins' Lair]] right from the start.
*The easy ones are: [[Florist]], [[Toolmaker]], [[Water-Carrier]], and [[Magnetic-Cartographer]].
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*The easy ones are: [[Florist]], [[Toolmaker]], [[Water-Carrier]], and [[Magnetic Cartographer]].
*The hard ones are: [[Butcher]], [[Medic]], [[Scrollmaker]], [[Larvester]].
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*The hard ones are: [[Butcher]], [[Medic]], [[Scrollmaker]], and [[Larvester]].
  
 
Occupations yield certain items which aid regeneration when consumed, among other things. See the individual page for each occupation for a description of what they produce.
 
Occupations yield certain items which aid regeneration when consumed, among other things. See the individual page for each occupation for a description of what they produce.
  
==Known bugs==
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==Known bugs, issues and workarounds==
As occupations were just recently introduced, there are still some issues surrounding some. Current known bugs include:
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As occupations were just recently introduced, there are still some issues surrounding them. Current known bugs include:
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*If after advancing to Grade 2 in your occupation, you complete the Grade 1 item creation mission using Grade 2 components, you may be set back to being Grade 1 at 1 XP. However you can still do Grade 2 crafting missions; it's unknown yet if you're actually set back to Grade 1 or if it just appears this way in your Occupations screen. This seems to only happen part of the time either; perhaps only with certain occupations?
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*Grade 2 Recipe's are saved under Grade 1 in the Occupations application.
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*The Improved Tool item (from the Toolmaker occupation) that improves your yield on creating items does not seem to work if you upgraded components.
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*The Special Items from all occupations that aid in practising your occupation (Lucky Flower, Improved Tool, Stimulating Water and Amber of Protection) are automatically used even if you have them in your packer. They are only safe inside your apartment.
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'''Specific Occupations'''
 
*'''[[Scrollmaker]]:''' Currently the first component mission cannot be completed by harvesting the insect larva yourself; you'll complete the mission but not receive any components. The only way to receive the components is to have a teammate harvest the larva for you while you have the mission open.
 
*'''[[Scrollmaker]]:''' Currently the first component mission cannot be completed by harvesting the insect larva yourself; you'll complete the mission but not receive any components. The only way to receive the components is to have a teammate harvest the larva for you while you have the mission open.
 
*'''[[Larvester]]:''' Since both component missions for Larvesters require handing items to Ana Ryon, having both missions open at the same time can prevent you from being able to hand in items for the second mission. Make sure you have only one mission open at any time and it should work normally.
 
*'''[[Larvester]]:''' Since both component missions for Larvesters require handing items to Ana Ryon, having both missions open at the same time can prevent you from being able to hand in items for the second mission. Make sure you have only one mission open at any time and it should work normally.
*'''All:''' Grade 2 Recipe's are saved under Grade 1 in the Occupations application.
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*'''[[Medic]]:''' One of the NPCs you're send to treat may be dead; right-clicking his corpse and selecting the option to treat him still allows you to complete the mission.
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*'''[[Toolmaker]]:''' The mission descriptions are lacking a number of ''"or"'', so that it seems like you need to do every task you are told while in fact you only need to do either of the tasks.
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*'''[[Florist]] and [[Water-Carrier]]:''' Getting water from the well only works if you approach the well from the side.  
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==Quick Overview==
 
==Quick Overview==
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[[Occupations/Notes | Various rough notes on occupations - WIP]]
 
[[Occupations/Notes | Various rough notes on occupations - WIP]]
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[[Cat

Revision as of 19:43, 1 June 2010

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Occupations are a type of job, if you will, you can take. An occupation from what is currently known allows you to create all sorts of items, which mostly aid in helping regenerate an attribute of the player character. At any given time you can not take on more than three occupations and there is a two day cooldown before you can drop an occupation. In the event that you drop an occupation, the grade you had in that occupation will be lost.

At the moment there are 8 occupations in game, and it seems 4 of them are much easier and take place in the normal regions of the main continents, starting in the lowest-level one and working their way up, while the other 4 are much harder and involve going into the Kitins' Lair right from the start.

Occupations yield certain items which aid regeneration when consumed, among other things. See the individual page for each occupation for a description of what they produce.

Known bugs, issues and workarounds

As occupations were just recently introduced, there are still some issues surrounding them. Current known bugs include:

  • If after advancing to Grade 2 in your occupation, you complete the Grade 1 item creation mission using Grade 2 components, you may be set back to being Grade 1 at 1 XP. However you can still do Grade 2 crafting missions; it's unknown yet if you're actually set back to Grade 1 or if it just appears this way in your Occupations screen. This seems to only happen part of the time either; perhaps only with certain occupations?
  • Grade 2 Recipe's are saved under Grade 1 in the Occupations application.
  • The Improved Tool item (from the Toolmaker occupation) that improves your yield on creating items does not seem to work if you upgraded components.
  • The Special Items from all occupations that aid in practising your occupation (Lucky Flower, Improved Tool, Stimulating Water and Amber of Protection) are automatically used even if you have them in your packer. They are only safe inside your apartment.

Specific Occupations

  • Scrollmaker: Currently the first component mission cannot be completed by harvesting the insect larva yourself; you'll complete the mission but not receive any components. The only way to receive the components is to have a teammate harvest the larva for you while you have the mission open.
  • Larvester: Since both component missions for Larvesters require handing items to Ana Ryon, having both missions open at the same time can prevent you from being able to hand in items for the second mission. Make sure you have only one mission open at any time and it should work normally.
  • Medic: One of the NPCs you're send to treat may be dead; right-clicking his corpse and selecting the option to treat him still allows you to complete the mission.
  • Toolmaker: The mission descriptions are lacking a number of "or", so that it seems like you need to do every task you are told while in fact you only need to do either of the tasks.
  • Florist and Water-Carrier: Getting water from the well only works if you approach the well from the side.


Quick Overview

Here's the main summary of the occupations to give you a rough idea of their differences:

Occupation: Takes places mostly in: Main Activity: Product improves:
Water-Carrier Aeden Aqueous Running around Life and sap regeneration
Magnetic Cartographer Witherings Running around Life and stamina regeneration
Florist Verdant Heights Foraging and running around Sap regeneration
Toolmaker Anywhere you prefer Hunting, foraging and crafting Stamina regeneration
Butcher Kitins' Lair and Burning Desert Killing stuff Life Regeneration
Medic Kitins' Lair Running Around Life Regeneration
Larvester Kitins' Lair Foraging Focus Regeneration
Scrollmaker Kitins' Lair Foraging and running around Craft success

Occupation Trainers

There is only one trainer for each occupation. Each capital has the trainers for 2 occupations: one easy occupation and one difficult occupations. The easy occupation mostly involves missions in the local region, while the difficult occupation sends you into the Kitins' Lair.

Zora

Occupation trainers are located at the big blue dots.

Fairhaven

  • Water-Carrier (Easy): Just outside the main entrance to the city.
  • Larvester (Hard):' Just outside the southern entrance to the city.

Occupation trainers are located at the big blue dots.

Yrkanis

  • Florist (Easy): Located in a building just east of the Karavan altar.
  • Scrollmaker (Hard): Located just east of the stables.

Occupation trainers are located at the big blue dots.

Pyr

  • Toolmaker (Easy): Inside the Great Forge.
  • Butcher (Hard): Just inside the city from the southern gate.

Occupation trainers are located at the big blue dots.

Getting Started

This section will address the basics to get you started in your chosen occupation. As an example, we'll use the Water-Carrier occupation, but the concepts we'll discuss apply to all occupations. Remember to use this guide sparingly; half the fun is in figuring it out yourself.

First, you need to chose an occupation. Read up a bit about the different occupations here on the wiki or in the ingame guide, which can be found by opening the API-window (shift-W by default) and going to the "Occupations" section. Once you've decided, find the master for your chosen occupation.

Basic Concepts

A few things to know about occupations before you start:

  • Special Items: Every occupation allows you to get it's own special item every 2 days, simply by talking to the master of that occupation. The use of this special item depends on the occupation.
  • Components: Every occupation has two different component items, and the core of the occupation revolves around you doing tasks to gather both components and then create items out of them.
  • Upgrading: Upgrading is the process of turning low-quality component items into higher quality component items.

The occupation master

The master's missions.

This master will offer you four missions, displayed on the image to the right.

The first mission, and the only one that's available when you first talk to the master, is the one you take to become a practitioner of that occupation. (Water-Carrier in this case.) Once you're already a practitioner of the occupation, you can take the same mission again every 2 days and it'll offer you three options:

  • Receive more of the Special Item of the occupation. What this item is depends on the occupation
  • Drop the occupation to make room to learn another. Beware you will lose all experience in the occupation if you drop it.
  • Never mind. This drops the mission without doing anything.

Whichever option you pick, the mission will then become unavailable again for 2 days (even if you pick the "never mind" option).

The second and the third mission are the main "gathering" tasks for your occupation. These are the tasks you have to do get the two different components to practice your occupation with. Both these missions are an "ongoing" mission involving 4 different tasks: Once you take the mission, you will randomly be assigned one of the 4 tasks of that mission. If you complete the task, you'll get a component, and will again randomly be assigned one of the 4 tasks (which may be the same task again). This will go on while the mission is active, and the mission will only stop if you abandon it or relog.

For water-carrying, for example, the 4 tasks for the first gathering mission are 4 different locations to get water from, and the 4 tasks for the second gathering mission are 4 different NPCs to bring water to. For other occupations, the 4 tasks may be completely different, but these missions always involve 4 tasks on continuous random shuffle. Note that you can always abandon the mission and retake it to get a new random task, as many times as you like.

The fourth mission in the menu is for later on in the occupation, so we'll not bother with that for now.

The occupation workbench

The workbench missions.

Somewhere close by the master of the occupation is the workbench for the occupation. It's different for each occupation, but usually easy enough to recognise. You have to be a practitioner of the occupation to use the workbench. The workbench will offer you 8 missions, displayed on the image to the right.

The first two missions are for upgrading the two different components of your occupation. With upgraded components you can create better items. Standardly, doing the "gathering" tasks described above will give you Q10 components. The first upgrading you'll do is to upgrade these to Q15 components. To do this, take the mission to upgrade that particular component, and hand 4 of the Q10 components over to the workbench.

Beware that upgrading has only a certain chance of success, and if it fails, you will lose 2 of the 4 components you handed over. If the upgrading succeeds, you will get 2 Q15 components out of 4 Q10 components. There are some Special Items that can help with upgrading:

  • If you have a Lucky Flower in your inventory when you start upgrading, it'll be used up and double your chances of succeeding in the upgrade.
  • If you have an Amber of Protection in your inventory and fail the upgrade, it'll be used up instead and you'll lose no components.
  • If you have a Stimulating Water in your inventory and succeed the upgrade, it'll be used up and you'll get 4 Q15 components instead of 2.

The next six missions are for actually practising your occupation and creating items. At first only the first one is available. The other 5 are for later on in the occupation and won't be addressed here. To start creating items in the occupation, take that first mission (the third in the list) and hand 4 of both of the components of the occupation over to the workbench.

The actual creating of items

Once you've taken the mission and handed over the necessary components, you'll be asked for a "recipe". This recipe basically comes down to choosing between 7 options 5 times. The combination of options you chose will affect the "yield" of the item. This yield ranges between 0% and 100% and will affect how many items you'll create. For example, a yield of 40% may give you 6 items while a yield of 60% may give you 9 items. The items created will be the same, the yield only determines how many you receive.

There is no way to know ahead which combination will give a good result, save asking another person who's done the same occupation. So just pick one randomly and see what you get. Beware there are no do-overs: You only see how good the combination you've chosen is when the creating is done, and if you get a bad result there's no changing it anymore. However, the combination you used will be stored in your recipee book, so that next time you create items again, you can chose whether to use the same combination or to try a new combination and it'll turn out better.

Once the creating is complete, you will be asked whether you want to receive the items you created, or to hand them in for experience. You will only receive experience in the occupation if you hand them in, but handing them in means you won't actually receive any items. So chose carefully if you'd like to create items now or gather experience to create better items later.

Whichever you chose, the crafting mission can only be taken once every 20 hours. (Also, it cannot be taken is someone else is currently doing it.)

Various rough notes on occupations - WIP [[Cat