Difference between revisions of "Occupations/Spoilers"

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=General=
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This page contains all the info about [[occupations]] that would reasonably be considered as spoilers - such as recipes or the locations where stuff can be found.
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Missions are open-ended - can be repeated several times without being retaken, and only end on abandon or relog.
 
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Items acquired through missions can be upgraded (in batches of x number of items), with a certain chance of 50% item loss if the upgrade fails. Some occupations seem to have items which can remove the risk of item loss onm upgrade failure - the anti-loss items are procured through other occupations.
 
  
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Additional Almati TPs can be obtained by retaking the first mission.
+
Just as further spoiler protection, the page starts with a barely spoilery bit about recommended combinations. The real spoilers are at the bottom.
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+
<p style=color:red><big><big><big>'''BEWARE! SPOILERS!'''</big></big></big></p>
βˆ’
'''Bug with the scrollmaker mission 1:''' This mission must be completed in a team - the team member(s) not doing the digging will receive the material.
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Do not scroll down if you do not wish things spoiled for you!
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=Recommended Combinations=
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=Cartographer=
 
βˆ’
 
 
βˆ’
Upgrading items:
 
βˆ’
*Fragment of Magnetic Fields Map Q10 -> Fragment of Precise Magnetic Fields Map Q15
 
βˆ’
*List of Magnetic Amplitudes Q10 -> List of Precise Magnetic Amplitudes Q15
 
βˆ’
 
 
βˆ’
Creates Map of Primary Magnetism Q20, +400 stamina and +200 life regen, 10 sec, 10 meter radius, disabled for target and user for 70 sec both
 
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=Medic=
 
βˆ’
 
 
βˆ’
Upgrading items:
 
βˆ’
Bandages -> Strong bandages
 
βˆ’
Balsams -> Powerful Balsams
 
βˆ’
 
 
βˆ’
 
 
βˆ’
==Recommended Combinations==
 
 
There is a total of 8 occupations currently ingame, but any character can only take at most 3 occupations at one time. So you'll have to decide which ones you want. The most fun ofcourse is to pick a unique combination for yourself of the occupations that best fit your character, or that you enjoy the most.
 
There is a total of 8 occupations currently ingame, but any character can only take at most 3 occupations at one time. So you'll have to decide which ones you want. The most fun ofcourse is to pick a unique combination for yourself of the occupations that best fit your character, or that you enjoy the most.
  
Line 35: Line 16:
 
===Recommended for: Harvesters/Crafters===
 
===Recommended for: Harvesters/Crafters===
 
*'''[[Larvester]] + [[Scrollmaker]] + [[Medic]]
 
*'''[[Larvester]] + [[Scrollmaker]] + [[Medic]]
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Larvester is the only occupation whose rewards give a boost to focus regeneration, so a clear choice if your main activity is foraging. Scrollmaker in turn is the only occupation whose rewards help with crafting, which make it a clear choice for devoted crafters. In addition, Larvester and Scrollmaker go very well together, since one rewards you for digging larva and the other for turning those same larva in!
+
Larvester is the only occupation whose rewards give a boost to focus regeneration, so a clear choice if your main activity is foraging. Accidentally died while digging? Accidentally careplanned someone's node while not in a team? Just pop a yummy larva and you're good to go again.
 +
 
 +
Scrollmaker in turn is the only occupation whose rewards help with crafting, which make it a clear choice for devoted crafters. In addition, Larvester and Scrollmaker go fairly well together, since they have you digging the same kind of materials.
 +
 
 +
Note that harvesting the mission materials does require, at the highest grade, a Prime Root Foraging skill of close to level 150. Though at grade 1 you only need level 20.
  
βˆ’
Medic lastly is the best choice for getting items that boost your health regeneration, always a useful secondary for a forager. Butcher is a decent alternative if you're also a good melee fighter. If you don't want *all* your occupations to be in the [[Kitins' Lair]], you might also alternate this one for Water-Carrier or Magnetic Cartographer, though they give much smaller bonuses to life regeneration.  
+
Lastly, medic is the best choice for getting items that boost your health regeneration, always a useful secondary for a forager. Butcher is a decent alternative if you're also a good melee fighter. If you don't want *all* your occupations to be in the [[Kitins' Lair]], you might also alternate this one for Water-Carrier or Magnetic Cartographer, though they give much smaller bonuses to health regeneration.
  
 
===Recommended for: Melee Fighters===
 
===Recommended for: Melee Fighters===
 
*'''[[Toolmaker]] + [[Magnetic Cartographer]] + [[Butcher]]
 
*'''[[Toolmaker]] + [[Magnetic Cartographer]] + [[Butcher]]
 
Assuming you're single-minded in melee fighting, all you'd really care about is health and stamina regeneration. And then those three occupations give you everything you need for that. Butcher gives you the health regeneration items, toolmaker the stamina regeneration items, and magnetic cartographer an aura that does a little of both health and stamina regeneration.
 
Assuming you're single-minded in melee fighting, all you'd really care about is health and stamina regeneration. And then those three occupations give you everything you need for that. Butcher gives you the health regeneration items, toolmaker the stamina regeneration items, and magnetic cartographer an aura that does a little of both health and stamina regeneration.
 +
 +
Note that being a toolmaker does require some foraging and melee weapon crafting, so if you don't want to do any foraging or crafting, you'll have to substitute it for another occupation.
  
 
===Recommended for: Ranged Fighters===
 
===Recommended for: Ranged Fighters===
Line 50: Line 37:
 
*'''[[Florist]] + [[Water-Carrier]] + [[Medic]]
 
*'''[[Florist]] + [[Water-Carrier]] + [[Medic]]
 
Assuming you're single-minded in magic, all you'd really care about is health and sap regeneration. And then those three occupations give you everything you need for that. Medic gives you the health regeneration items, florist the sap regeneration items, and water-carrier an aura that does a little of both health and sap regeneration.
 
Assuming you're single-minded in magic, all you'd really care about is health and sap regeneration. And then those three occupations give you everything you need for that. Medic gives you the health regeneration items, florist the sap regeneration items, and water-carrier an aura that does a little of both health and sap regeneration.
 +
 +
Note that being a florist does require a minimum of foraging, so if you don't want to do any foraging, you'll have to substitute it for another occupation.
  
 
===Recommended for: Alts===
 
===Recommended for: Alts===
βˆ’
*'''[[Toolmaker]] + [[Butcher]] + [[Scrollmaker]]
+
*'''[[Toolmaker]] + [[Butcher]] + [[Medic]]
βˆ’
The missions for these professions can almost entirely be done by a teammate, rather than the actual person who took the mission. So have your level 1 alt take the occupations and the missions, team them with your main and let your main do the missions for them. Even if you don't have an alt on a second account, you can have an alt on the same account take these professions and get a guildie to do them for you (in return for you doing the same for them, ofcourse).
+
The missions for toolmaker and butcher can almost entirely be done by a teammate, rather than the actual person who took the mission. So have your level 1 alt take the occupations and the missions, team them with your main and let your main do the missions for them. Even if you don't have an alt on a second account, you can have an alt on the same account take these occupations and get a guildie to do the missions for you while teamed with your alt (in return for you doing the same for them, ofcourse).
 +
 
 +
Medic can only be half done by a teammate, but the other half the level 1 alt can do themself as long as you don't mind them getting max DP and there's a high level character in the Lair to run the kipesta to the guards.
  
 
Then have another level 1 alt on the same account take up Florist, Water-Carrier, and Magnetic Cartographer, and you'll also have access to all the special items that help you better do your main occupations.
 
Then have another level 1 alt on the same account take up Florist, Water-Carrier, and Magnetic Cartographer, and you'll also have access to all the special items that help you better do your main occupations.
  
βˆ’
(Note: Ryzom wiki ofcourse does not condone such disgusting altism.)
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=Recipes=
 +
Recipe yield ranges from 30% to 100%, and at least a 60% recipe is needed to advance to the next grade. For those who find it too frustrating finding the recipes themselves, we offer the following recipes. Feel free to add your own recipes to this list if you can improve on the current list.
 +
<p style=color:red><big><big><big>'''BEWARE! SPOILERS!'''</big></big></big></p>
 +
 
 +
===[[Butcher]]===
 +
*'''Grade 1 :''' 67652 = 100%
 +
*'''Grade 2 :''' 76744 = 100%
 +
*'''Grade 3 :''' 43656 = 100%
 +
*'''Grade 4 :''' 17446 = 100%
 +
*'''Grade 5 :''' 54673 = 100%
 +
*'''Grade 6 :''' 16645 = 100%
 +
 
 +
===[[Florist]]===
 +
*'''Grade 1 :''' 52641 = 100%
 +
*'''Grade 2 :''' 37436 = 100%
 +
*'''Grade 3 :''' 47243 = 100%
 +
*'''Grade 4 :''' 57632 = 100%
 +
*'''Grade 5 :''' 47457 = 100%
 +
*'''Grade 6 :''' 52623 = 100%
 +
 
 +
===[[Larvester]]===
 +
*'''Grade 1 :''' 12772 = 100%
 +
*'''Grade 2 :''' 57615 = 100%
 +
*'''Grade 3 :''' 51621 = 100%
 +
*'''Grade 4 :''' 13117 = 100%
 +
*'''Grade 5 :''' 26333 = 100%
 +
*'''Grade 6 :''' 35533 = 100%
 +
 
 +
===[[Magnetic Cartographer]]===
 +
*'''Grade 1 :''' 22412 = 100%
 +
*'''Grade 2 :''' 66333 = 100%
 +
*'''Grade 3 :''' 25643 = 100%
 +
*'''Grade 4 :''' 31417 = 100%
 +
*'''Grade 5 :''' 57636 = 100%
 +
*'''Grade 6 :''' 65135 = 100%
 +
 
 +
===[[Medic]]===
 +
*'''Grade 1 :''' 42672 = 100%
 +
*'''Grade 2 :''' 12353 = 100%
 +
*'''Grade 3 :''' 26555 = 100%
 +
*'''Grade 4 :''' 56646 = 100%
 +
*'''Grade 5 :''' 77633 = 100%
 +
*'''Grade 6 :''' 16456 = 100%
 +
 
 +
===[[Scrollmaker]]===
 +
*'''Grade 1 :''' 35626 = 100%
 +
*'''Grade 2 :''' 76735 = 100%
 +
*'''Grade 3 :''' 27152 = 100%
 +
*'''Grade 4 :''' 16523 = 100%
 +
*'''Grade 5 :''' 11353 = 100%
 +
*'''Grade 6 :''' 75153 = 100%
 +
 
 +
===[[Toolmaker]]===
 +
*'''Grade 1 :''' 16721 = 100%   
 +
*'''Grade 2 :''' 25257 = 100%
 +
*'''Grade 3 :''' 23446 = 100%
 +
*'''Grade 4 :''' 77653 = 100%
 +
*'''Grade 5 :''' 23426 = 100%
 +
*'''Grade 6 :''' 74163 = 100%
 +
 
 +
===[[Water-Carrier]]===
 +
*'''Grade 1 :''' 75536 = 100%
 +
*'''Grade 2 :''' 23572 = 100%
 +
*'''Grade 3 :''' 17745 = 100%
 +
*'''Grade 4 :''' 56771 = 100%
 +
*'''Grade 5 :''' 75316 = 100%
 +
*'''Grade 6 :''' 75513 = 100%
 +
 
 +
=Flower Locations=
 +
The first gathering task of the [[Florist]] occupation requires flower petals to be harvested. These flower petals are harvested from self-popping flower-sources that spawn throughout the [[Verdant Heights]]. They cannot be tracked or prospected for.
 +
 
 +
The location that these flower-sources appear in rotates with season. They appear scattered over a very large area (think 500 by 500 meter) so you will have to walk around in the area to actually find the scattered sources. But this list will give you a general idea of where the area lies.
 +
 
 +
===Spring===
 +
*'''[[Majestic Garden]] (max Q10) :''' East of [[Davae]], around the crossroads.
 +
*'''[[Fleeting Garden]] (max Q20) :''' North and east of the Karavan Altar, south and west of Trove Workshop.
 +
*'''[[Knoll of Dissent]] (max Q30) :''' North of Tunnel of Woe, about inbetween the three outposts there.
 +
*'''[[Upper Bog]] (max Q40) :''' South and west of Slough of the Demon.
 +
*'''[[Grove of Confusion]] (max Q50) :''' Along the road up to Eastgrove Gate, east of the [[Ancient Dryads]] camp.
 +
===Summer===
 +
*'''[[Majestic Garden]] (max Q10) :''' North and east of [[Psykopla Knoll Trading Post]], around the Kami Temple.
 +
*'''[[Fleeting Garden]] (max Q20) :''' South and east of Southeast Trade Post.
 +
*'''[[Knoll of Dissent]] (max Q30) :''' Northwest of Smitten Mount Workshop and east of Torbak Hill Farm.
 +
*'''[[Upper Bog]] (max Q40) :''' The north-west corner of the region.
 +
*'''[[Grove of Confusion]] (max Q50) :''' Halfway the strip of land that stretches north of Westgrove Gate.
 +
===Autumn===
 +
*'''[[Majestic Garden]] (max Q10) :''' Around the T-junction north-west of the Arena.
 +
*'''[[Fleeting Garden]] (max Q20) :''' East and south of Kami Circle, north-east of Kami Circle Magic Pole.
 +
*'''[[Knoll of Dissent]] (max Q30) :''' South of Tunnel of Woe, north of [[Wooky Workshop]].
 +
*'''[[Upper Bog]] (max Q40) :''' West of [[Fearing Fen Farm]] and east of Fencoomb Workshop.
 +
*'''[[Grove of Confusion]] (max Q50) :''' About inbetween the Karavan Altar and the [[Sap Slaves]] camp.
 +
===Winter===
 +
*'''[[Majestic Garden]] (max Q10) :''' North-east of the Arena, north-west of [[Yrkanis]].
 +
*'''[[Fleeting Garden]] (max Q20) :''' South of The Rising Border Post, north-west of Den of Fury.
 +
*'''[[Knoll of Dissent]] (max Q30) :''' Along the eastern border with [[Grove of Confusion]].
 +
*'''[[Upper Bog]] (max Q40) :''' West of Fearing Fens, south of Fencoomb Ponds.
 +
*'''[[Grove of Confusion]] (max Q50) :''' Along the road north-west of the junction, south of the Kami altar.
 +
 
 +
=Random info we still have to find another page for=
 +
'''Water-Carrier'''
 +
 
 +
Upgrading items:
 +
*Water Quality Certificates Q10 -> Good Water Quality Certificates Q15
 +
*Report of the Commissioner Sender Q10 -> Report of Excellence of the Commissioner Sender Q15
 +
 
 +
'''Cartographer'''
 +
 
 +
Upgrading items:
 +
*Fragment of Magnetic Fields Map Q10 -> Fragment of Precise Magnetic Fields Map Q15
 +
*List of Magnetic Amplitudes Q10 -> List of Precise Magnetic Amplitudes Q15
 +
 
 +
'''Florist'''
 +
 
 +
Upgrading items:
 +
*Flower Supply Certificates Q10 -> Abundant Flower Supply Certificates Q15
 +
*Flower Maintenance Certificates Q10 -> Perfect Flower Maintenance Certificates Q15
 +
 
 +
'''Medic'''
 +
 
 +
Upgrading items:
 +
*Bandages Q10 -> Strong Bandages Q15
 +
*Balsams Q10 -> Powerful Balsams Q15
 +
 
 +
[[Category:Occupations]] [[Category:Mysteries]]

Latest revision as of 18:41, 21 April 2020

This page contains all the info about occupations that would reasonably be considered as spoilers - such as recipes or the locations where stuff can be found.

Just as further spoiler protection, the page starts with a barely spoilery bit about recommended combinations. The real spoilers are at the bottom.

BEWARE! SPOILERS!

Do not scroll down if you do not wish things spoiled for you!

Recommended Combinations

There is a total of 8 occupations currently ingame, but any character can only take at most 3 occupations at one time. So you'll have to decide which ones you want. The most fun ofcourse is to pick a unique combination for yourself of the occupations that best fit your character, or that you enjoy the most.

Nevertheless most occupations support a very specific activity, so there are certain combinations that specifically support certain roles. Use these recommendations as a guideline for constructing your own combination.

Recommended for: Non-250 characters

This is a rather easy choice, since there are only 4 professions that don't require going into the Kitins' Lair. So if you aren't anywhere near having a level 250 combat skill and won't survive long in there, the most you can do is pick 3 out of the remaining 4. The reason for the above recommendation is that Water-Carrier and Magnetic Cartographer are very similar in their missions, so would probably be boring to do both. Also they both give rewards that cannot be used while your aura is down, which is a long time after use for a low-level character.

Really though, picking any 3 out of the those 4 will always ensure you have one item that helps sap regeneration, one that helps stamina regeneration and one that helps life regeneration.

Recommended for: Harvesters/Crafters

Larvester is the only occupation whose rewards give a boost to focus regeneration, so a clear choice if your main activity is foraging. Accidentally died while digging? Accidentally careplanned someone's node while not in a team? Just pop a yummy larva and you're good to go again.

Scrollmaker in turn is the only occupation whose rewards help with crafting, which make it a clear choice for devoted crafters. In addition, Larvester and Scrollmaker go fairly well together, since they have you digging the same kind of materials.

Note that harvesting the mission materials does require, at the highest grade, a Prime Root Foraging skill of close to level 150. Though at grade 1 you only need level 20.

Lastly, medic is the best choice for getting items that boost your health regeneration, always a useful secondary for a forager. Butcher is a decent alternative if you're also a good melee fighter. If you don't want *all* your occupations to be in the Kitins' Lair, you might also alternate this one for Water-Carrier or Magnetic Cartographer, though they give much smaller bonuses to health regeneration.

Recommended for: Melee Fighters

Assuming you're single-minded in melee fighting, all you'd really care about is health and stamina regeneration. And then those three occupations give you everything you need for that. Butcher gives you the health regeneration items, toolmaker the stamina regeneration items, and magnetic cartographer an aura that does a little of both health and stamina regeneration.

Note that being a toolmaker does require some foraging and melee weapon crafting, so if you don't want to do any foraging or crafting, you'll have to substitute it for another occupation.

Recommended for: Ranged Fighters

The same as melee fighting, assuming all you want is health and stamina regeneration. The only difference is that the butcher mission isn't as easy to do with ranged, so you might want to get your health regeneration items from the medic occupation instead.

Recommended for: Mages

Assuming you're single-minded in magic, all you'd really care about is health and sap regeneration. And then those three occupations give you everything you need for that. Medic gives you the health regeneration items, florist the sap regeneration items, and water-carrier an aura that does a little of both health and sap regeneration.

Note that being a florist does require a minimum of foraging, so if you don't want to do any foraging, you'll have to substitute it for another occupation.

Recommended for: Alts

The missions for toolmaker and butcher can almost entirely be done by a teammate, rather than the actual person who took the mission. So have your level 1 alt take the occupations and the missions, team them with your main and let your main do the missions for them. Even if you don't have an alt on a second account, you can have an alt on the same account take these occupations and get a guildie to do the missions for you while teamed with your alt (in return for you doing the same for them, ofcourse).

Medic can only be half done by a teammate, but the other half the level 1 alt can do themself as long as you don't mind them getting max DP and there's a high level character in the Lair to run the kipesta to the guards.

Then have another level 1 alt on the same account take up Florist, Water-Carrier, and Magnetic Cartographer, and you'll also have access to all the special items that help you better do your main occupations.

Recipes

Recipe yield ranges from 30% to 100%, and at least a 60% recipe is needed to advance to the next grade. For those who find it too frustrating finding the recipes themselves, we offer the following recipes. Feel free to add your own recipes to this list if you can improve on the current list.

BEWARE! SPOILERS!

Butcher

  • Grade 1 : 67652 = 100%
  • Grade 2 : 76744 = 100%
  • Grade 3 : 43656 = 100%
  • Grade 4 : 17446 = 100%
  • Grade 5 : 54673 = 100%
  • Grade 6 : 16645 = 100%

Florist

  • Grade 1 : 52641 = 100%
  • Grade 2 : 37436 = 100%
  • Grade 3 : 47243 = 100%
  • Grade 4 : 57632 = 100%
  • Grade 5 : 47457 = 100%
  • Grade 6 : 52623 = 100%

Larvester

  • Grade 1 : 12772 = 100%
  • Grade 2 : 57615 = 100%
  • Grade 3 : 51621 = 100%
  • Grade 4 : 13117 = 100%
  • Grade 5 : 26333 = 100%
  • Grade 6 : 35533 = 100%

Magnetic Cartographer

  • Grade 1 : 22412 = 100%
  • Grade 2 : 66333 = 100%
  • Grade 3 : 25643 = 100%
  • Grade 4 : 31417 = 100%
  • Grade 5 : 57636 = 100%
  • Grade 6 : 65135 = 100%

Medic

  • Grade 1 : 42672 = 100%
  • Grade 2 : 12353 = 100%
  • Grade 3 : 26555 = 100%
  • Grade 4 : 56646 = 100%
  • Grade 5 : 77633 = 100%
  • Grade 6 : 16456 = 100%

Scrollmaker

  • Grade 1 : 35626 = 100%
  • Grade 2 : 76735 = 100%
  • Grade 3 : 27152 = 100%
  • Grade 4 : 16523 = 100%
  • Grade 5 : 11353 = 100%
  • Grade 6 : 75153 = 100%

Toolmaker

  • Grade 1 : 16721 = 100%
  • Grade 2 : 25257 = 100%
  • Grade 3 : 23446 = 100%
  • Grade 4 : 77653 = 100%
  • Grade 5 : 23426 = 100%
  • Grade 6 : 74163 = 100%

Water-Carrier

  • Grade 1 : 75536 = 100%
  • Grade 2 : 23572 = 100%
  • Grade 3 : 17745 = 100%
  • Grade 4 : 56771 = 100%
  • Grade 5 : 75316 = 100%
  • Grade 6 : 75513 = 100%

Flower Locations

The first gathering task of the Florist occupation requires flower petals to be harvested. These flower petals are harvested from self-popping flower-sources that spawn throughout the Verdant Heights. They cannot be tracked or prospected for.

The location that these flower-sources appear in rotates with season. They appear scattered over a very large area (think 500 by 500 meter) so you will have to walk around in the area to actually find the scattered sources. But this list will give you a general idea of where the area lies.

Spring

Summer

Autumn

Winter

Random info we still have to find another page for

Water-Carrier

Upgrading items:

  • Water Quality Certificates Q10 -> Good Water Quality Certificates Q15
  • Report of the Commissioner Sender Q10 -> Report of Excellence of the Commissioner Sender Q15

Cartographer

Upgrading items:

  • Fragment of Magnetic Fields Map Q10 -> Fragment of Precise Magnetic Fields Map Q15
  • List of Magnetic Amplitudes Q10 -> List of Precise Magnetic Amplitudes Q15

Florist

Upgrading items:

  • Flower Supply Certificates Q10 -> Abundant Flower Supply Certificates Q15
  • Flower Maintenance Certificates Q10 -> Perfect Flower Maintenance Certificates Q15

Medic

Upgrading items:

  • Bandages Q10 -> Strong Bandages Q15
  • Balsams Q10 -> Powerful Balsams Q15