Outposts

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Having just emerged from refuge in the Prime Roots, hominkind spread across the New Lands with hopes of rebuilding the civilizations lost to the Great Swarming. Within a few years, a multitude of outposts had been established in the wilderness to protect these regions, provide resources, and facilitate trade and growth of homin settlements. Several factors, however, such as the arrival of Kitins in 2490 and growing tension among the homin races, led to the outposts' abandonment by 2494.

Fifty years later, both the Karavan and Kami offered homins the chance to reclaim some of the decrepit outposts for the purpose of aquiring the precious resources beneath the planet's surface. Today, guilds may either confront each other in battle or negotiate peacefully in order to obtain and manage an outpost.

Tous les avant-postes

Typologie

Liste complète des Avant-postes (constructibles ou non)

La liste complète des Avant-postes, qu'ils soient constructibles ou non, est disponible sur la page Atys: Atys Places/Outposts

Liste des Avant-Postes exploitables

Désert Ardent Sommets Verdoyants Aeden Aqueous Pays Malade
Poste d’Echange de la Combustion Poste d’échange du Monticule des Psykoplas Poste d’échange de Vertval Atelier de Qai-Du
★★
Poste frontière Ouest de la Combustion Ferme de l’Inventeur Atelier de la Route des Vents Forteresse de Sai-Shun
★★★
Ferme des Hautes Tours Atelier du Réveil Poste d’échange du Porche des Sources Avant-poste Diplomatique du Croisement du Démon
★★★★
Ferme des Dunes du Bas
Ferme de Malmontagne
Ferme du Marécage de l’Angoisse
Poste Frontière de la Gorge de Berello
Atelier des Cimes Jumelles
Centre de Recherche de la Promenade Caverneuse
Atelier de Gu-Qin
Atelier de l’Arrière Pays
★★★★★
Pole Magique des Bois Calcifiés
Forteresse des Bois calcifiés
Atelier de Ginti
Forteresse du Bosquet Ouest
Forteresse de Loria
Forteresse du Tourbillon
Forteresse de la Vallée Perdue
Atelier des Ruines Zo-Kian

Desert

Jungle

Lakes

Forest