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  • * Partial resistance to [[Acid]] and [[Rot]] Magic.
    2 KB (326 words) - 16:46, 20 November 2021
  • * Moderately resistant to [[Cold]] and [[Rot]] magic.
    3 KB (400 words) - 20:56, 14 November 2021
  • * Moderately resistant to [[Rot]] magic and blunt damage. * Partially resistant to [[Acid]] and [[Fire]] magic.
    2 KB (314 words) - 07:38, 3 October 2021
  • * Moderate resistance to [[rot]] magic and piercing damage. * Partial resistance to [[cold]] magic.
    2 KB (284 words) - 15:24, 5 December 2021
  • * Moderate resistance to [[acid]] and [[rot]] magic as well as piercing damage.
    2 KB (260 words) - 15:14, 5 December 2021
  • * Moderate resistance to [[Rot]] and [[Acid]] magic and physical slash damage.
    2 KB (279 words) - 23:12, 30 November 2021
  • * Moderate resistance to [[Rot]] magic.
    2 KB (294 words) - 23:34, 5 April 2021
  • * Partially resistant to [[Fire]] magic and slashing damage.
    2 KB (265 words) - 22:28, 10 December 2021
  • * Partially resistant to [[Rot]] magic and blunt damage.
    3 KB (398 words) - 13:24, 2 August 2020
  • *Magic amplifiers are now gauntlets, no more batons.
    11 KB (1,935 words) - 14:30, 12 April 2019
  • ...regarding skill tree fixes for craft (some skills blocked; a solution for magic amplifiers' quality before and after the patch).
    3 KB (426 words) - 13:32, 14 January 2010
  • *Some fine tuning was done on magic protections this has a small impact on PvE.
    8 KB (1,438 words) - 20:03, 14 January 2010
  • ==Magic== *Qi : magic
    17 KB (2,502 words) - 14:34, 5 April 2024
  • ...to [[Acid]], [[Rot]], [[Fire]], [[Poison]], [[Electric]] and [[Shockwave]] magic.
    2 KB (261 words) - 16:20, 10 December 2021
  • ===Magic Titles=== | Novice Magician* || Magic || 10
    18 KB (2,186 words) - 14:18, 19 January 2023
  • *[[Let's have magic!]]
    383 bytes (52 words) - 13:43, 23 March 2024
  • ...racing]], hunts, helping a lost homin and last but not least the special [[Magical Menagerie]]! ===Magic duels===
    4 KB (591 words) - 08:54, 8 March 2024
  • ...ugh her entire body, while she concentrated on channelling her destructive magic forces. For the first time, she was doing battle in the name of [[Jena]]. ...envoy had announced the construction of a temple to the glory of Jena, the magician had been immensely relieved. Finally, a sign from the Goddess! The time
    22 KB (3,933 words) - 22:55, 23 February 2022
  • ...our Personality screen. The lowest possible total Malus is 0. Light Armor, Magic Amplifiers, and crafting and harvesting tools all add 0 Malus. Weapons, sh === Magic ===
    3 KB (434 words) - 19:29, 30 March 2020
  • ** [[Magic]]
    4 KB (461 words) - 11:06, 22 August 2014
  • ...t all!" replied the Matis. "The Zoraï mask is fixed to their soul by Kami magic. To remove it is to lose their vital essence. Just taking off little bits, ...also stood up. Then the second chariot exploded. In this one stood a Fyros magician. Four other Fyros had already jumped down from the chariot during the e
    11 KB (1,887 words) - 17:18, 16 September 2021
  • * Melee, range and anti-magic aura description texts in german have been updated. Some of them were disp
    2 KB (291 words) - 14:36, 3 February 2019
  • * Invulnerability and anti-magic shield are now working as intended against spells like Blind, Fear...
    2 KB (334 words) - 14:40, 14 January 2010
  • * Players have now a basic magic resistance value depending on their best skills. Jewels can modify those v
    5 KB (776 words) - 13:46, 27 August 2018
  • * The natural resistance to magic increases when you enter a PvP zone. * You can use your invulnerability power and anti-magic shield even if you are under a 'Fear' or a 'Sleep' spell.
    6 KB (1,034 words) - 18:12, 14 January 2010
  • [[File:AK18.jpg|frame|left|<center>'''Let's have a slice of Magic! To consume without moderation...'''</center>]]
    4 KB (583 words) - 13:45, 23 March 2024
  • |title=Let's have magic!
    5 KB (743 words) - 17:52, 3 March 2019
  • ...], [[Root]], [[Slow Attack]] and [[Slow Movement]], as well as to [[Acid]] magic. * Highly resistant to [[Rot]] magic.
    2 KB (222 words) - 18:08, 4 October 2021
  • ...d the markets though and the homin high authorities decided to make use of magic during the minting process, which made it much harder to counterfeit dappe
    2 KB (270 words) - 15:03, 24 August 2023
  • ...e towards each other, were two additional and far more advanced races: the magical Kami and the technological Karavan. The Kami are depicted as elusive, c :* The Kami — The Kami are a magic-based race that are written in lore to be the protectors of Atys. They fol
    17 KB (2,613 words) - 19:35, 6 March 2020
  • Assuming you're single-minded in magic, all you'd really care about is health and sap regeneration. And then thos ...]] (max Q20) :''' East and south of Kami Circle, north-east of Kami Circle Magic Pole.
    11 KB (1,605 words) - 19:41, 21 April 2020
  • ...Jungle before. This only goes to confirm Nung's theory that indiscriminate magic use is causing the Goo to spread (see Issue 05 for more on this). You hear 3) Sports: While Zoraï are known as scholars and magicians, we are also very active and creative when it comes to sports. The lat
    35 KB (6,025 words) - 08:14, 12 August 2023
  • ...s]], but far more malevolent. Scouts even confirmed the presence of Frahar magicians, who could launch powerful fire spells over long distance that killed ...selectively. They have learned to deal with primitive tools and have weak magic skills in which they have developed a special talent for fire and use it i
    24 KB (4,025 words) - 07:04, 9 March 2024
  • ...challenge to destroy the super-totem. After unleashing enormous amounts of magic upon it, they eventually managed to destroy it. Unfortunately Pin Ulyn was
    8 KB (1,327 words) - 06:59, 9 March 2024
  • The Fyros Exterminator was unusual in that it didn't have the magic protections Kinreys usually have.
    2 KB (292 words) - 22:21, 2 August 2014
  • Rot damage is usually the third [[Magic#Elemental_Magic|elemental]] spell a mage learns, often while still on [[Si ...f Atys|animals]] and all [[kitin]] have significant protection against Rot magic. All creatures in the [[Prime Roots]] have particularly high protection ag
    2 KB (331 words) - 15:31, 30 April 2019
  • Cold damage is usually the second [[Magic#Elemental_Magic|elemental]] spell a mage learns, often while still on [[Si ...of Atys|animals]] and [[intelligent plants]] have protection against Cold magic. All creatures in the [[Prime Roots]] also have significant protection aga
    2 KB (315 words) - 14:59, 24 April 2022
  • ...nst [[animals of Atys|animals]] until the mage reaches level 125 elemental magic and can learn the racial damage types ([[fire]], [[poison]], [[shockwave]] ...all [[intelligent plants]] and all [[kitin]] have protection against Acid magic. [[Kiban]], [[Kipee]], [[Kincher]] and [[Kizarak]] are even entirely immun
    2 KB (327 words) - 14:54, 24 April 2022
  • ...learned from a Fyros magic trainer once a mage reaches level 125 elemental magic. It is generally the preferred damage type to use while in the [[desert]], ...[[Varinx]], and [[Shooki]]. Most [[kitin]] do have protection against Fire magic, though in the case of [[Kincher]], [[Kirosta]] and [[Kinrey]] it's no mor
    2 KB (349 words) - 15:00, 24 April 2022
  • ...learned from a Matis magic trainer once a mage reaches level 125 elemental magic. It is generally the preferred damage type to use while in the [[forest]], ...[Yelk]], and [[Cratcha]]. Most [[kitin]] do have protection against Poison magic, though in the case of [[Kincher]], [[Kirosta]] and [[Kinrey]] it's no mor
    2 KB (373 words) - 18:31, 12 November 2019
  • ...earned from a Tryker magic trainer once a mage reaches level 125 elemental magic. It is generally the preferred damage type to use while in the [[lakelands ...r]], and [[Psykopla]]. Most [[kitin]] do have protection against Shockwave magic, though in the case of [[Kincher]], [[Kirosta]] and [[Kinrey]] it's no mor
    2 KB (338 words) - 14:57, 24 April 2022
  • ...ion]] [[Magic]] skill. This spell is first available at level 30 defensive magic. Like with all affliction spells, a link must be maintained to keep the ta ...nd does not require the Kidinak to maintain a link. But it is considered a magical effect and thus Forest resistance will help you resist it.
    2 KB (291 words) - 12:43, 7 January 2019
  • ...ive Affliction]] [[Magic]] skill. This spell is first available at level 5 magic. Like with all affliction spells, a link must be maintained to keep the ta ...allows them to induce Fear in their enemies with their roar. This is not a magical effect and thus Prime Roots resistance will not help you resist it. Crea
    2 KB (306 words) - 11:17, 12 August 2018
  • ...ion]] [[Magic]] skill. This spell is first available at level 40 defensive magic. Like with all affliction spells, a link must be maintained to keep the ta The Stun caused by a critical hit to the head is not a magical effect and thus Lakelands resistance will not help resist it. Creatures
    2 KB (395 words) - 15:23, 24 April 2022
  • ...ve Affliction]] [[Magic]] skill. This spell is first available at level 10 magic. Like with all affliction spells, a link must be maintained to keep the ta ...hem to inflict Root on their enemies with their spit attack. This is not a magical effect and thus Jungle resistance will not help you resist it. Creatures
    2 KB (331 words) - 15:38, 30 April 2019
  • ...ve Affliction]] [[Magic]] skill. This spell is first available at level 10 magic. Like with all affliction spells, a link must be maintained to keep the ta ...d in their eyes and spitting ink in their eyes. Both these effects are not magical and thus Desert resistance will not help you resist them. Creatures that
    2 KB (321 words) - 15:32, 30 April 2019
  • ...while they are maddened, be it a [[melee]] attack, [[ranged]] attack, or [[magic]] spell. If they hit themself with a healing spell, the healing will be nu ...ve Affliction]] [[Magic]] skill. This spell is first available at level 10 magic. Like with all affliction spells, a link must be maintained to keep the ta
    2 KB (330 words) - 15:28, 30 April 2019
  • ...ve Affliction]] [[Magic]] skill. This spell is first available at level 12 magic. Like with all affliction spells, a link must be maintained to keep the ta The Slow Movement caused by a critical hit to the legs is not a magical effect and thus Forest resistance will not help resist it. Creatures tha
    2 KB (386 words) - 16:00, 5 December 2023
  • |palette=magic}}</noinclude> ...This applies to [[melee]] attacks and [[ranged]] attacks as well as all [[magic]] spell castings. The degree to which they are slowed varies based on what
    3 KB (471 words) - 14:05, 4 January 2023
  • *'''Used as:''' Jewel, Magic Focus. *'''Used in:''' Jewelry, magic amplifiers.
    6 KB (849 words) - 14:09, 23 January 2023

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