From EncyclopAtys
Line 1: | Line 1: | ||
=Sandbox= | =Sandbox= | ||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
β | |||
+ | ==Tribes of Aeden Aqueous== | ||
+ | The lakelands of Aeden Aqueous have the least number of tribes of any of the major continents of the New Lands. Almost every region is home to only one tribe, who thus have their region all to themselves. This keeps the politics mostly simple, and the Tryker federation has few enemy tribes to deal with. The [[Slavers]] and the [[Lagoon Brothers]] still give them trouble however, preying on Tryker in the regions that connect the lakelands to the other continents. The safer regions are home to the [[Corsairs]] and the [[Silt Sculptors]], tribes of Tryker that remain close allies to the federation. And in the corners of Aeden Aqueous reside a few peaceful tribes who are tolerated by the Tryker government and prefer to be left alone; the [[Smugglers]], the [[Beachcombers]], and the tribe of intelligent Cutes known as the [[Cuzans]]. | ||
+ | |||
+ | |||
+ | {|cellspacing="0" cellpadding="10" border="0" | ||
+ | | {{Infobox Tribe || Tribename=[[Corsairs]] || races=[[Tryker]] || cult=[[Kami]] || location=[[Liberty Lake]] || image=corsairscamp.jpg || maplink=http://ballisticmystix.net/?p=map;keywords;Corsairs%20Tribe}} | ||
+ | | {{Infobox Tribe || Tribename=[[Silt Sculptors]] || races=[[Tryker]] || cult=[[Karavan]] || location=[[Winds of Muse]] || image=siltsculptorscamp.jpg || maplink=http://ballisticmystix.net/?p=map;keywords;Silt%20Sculptors%20Tribe}} | ||
+ | |- | ||
+ | | {{Infobox Tribe || Tribename=[[Smugglers]] || races=[[Fyros]], [[Matis]], [[Tryker]] || cult=[[Karavan]] || location=[[Fount]] || image=smugglerscamp.jpg || maplink=http://ballisticmystix.net/?p=map;keywords;Smugglers%20Tribe}} | ||
+ | | {{Infobox Tribe || Tribename=[[Beachcombers]] || races=[[Tryker]], [[ZoraΓ―]] || cult=[[Kami]] || location=[[Enchanted Isle]] || image=beachcomberscamp.jpg || maplink=http://ballisticmystix.net/?p=map;keywords;Beachcombers%20Tribe}} | ||
+ | |- | ||
+ | | {{Infobox Tribe || Tribename=[[Slavers]] || races=[[Fyros]], [[Matis]] || cult=[[Karavan]] || location=[[Bounty Beaches]] || image=slaverscamp.jpg || maplink=http://ballisticmystix.net/?p=map;keywords;Slavers%20Tribe}} | ||
+ | | {{Infobox Tribe || Tribename=[[Lagoon Brothers]] || races=[[Tryker]] || cult=[[Kami]] || location=[[Lagoons of Loria]] || image=lagoonbrotherscamp.jpg || maplink=http://ballisticmystix.net/?p=map;keywords;Lagoon%20Brothers%20Tribe}} | ||
+ | | {{Infobox Tribe || Tribename=[[Cuzans]] || races=[[Cute]] || cult=[[Karavan]] || location=[[Lagoons of Loria]] || image=cuzanscamp.jpg || maplink=http://ballisticmystix.net/?p=map;keywords;Cuzans}} | ||
+ | |} | ||
==Tribes of the Burning Desert== | ==Tribes of the Burning Desert== | ||
β | The Burning Desert is relatively sparsely populated with tribes. Except for the Scorched Corridor, each region only has one tribe settled in it, thus most tribes have complete hegemony over their region. The nature of these tribes depends on how far you are from Pyr. In the regions surrounding the Fyros capital the tribes are peaceful and either staunch or at least uneasy allies of the Fyros. The [[Leviers]], [[Water Breakers]], [[Frahar Hunters]], [[Barkers]], and [[Watchers]] will all offer their camps as sanctuaries to travellers. Further out into the desert however, settle the tribes that are outright hostile to the Fyros empire. The [[Dune Riders]] and the [[Renegades]] are Fyros outcasts that will attack fellow Fyros on sight, while the [[Lawless]] and the [[Scorchers]] are little better than common bandits and attack any homins regardless of race. In the furthest corner of the Desert, the intelligent Frahar tribe known as the [[Fraiders]] tries to carve out a peaceful co-existence with homins amongst the savagery. | + | The Burning Desert is relatively sparsely populated with tribes. Except for the Scorched Corridor, each region only has one tribe settled in it, thus most tribes have complete hegemony over their region. The nature of these tribes depends on how far you are from Pyr. In the regions surrounding the Fyros capital the tribes are peaceful and either staunch or at least uneasy allies of the Fyros. The [[Leviers]], [[Water Breakers]], [[Frahar Hunters]], [[Barkers]], and [[Watchers]] will all offer their camps as sanctuaries to most travellers. Further out into the desert however, settle the tribes that are outright hostile to the Fyros empire. The [[Dune Riders]] and the [[Renegades]] are Fyros outcasts that will attack fellow Fyros on sight, while the [[Lawless]] and the [[Scorchers]] are little better than common bandits and attack any homins regardless of race. In the furthest corner of the Desert, the intelligent Frahar tribe known as the [[Fraiders]] tries to carve out a peaceful co-existence with homins amongst the savagery. |
β | |||
Revision as of 04:14, 11 January 2010
Sandbox
Tribes of Aeden Aqueous
The lakelands of Aeden Aqueous have the least number of tribes of any of the major continents of the New Lands. Almost every region is home to only one tribe, who thus have their region all to themselves. This keeps the politics mostly simple, and the Tryker federation has few enemy tribes to deal with. The Slavers and the Lagoon Brothers still give them trouble however, preying on Tryker in the regions that connect the lakelands to the other continents. The safer regions are home to the Corsairs and the Silt Sculptors, tribes of Tryker that remain close allies to the federation. And in the corners of Aeden Aqueous reside a few peaceful tribes who are tolerated by the Tryker government and prefer to be left alone; the Smugglers, the Beachcombers, and the tribe of intelligent Cutes known as the Cuzans.
Tribes of the Burning Desert
The Burning Desert is relatively sparsely populated with tribes. Except for the Scorched Corridor, each region only has one tribe settled in it, thus most tribes have complete hegemony over their region. The nature of these tribes depends on how far you are from Pyr. In the regions surrounding the Fyros capital the tribes are peaceful and either staunch or at least uneasy allies of the Fyros. The Leviers, Water Breakers, Frahar Hunters, Barkers, and Watchers will all offer their camps as sanctuaries to most travellers. Further out into the desert however, settle the tribes that are outright hostile to the Fyros empire. The Dune Riders and the Renegades are Fyros outcasts that will attack fellow Fyros on sight, while the Lawless and the Scorchers are little better than common bandits and attack any homins regardless of race. In the furthest corner of the Desert, the intelligent Frahar tribe known as the Fraiders tries to carve out a peaceful co-existence with homins amongst the savagery.