Difference between revisions of "Rangers/Rangers' Instruction"

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<br />
 
<br />
  
:Ranger training was developed by [[Orphie Dradius|Orhie Dradius]]†, [[Melga Folgore]] and [[Wuaoi Yai-Zhio]] during the 26th century of AJ.
+
:Ranger training was developed by [[Orphie Dradius|Orphie Dradius]]†, [[Melga Folgore]] and [[Wuaoi Yai-Zhio]] during the 26th century JY.
  
 
:Ranger training is conducted in three stages of increasing difficulty:  
 
:Ranger training is conducted in three stages of increasing difficulty:  
Line 36: Line 36:
  
  
== Formation de base ==
+
== Basic Instruction and Training : Apprentice Pathfinder ==
Les Homins qui souhaitent devenir Rangers doivent assimiler et se conformer aux préceptes des Rangers. Ceux-ci impliquent entre autres la neutralité envers les nations et les puisssances supérieures.
 
# Les Candidats à la formation doivent donc au préalable ''abandonner, si besoin est, leurs allégeances ou citoyenneté''s.
 
# Les Rangers ne sont a priori ennemis de personne et on à cœur de soigner leur réputation auprès des autres nations ou factions. Les apprentis rangers doivent donc, tout au long du parcours d'instruction ''améliorer leur [[renommée]]'' auprès d'elles, puis la conserver; faute de quoi ils pourraient perdre leur badge après l'avoir acquis. ''Chaque étape du parcours d'initiation requiert une renommée minimale préalable, homogène envers les nations et factions''.
 
# Familiarisation avec le magnétisme Atysien : Les techniques de teléportation des rangers font appel au « magnetisme » des ambres sur Atys. La formation débute donc naturellement à [[Zora]] près du puits magnétique qui sert aux [[Métiers/Cartographe Magnétique|Cartographes]].
 
## [[Yo Go-Jin]], instructrice : Vous apprenez à repérer des points magnétiques, peu éloignés tout d'abord. cette première épreuve tâche n'est pas très ardue pour vous mettre en confiance
 
## [[Ba'duty Aepsie]], guide : L'épreuve est un peu plus difficile cette fois, mais semblable à la première. Ba'duty vous remettra une ambre plus puissante et une carte des régions où rechercher le points magnétiques.
 
== Basic Instruction and Training==
 
 
Homins who wish to become Rangers must assimilate and conform to the precepts of the Rangers. These include neutrality towards nations and higher powers.
 
Homins who wish to become Rangers must assimilate and conform to the precepts of the Rangers. These include neutrality towards nations and higher powers.
# Candidates  must therefore first ''abandon, if necessary, their allegiances or citizenship.''
+
# Candidates  must therefore first ''abandon, if necessary, their allegiances or citizenship to join the “Neutral” faction.''
 
# The Rangers are not enemies of anyone and are committed to maintaining their reputation with other nations and factions. The apprentice rangers must therefore, throughout the training course ''improve their fame'' with them, then maintain it; otherwise they could lose their badge after acquiring it. Each step of the initiation process requires a minimum fame level, consistent across nations and factions.
 
# The Rangers are not enemies of anyone and are committed to maintaining their reputation with other nations and factions. The apprentice rangers must therefore, throughout the training course ''improve their fame'' with them, then maintain it; otherwise they could lose their badge after acquiring it. Each step of the initiation process requires a minimum fame level, consistent across nations and factions.
 
# Familiarization with Atysian magnetism: The rangers' teleportation techniques call upon the “magnetism” of ambers on Atys. The training naturally starts in [[Zora]] near the magnetic well that is used by [[Magnetic Cartographer|Cartographer]]s <ref>see:[[Occupations]]</ref>.
 
# Familiarization with Atysian magnetism: The rangers' teleportation techniques call upon the “magnetism” of ambers on Atys. The training naturally starts in [[Zora]] near the magnetic well that is used by [[Magnetic Cartographer|Cartographer]]s <ref>see:[[Occupations]]</ref>.
## [[Yo Go-Jin]], instructor : You learn to locate magnetic points, not very far away at first. This first task is not very difficult to make you feel confident
+
## [[Yo Go-Jin]], instructor : You learn to locate magnetic points, then meditate there, not very far away at first. This first task is not very difficult to make you feel confident
 
## [[Ba'duty Aepsie]], guide: The test is a little more difficult this time, but similar to the first one. Ba'duty will give you a more powerful amber and a map of the regions where to look for the magnetic points.
 
## [[Ba'duty Aepsie]], guide: The test is a little more difficult this time, but similar to the first one. Ba'duty will give you a more powerful amber and a map of the regions where to look for the magnetic points.
 +
## When you have passed these trials, go to the Almati Wood and meet [[Trino Lichio]] who will award you the title and tell you the conditions necessary to continue your apprenticeship.
  
== Aspirant Ranger  ==
 
:—  Poursuite de l'amélioration de la renommée.
 
{| style="float:right; margin-left: 10px;padding: 10px;background-color:#{{ColorAtys |type=dark |group=ranger }}; "
 
|-
 
| <center>{{APIitemIcon |sheetid=event_magnetized_amber.sitem |q=150 |s=1 |label=1 |locked=0 }}</center>
 
|-
 
| style="text-align:center; color:#{{ColorAtys|type=light|group=ranger}};" |<small>Ambre magnétisée</small>
 
|-
 
| <center>{{APIitemIcon |sheetid=amber_cube_common_recent.sitem |c=5 |q=6 |s=1 |label=1 |locked=0 }}</center>
 
|-
 
| style="text-align:center; color:#{{ColorAtys|type=light|group=ranger}};" | <small>Cube d'ambre des préceptes Ranger</small>
 
|}
 
:— Le rite Aspirant Ranger:  Acquisition des techniques de téléportation : les tunnels
 
:Pour l'étape finale de la formation , Il fautse rendre au [[Bois d'Almati]] et rencontrer [[Trino Lichio]]. Celui-ci  remettra au candidat une nouvelle ambre magnétisée, plus puissante qui vous permettra de localiser et de franchir des « tunnels » qui permettent de se déplacer rapidement au travers de l'écorce. Après une étape d'exercice vous devrez localiser les ouvertures vers les régions les plus reculées et les plus dangereuses de la surface de l'écorce.
 
:    Une fois la tâche accomplie tes candidats reviendront vers Trino qui leur indiquer'a comment obtenir leur badge <ref>Le titre</ref> d'aspirant Ranger ainsi qu'un cube d'ambre leur rappelant les préceptes  des Rangers.
 
 
== Ranger Aspirant ==
 
== Ranger Aspirant ==
:- Further fame enhancement.
+
:- Further fame enhancement...
 
{| style="float:right; margin-left: 10px;padding: 10px;background-color:#{{ColorAtys |type=dark |group=ranger }};"
 
{| style="float:right; margin-left: 10px;padding: 10px;background-color:#{{ColorAtys |type=dark |group=ranger }};"
 
|-
 
|-
| <center>{{APIitemIcon |sheetid=event_magnetized_amber.sitem |q=150 |s=1 |label=1 |locked=0 }}</center>
+
| <center>{{APIitemIcon |sheetid=event_magnetized_amber.sitem |q=150 |s=1 }}</center>
 
|-
 
|-
 
| style="text-align:center; color:#{{ColorAtys|type=light|group=ranger}};" |<small>Magnetized Amber</small>  
 
| style="text-align:center; color:#{{ColorAtys|type=light|group=ranger}};" |<small>Magnetized Amber</small>  
 
|-
 
|-
| <center>{{APIitemIcon |sheetid=amber_cube_common_recent.sitem |c=5 |q=6 |s=1 |label=1 |locked=0 }}</center>
+
| <center>{{APIitemIcon |sheetid=amber_cube_common_recent.sitem |c=5 |q=6 }}</center>
 
|-
 
|-
 
| style="text-align:center; color:#{{ColorAtys|type=light|group=ranger}};" | <small>Amber Cube of Ranger Precepts</small>
 
| style="text-align:center; color:#{{ColorAtys|type=light|group=ranger}};" | <small>Amber Cube of Ranger Precepts</small>
Line 80: Line 59:
 
:— The Ranger Aspirant Rite: Acquiring Teleportation Skills: the Tunnels
 
:— The Ranger Aspirant Rite: Acquiring Teleportation Skills: the Tunnels
 
For the final stage of the training, cadets must go to [[Almati Wood]] and meet [[Trino Lichio]]. He will give the candidate a new magnetized amber, more powerful, which will allow you to locate and cross "tunnels" that allow you to move quickly through the bark. After an exercise stage, you will have to locate the openings to the most remote and dangerous regions of the surface of the bark.
 
For the final stage of the training, cadets must go to [[Almati Wood]] and meet [[Trino Lichio]]. He will give the candidate a new magnetized amber, more powerful, which will allow you to locate and cross "tunnels" that allow you to move quickly through the bark. After an exercise stage, you will have to locate the openings to the most remote and dangerous regions of the surface of the bark.
:— Once the task is completed the candidates will return to Trino who will tell them how to obtain their badge <ref>The title</ref> of aspiring Ranger as well as an amber cube reminding them of the precepts of the Rangers.
+
:— Once the task is completed the candidates will return to Trino who will tell them how to obtain their Ranger Aspirant badge <ref>The title</ref> as well as an amber cube reminding them the Rangers’ precepts.
 +
 
 +
Note &#58;: Trino Lichio says that you need to have a fame of at least +30 (nations) and +20 (Kami and Karavan) to get the 3rd part of the "Pathfinder" training - but with the possible rounding, it's better to have +31 and +21; And +35 (6 Fames) to get the Cube and Aspirant title
  
 
== Ranger ==
 
== Ranger ==
[[File:On Oflovak's Road-0-starting point.png|350px|thumb|right|Au départ le la mission de sauvetage]]
+
[[File:On Oflovak's Road-0-starting point.png|350px|thumb|right|At the start of the rescue mission]]
:— Poursuite de l'amélioration de la renommée: vos renommées doivent maintenant être proche de leur maximum.
+
:— Further fame improvement: your fame should now be close to its maximum.
:— Le Rite Ranger : Une fois que vous avez obtenu le titre d'aspirant, que vous avez une renommée suffisante, (et un certain niveau de combattant et/ou de mage) vous pouvez prétendre au titre de ''Ranger''. Une dernière épreuve vous sera demandée pour l'obtenir. Il s'agit  d'une mission de sauvetage, en conditions réelles et en équipe, de groupes de réfugiés qui parcourent encore la partie finale de la [[Route d'Oflovak]] que surveillent les Rangers. Cette route, comme vous le savez probablement aboutit non loin de l'île de [[Silan (île)|Silan]]. C'est pourquoi cette mission y débute. Les explications insipensables vous seront fournies par [[Xypholion Ioros]] et son assistante [[Be'arlly Emer]]. Une fois sur place c'est [[Ku Co-Yon]] qui vous fournira le matériel nécessaire et veillera sur vous et votre équipe.
+
:— The Ranger Rite : Once you have obtained the aspirant title, and you have sufficient fames, (and a certain level as a fighter and/or a mage) you can claim the title of ''“Ranger”''. A last challenge will be asked to you to get it. It is a rescue mission (in real conditions and '''in team''') of groups of refugees who are still walking the terminal part of the [[Oflovak Road]] that the Rangers are watching. This road, as you probably know, ends not far from the island of [[Silan]]. That's why this mission starts there. The necessary explanations will be given by [[Xypholion Ioros]] and his assistant [[Be'arlly Emer]]. Once on-site, [[Ku Co-Yon]] will provide you with the necessary equipment and will take care of you and your team.
:Si la mission est couronnée de succès, [[Xypholion Ioros]] décernera le titre à tous les candidats de dès que l'ensemble de l'équipe est de retour sur Silan.{{Clear}}
+
If the mission is successful, [[Xypholion Ioros]] will award the ''Ranger'' title to all candidates as soon as the whole team is back on Silan.{{Clear}}
{| style="float:right; margin-left: 10px;padding: 10px; background-color:#{{ColorAtys |type=dark |group=ranger}}; color:white; "  
+
{| style="float:right; margin-left: 10px;padding: 10px; background-color:#{{ColorAtys |type=dark |group=ranger}}; color:white;"  
 
|-
 
|-
| <center>{{APIitemIcon |sheetid=rite_ranger_map_book.sitem |q=200 |s=1 }}</center>
+
| <center>{{APIitemIcon |sheetid=rite_ranger_map_book.sitem |q=200 |s=1 }}</center>
 
|-
 
|-
| style="text-align:center; color:#{{ColorAtys|type=light|group=ranger}};" |<small>Carte ambrée des tunnels magnétiques</small>  
+
| style="text-align:center; color:#{{ColorAtys|type=light|group=ranger}};" |<small>Amber map of magnetic tunnels</small>  
 
|}
 
|}
:— Rendez-vous à nouveau au [[Bois d'Almati]] afin d'obtenir la carte ambrée qui permet de rejoindre sous écorce, les dangereuses régions des [[Primes Racines]]. C'est l'intendant [[Pero Antorini]] qui la fournit et donne les explications nécessaires.
+
:— Go back to [[Almati Wood]] again to get the amber map that allows you to reach under bark, the dangerous regions of the [[Prime Roots]]. Quartermaster [[Pero Antorini]] provides it and gives the necessary explanations.
  
== Et après ? ==
+
== And what's next? ==
:— La carte qui vous a été remise n'est pas encore complète. Bien sur, les points d'entrée que vous avez trouvés au cours de la formation d'aspirant y sont reportés mais pas ceux des profondeurs. il vous appartiendra, avec l'aide de votre guilde ou d'autres Rangers de la compléter avec les poins d'entrée des tunnels des Primes Racines, et ce n'est pas la partie la plus facile.  
+
The map you have been given is not yet complete. Of course, the entry points that you found during the midshipman training are listed, but not the ones in the depths. It will be up to you, with the help of your guild or other Rangers, to complete it with the entry points of the Prime Roots tunnels, and this isn't the easy part.  
:— La carte doit être périodiquement mise à jour aprés avoir été utilisée moyennant une contribution aux œuvres des Rangers<ref>25 000 dappers</ref>. [[Pero Antorini]] ainsi que des intendants rangers qui se tiennent non loin des entrées des capitales  vous permettront de le faire facilement.
+
:— The map must be periodically updated after being used for a fee to contribute to the Rangers' deeds<ref>25,000 dappers</ref>. [[Pero Antorini]] as well as ranger quartermasters who stand near the capitals' entrances will allow you to do this easily.
  
*Renommée auprès des tribus d'Atys
+
*Fame with the tribes of Atys
*Les assemblées
+
*The assemblies
  
 
== Références ==
 
== Références ==
 
*[[Wilk Potskin]],
 
*[[Wilk Potskin]],
*[[Wuaoi Yai-Zhio/À propos d'Oflovak Rydon]],
+
*[[Wuaoi Yai-Zhio/About Oflovak Rydon]],
*[[La voie du Ranger]],
+
*[[The Way of the Ranger]],
*[[La visite de la Reine]],
+
*[[Queen's Visit]],
 
*[[Oflovak Rydon]],
 
*[[Oflovak Rydon]],
*[[Orphie Dradius/Introduction du Rite Ranger|Introduction du Rite Ranger]]
+
*[[Orphie Dradius/ Introduction of Ranger Rite|Introduction of Ranger Rite]]
*[[Orphie Dradius]], [[Melga Folgore]], [[Wuaoi Yai-Zhio]], [[Apocamus Dradius]],
+
*[[Orphie Dradius]], [[Melga Folgore]], [[Wuaoi Yai-Zhio]], [[Apocamus Dradius]], [[Chiang the Strong]]
*[[Rangers/Histoire des Rangers]], [[Rangers/Formation des Rangers]]
+
*[[Rangers/History of the Rangers]], [[Rangers/Rangers' Instruction]]
*[[Guilde:Rangers d'Atys]],
+
*[[Guild:Rangers of Atys]],
*[[Une vieille archive]],
+
*[[An old archive]],
*[[:Catégorie:Littérature Ranger|Littérature Ranger]].
+
*[[Category:Ranger Literature|Ranger Literature]].
 +
 
 
<gallery>
 
<gallery>
 
Yio Go-Jin - Ranger Instructor -p.png|[[Yo Go-Jin]]
 
Yio Go-Jin - Ranger Instructor -p.png|[[Yo Go-Jin]]
Line 122: Line 104:
 
Ku Co-Yon, Ranger Instructor.png|[[Ku Co-Yon]]
 
Ku Co-Yon, Ranger Instructor.png|[[Ku Co-Yon]]
 
Pero Antorini Ranger Quartermaster-p.png|[[Pero Antorini]]
 
Pero Antorini Ranger Quartermaster-p.png|[[Pero Antorini]]
 +
Chiang.jpg|[[Chiang the Strong]]
 +
Wilk Potskin-p.png|[[Wilk Potskin]]
 
Wuaoi, Ranger Instructor.png|[[Wuaoi Yai-Zhio]]
 
Wuaoi, Ranger Instructor.png|[[Wuaoi Yai-Zhio]]
 
Melga Folgore-p.png|[[Melga Folgore]]
 
Melga Folgore-p.png|[[Melga Folgore]]
Line 127: Line 111:
 
Orphie Dradius-p.png|[[Orphie Dradius]]
 
Orphie Dradius-p.png|[[Orphie Dradius]]
 
</gallery>
 
</gallery>
 +
 
<noinclude><br /><br />
 
<noinclude><br /><br />
 
{{Clear}}
 
{{Clear}}
 
{{Reflist}}
 
{{Reflist}}
 
{{Portal|Rangers|Gameplay}}
 
{{Portal|Rangers|Gameplay}}
[[de:Rangers/Ranger-Ausbildung]] [[en:Rangers/Rangers' Instruction]] [[es:Rangers/Formación de los Rangers]] [[fr:Rangers/Formation des Rangers]] [[ru: Рейнджеры/Подготовка рейнджеров]] {{last version link|Rangers/Formation des Rangers}}</noinclude>  <!-- {{last version link|{{Subst:FULLPAGENAME}}}} -->
+
[[de:Ranger/Ranger-Ausbildung]] [[en:Rangers/Rangers' Instruction]] [[es:Rangers/Formación de los Rangers]] [[fr:Rangers/Formation des Rangers]] [[ru: Рейнджеры/Подготовка рейнджеров]] {{last version link|Rangers/Formation des Rangers}}</noinclude>  <!-- {{last version link|{{Subst:FULLPAGENAME}}}} -->

Latest revision as of 19:10, 15 March 2023

Rangers' Instruction Rangers' Instruction HRP HRP
de:Ranger/Ranger-Ausbildung
en:Rangers/Rangers' Instruction
es:Rangers/Formación de los Rangers
fr:Rangers/Formation des Rangers
ru:Рейнджеры/Подготовка рейнджеров
 
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Reference text ( Maintained text, used as reference ) :
Notes: (Zorroargh, 2023-03-15)



Ranger training was developed by Orphie Dradius†, Melga Folgore and Wuaoi Yai-Zhio during the 26th century JY.
Ranger training is conducted in three stages of increasing difficulty:
− Basic training, preliminary to the following.
− Aspirant Ranger training: taking the rite
− Taking the Ranger rite, which allows acquiring the title.


Basic Instruction and Training : Apprentice Pathfinder

Homins who wish to become Rangers must assimilate and conform to the precepts of the Rangers. These include neutrality towards nations and higher powers.

  1. Candidates must therefore first abandon, if necessary, their allegiances or citizenship to join the “Neutral” faction.
  2. The Rangers are not enemies of anyone and are committed to maintaining their reputation with other nations and factions. The apprentice rangers must therefore, throughout the training course improve their fame with them, then maintain it; otherwise they could lose their badge after acquiring it. Each step of the initiation process requires a minimum fame level, consistent across nations and factions.
  3. Familiarization with Atysian magnetism: The rangers' teleportation techniques call upon the “magnetism” of ambers on Atys. The training naturally starts in Zora near the magnetic well that is used by Cartographers [1].
    1. Yo Go-Jin, instructor : You learn to locate magnetic points, then meditate there, not very far away at first. This first task is not very difficult to make you feel confident
    2. Ba'duty Aepsie, guide: The test is a little more difficult this time, but similar to the first one. Ba'duty will give you a more powerful amber and a map of the regions where to look for the magnetic points.
    3. When you have passed these trials, go to the Almati Wood and meet Trino Lichio who will award you the title and tell you the conditions necessary to continue your apprenticeship.

Ranger Aspirant

- Further fame enhancement...
Magnetized Amber
Amber Cube of Ranger Precepts
— The Ranger Aspirant Rite: Acquiring Teleportation Skills: the Tunnels

For the final stage of the training, cadets must go to Almati Wood and meet Trino Lichio. He will give the candidate a new magnetized amber, more powerful, which will allow you to locate and cross "tunnels" that allow you to move quickly through the bark. After an exercise stage, you will have to locate the openings to the most remote and dangerous regions of the surface of the bark.

— Once the task is completed the candidates will return to Trino who will tell them how to obtain their Ranger Aspirant badge [2] as well as an amber cube reminding them the Rangers’ precepts.

Note :: Trino Lichio says that you need to have a fame of at least +30 (nations) and +20 (Kami and Karavan) to get the 3rd part of the "Pathfinder" training - but with the possible rounding, it's better to have +31 and +21; And +35 (6 Fames) to get the Cube and Aspirant title

Ranger

At the start of the rescue mission
— Further fame improvement: your fame should now be close to its maximum.
— The Ranger Rite : Once you have obtained the aspirant title, and you have sufficient fames, (and a certain level as a fighter and/or a mage) you can claim the title of “Ranger”. A last challenge will be asked to you to get it. It is a rescue mission (in real conditions and in team) of groups of refugees who are still walking the terminal part of the Oflovak Road that the Rangers are watching. This road, as you probably know, ends not far from the island of Silan. That's why this mission starts there. The necessary explanations will be given by Xypholion Ioros and his assistant Be'arlly Emer. Once on-site, Ku Co-Yon will provide you with the necessary equipment and will take care of you and your team.

If the mission is successful, Xypholion Ioros will award the Ranger title to all candidates as soon as the whole team is back on Silan.

Amber map of magnetic tunnels
— Go back to Almati Wood again to get the amber map that allows you to reach under bark, the dangerous regions of the Prime Roots. Quartermaster Pero Antorini provides it and gives the necessary explanations.

And what's next?

The map you have been given is not yet complete. Of course, the entry points that you found during the midshipman training are listed, but not the ones in the depths. It will be up to you, with the help of your guild or other Rangers, to complete it with the entry points of the Prime Roots tunnels, and this isn't the easy part.

— The map must be periodically updated after being used for a fee to contribute to the Rangers' deeds[3]. Pero Antorini as well as ranger quartermasters who stand near the capitals' entrances will allow you to do this easily.
  • Fame with the tribes of Atys
  • The assemblies

Références





  1. see:Occupations
  2. The title
  3. 25,000 dappers

Last version --•