Difference between revisions of "Occupation Products"

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 +
{{Trad
 +
|DE=Berufsprodukte
 +
|EN=Occupation Products
 +
|FR=
 +
}}
 
A player doing [[occupations]] can gain certain rewards from them. The most important rewards are special items that massively increase your regeneration for a short time but can only be used outside of combat. However, doing occupations also earns you small amounts of dapper, and can give you items that help with the occupations themselves as well as a special teleport pact.
 
A player doing [[occupations]] can gain certain rewards from them. The most important rewards are special items that massively increase your regeneration for a short time but can only be used outside of combat. However, doing occupations also earns you small amounts of dapper, and can give you items that help with the occupations themselves as well as a special teleport pact.
  
 
=Dapper=
 
=Dapper=
 +
<!-- Obsolete
 
You will earn [[dapper]] whenever you complete a task from the component gathering mission. How much dapper you earn is the same for every occupation and depends on the grade you are in the occupation: At higher grades, you automatically get more difficult component gathering missions, which reward you with more dapper.  
 
You will earn [[dapper]] whenever you complete a task from the component gathering mission. How much dapper you earn is the same for every occupation and depends on the grade you are in the occupation: At higher grades, you automatically get more difficult component gathering missions, which reward you with more dapper.  
  
Line 13: Line 19:
  
 
'''Note:''' The dapper is not the primary reason for doing component gathering missions; the primary reason is getting the components you need for the occupation. The dapper is more of a little extra bonus.
 
'''Note:''' The dapper is not the primary reason for doing component gathering missions; the primary reason is getting the components you need for the occupation. The dapper is more of a little extra bonus.
 +
-->
 +
You can earn [[dapper|dappers]] whenever you complete a task from the component gathering mission: The "[[To New Horizons]]" transporters may accept the '''''basic''''' occupation products to help the service maintenance. The amount of money you get depends on your fame regarding te transporter's nation; additionally, they may also reward your gift with  [[nation points]] and extra [[fame]]. Have a look to the '''[[To New Horizons|To New Horizons transporters]]'''' page for more details.
 +
 +
'''Note:''' you can practice your occupations at all levels below your actual level. For example, an homin with a level 3 occupation can practice level 1, level 2 and level 3 occupation every day.
  
 
=Products=
 
=Products=
These are the main reason for doing occupations.  Every occupation has it's own unique products. Of the 8 occupations ingame, 7 of these produce items that enhance certain regenerations, and the last one produces items that increase your success chance in [[crafting]].
+
The products are the main reason for doing occupations.  Every occupation has its own unique products. Of the 8 occupations ingame, 7 of these produce items that enhance certain regenerations, and the last one produces items that increase your success chance in [[crafting]].
  
 
For every grade you have in an occupation, you can create these products once every 20 hours, provided you have the required components. How good the products you create are depends on the grade. How many of them you create depends on the recipe you use, better recipes give a higher yield, which gives more items. The following table shows how many items are produced for each possible yield.
 
For every grade you have in an occupation, you can create these products once every 20 hours, provided you have the required components. How good the products you create are depends on the grade. How many of them you create depends on the recipe you use, better recipes give a higher yield, which gives more items. The following table shows how many items are produced for each possible yield.
Line 52: Line 62:
  
  
<big>'''Re-use time'''</big>
+
;Re-use time&#58;: All items created with occupations have a re-use time. This re-use time is the time that must pass after using the item before you can use another occupation item, including items created by another occupation. Thus you cannot use items of different occupations together.  
 
 
All items created with occupations have a re-use time. This re-use time is the time that must pass after using the item before you can use another occupation item, including items created by another occupation. Thus you cannot use items of different occupations together.
 
 
 
Also, higher grade occupation items give a better bonus, but also have a longer re-use time. So using the highest grade item is not always the best choice.
 
  
<big>'''Comparison with flowers'''</big>
+
:Also, higher grade occupation items give a better bonus, but also have a longer re-use time. So using the highest grade item is not always the best choice.
  
Some outposts produce [[Outpost_Produce#Flowers|flowers]] that also aid regeneration. The difference between these flowers and the items created with occupations, is that the flowers give a very small bonus to regeneration that lasts for a full hour, while the occupation products give a huge bonus to regeneration that only lasts 10 seconds.
+
;Comparison with flowers&#58;: Some outposts produce [[Outpost_Produce#Flowers|flowers]] that also aid regeneration. The difference between these flowers and the items created with occupations, is that the flowers give a very small bonus to regeneration that lasts for a full hour, while the occupation products give a huge bonus to regeneration that only lasts 10 seconds.
  
 +
;Comparison with Potions&#58;:  [''To be improved''] . [[Potions]] can be won at the [[Wheel of fortune]] or during some events such as  [[Atysmas]], [[Refugees’ Days]], [[Anlor Wiinn]]... There are many kinds of them. Some have an effect which can be compared to occupation products other to the flowers’ ones...
 +
 
==Butcher==
 
==Butcher==
 
[[Image:Butcher-yield.jpg|right|Leg of Yubo]]
 
[[Image:Butcher-yield.jpg|right|Leg of Yubo]]
[[Butcher]]s produce meat, which increases your metabolism and thus your life regeneration for a short time.  
+
[[Butcher]]s produce meat, which increases your metabolism and thus your life regeneration for 10 seconds.
  
However it also gives a penalty to your strength for that time, thus leaving you drained of your stamina.
+
However it also gives a penalty to your strength during those 10 seconds, thus leaving you drained of your stamina.  
 
{|cellspacing="0" cellpadding="0" border="1" width="80%" style="text-align:center;"
 
{|cellspacing="0" cellpadding="0" border="1" width="80%" style="text-align:center;"
 
|'''Grade'''  
 
|'''Grade'''  
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| '''Metabolism'''
 
| '''Metabolism'''
 
| '''= Life Regen'''
 
| '''= Life Regen'''
| '''Strength'''
+
| '''Strength*'''
| '''= Max Stamina'''
 
| '''Duration'''
 
 
| '''Use time'''
 
| '''Use time'''
 
| '''Re-use time'''
 
| '''Re-use time'''
Line 83: Line 89:
 
| +160 (+320 sitting)
 
| +160 (+320 sitting)
 
| -100  
 
| -100  
| -1000
 
| 10 seconds
 
 
| 1 second
 
| 1 second
 
| 20 seconds
 
| 20 seconds
 +
|-
 +
| Basic 2 / Improved 1
 +
| Bodoc Steak (Q20)
 +
| +900
 +
| +360 (+720 sitting)
 +
| -500
 +
| 2 seconds
 +
| 70 seconds
 +
|-
 +
| Basic 3 / Improved 2
 +
| Giblet of Arma (Q30)
 +
| +1500
 +
| +600 (+1200 sitting)
 +
| -1000
 +
| 4 seconds
 +
| 120 seconds
 +
|-
 +
| Basic 4 / Improved 3
 +
| Fillet of Arma (Q40)
 +
| +2200
 +
| +880 (+1760 sitting)
 +
| -1500
 +
| 8 seconds
 +
| 170 seconds
 +
|-
 +
| Basic 5 / Improved 4
 +
| Sirloin of Madakam (Q50)
 +
| +3000
 +
| +1200 (+2400 sitting)
 +
| -2000
 +
| 12 seconds
 +
| 220 seconds
 +
|-
 +
| Basic 6 / Improved 5
 +
| Shalah Ribs (Q60)
 +
| +3900
 +
| +1560 (+3120 sitting)
 +
| -2500
 +
| 14 seconds
 +
| 270 seconds
 +
|-
 +
| Improved 6
 +
| Tongue of Ploderos (Q70)
 +
| +4900
 +
| +1960 (+3920 sitting)
 +
| -3000
 +
| 16 seconds
 +
| 320 seconds
 
|}
 
|}
 +
(*) Since the maximum strength is 260, any but the lowest quality meat will simply reduce your strength to 1 and drain all the stamina you get from your strength. Stamina bonuses from equipment remain.
  
 
==Florist==
 
==Florist==
 
[[Image:florist-yield.jpg|right|Basic Bouquet]]
 
[[Image:florist-yield.jpg|right|Basic Bouquet]]
[[Florist]]s produce bouquets, which increase your wisdom and thus your sap regeneration for a short time.  
+
[[Florist]]s produce bouquets, which increase your wisdom and thus your sap regeneration for 10 seconds.
 
{|cellspacing="0" cellpadding="0" border="1" width="80%" style="text-align:center;"
 
{|cellspacing="0" cellpadding="0" border="1" width="80%" style="text-align:center;"
 
| '''Grade'''
 
| '''Grade'''
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| '''Wisdom'''
 
| '''Wisdom'''
 
| '''= Sap Regen'''
 
| '''= Sap Regen'''
| '''Duration'''
 
 
| '''Use time'''
 
| '''Use time'''
 
| '''Re-use time'''
 
| '''Re-use time'''
Line 105: Line 157:
 
| +100
 
| +100
 
| +40 (+80 sitting)
 
| +40 (+80 sitting)
| 10 seconds
 
 
| 1 second
 
| 1 second
 
| 20 seconds
 
| 20 seconds
Line 113: Line 164:
 
| +300
 
| +300
 
| +120 (+240 sitting)
 
| +120 (+240 sitting)
| 10 seconds
 
 
| 2 seconds
 
| 2 seconds
 
| 70 seconds
 
| 70 seconds
Line 121: Line 171:
 
| +600
 
| +600
 
| +240 (+480 sitting)
 
| +240 (+480 sitting)
| 10 seconds
 
 
| 4 seconds
 
| 4 seconds
 
| 120 seconds
 
| 120 seconds
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| +1000
 
| +1000
 
| +400 (+800 sitting)
 
| +400 (+800 sitting)
| 10 seconds
 
 
| 8 seconds
 
| 8 seconds
| 120 seconds
+
| 170 seconds
 
|-
 
|-
 
| Basic 5 / Improved 4
 
| Basic 5 / Improved 4
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| +1500
 
| +1500
 
| +600 (+1200 sitting)
 
| +600 (+1200 sitting)
| 10 seconds
 
 
| 12 seconds
 
| 12 seconds
| 180 seconds
+
| 220 seconds
 +
|-
 +
| Basic 6 / Improved 5
 +
| Nexus Bouquet (Q60)
 +
| +2100
 +
| +840 (+1680 sitting)
 +
| 14 seconds
 +
| 270 seconds
 +
|-
 +
| Improved 6
 +
| Canopy Bouquet (Q70)
 +
| +2800
 +
| +1120 (+2240 sitting)
 +
| 16 seconds
 +
| 320 seconds
 
|}
 
|}
 +
{{APIitemIcon|sheetid=rpjobitem_201_c3.sitem|label=1<!-- |q=50 -->}}
  
 
==Larvester==
 
==Larvester==
 
[[Image:Larvester-yield.jpg|right|Dried Larva]]
 
[[Image:Larvester-yield.jpg|right|Dried Larva]]
[[Larvester]]s produce larva, which increase your will and thus your focus regeneration for a short time.  
+
[[Larvester]]s produce larva, which increase your will and thus your focus regeneration for 10 seconds.
 
{|cellspacing="0" cellpadding="0" border="1" width="80%" style="text-align:center;"
 
{|cellspacing="0" cellpadding="0" border="1" width="80%" style="text-align:center;"
 
| '''Grade'''
 
| '''Grade'''
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| '''Will'''
 
| '''Will'''
 
| '''= Focus Regen'''
 
| '''= Focus Regen'''
| '''Duration'''
 
 
| '''Use time'''
 
| '''Use time'''
 
| '''Re-use time'''
 
| '''Re-use time'''
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| +400
 
| +400
 
| +160 (+320 sitting)
 
| +160 (+320 sitting)
| 10 seconds
 
 
| 1 second
 
| 1 second
 
| 20 seconds
 
| 20 seconds
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| +900
 
| +900
 
| +360 (+720 sitting)
 
| +360 (+720 sitting)
| 10 seconds
 
 
| 2 seconds
 
| 2 seconds
 
| 70 seconds
 
| 70 seconds
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| +1500
 
| +1500
 
| +600 (+1200 sitting)
 
| +600 (+1200 sitting)
| 10 seconds
 
 
| 4 seconds
 
| 4 seconds
 
| 120 seconds
 
| 120 seconds
 +
|-
 +
| Basic 4 / Improved 3
 +
| Stimulating Larva (Q40)
 +
| +2200
 +
| +880 (+1760 sitting)
 +
| 8 seconds
 +
| 170 seconds
 +
|-
 +
| Basic 5 / Improved 4
 +
| Energizing Larva (Q50)
 +
| +3000
 +
| +1200 (+2400 sitting)
 +
| 12 seconds
 +
| 220 seconds
 +
|-
 +
| Basic 6 / Improved 5
 +
| Power Larva (Q60)
 +
| +3900
 +
| +1560 (+3120 sitting)
 +
| 14 seconds
 +
| 270 seconds
 +
|-
 +
| Improved 6
 +
| Extraordinary Larva (Q70)
 +
| +4900
 +
| +1960 (+3920 sitting)
 +
| 16 seconds
 +
| 320 seconds
 
|}
 
|}
 
  
 
==Magnetic Cartographer==
 
==Magnetic Cartographer==
 
[[Image:Cartographer-yield.jpg|right|Map of Minor Magnetism]]
 
[[Image:Cartographer-yield.jpg|right|Map of Minor Magnetism]]
[[Magnetic Cartographer]]s produce maps of magnetism, which activate an aura that increases the life and stamina regeneration of you and your nearby teammates.  
+
[[Magnetic Cartographer]]s produce maps of magnetism, which activate an aura that increases the life and stamina regeneration of you and your nearby teammates for 10 seconds.  
 +
 
 +
Maps of magnetism can be rather confusing as they have 3 different cooldowns:
 +
# The cooldown until you can use an occupation item again, listed in the table as '''Re-use time'''.
 +
# The cooldown until you can use an aura again (including your protection auras), listed as '''Auras down'''.
 +
# The cooldown until your teammates can be effected by a regeneration aura again, listed as '''Team'''.
 +
 
 
{|cellspacing="0" cellpadding="0" border="1" width="80%" style="text-align:center;"
 
{|cellspacing="0" cellpadding="0" border="1" width="80%" style="text-align:center;"
 
| '''Grade'''
 
| '''Grade'''
Line 188: Line 279:
 
| '''Life Regen'''
 
| '''Life Regen'''
 
| '''Stamina Regen'''
 
| '''Stamina Regen'''
| '''Duration'''
 
 
| '''Use time'''
 
| '''Use time'''
 
| '''Re-use time'''
 
| '''Re-use time'''
| '''Aura down'''
+
| '''Auras down'''
 +
| '''Team'''
 
|-
 
|-
 
| Basic 1
 
| Basic 1
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| +100
 
| +100
 
| +200
 
| +200
| 10 seconds
 
 
| 1 second
 
| 1 second
 
| 20 seconds
 
| 20 seconds
 
| 20 seconds
 
| 20 seconds
 +
| 60 seconds
 
|-
 
|-
 
| Basic 2 / Improved 1
 
| Basic 2 / Improved 1
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| +200
 
| +200
 
| +400
 
| +400
| 10 seconds
 
 
| 2 seconds
 
| 2 seconds
 
| 50 seconds
 
| 50 seconds
 +
| 70 seconds
 
| 70 seconds
 
| 70 seconds
 
|-
 
|-
Line 215: Line 306:
 
| +350
 
| +350
 
| +700
 
| +700
| 10 seconds
 
 
| 4 seconds
 
| 4 seconds
 
| 100 seconds
 
| 100 seconds
 +
| 120 seconds
 +
| 80 seconds
 +
|-
 +
| Basic 4 / Improved 3
 +
| Map of Tertiary Magnetism (Q40)
 +
| +500
 +
| +1000
 +
| 8 seconds
 +
| 200 seconds
 +
| 170 seconds
 +
| 90 seconds
 +
|-
 +
| Basic 5 / Improved 4
 +
| Map of Medium Magnetism (Q50)
 +
| +650
 +
| +1300
 +
| 12 seconds
 +
| 300 seconds
 +
| 220 seconds
 +
| 100 seconds
 +
|-
 +
| Basic 6 / Improved 5
 +
| Map of Absolute Magnetism (Q60)
 +
| +800
 +
| +1600
 +
| 14 seconds
 +
| 400 seconds
 +
| 270 seconds
 +
| 110 seconds
 +
|-
 +
| Improved 6
 +
| Map of Extraordinary Magnetism (Q70)
 +
| +950
 +
| +1900
 +
| 16 seconds
 +
| 600 seconds
 +
| 320 seconds
 
| 120 seconds
 
| 120 seconds
 
|}
 
|}
Line 223: Line 350:
 
==Medic==
 
==Medic==
 
[[Image:Medic-yield.jpg|right|Small First-Aid Kit]]
 
[[Image:Medic-yield.jpg|right|Small First-Aid Kit]]
[[Medic]]s produce first-aid kits, which increases your metabolism and thus your life regeneration for a short time.  
+
[[Medic]]s produce medic kits, which increase your metabolism and thus your life regeneration for 10 seconds.
  
However it also gives a penalty to your intelligence for that time, thus leaving you drained of your sap.
+
However it also gives a penalty to your intelligence during those 10 seconds, thus leaving you drained of your sap.  
 
{|cellspacing="0" cellpadding="0" border="1" width="80%" style="text-align:center;"
 
{|cellspacing="0" cellpadding="0" border="1" width="80%" style="text-align:center;"
 
|'''Grade'''  
 
|'''Grade'''  
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| '''Metabolism'''
 
| '''Metabolism'''
 
| '''= Life Regen'''
 
| '''= Life Regen'''
| '''Intelligence'''
+
| '''Intelligence*'''
| '''= Max Sap'''
 
| '''Duration'''
 
 
| '''Use time'''
 
| '''Use time'''
 
| '''Re-use time'''
 
| '''Re-use time'''
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| +240 (+480 sitting)
 
| +240 (+480 sitting)
 
| -100  
 
| -100  
| -1000
 
| 10 seconds
 
 
| 1 second
 
| 1 second
 
| 20 seconds
 
| 20 seconds
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| +520 (+1040 sitting)
 
| +520 (+1040 sitting)
 
| -500  
 
| -500  
| -5000
 
| 10 seconds
 
 
| 2 seconds
 
| 2 seconds
 
| 70 seconds
 
| 70 seconds
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| +840 (+1680 sitting)
 
| +840 (+1680 sitting)
 
| -1000  
 
| -1000  
| -10000
 
| 10 seconds
 
 
| 4 seconds
 
| 4 seconds
 
| 120 seconds
 
| 120 seconds
 +
|-
 +
| Basic 4 / Improved 3
 +
| Advanced Care Kit (Q40)
 +
| +3000
 +
| +1200 (+2400 sitting)
 +
| -1500
 +
| 8 seconds
 +
| 170 seconds
 +
|-
 +
| Basic 5 / Improved 4
 +
| Survival Kit (Q50)
 +
| +4000
 +
| +1600 (+3200 sitting)
 +
| -2000
 +
| 12 seconds
 +
| 220 seconds
 +
|-
 +
| Basic 6 / Improved 5
 +
| Fast Regeneration Kit (Q60)
 +
| +5100
 +
| +2040 (+4080 sitting)
 +
| -2500
 +
| 14 seconds
 +
| 270 seconds
 +
|-
 +
| Improved 6
 +
| Kit of Supreme Healing (Q70)
 +
| +6300
 +
| +2520 (+5040 sitting)
 +
| -3000
 +
| 16 seconds
 +
| 320 seconds
 
|}
 
|}
 +
(*) Since the maximum intelligence is 260, any but the lowest quality medic kit will simply reduce your intelligence to 1 and drain all the sap you get from your intelligence. Sap bonuses from rites or equipment remain.
  
 
==Scrollmaker==
 
==Scrollmaker==
 
[[Image:Scrollmaker-yield.jpg|right|Basic Writing Necessities]]
 
[[Image:Scrollmaker-yield.jpg|right|Basic Writing Necessities]]
[[Scrollmaker]]s produce writing necessities, which increase your success chance in [[crafting]] for a long time.  
+
[[Scrollmaker]]s produce writing necessities, which increase your success chance in [[crafting]] for a while.  
 
{|cellspacing="0" cellpadding="0" border="1" width="80%" style="text-align:center;"
 
{|cellspacing="0" cellpadding="0" border="1" width="80%" style="text-align:center;"
 
| '''Grade'''
 
| '''Grade'''
Line 281: Line 433:
 
| Basic 1
 
| Basic 1
 
| Basic Writing Necessities (Q10)
 
| Basic Writing Necessities (Q10)
| +2%
+
| +1%
 
| 26 minutes and 40 seconds
 
| 26 minutes and 40 seconds
 
| 1 second
 
| 1 second
Line 288: Line 440:
 
| Basic 2 / Improved 1
 
| Basic 2 / Improved 1
 
| Modest Writing Necessities (Q20)
 
| Modest Writing Necessities (Q20)
| +4%
+
| +2%
 
| 20 minutes
 
| 20 minutes
 
| 2 seconds
 
| 2 seconds
Line 295: Line 447:
 
| Basic 3 / Improved 2
 
| Basic 3 / Improved 2
 
| Simple Writing Necessities (Q30)
 
| Simple Writing Necessities (Q30)
| +6%
+
| +3%
 
| 10 minutes and 40 seconds
 
| 10 minutes and 40 seconds
 
| 4 seconds
 
| 4 seconds
Line 302: Line 454:
 
| Basic 4 / Improved 3
 
| Basic 4 / Improved 3
 
| Handwriting Necessities (Q40)
 
| Handwriting Necessities (Q40)
| +8%
+
| +4%
 
| 5 minutes and 20 seconds
 
| 5 minutes and 20 seconds
 
| 8 seconds
 
| 8 seconds
| 240 seconds
+
| 270 seconds
 
|-
 
|-
 
| Basic 5 / Improved 4
 
| Basic 5 / Improved 4
 
| Fine Writing Necessities (Q50)
 
| Fine Writing Necessities (Q50)
| +10%
+
| +5%
 
| 4 minutes
 
| 4 minutes
 
| 12 seconds
 
| 12 seconds
| 180 seconds
+
| ???
 +
|-
 +
| Basic 6 / Improved 5
 +
| Masterful Writing Necessities (Q60)
 +
| +6%
 +
| 2 minutes
 +
| 14 seconds
 +
| 270 seconds
 +
|-
 +
| Improved 6
 +
| Artful Writing Necessities (Q70)
 +
| +7%
 +
| 1 minute
 +
| 16 seconds
 +
| 320 seconds
 
|}
 
|}
  
 
==Toolmaker==
 
==Toolmaker==
 
[[Image:Toolmaker-yield.jpg|right|Basic Tool]]
 
[[Image:Toolmaker-yield.jpg|right|Basic Tool]]
[[Toolmaker]]s produce tools, which increase your balance and thus your stamina regeneration for a short time.  
+
[[Toolmaker]]s produce tools, which increase your balance and thus your stamina regeneration for 10 seconds.
 
{|cellspacing="0" cellpadding="0" border="1" width="80%" style="text-align:center;"
 
{|cellspacing="0" cellpadding="0" border="1" width="80%" style="text-align:center;"
 
| '''Grade'''
 
| '''Grade'''
Line 323: Line 489:
 
| '''Balance'''
 
| '''Balance'''
 
| '''= Stamina Regen'''
 
| '''= Stamina Regen'''
| '''Duration'''
 
 
| '''Use time'''
 
| '''Use time'''
 
| '''Re-use time'''
 
| '''Re-use time'''
Line 331: Line 496:
 
| +100
 
| +100
 
| +40 (+80 sitting)
 
| +40 (+80 sitting)
| 10 seconds
 
 
| 1 second
 
| 1 second
 
| 20 seconds
 
| 20 seconds
Line 339: Line 503:
 
| +300
 
| +300
 
| +120 (+240 sitting)  
 
| +120 (+240 sitting)  
| 10 seconds
 
 
| 2 seconds
 
| 2 seconds
 
| 70 seconds
 
| 70 seconds
Line 347: Line 510:
 
| +600
 
| +600
 
| +240 (+480 sitting)
 
| +240 (+480 sitting)
| 10 seconds
 
 
| 4 seconds
 
| 4 seconds
 
| 120 seconds
 
| 120 seconds
 
|-
 
|-
 
| Basic 4 / Improved 3
 
| Basic 4 / Improved 3
| Productive Tool (Q30)
+
| Productive Tool (Q40)
 
| +1000
 
| +1000
 
| +400 (+800 sitting)
 
| +400 (+800 sitting)
| 10 seconds
 
 
| 8 seconds
 
| 8 seconds
|  
+
| 170 seconds
 
|-
 
|-
 
| Basic 5 / Improved 4
 
| Basic 5 / Improved 4
Line 363: Line 524:
 
| +1500
 
| +1500
 
| +600 (+1200 sitting)
 
| +600 (+1200 sitting)
| 10 seconds
 
 
| 12 seconds
 
| 12 seconds
|  
+
| 220 seconds
 +
|-
 +
| Basic 6 / Improved 5
 +
| Revolutionary Tool (Q60)
 +
| +2100
 +
| +840 (+1680 sitting)
 +
| 14 seconds
 +
| 270 seconds
 +
|-
 +
| Improved 6
 +
| Fantastic Tool (Q70)
 +
| +2800
 +
| +1120 (+2240 sitting)
 +
| 16 seconds
 +
| 320 seconds
 
|}
 
|}
  
 
==Water-Carrier==
 
==Water-Carrier==
 
[[Image:Watercarrier-yield.jpg|right|Small Flask of Drab Water]]
 
[[Image:Watercarrier-yield.jpg|right|Small Flask of Drab Water]]
[[Water-Carrier]]s produce flasks of water, which activate an aura that increases the life and sap regeneration of you and your nearby teammates.  
+
[[Water-Carrier]]s produce flasks of water, which activate an aura that increases the life and sap regeneration of you and your nearby teammates for 10 seconds.
 +
 
 +
Flasks of water can be rather confusing as they have 3 different cooldowns:
 +
# The cooldown until you can use an occupation item again, listed in the table as '''Re-use time'''.
 +
# The cooldown until you can use an aura again (including your protection auras), listed as '''Auras down'''.
 +
# The cooldown until your teammates can be effected by a regeneration aura again, listed as '''Team'''.
 
{|cellspacing="0" cellpadding="0" border="1" width="80%" style="text-align:center;"
 
{|cellspacing="0" cellpadding="0" border="1" width="80%" style="text-align:center;"
 
| '''Grade'''
 
| '''Grade'''
Line 376: Line 555:
 
| '''Life Regen'''
 
| '''Life Regen'''
 
| '''Sap Regen'''
 
| '''Sap Regen'''
| '''Duration'''
 
 
| '''Use time'''
 
| '''Use time'''
 
| '''Re-use time'''
 
| '''Re-use time'''
| '''Aura down'''
+
| '''Auras down'''
 +
| '''Team'''
 
|-
 
|-
 
| Basic 1
 
| Basic 1
| Small Flask of Drab Water (Q10)
+
| Small Flask of Dread Water (Q10)
 
| +100
 
| +100
 
| +200
 
| +200
| 10 seconds
 
 
| 1 second
 
| 1 second
 
| 20 seconds
 
| 20 seconds
 
| 20 seconds
 
| 20 seconds
 +
| 60 seconds
 
|-
 
|-
 
| Basic 2 / Improved 1
 
| Basic 2 / Improved 1
Line 394: Line 573:
 
| +200
 
| +200
 
| +400
 
| +400
| 10 seconds
 
 
| 2 seconds
 
| 2 seconds
 
| 50 seconds
 
| 50 seconds
 +
| 70 seconds
 
| 70 seconds
 
| 70 seconds
 
|-
 
|-
Line 403: Line 582:
 
| +350
 
| +350
 
| +700
 
| +700
| 10 seconds
 
 
| 4 seconds
 
| 4 seconds
 
| 100 seconds
 
| 100 seconds
 +
| 120 seconds
 +
| 80 seconds
 +
|-
 +
| Basic 4 / Improved 3
 +
| ??? (Q40)
 +
| +500
 +
| +1000
 +
| 8 seconds
 +
| 200 seconds
 +
| 170 seconds
 +
| 90 seconds
 +
|-
 +
| Basic 5 / Improved 4
 +
| Small Flask of Refreshing Water (Q50)
 +
| +650
 +
| +1300
 +
| 12 seconds
 +
| 300 seconds
 +
| 220 seconds
 +
| 100 seconds
 +
|-
 +
| Basic 6 / Improved 5
 +
| Small Flask of Purifying Water (Q60)
 +
| +800
 +
| +1600
 +
| 14 seconds
 +
| 400 seconds
 +
| 270 seconds
 +
| 110 seconds
 +
|-
 +
| Improved 6
 +
| Small Flask of Holy Water (Q70)
 +
| +950
 +
| +1900
 +
| 16 seconds
 +
| 600 seconds
 +
| 320 seconds
 
| 120 seconds
 
| 120 seconds
 
|}
 
|}
 
  
 
=Special Items=
 
=Special Items=
Line 423: Line 637:
 
[[Image:Florist-special.jpg|left|Lucky Flower]]
 
[[Image:Florist-special.jpg|left|Lucky Flower]]
 
*'''Lucky Flower''' ([[Florist]])
 
*'''Lucky Flower''' ([[Florist]])
You can chose to use up a lucky flower when you start an upgrade action to increase your chances of succeeding in the upgrading.
+
You can chose to use a lucky flower when you start an upgrade action to increase your chances of success in the upgrading.
 
[[Image:Cartographer-special.jpg|left|Amber of Protection]]  
 
[[Image:Cartographer-special.jpg|left|Amber of Protection]]  
 
*'''Amber of Protection''' ([[Magnetic Cartographer]])
 
*'''Amber of Protection''' ([[Magnetic Cartographer]])
You can chose to use up an amber of protection when you fail an upgrade action to prevent the loss of 2 basic components.
+
You can chose to use an amber of protectionto prevent the loss of 2 basic components when you fail an upgrade action .
 
[[Image:Watercarrier-special.jpg|left|Stimulating Water]]  
 
[[Image:Watercarrier-special.jpg|left|Stimulating Water]]  
 
*'''Stimulating Water''' ([[Water-Carrier]])
 
*'''Stimulating Water''' ([[Water-Carrier]])
You can chose to use up a stimulating water when you succeed an upgrade action to get 4 upgraded components instead of 2.
+
You can chose to use a stimulating water to get 4 upgraded components instead of 2 when you succeed an upgrade action.
 
[[Image:Toolmaker-special.jpg|left|Improved Tool]]  
 
[[Image:Toolmaker-special.jpg|left|Improved Tool]]  
 
*'''Improved Tool''' ([[Toolmaker]])
 
*'''Improved Tool''' ([[Toolmaker]])
Line 435: Line 649:
 
You can chose to use up an improved tool when you start practising your occupation (only with basic components) to give you +10% yield on that item creation.
 
You can chose to use up an improved tool when you start practising your occupation (only with basic components) to give you +10% yield on that item creation.
  
 +
Careful: It does NOT increase yield past 100%. If you are already using the best recipe (for 18 products), do NOT choose to use the improved tool, due to a bug it will actually lower the final number of products.
 +
 +
= Daily Missions =
 +
This tells you how many products you have to hand in to complete a Daily Mission (DMs):
 +
[[File:Occupation Products as DM's.jpg|center|thumb|Occupation Products as DM's]]
  
 +
{{Portal|Gameplay}}
 
[[Category:Occupations]]
 
[[Category:Occupations]]

Latest revision as of 07:28, 7 March 2024

de:Berufsprodukte
en:Occupation Products
 
UnderConstruction.png
Translation to review
Don't blame the contributors, but come and help them 😎

Reference text ( Maintained text, used as reference ) :
Notes: (Leda, 2024-03-07)

A player doing occupations can gain certain rewards from them. The most important rewards are special items that massively increase your regeneration for a short time but can only be used outside of combat. However, doing occupations also earns you small amounts of dapper, and can give you items that help with the occupations themselves as well as a special teleport pact.

Dapper

You can earn dappers whenever you complete a task from the component gathering mission: The "To New Horizons" transporters may accept the basic occupation products to help the service maintenance. The amount of money you get depends on your fame regarding te transporter's nation; additionally, they may also reward your gift with nation points and extra fame. Have a look to the To New Horizons transporters' page for more details.

Note: you can practice your occupations at all levels below your actual level. For example, an homin with a level 3 occupation can practice level 1, level 2 and level 3 occupation every day.

Products

The products are the main reason for doing occupations. Every occupation has its own unique products. Of the 8 occupations ingame, 7 of these produce items that enhance certain regenerations, and the last one produces items that increase your success chance in crafting.

For every grade you have in an occupation, you can create these products once every 20 hours, provided you have the required components. How good the products you create are depends on the grade. How many of them you create depends on the recipe you use, better recipes give a higher yield, which gives more items. The following table shows how many items are produced for each possible yield.

Yield 30% 33% 37% 40% 43% 47% 50% 53% 57% 60% 63% 67% 70% 73% 77% 80% 83% 87% 90% 93% 97% 100%
Products created (basic) 3 6 6 9 9 12 15 18
Products created (improved) 4 8 8 12 12 16 20 24


Re-use time:
All items created with occupations have a re-use time. This re-use time is the time that must pass after using the item before you can use another occupation item, including items created by another occupation. Thus you cannot use items of different occupations together.
Also, higher grade occupation items give a better bonus, but also have a longer re-use time. So using the highest grade item is not always the best choice.
Comparison with flowers:
Some outposts produce flowers that also aid regeneration. The difference between these flowers and the items created with occupations, is that the flowers give a very small bonus to regeneration that lasts for a full hour, while the occupation products give a huge bonus to regeneration that only lasts 10 seconds.
Comparison with Potions:
[To be improved] . Potions can be won at the Wheel of fortune or during some events such as Atysmas, Refugees’ Days, Anlor Wiinn... There are many kinds of them. Some have an effect which can be compared to occupation products other to the flowers’ ones...

Butcher

Leg of Yubo

Butchers produce meat, which increases your metabolism and thus your life regeneration for 10 seconds.

However it also gives a penalty to your strength during those 10 seconds, thus leaving you drained of your stamina.

Grade Name Metabolism = Life Regen Strength* Use time Re-use time
Basic 1 Leg of Yubo (Q10) +400 +160 (+320 sitting) -100 1 second 20 seconds
Basic 2 / Improved 1 Bodoc Steak (Q20) +900 +360 (+720 sitting) -500 2 seconds 70 seconds
Basic 3 / Improved 2 Giblet of Arma (Q30) +1500 +600 (+1200 sitting) -1000 4 seconds 120 seconds
Basic 4 / Improved 3 Fillet of Arma (Q40) +2200 +880 (+1760 sitting) -1500 8 seconds 170 seconds
Basic 5 / Improved 4 Sirloin of Madakam (Q50) +3000 +1200 (+2400 sitting) -2000 12 seconds 220 seconds
Basic 6 / Improved 5 Shalah Ribs (Q60) +3900 +1560 (+3120 sitting) -2500 14 seconds 270 seconds
Improved 6 Tongue of Ploderos (Q70) +4900 +1960 (+3920 sitting) -3000 16 seconds 320 seconds

(*) Since the maximum strength is 260, any but the lowest quality meat will simply reduce your strength to 1 and drain all the stamina you get from your strength. Stamina bonuses from equipment remain.

Florist

Basic Bouquet

Florists produce bouquets, which increase your wisdom and thus your sap regeneration for 10 seconds.

Grade Name Wisdom = Sap Regen Use time Re-use time
Basic 1 Basic Bouquet (Q10) +100 +40 (+80 sitting) 1 second 20 seconds
Basic 2 / Improved 1 Mystia Bouquet (Q20) +300 +120 (+240 sitting) 2 seconds 70 seconds
Basic 3 / Improved 2 Fallenor Bouquet (Q30) +600 +240 (+480 sitting) 4 seconds 120 seconds
Basic 4 / Improved 3 Folially Bouquet (Q40) +1000 +400 (+800 sitting) 8 seconds 170 seconds
Basic 5 / Improved 4 Floris Bouquet (Q50) +1500 +600 (+1200 sitting) 12 seconds 220 seconds
Basic 6 / Improved 5 Nexus Bouquet (Q60) +2100 +840 (+1680 sitting) 14 seconds 270 seconds
Improved 6 Canopy Bouquet (Q70) +2800 +1120 (+2240 sitting) 16 seconds 320 seconds

Larvester

Dried Larva

Larvesters produce larva, which increase your will and thus your focus regeneration for 10 seconds.

Grade Name Will = Focus Regen Use time Re-use time
Basic 1 Dried Larva (Q10) +400 +160 (+320 sitting) 1 second 20 seconds
Basic 2 / Improved 1 Small Larva (Q20) +900 +360 (+720 sitting) 2 seconds 70 seconds
Basic 3 / Improved 2 Tonic Larva (Q30) +1500 +600 (+1200 sitting) 4 seconds 120 seconds
Basic 4 / Improved 3 Stimulating Larva (Q40) +2200 +880 (+1760 sitting) 8 seconds 170 seconds
Basic 5 / Improved 4 Energizing Larva (Q50) +3000 +1200 (+2400 sitting) 12 seconds 220 seconds
Basic 6 / Improved 5 Power Larva (Q60) +3900 +1560 (+3120 sitting) 14 seconds 270 seconds
Improved 6 Extraordinary Larva (Q70) +4900 +1960 (+3920 sitting) 16 seconds 320 seconds

Magnetic Cartographer

Map of Minor Magnetism

Magnetic Cartographers produce maps of magnetism, which activate an aura that increases the life and stamina regeneration of you and your nearby teammates for 10 seconds.

Maps of magnetism can be rather confusing as they have 3 different cooldowns:

  1. The cooldown until you can use an occupation item again, listed in the table as Re-use time.
  2. The cooldown until you can use an aura again (including your protection auras), listed as Auras down.
  3. The cooldown until your teammates can be effected by a regeneration aura again, listed as Team.
Grade Name Life Regen Stamina Regen Use time Re-use time Auras down Team
Basic 1 Map of Minor Magnetism (Q10) +100 +200 1 second 20 seconds 20 seconds 60 seconds
Basic 2 / Improved 1 Map of Primary Magnetism (Q20) +200 +400 2 seconds 50 seconds 70 seconds 70 seconds
Basic 3 / Improved 2 Map of Secondary Magnetism (Q30) +350 +700 4 seconds 100 seconds 120 seconds 80 seconds
Basic 4 / Improved 3 Map of Tertiary Magnetism (Q40) +500 +1000 8 seconds 200 seconds 170 seconds 90 seconds
Basic 5 / Improved 4 Map of Medium Magnetism (Q50) +650 +1300 12 seconds 300 seconds 220 seconds 100 seconds
Basic 6 / Improved 5 Map of Absolute Magnetism (Q60) +800 +1600 14 seconds 400 seconds 270 seconds 110 seconds
Improved 6 Map of Extraordinary Magnetism (Q70) +950 +1900 16 seconds 600 seconds 320 seconds 120 seconds

Medic

Small First-Aid Kit

Medics produce medic kits, which increase your metabolism and thus your life regeneration for 10 seconds.

However it also gives a penalty to your intelligence during those 10 seconds, thus leaving you drained of your sap.

Grade Name Metabolism = Life Regen Intelligence* Use time Re-use time
Basic 1 Small First-Aid Kit (Q10) +600 +240 (+480 sitting) -100 1 second 20 seconds
Basic 2 / Improved 1 First-Aid Kit (Q20) +1300 +520 (+1040 sitting) -500 2 seconds 70 seconds
Basic 3 / Improved 2 Prevention Kit (Q30) +2100 +840 (+1680 sitting) -1000 4 seconds 120 seconds
Basic 4 / Improved 3 Advanced Care Kit (Q40) +3000 +1200 (+2400 sitting) -1500 8 seconds 170 seconds
Basic 5 / Improved 4 Survival Kit (Q50) +4000 +1600 (+3200 sitting) -2000 12 seconds 220 seconds
Basic 6 / Improved 5 Fast Regeneration Kit (Q60) +5100 +2040 (+4080 sitting) -2500 14 seconds 270 seconds
Improved 6 Kit of Supreme Healing (Q70) +6300 +2520 (+5040 sitting) -3000 16 seconds 320 seconds

(*) Since the maximum intelligence is 260, any but the lowest quality medic kit will simply reduce your intelligence to 1 and drain all the sap you get from your intelligence. Sap bonuses from rites or equipment remain.

Scrollmaker

Basic Writing Necessities

Scrollmakers produce writing necessities, which increase your success chance in crafting for a while.

Grade Name Succes Chance Duration Use time Re-use time
Basic 1 Basic Writing Necessities (Q10) +1% 26 minutes and 40 seconds 1 second 20 seconds
Basic 2 / Improved 1 Modest Writing Necessities (Q20) +2% 20 minutes 2 seconds 70 seconds
Basic 3 / Improved 2 Simple Writing Necessities (Q30) +3% 10 minutes and 40 seconds 4 seconds 120 seconds
Basic 4 / Improved 3 Handwriting Necessities (Q40) +4% 5 minutes and 20 seconds 8 seconds 270 seconds
Basic 5 / Improved 4 Fine Writing Necessities (Q50) +5% 4 minutes 12 seconds  ???
Basic 6 / Improved 5 Masterful Writing Necessities (Q60) +6% 2 minutes 14 seconds 270 seconds
Improved 6 Artful Writing Necessities (Q70) +7% 1 minute 16 seconds 320 seconds

Toolmaker

Basic Tool

Toolmakers produce tools, which increase your balance and thus your stamina regeneration for 10 seconds.

Grade Name Balance = Stamina Regen Use time Re-use time
Basic 1 Basic Tool (Q10) +100 +40 (+80 sitting) 1 second 20 seconds
Basic 2 / Improved 1 Practice Tool (Q20) +300 +120 (+240 sitting) 2 seconds 70 seconds
Basic 3 / Improved 2 Clever Tool (Q30) +600 +240 (+480 sitting) 4 seconds 120 seconds
Basic 4 / Improved 3 Productive Tool (Q40) +1000 +400 (+800 sitting) 8 seconds 170 seconds
Basic 5 / Improved 4 Outstanding Tool (Q50) +1500 +600 (+1200 sitting) 12 seconds 220 seconds
Basic 6 / Improved 5 Revolutionary Tool (Q60) +2100 +840 (+1680 sitting) 14 seconds 270 seconds
Improved 6 Fantastic Tool (Q70) +2800 +1120 (+2240 sitting) 16 seconds 320 seconds

Water-Carrier

Small Flask of Drab Water

Water-Carriers produce flasks of water, which activate an aura that increases the life and sap regeneration of you and your nearby teammates for 10 seconds.

Flasks of water can be rather confusing as they have 3 different cooldowns:

  1. The cooldown until you can use an occupation item again, listed in the table as Re-use time.
  2. The cooldown until you can use an aura again (including your protection auras), listed as Auras down.
  3. The cooldown until your teammates can be effected by a regeneration aura again, listed as Team.
Grade Name Life Regen Sap Regen Use time Re-use time Auras down Team
Basic 1 Small Flask of Dread Water (Q10) +100 +200 1 second 20 seconds 20 seconds 60 seconds
Basic 2 / Improved 1 Small Flask of Water (Q20) +200 +400 2 seconds 50 seconds 70 seconds 70 seconds
Basic 3 / Improved 2 Small Flask of Refreshing Water (Q30) +350 +700 4 seconds 100 seconds 120 seconds 80 seconds
Basic 4 / Improved 3  ??? (Q40) +500 +1000 8 seconds 200 seconds 170 seconds 90 seconds
Basic 5 / Improved 4 Small Flask of Refreshing Water (Q50) +650 +1300 12 seconds 300 seconds 220 seconds 100 seconds
Basic 6 / Improved 5 Small Flask of Purifying Water (Q60) +800 +1600 14 seconds 400 seconds 270 seconds 110 seconds
Improved 6 Small Flask of Holy Water (Q70) +950 +1900 16 seconds 600 seconds 320 seconds 120 seconds

Special Items

Every occupation has it's own special item, and practising an occupation allows you to get that occupation's special item once every 2 days from the occupation master.

Teleport Pacts

Kami Teleporter Pact for Almati Wood

For the 4 harder occupations, the special item is a teleporter pact to Almati Wood. For Butcher and Medic this is a Kami pact, and for Larvester and Scrollmaker a Karavan pact, but this only affects which side of the Ranger camp you end up in.

Karavan Teleporter Pact for Almati Wood

Note that the Ranger camp in Almati Wood has NPCs that can teleport you to any capital in which you have an occupation, so these pacts can also be used as a "teleport pact to any capital where you have an occupation".

Occupation Enhancers

For the 4 easier occupations, the special item is something that helps with occupations itself. Three of these items help with improving components, and the fourth one helps with actually practising your occupation.

Lucky Flower

You can chose to use a lucky flower when you start an upgrade action to increase your chances of success in the upgrading.

Amber of Protection

You can chose to use an amber of protectionto prevent the loss of 2 basic components when you fail an upgrade action .

Stimulating Water

You can chose to use a stimulating water to get 4 upgraded components instead of 2 when you succeed an upgrade action.

Improved Tool

You can chose to use up an improved tool when you start practising your occupation (only with basic components) to give you +10% yield on that item creation.

Careful: It does NOT increase yield past 100%. If you are already using the best recipe (for 18 products), do NOT choose to use the improved tool, due to a bug it will actually lower the final number of products.

Daily Missions

This tells you how many products you have to hand in to complete a Daily Mission (DMs):

Occupation Products as DM's