Difference between revisions of "User:Sidusar"

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=Sandbox=
 
=Sandbox=
βˆ’
*[[Ancient Dryads]]       
 
βˆ’
*[[Antikamis]]
 
βˆ’
*[[Barkers]]
 
βˆ’
*[[Beachcombers]]
 
βˆ’
*[[Black Circle]]
 
βˆ’
*[[Cholorogoos]]
 
βˆ’
*[[Cockroaches]]
 
βˆ’
*[[Company Of The Eternal Tree]]
 
βˆ’
*[[Corsairs]]
 
βˆ’
*[[Cuzans]]
 
βˆ’
*[[Darkening Sap]]
 
βˆ’
*[[Dune Riders]]
 
βˆ’
*[[Ecowarriors]]
 
βˆ’
*[[Firebrands]]
 
βˆ’
*[[First Deserters]]
 
βˆ’
*[[Fraiders]]
 
βˆ’
*[[Frahar Hunters]]
 
βˆ’
*[[Gibads]]
 
βˆ’
*[[Goo Heads]]
 
βˆ’
*[[Green Seed]]
 
βˆ’
*[[Hamazans Of The Dead Seed]]
 
βˆ’
*[[Icon Worshippers]]
 
βˆ’
*[[Keepers]]
 
βˆ’
*[[Kitin Gatherers]]
 
βˆ’
*[[Lagoon Brothers]]
 
βˆ’
*[[Lawless]]
 
βˆ’
*[[Leviers]]
 
βˆ’
*[[Master Of The Goo]]
 
βˆ’
*[[Matisian Border Guards]]
 
βˆ’
*[[Night Turners]]
 
βˆ’
*[[Oasis Diggers]]
 
βˆ’
*[[Pyromancers]]
 
βˆ’
*[[Recoverers]]
 
βˆ’
*[[Renegades]]
 
βˆ’
*[[Root Tappers]]
 
βˆ’
*[[Sacred Sap]]
 
βˆ’
*[[Sap Gleaners]]
 
βˆ’
*[[Sap Slaves]]
 
βˆ’
*[[Scorchers]]
 
βˆ’
*[[Shadow Runners]]
 
βˆ’
*[[Siblings Of The Weeds]]
 
βˆ’
*[[Silt Sculptors]]
 
βˆ’
*[[Slavers]]
 
βˆ’
*[[Smugglers]]
 
βˆ’
*[[The Arid Matis]]
 
βˆ’
*[[The Kuild]]
 
βˆ’
*[[The Slash And Burn]]
 
βˆ’
*[[Tutors]]
 
βˆ’
*[[Watchers]]
 
βˆ’
*[[Water Breakers]]
 
βˆ’
*[[Woven Bridles]]
 
βˆ’
[[Category:Inhabitants]]
 
  
 +
==Tribes of Aeden Aqueous==
 +
The lakelands of Aeden Aqueous have the least number of tribes of any of the major continents of the New Lands. Almost every region is home to only one tribe, who thus have their region all to themselves. This keeps the politics mostly simple, and the Tryker federation has few enemy tribes to deal with. The [[Slavers]] and the [[Lagoon Brothers]] still give them trouble however, preying on Tryker in the regions that connect the lakelands to the other continents. The safer regions are home to the [[Corsairs]] and the [[Silt Sculptors]], tribes of Tryker that remain close allies to the federation. And in the corners of Aeden Aqueous reside a few peaceful tribes who are tolerated by the Tryker government and prefer to be left alone; the [[Smugglers]], the [[Beachcombers]], and the tribe of intelligent Cutes known as the [[Cuzans]].
 +
 +
 +
{|cellspacing="0" cellpadding="10" border="0"
 +
| {{Infobox Tribe || Tribename=[[Corsairs]] || races=[[Tryker]] || cult=[[Kami]] || location=[[Liberty Lake]] || image=corsairscamp.jpg || maplink=http://ballisticmystix.net/?p=map;keywords;Corsairs%20Tribe}}
 +
| {{Infobox Tribe || Tribename=[[Silt Sculptors]] || races=[[Tryker]] || cult=[[Karavan]] || location=[[Winds of Muse]] || image=siltsculptorscamp.jpg || maplink=http://ballisticmystix.net/?p=map;keywords;Silt%20Sculptors%20Tribe}}
 +
|-
 +
| {{Infobox Tribe || Tribename=[[Smugglers]] || races=[[Fyros]], [[Matis]], [[Tryker]] || cult=[[Karavan]] || location=[[Fount]] || image=smugglerscamp.jpg || maplink=http://ballisticmystix.net/?p=map;keywords;Smugglers%20Tribe}}
 +
| {{Infobox Tribe || Tribename=[[Beachcombers]] || races=[[Tryker]], [[ZoraΓ―]] || cult=[[Kami]] || location=[[Enchanted Isle]] || image=beachcomberscamp.jpg || maplink=http://ballisticmystix.net/?p=map;keywords;Beachcombers%20Tribe}}
 +
|-
 +
| {{Infobox Tribe || Tribename=[[Slavers]] || races=[[Fyros]], [[Matis]] || cult=[[Karavan]] || location=[[Bounty Beaches]] || image=slaverscamp.jpg || maplink=http://ballisticmystix.net/?p=map;keywords;Slavers%20Tribe}}
 +
| {{Infobox Tribe || Tribename=[[Lagoon Brothers]] || races=[[Tryker]] || cult=[[Kami]] || location=[[Lagoons of Loria]] || image=lagoonbrotherscamp.jpg || maplink=http://ballisticmystix.net/?p=map;keywords;Lagoon%20Brothers%20Tribe}}
 +
| {{Infobox Tribe || Tribename=[[Cuzans]] || races=[[Cute]] || cult=[[Karavan]] || location=[[Lagoons of Loria]] || image=cuzanscamp.jpg || maplink=http://ballisticmystix.net/?p=map;keywords;Cuzans}}
 +
|}
  
 
==Tribes of the Burning Desert==
 
==Tribes of the Burning Desert==
βˆ’
The Burning Desert is relatively sparsely populated with tribes. Except for the Scorched Corridor, each region only has one tribe settled in it, thus most tribes have complete hegemony over their region. The nature of these tribes depends on how far you are from Pyr. In the regions surrounding the Fyros capital the tribes are peaceful and either staunch or at least uneasy allies of the Fyros. The [[Leviers]], [[Water Breakers]], [[Frahar Hunters]], [[Barkers]], and [[Watchers]] will all offer their camps as sanctuaries to travellers. Further out into the desert however, settle the tribes that are outright hostile to the Fyros empire. The [[Dune Riders]] and the [[Renegades]] are Fyros outcasts that will attack fellow Fyros on sight, while the [[Lawless]] and the [[Scorchers]] are little better than common bandits and attack any homins regardless of race. In the furthest corner of the Desert, the intelligent Frahar tribe known as the [[Fraiders]] tries to carve out a peaceful co-existence with homins amongst the savagery.  
+
The Burning Desert is relatively sparsely populated with tribes. Except for the Scorched Corridor, each region only has one tribe settled in it, thus most tribes have complete hegemony over their region. The nature of these tribes depends on how far you are from Pyr. In the regions surrounding the Fyros capital the tribes are peaceful and either staunch or at least uneasy allies of the Fyros. The [[Leviers]], [[Water Breakers]], [[Frahar Hunters]], [[Barkers]], and [[Watchers]] will all offer their camps as sanctuaries to most travellers. Further out into the desert however, settle the tribes that are outright hostile to the Fyros empire. The [[Dune Riders]] and the [[Renegades]] are Fyros outcasts that will attack fellow Fyros on sight, while the [[Lawless]] and the [[Scorchers]] are little better than common bandits and attack any homins regardless of race. In the furthest corner of the Desert, the intelligent Frahar tribe known as the [[Fraiders]] tries to carve out a peaceful co-existence with homins amongst the savagery.  
βˆ’
 
 
  
  

Revision as of 04:14, 11 January 2010

Sandbox

Tribes of Aeden Aqueous

The lakelands of Aeden Aqueous have the least number of tribes of any of the major continents of the New Lands. Almost every region is home to only one tribe, who thus have their region all to themselves. This keeps the politics mostly simple, and the Tryker federation has few enemy tribes to deal with. The Slavers and the Lagoon Brothers still give them trouble however, preying on Tryker in the regions that connect the lakelands to the other continents. The safer regions are home to the Corsairs and the Silt Sculptors, tribes of Tryker that remain close allies to the federation. And in the corners of Aeden Aqueous reside a few peaceful tribes who are tolerated by the Tryker government and prefer to be left alone; the Smugglers, the Beachcombers, and the tribe of intelligent Cutes known as the Cuzans.


Corsairs

Races: Tryker

Religion: Kami

Corsairscamp.jpg

Camp: Liberty Lake (map)

Silt Sculptors

Races: Tryker

Religion: Karavan

Siltsculptorscamp.jpg

Camp: Winds of Muse (map)

Smugglers

Races: Fyros, Matis, Tryker

Religion: Karavan

Smugglerscamp.jpg

Camp: Fount (map)

Beachcombers

Races: Tryker, ZoraΓ―

Religion: Kami

Beachcomberscamp.jpg

Camp: Enchanted Isle (map)

Slavers

Races: Fyros, Matis

Religion: Karavan

Slaverscamp.jpg

Camp: Bounty Beaches (map)

Lagoon Brothers

Races: Tryker

Religion: Kami

Lagoonbrotherscamp.jpg

Camp: Lagoons of Loria (map)

Cuzans

Races: Cute

Religion: Karavan

Cuzanscamp.jpg

Camp: Lagoons of Loria (map)

Tribes of the Burning Desert

The Burning Desert is relatively sparsely populated with tribes. Except for the Scorched Corridor, each region only has one tribe settled in it, thus most tribes have complete hegemony over their region. The nature of these tribes depends on how far you are from Pyr. In the regions surrounding the Fyros capital the tribes are peaceful and either staunch or at least uneasy allies of the Fyros. The Leviers, Water Breakers, Frahar Hunters, Barkers, and Watchers will all offer their camps as sanctuaries to most travellers. Further out into the desert however, settle the tribes that are outright hostile to the Fyros empire. The Dune Riders and the Renegades are Fyros outcasts that will attack fellow Fyros on sight, while the Lawless and the Scorchers are little better than common bandits and attack any homins regardless of race. In the furthest corner of the Desert, the intelligent Frahar tribe known as the Fraiders tries to carve out a peaceful co-existence with homins amongst the savagery.


Leviers

Races: Fyros

Religion: Kami

Levierscamp.jpg

Camp: Imperial Dunes (map)

Water Breakers

Races: Fyros, Matis

Religion: Kami

Waterbreakerscamp.jpg

Camp: Oflovak's Oasis (map)

Frahar Hunters

Races: Fyros

Religion: Kami

Fraharhunterscamp.jpg

Camp: Frahar Towers (map)

Barkers

Races: Fyros

Religion: Karavan

Barkerscamp.jpg

Camp: Sawdust Mines (map)

Renegades

Races: Fyros

Religion: Karavan

Renegadescamp.jpg

Camp: Dunes of Exile (map)

Dune Riders

Races: Fyros

Religion: Kami

Duneriderscamp.jpg

Camp: Savage Dunes (map)

Lawless

Races: All

Religion: Karavan

Lawlesscamp.jpg

Camp: Outlaw Canyon (map)

Watchers

Races: Fyros

Religion: Kami

Watcherscamp.jpg

Camp: Scorched Corridor (map)

Scorchers

Races: All

Religion: Karavan

Scorcherscamp.jpg

Camp: Scorched Corridor (map)

Fraiders

Races: Frahar

Religion: Karavan

Fraiderscamp.jpg

Camp: Scorched Corridor (map)