Difference between revisions of "The Cities' Welcomers"

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<noinclude>{{Trad
 
<noinclude>{{Trad
|DE = Die Empfänger der Städte |DEs= 3
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|DE = Die Stadtempfänger |DEs= 4
 
|EN = The Cities' Welcomers  |ENs= 4
 
|EN = The Cities' Welcomers  |ENs= 4
 
|ES = Los recibidores de las ciudades  |ESs= 5
 
|ES = Los recibidores de las ciudades  |ESs= 5
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== [[The Cities' Welcomers/Arrival at the capital|Arrival in the Capital]] ==
 
== [[The Cities' Welcomers/Arrival at the capital|Arrival in the Capital]] ==
 
{{:The Cities' Welcomers/Arrival at the capital}}
 
{{:The Cities' Welcomers/Arrival at the capital}}
== The Teleportation pacts ==
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== The [[Teleportation]] pacts ==
 
<!-- // HASH_VALUE CD7AF8A7FA9D6942
 
<!-- // HASH_VALUE CD7AF8A7FA9D6942
 
CWINTROTRYKER_TICKET_POPUP () -->
 
CWINTROTRYKER_TICKET_POPUP () -->
 
{| class="wikitable" style="background-color:MidnightBlue; width: 300px; margin: auto; "
 
{| class="wikitable" style="background-color:MidnightBlue; width: 300px; margin: auto; "
 
|-
 
|-
| style="padding: 20px" | <poem><span style="font:  1em ; color: white;">    Teleporter Pacts allow homins to return to the altar to which the Pacts are linked.
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| style="padding: 20px" | <span style="font:  1em ; color: white;"><poem>    Teleporter Pacts allow homins to return to the altar to which the Pacts are linked.
 
 
This service isn't free; you have to purchase Pacts from the Kami or Karavan altars. Once the Pact is in your inventory, right click to use it and your character will be teleported back to the altar.
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    This service isn't free; you have to purchase Pacts from the Kami or Karavan altars. Once the Pact is in your inventory, right click to use it and your character will be teleported back to the altar.
 
 
The two great Powers are the ones that make teleportation possible, which means that certain Pacts are only available if you have sworn allegiance to one or the other.</span ></poem>
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    The two great Powers are the ones that make teleportation possible, which means that certain Pacts are only available if you have sworn allegiance to one or the other.</poem></span >
 
|}
 
|}
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== Rewards ==
 
== Rewards ==
 
: For the four welcomers (total) :  
 
: For the four welcomers (total) :  
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| Minor life potions || {{APIitemIcon|sheetid=ipk_minor_life.sitem | q=10 |s=20}}
 
| Minor life potions || {{APIitemIcon|sheetid=ipk_minor_life.sitem | q=10 |s=20}}
 
|-
 
|-
| MFine generic materials || {{APIitemIcon|sheetid=system_mp_fine.sitem | q=50 |s=800}}
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| Fine generic materials || {{APIitemIcon|sheetid=system_mp_fine.sitem | q=50 |s=800}}
 
|-
 
|-
 
| Concentration flowers || {{APIitemIcon|sheetid=ipoc_foc.sitem | q=50 |s=20}}
 
| Concentration flowers || {{APIitemIcon|sheetid=ipoc_foc.sitem | q=50 |s=20}}
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:<small>Sources and translation information: See '''[[Talk:The Cities' Welcomers| this page discussion]]'''</small>
 
:<small>Sources and translation information: See '''[[Talk:The Cities' Welcomers| this page discussion]]'''</small>
{{Reflist|subpages=1}} {{Portal|Gameplay}}[[Category: City welcomers' missions|welcomers]]</noinclude>
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{{Reflist|subpages=1}} {{Portal|Gameplay}}[[Category: City welcomers' missions]]</noinclude>

Latest revision as of 00:20, 22 March 2022

de:Die Stadtempfänger
en:The Cities' Welcomers
es:Los recibidores de las ciudades
fr:Les Hôtes des cités
ru:Глашатаи городов
 
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Translation to review
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Reference text ( Maintained text, used as reference ) :
Notes: (Dorothée, 2022-03-22)



    Each of the four capital City Welcomers offers a set of eight missions for newcomers to the continent from Silan, in addition to the essential mission “Arrival at the Capital”. They allow inexperienced homins to become familiar with the environment of the sub-continent and to raise their skills around the fifth circle[1].
    Each mission group consists of: 3 hunting missions, 2 crafting missions and 3 harvesting missions. In addition to minor rewards, they each provide a generic two-handed melee weapon plan[2] (Fairhaven: long sword, Pyr: long axe, Yrkanis: pike (two handed spear), and Zora: long mace).

    They can usefully be followed by Four Sages Quests which will accompany the character to the 10th circle[3] in combat and are well rewarded.

    The Village welcomers play the same role as tourist guides in the capitals: they indicate where to find the village notables.



The City Welcomers:
Be'Darins Aeddan (Fairhaven city welcomer).png
Ulyron Zessen (Pyr city welcomer).png
Liccio Chialdo (Yrkanis city welcomer).png
Sai-Ju Fuangi (Zora city welcomer).png
Be'Darins Aeddan, Fairhaven Ulyron Zessen, Pyr Liccio Chialdo, Yrkanis Sai-Ju Fuangi, Zora




The Missions:

Arrival in the Capital

Summary

    Completing this mission is essential because it allows NPCs[4] to "know" that your character has arrived in the capital, and prevents him from being stranded on Silan in case he returns there before acquiring a teleportation pact from that capital.

    The four Hosts welcome the Homins in the same way:
— in a first step the host sends the newcomer to the Tourist Guide who asks to:
— Visit the stable and the groomCategory: City welcomers' missions
— Visit one of the places where the merchants are located.
— Visit to one of the trainer's places.

    Upon your return, the Welcomer gives two free teleportation pacts, one to the capital city you are visiting, the second to one of the powers embassies at the Silan ranger camp as well as information on their usage, and the other initiation missions of these same welcomers are then unlocked.


The Teleportation pacts

    Teleporter Pacts allow homins to return to the altar to which the Pacts are linked.

    This service isn't free; you have to purchase Pacts from the Kami or Karavan altars. Once the Pact is in your inventory, right click to use it and your character will be teleported back to the altar.

    The two great Powers are the ones that make teleportation possible, which means that certain Pacts are only available if you have sworn allegiance to one or the other.

Rewards

For the four welcomers (total) :
  • Generic long sword plan,
  • Generic long axe plan,
  • Generic pike (long spear) plan,
  • Generic long mace plan,
  • Level 1 melee weapon stanzas (tryker, fyros, matis and zoraï, if you don't already have them).
“Minor” rewards
Experience catalyzers 6 × +
Minor life potions
Fine generic materials
Concentration flowers



Sources and translation information: See this page discussion

Complements to this page:

  1. [OOC] Level 50
  2. The generic weapon plans can be used with crafting actions from any nation and use any ecosystem materials, making them particularly attractive to novice crafters, given the price of the plans.
  3. [OOC] Level 100
  4. Non-Player Characters