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*[[Berello Gorge Border Post]]
+
<noinclude>{{Tabs
*[[Bighorn Mountain Farm]]
+
|bord=2px solid #{{ColorAtys|type=dark|group=}}
*[[Blackburn Trade Post]]
+
|bg_frame=#{{ColorAtys|type=bg|group=}}
*[[Desertstock Farm]]
+
|round=5em
*[[Demons Crossroads Diplomatic Outpost]]
+
|align_tab=center
*[[Doomed Maze Farm]]
+
<!--  -->
*[[Fearing Fen Farm]]
+
|Tab-1={{3DText|text=Outposts}}
*[[Finders Farm]]
+
|URL-1=Outposts
*[[Fount Porch Trade Post]]
+
|bg_Tab-1=#{{ColorAtys|type=light|group=}}
*[[Fustylake Workshop]]
+
|Pic-1=dummy.png
*[[Ginti Workshop]]
+
<!--  -->
*[[Graveyard Gate Research Centre]]
+
|Tab-2={{3DText|text=OOC}}
*[[Great Boulder Trade Post]]
+
|URL-2=Outposts/OOC
*[[Great Boulder Workshop]]
+
|bg_Tab-2=#{{ColorAtys|type=light|group=OOC}}
*[[Great Outback Workshop]]
+
|Pic-2=UnderConstruction.png
*[[Greenvale Trade Post]]
+
}}{{Trad
*[[Gu-Qin Workshop]]
+
|DE=Außenposten |DEs=4
*[[Gtu-Qin Research Center]]
+
|EN=Outposts |ENs=4
*[[Hightowers Farm]]
+
|ES=Puestos de Avanzada |ESs=1
*[[Kincher Arch Border Post]]
+
|FR=Avant-postes |FRs=0
*[[Lands End Farm]]
+
|RU=аванпосты |RUs=1
*[[Lonview Stronghold]]
+
|H  =
*[[Loria Stronghold]]
+
|palette=
*[[Lost Valley Stronghold]]
+
|ref=
*[[Malmont Farm]]
+
|com=
*[[Ni-jung Farm]]
+
}}</noinclude>
*[[Paramount Stock Workshop]]
+
__TOC__<br />
*[[Psykopla Knoll Trading Post]]
+
{{Clear}}
*[[Qai-Du Workshop]]
+
Having just emerged from refuge in the [[Prime Roots]], hominkind spread across the New Lands with hopes of rebuilding the civilizations lost to the [[Great Swarming]].  Within a few years, a multitude of outposts had been established in the wilderness to protect these regions, provide resources, and facilitate trade and growth of homin settlements.  Several factors, however, such as the arrival of [[Kitin]]s in [[2490]] and growing tension among the homin races, led to the outposts' abandonment by [[2494]].
*[[Sai-Shun Stronghold]]
+
 
*[[Sly Lake Crossroads Border Post]]
+
Fifty years later, both the [[Karavan]] and [[Kami]] offered homins the chance to reclaim some of the decrepit outposts for the purpose of aquiring the precious resources beneath the planet's surface.  Today, guilds may either confront each other in battle or negotiate peacefully in order to obtain and manage an outpost.
*[[Southend Dune Farm]]
+
 
*[[Stainmoor Border Post]]
+
==  Outpost Machines  ==
*[[Stainmoor Stonghold]]
+
The [[Guilds|guilds]] that control the [[Outposts]] can [[Outposts/OOC|install a drill]] <ref name ="OOC">Gameplay information about outposts, such as Drill installation and OP wars is in [[Outposts/OOC]] subpage</ref> there in order to harvest special materials.
*[[Staring Stronghold]]
+
There are three types of drills, offered to homins by the higher powers of Atys<ref>The [[Kami]]s and the [[Karavan]]</ref>, the third has been developed by the [[Marauders]] and appeared on the bark in [[2612]]:
*[[Twintops Workshop]]
+
* The [[Big Trepan]] of the [[Karavan]],
*[[Umbra Highback Workshop]]
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* The [[Tree-Bore]] of the [[Kami]]s,
*[[Underway Arch Stronghold]]
+
* The [[Aklareen]] of the [[Marauders]].
*[[West Blackburn Border Post]]
+
The quality of the products corresponds to the maximum harvesting level in the region where the outpost is located. Nevertheless, it happens that the extraction goes better than expected or on the contrary partially fails, so the outposts sometimes generate products of different quality than expected.
*[[Westgrove Stronghold]]
+
The major interest in [[Crafting/Outpost Products|Outpost Products]] causes [[Outposts/OOC|fights between guilds for their possession]] <ref name ="OOC"/>.
*[[Whirling Stronhold]]
+
 
*[[Witherstock Farm]]
+
<gallery mode="packed-hover" heights=160 px>
*[[Withered Stock Magic Pole]]
+
Tree-Bore.png |Tree-Bore
*[[Windway Workshop]]
+
Big Trepan.png |Big Trepan
*[[Woodburn Magic Pole]]
+
Aklareen.png |Aklareen
*[[Woodburn Stronghold]]
+
</gallery>
*[[Wooky Workshop]]
+
 
*[[Zo-Kian Ruins Workshop]]
+
== All Outposts ==
 +
=== Complete list of Outposts (buildable or not) ===
 +
The complete list of Outposts, whether buildable or not, is available on the page [[:Atys:Atys Places/Outposts|Atys Places/Outposts]]
 +
 
 +
=== List of exploitable outposts ===
 +
<small>
 +
{| class="wikitable" style="text-align:center; width:80%;"
 +
|-
 +
! scope=row |
 +
! scope=col | [[Burning Desert]]
 +
! scope=col | [[Verdant Heights]]
 +
! scope=col | [[Aeden Aqueous]]
 +
! scope=col | [[Witherings]]
 +
|-
 +
|  {{lvl |lvl = 50|Special=Region}} <!-- Q50 -->
 +
|[[Blackburn Trade Post]]
 +
|[[Psykopla Knoll Trading Post]]
 +
|[[Greenvale Trade Post]]
 +
|[[Qai-Du Workshop]]
 +
|-
 +
! scope=row | {{lvl |lvl = 100|Special=Region}}<!-- Q100 -->
 +
|[[West Blackburn Border Post]]
 +
|[[Finders Farm|Finder's Farm]]
 +
|[[Windyway Workshop]]
 +
|[[Sai-Shun Stronghold]]
 +
|-
 +
! scope=row | {{lvl |lvl = 150|Special=Region}}<!-- Q150 -->
 +
|[[Hightowers Farm]]
 +
|[[Wooky Workshop]]
 +
|[[Fount Porch Trade Post]]
 +
|[[Demon's Crossroads Diplomatic Outpost]]
 +
|-
 +
! scope=row | {{lvl |lvl = 200|Special=Region}}<!-- Q200 -->
 +
|[[Malmont Farm]]<br />[[Southend Dune Farm]]
 +
|[[Fearing Fen Farm]]<br />[[Berello Gorge Border Post]]
 +
|[[Twintops Workshop]]<br /> [[Graveyard Gate Research Center]]
 +
|[[Gu-Qin Workshop]]<br /> [[Great Outback Workshop]]
 +
|-
 +
! scope=row | {{lvl |lvl = 250|Special=Region}}<!-- Q250 -->
 +
|[[Woodburn Magic Pole]]<br />[[Woodburn Stronghold]]
 +
|[[Ginti Workshop]]<br />[[Westgrove Stronghold]]
 +
|[[Loria Stronghold]]<br />[[Whirling Stronghold]]
 +
|[[Lost Valley Stronghold]]<br />[[Zo-Kian Ruins Workshop]]
 +
|}</small>
 +
 
 +
=== Nexus Outposts ===
 +
After the big atysquake of [[2608]] deep changes occured in [[Nexus]] OPs : first Kami, Karavan and Marauders moved their teleportation machines to old outpost locations; and second, some bandits installed on the empty places to take benefit of the newly revealed materials.
 +
{| class="wikitable"
 +
|-
 +
! Place !!
 +
|-
 +
| Ichorgate Research Center || Bandit Outpost
 +
|-
 +
| Hammer Hills Trade Post || Karavan Teleporter and  observation camp
 +
|-
 +
| Umbragate Farm || Bandit Outpost
 +
|-
 +
| Destiny's End Diplomatic Outpost || Bandit Outpost
 +
|-
 +
| Watchcomb Workshop || Kami Teleporter and  observation camp
 +
|-
 +
| Highwatch Farm || Marauder Zinuakeen and observation camp
 +
|-
 +
| Wastegate Border Post || Bandit Outpost
 +
|}
 +
 
 +
=== Typology ===
 +
* [[:Category:Workshop|Workshops]]
 +
* [[:Category:Diplomatic Outpost|Diplomatic Outposts]]
 +
* [[:Category:Research Center|Research Centres]]
 +
* [[:Category:Farm|Farms]]
 +
* [[:Category:Stronghold|Strongholds]]
 +
* [[:Category:Magic Poles|Magic Poles]]
 +
* [[:Category:Trade Post|Trade Posts]]
 +
* [[:Category:Border Post|Border posts]]
 +
 
 +
== Important notes ==
 +
Important patches (and more to come) :
 +
* In January 2023 [[Patch 00939]]: Implementation of the new Kings system on all continents. The system is identical to that of the Prime Roots, with the difference that the 6 species chosen are among the only ones present in the region.
 +
* In May 2022, the new system was tested in [[Prime Roots]]. See [[Patch 00905]] and [[Patch 00904]].
 +
 
 +
 
 +
<noinclude>{{Reflist|subpages=1}}{{Portal Atys}}
 +
[[Category:Geography]] [[Category:Outposts]]
 +
{{last version link|Outposts}}</noinclude>

Latest revision as of 21:34, 31 March 2023

Outposts Outposts OOC OOC
de:Außenposten
en:Outposts
es:Puestos de Avanzada
fr:Avant-postes
ru:аванпосты
 
UnderConstruction.png
Translation to review
Don't blame the contributors, but come and help them 😎

Reference text ( Maintained text, used as reference ) :
Notes: (Craftjenn, 2023-03-31)



Having just emerged from refuge in the Prime Roots, hominkind spread across the New Lands with hopes of rebuilding the civilizations lost to the Great Swarming. Within a few years, a multitude of outposts had been established in the wilderness to protect these regions, provide resources, and facilitate trade and growth of homin settlements. Several factors, however, such as the arrival of Kitins in 2490 and growing tension among the homin races, led to the outposts' abandonment by 2494.

Fifty years later, both the Karavan and Kami offered homins the chance to reclaim some of the decrepit outposts for the purpose of aquiring the precious resources beneath the planet's surface. Today, guilds may either confront each other in battle or negotiate peacefully in order to obtain and manage an outpost.

Outpost Machines

The guilds that control the Outposts can install a drill [1] there in order to harvest special materials. There are three types of drills, offered to homins by the higher powers of Atys[2], the third has been developed by the Marauders and appeared on the bark in 2612:

The quality of the products corresponds to the maximum harvesting level in the region where the outpost is located. Nevertheless, it happens that the extraction goes better than expected or on the contrary partially fails, so the outposts sometimes generate products of different quality than expected. The major interest in Outpost Products causes fights between guilds for their possession [1].

All Outposts

Complete list of Outposts (buildable or not)

The complete list of Outposts, whether buildable or not, is available on the page Atys Places/Outposts

List of exploitable outposts

Burning Desert Verdant Heights Aeden Aqueous Witherings
Blackburn Trade Post Psykopla Knoll Trading Post Greenvale Trade Post Qai-Du Workshop
★★
West Blackburn Border Post Finder's Farm Windyway Workshop Sai-Shun Stronghold
★★★
Hightowers Farm Wooky Workshop Fount Porch Trade Post Demon's Crossroads Diplomatic Outpost
★★★★
Malmont Farm
Southend Dune Farm
Fearing Fen Farm
Berello Gorge Border Post
Twintops Workshop
Graveyard Gate Research Center
Gu-Qin Workshop
Great Outback Workshop
★★★★★
Woodburn Magic Pole
Woodburn Stronghold
Ginti Workshop
Westgrove Stronghold
Loria Stronghold
Whirling Stronghold
Lost Valley Stronghold
Zo-Kian Ruins Workshop

Nexus Outposts

After the big atysquake of 2608 deep changes occured in Nexus OPs : first Kami, Karavan and Marauders moved their teleportation machines to old outpost locations; and second, some bandits installed on the empty places to take benefit of the newly revealed materials.

Place
Ichorgate Research Center Bandit Outpost
Hammer Hills Trade Post Karavan Teleporter and observation camp
Umbragate Farm Bandit Outpost
Destiny's End Diplomatic Outpost Bandit Outpost
Watchcomb Workshop Kami Teleporter and observation camp
Highwatch Farm Marauder Zinuakeen and observation camp
Wastegate Border Post Bandit Outpost

Typology

Important notes

Important patches (and more to come) :

  • In January 2023 Patch 00939: Implementation of the new Kings system on all continents. The system is identical to that of the Prime Roots, with the difference that the 6 species chosen are among the only ones present in the region.
  • In May 2022, the new system was tested in Prime Roots. See Patch 00905 and Patch 00904.



Complements to this page:

  1. 1.0 1.1 Gameplay information about outposts, such as Drill installation and OP wars is in Outposts/OOC subpage
  2. The Kamis and the Karavan

Portal of Atys, the planet Portal of Atys, the planet
Last version 2023-03-31•
Retrieved from "https://en.wiki.ryzom.com/w/index.php?title=Outposts&oldid=51733"