Ryzom | Gameplay | Roleplay | Code of Conduct | Community | Forge | Glossary |
Reference text ( Maintained text, used as reference ) :
Notes: (Zorroargh, 2022-05-10)
Portal of the roleplay of Ryzom, the game
General presentation
Role Play is just about bringing a character to life, beyond the player who plays it. So when interacting with other characters, it is always important to think that it is the character who meets others, not the player behind the screen meeting another player.
It's not complicated, RP is playing your character in the world you're in! In other words, you "roleplay" every time you greet someone, talk about the weather, the latest events.
Daerel aka Luth Mac'Fay
The interaction between players is essentially done through the chat window that it is good to know how to use.
Each guild has its own rules in terms of RP, but in general the RP is done on the surrounding channel. The team channel can be RP sometimes (it depends on the players and guilds), but it is not usually RP. The guild's channel is HRP (excluding Role Play) most often, the region channel is usually HRP (excluding Role Play) too. The
In the Surroundings chat, here are some rules that can help to distinguish who is talking and how:
So, let's imagine the following little conversation ( during a hunt). It is easy to distinguish between player comments and character actions:
Character | Text | Comment |
---|---|---|
You > | Welcome, ser XYZ ! | A (you) speaks, A already knows B |
B > | Hello serae [2] A. Do you have room enough for a warrior in your hunting group? | ← Answer from B, who is supposed to already know A |
You > | (which level are you in melee) | OOC question (HRP in French). RP question would be something like "How is your melee skill ?" |
B > | (125, but I can heal 180 too) | OOC answer of B. A RP answer would involve titles for example. |
You > | Well, I think your healing skills will be welcome in our team | - |
You > | *Gives XYZ a friendly pat and smiles* | ← Action of the character A (you) |
You > | Will you join us? | A speaks. |
B> | *nods* | ← Action of the B character |
B> | /em nods | ←Other possibility: the same action of character B, but as emote . /em is a special chat command that triggers an emote in surroundings channel. |
In case of doubt, to clear up a possible misunderstanding, for example when the played character is aggressive and must be distinguished from the player, it may be useful to use the personal messages: /tell: I play my part. Don't worry, nothing to do with the player you are.
You will have tons of theories on this, and the RP is often seen as elitist because people express themselves with kilometres long sentences.This is not a must, just follow simple rules:
As a player, Ryzom user interface gives you a lot of information about the character in front of you. However, your avatar may not know this information without having requested it. Be very careful with this nuance... for example:
We often see the background as a long story about the origins of your character. It's part of it, but it's not necessary. We have all arrived on the Bark of the old lands, there is not much. On the other hand, what can be useful is a kind of character card
Some players write their background and what is happening in the game through blogs or on the official RP forum, but this can simply be done spontaneously. You just have to seize the opportunity sometimes.
Nothing prevents you from contacting another player (I didn't say character) and offering him/her to have a mini-event between you that will create a "climate" between your characters, a common story. A simple duel in front of a stable can turn into a jealousy quarrel that will turn both players into sworn enemies. This enmity can then develop over the life of your characters and be used in larger animations.
The rule: make these mini-events in public places, so that your conversation/alteration can be captured (stables, in front of a tp, taverns, merchants, etc.).
Greet others in general, it doesn't eat bread and often offers easy opportunities for mini-RPs (even if it lasts ten minutes).
For events that require a certain organization, the animator/moderator will generally use the /shout command to highlight his words. The rule is to respect the animator and limit the number of emotes and "gestures" (** or <>), and even more so, the number of interventions in this context. Limiting does not mean abstaining, Animator's talk is not necessarily a monologue.
A minimum knowledge of the Lore is important. Your character is part of a civilization, he has been educated in a belief system that is very particular. He may have rejected this system, but to know how he deviated from it, you have to know what he deviated from. Civilizations are very specific, you have to use that in your characters.
From wiktionary: lore La (le) Lore: Noun.
Atys is a unique world, particular, it has its fauna, its climate, its homins, its Kamis, its Karavan, its Jena... Oh no, she's still lost somewhere on her spaceship (read this topic if you don't know what I'm talking about).
In short, why use typically terrestrial expressions or terms when we have alternatives? Read our Glossary of RP Terms here for more information!
Also do not neglect the languages of the nations or associations of which here is the known list:
Finally, Role Play can be learned by practicing it. There is nothing wrong with trying to do it and making mistakes,
Ryzom: The Lore • The Game OOC
Atys: Atys world • Flora • Fauna
Nations: Fyros • Matis • Tryker • Zoraï
Factions: Kami • Karavan • Marauders • Rangers • Trytonists
Encyclopedia: Atys Chronicles • The Great Library • Mysteries OOC
Expand for additional research and work notes
Notes
Ryzom's chat (conversation windows) offer great possibilities. Still it is necessary to know them...
The explanations on this page are about IG chat (in-game). You can also use a browser, and have access to the chat without being logged into the game via chat. Very useful for exchanging links on the web (copying / pasting is easier there), or in case of technical problems or decoration / reco (log in with the name of the person played and the password of the game)...
To do
Archives/Categories
More to know
Webapps are small apps developed by players, they synchronize with the server (and sometimes to other servers) at regular intervals, often there is a lag of 10 to 20 minutes. Some apps do not have quite the same IG and out-of-game features (with browser) - please also check the configuration of the API key used (it is convenient to create one key per app).
You can access the apps either in-game or via a browser (log in with your personal name and password).