Geographical Amber | |
Silan
Country of Refuge to all races people | |
Homins | Refuge to all races |
---|---|
Area | 2.05 km² |
Silan is the island where homins first emerged into the current known world after many years of 'exile' in the Prime Roots.
It's where all new players in Ryzom start as of 2006. If you're a new player looking for a guide on Silan, see Silan Guide.
See the user manual too.
This is where all characters start out in the game. From 18 May 2009 onwards a subscribed account is no longer needed to leave Silan. Any character can leave Silan at any time, but beware you cannot return once you've left.
Silan contains many different people with which the player can interact with, above all trainers for fighting, magic, harvesting and crafting, mission givers for both factions the Kami and the Karavan and a set of missions for the Rangers. All missions given on Silan act as a tutorial for Ryzom i.e. Silan should not convey the idea that Ryzom as a whole is quest-centric.
The main world of Atys has many different ecosystems each with their own animals, and Silan attempts to show off as many of them as possible in a small area. Thus Silan combines a mainly forest ecosystem with a lakelands area and a jungle area as well as a Goo zone and a ruined town. It then crams the whole thing full of weakened versions of some of Atys' most exotic animals.
For a more in-depth look into missions and tutorials on Silan see Silan Guide.
This is the only PvP area on the island. As far as can be seen the arena is naturally formed and many resources can be found within it. It should be noted that the abundance of sources should not make you less wary of the Arena.
Where the inhabitants of the ranger camp hunt bodocs and other herbivores for food. Bodocs, yubos, izam, and rendor can be found here, as well as the ragus that prey on them.
An uncharted area of horror and unknown dangers. As the name implies it's jungle ecosystem and the only place on the island where the kitin threat is present. kipees and kipestas roam here and the area is rumoured to be inhabited by a giant kirosta.
A city which was built by the Matis when they resurfaced. The Matis began experimenting with the intelligent plants in the region, namely the slaveni, to make extracting resources easier. This eventually led to the city's downfall and the ruins are all that remain of it. These days the ruins are inhabited by looters.
Technically, only this ruined town is called Silan. The island has no official name, and because the ruined town was the central feature of the island, the entire island has come to be referred to as Silan.
This lake with an island in the middle forms a miniature subtropical ecosystem. Though the shores around the lake are full of dangers, homins are completely safe in it's waters. The island in the middle is home to a population of crays, including one gigantic specimen.
An area of the island ravaged by the Goo. Contaminated and sickly creatures wander this place, while some homins seek to abuse the Goo for their own purposes. Several missions enlist the player's aid in pushing back the Goo.
The only inhabited settlement on the island, and where all new refugees first arrive. This camp was set up by the Rangers of Atys specifically as a place of training where new arrivals to Atys can learn all they need to survive.
In the camp are all the people who offer missions to young homins to learn them the ropes of things. Guilan Guiter gives mission to teach fighting, Nomis Merclao missions to teach magic, Milles Dodoine missions to teach harvesting and Sterga Hamla missions to teach crafting. The Kami and Karavan give some missions to teach homins about the Goo, and Chiang the Strong gives some final missions to teach homins about bandits and kitin. There are also trainers to teach you new skills and a guide to point you to all these people. Lastly, there is a market where homins can buy and sell materials and equipment.
Again, for guides on all these missions, see the Silan Guide.
It appears as if the old Matis island and Silan share their shape somehow.
Suckling Yubo level 1
Inexperienced Yubo level 5
Weanling Yubo level 11
Suckling Capryni level 8
Suckling Bodoc level 8
Docile Bodoc level 18
Weaned Rendor level 16
Weak Rendor level 22
Fledgling Izam level 10
New Born Javing level 15
Weaned Yelk level 20
Nauseous Frippo level 21
Nauseous Capryni level 23
Young Ocyx level 24
Dominant Ocyx level 30
Young Cray level 25
Dominant Cray level 35
Young Torbak level 28
Weeny Ragus level 11
Puny Gingo level 24
Submissive Cratcha level 26
Placid Slaveni level 15
Peaceful Slaveni level 18
Docile Mektoub level 26
Young Mektoub level 30
Weak Kippee level 35
Young Kipesta level 40
Weak Kizoar level 35
Kirosta level 50
Chlorogoos Looter 25 / 35
Arken 25
Reitzak 40
Fine Q45 in Jungle area
Soo Amber
Perfling Bark
Koorin Oil
Dung Resin
Enola Sap
Saurona Seed
Splinter Shell
Abhaya Wood
Scrath Wood Node
Anete Fibre
Fine Q30 by the Goo
Cuty Shell
Adriel Bark
Sarina Seed
Sha Amber
Nita Wood Node
Fung Resin
Irin Oil
Shu Fibre
Kachine Wood
Dante Sap
Q50 Dominant Kirosta
Sting
Mandible
Shell
Secretion
Tail
Q40 Young Kipesta
Q35 Dominant Cray
Q35 Weak Kipee
Q35 Weak Kizoar
Q30 Dominant Ocyx
Q30 Young Mektoub (Basic)
Ranger du Cercle du Bois d'Almati (talk) 03:26, 15 June 2016 (CEST)