From EncyclopAtys
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== V2 rites == | == V2 rites == | ||
− | === Adopt a Zig === | + | ==== Atys Life ==== |
− | + | ===== Pets ===== | |
− | + | ====== Adopt a Zig ====== | |
+ | {{:en:Encyclopedia/v2/Adopt a Zig}} | ||
+ | |||
+ | ==== Geography ==== | ||
+ | All images are under [[:atys:Category:Geographic rites|Geographic rites]] category. | ||
+ | |||
+ | ===== Tryker ===== | ||
+ | [[File:EncyGeoTrykerFR-2024-01-17-MenusActions2024-01-17.png|thumb|center|Encyclopedia v2 : Tryker geography]] | ||
+ | |||
+ | * Starts in [[Fairhaven]], with the tour guide (purchase guide). | ||
+ | * '''Gains''': | ||
+ | ** Flynn's fast swim | ||
+ | ** allows you to discover passages in the Aeden Aqueous region (and towards zones 100 and 150). | ||
+ | ** once completed, people the [[File:EncyGeoTrykerFR-2024-01-17-PorteDocFinished.png|thumb|Geography of the Lakes]] document. | ||
+ | |||
+ | <gallery> | ||
+ | EncyGeoTryker-2024-01-17-tache2.png|Go to the location indicated on the map (here spot 2). | ||
+ | EncyGeoTrykerFR-2024-01-17-tache2txt.png|A story is told (text displayed) | ||
+ | EncyGeoTryker-2024-01-17-tache3.png|click above your head on '''spot 3'' to see the rest | ||
+ | EncyGeoTryker-2024-01-17-tache5.png|Task 5: swim again to learn to swim fast (with card and J) | ||
+ | EncyGeoTrykerFR-2024-01-17-tache5big.png|The list of rite tasks is displayed by clicking on the ''Rite'' icon above the rite head. | ||
+ | EncyGeoTrykerFR-2024-01-17-reduit.png|Same window, but in reduced mode | ||
+ | FR-EncV2-Aide-BoiteFourn-2024-01-17.png|An explanation is provided in Savoir académiques / Vie d'Atys / La boite à fourniture de [[Rywards]] | ||
+ | </gallery> | ||
+ | |||
+ | ===== Fyros ===== | ||
<noinclude>{{Portal | Gameplay}}{{Reflist|subpages=1}} | <noinclude>{{Portal | Gameplay}}{{Reflist|subpages=1}} | ||
[[Category:Archives]] [[Category:Encyclopedia]]</noinclude> | [[Category:Archives]] [[Category:Encyclopedia]]</noinclude> |
Latest revision as of 20:05, 5 November 2024
The last editing was from Craftjenn on 5.11.2024.
The French page is longer
Contents
General description [1]
The encyclopedia is like a library, summarizing the knowledge you collect on Atys about resources, creatures, history or tribes. It consists of Themes, grouped into albums, each volume of which covers several subjects.
The first access to the encyclopaedia is by encountering the Sage of the Capital where one arrives after the instruction on Silan: The city welcomer of the latter, or rather the tour guide, includes an encounter with the sage in the mission he proposes.
- Each theme of the encyclopedia corresponds to an amber cube.
- Completion of this theme is rewarded with a small additional ability for the character.
- Each cube requires usually the completion of 3 or 4 ordinary missions as a prerequisite for the passage of a final rite.
- Remarks :
- For "harvesting" rites, mission MPs can be drilled in any country.
- Crafting missions can be done in groups, the mission is not necessarily credited to the one who makes, but to the one who delivers the finished product.
- When the materials requested are exchangeable, i.e. "not mission materials", an experienced driller can also assist you.
Discovering the Wisdom Chest
You are about to discover the tradition of the cubes of amber and the chest of wisdom.
Welcome, %s. I do like to get to know my patrons. I make it a point of honor to quench a thirst, and the same goes for a thirst of knowledge too. Let me tell ya...I heard you're a bit of an adventurer, we need homins like you to rebuild our civilization, and recover what we lost! But remember, if you wanna carry out the most prestigious duties, you'll have to find out more about the world in which we live...
...and learn about the past triumphs and tragedies that have brought us all here. You can acquire this precious knowledge by collecting the amber cubes of the chest of wisdom.
The intendant of the city will tell you more about the cubes and the chest, go and see him on my behalf.
We'll be seeing each other again, %s, because I'm a fellow keeper of knowledge myself. And if you prove worthy, I'll be only too happy to pass it on to you, like a heritage album, eh.
So you'd like to find out more about the world, eh? Well, %s, there's a price to pay for such knowledge, you know?!Only trustworthy homins keen to progress may receive amber cubes from the initiated few.
To prove their valor and determination, each homin must undergo a rite of passage or carry out an important mission. The deserving homin will then receive a cube of amber, and learn special techniques or gain a particular privilege.
Before they undertake any rites, homins have to prove their attachment to their community. According to custom, homins must accomplish tasks given by members of the community. These tasks, called ritual tasks, may consist of crafting exercises, fighting, foraging or exploration.
Initiated homins are always happy to meet homins seeking to follow the path of knowledge. We are always willing to give you an amber cube as encouragement. To obtain this cube, you won't need to undergo any rites. On the other hand, so as to respect tradition, it would be appreciated if you could accomplish a task for our people.
Go and find %s. He'll propose you a number of tasks, choose the one that suits you best. If you choose wisely, the task you are to accomplish will also be a rite task, linked to a trial of another initiated fellow. In this way you will not only progress in the mission I propose to you, but also in the preparation of another rite.
Well done, %s! Few homins understand that knowledge is a veritable treasure worth fighting for. And though there may be sacrifices to be made, knowledge will bring great force to those who prove worthy of it.I perceive an unshakeable will in you, I've no doubt you will be equal to the trials that lay before you! If you are, it could well be I who shall give you your reward.
Time has come for you to receive your amber cube. The reverend fellow %s, sage of %s, will present it to you. See you again, homin!
Greetings to you, homin. So you want to know more about the chest of wisdom, eh?Well, the chest is the sum of our knowledge, it is the great receptacle that stores the cubes of amber.
The magic of the cubes was discovered by homins a long long time ago while they were looking for a way to preserve their knowledge from the trials of time and fire. They learnt to fashion the amber and enclose the knowledge inside like a insect trapped in resin.
Any homin eager to build up their knowledge must receive or find amber cubes. If %s sent you to me, it means you are one of these homins in search of knowledge.
Like other initiated homins, my occupation has made me the possessor of many cubes. I share these cubes with those who pass the trials set by the initiated few. Indeed, knowledge is a precious thing and we must be careful it doesn't fall into unworthy hands.
If you want to know more about these trials, you must meet the town guard chief. Tell him I sent you. I wish you good fortune in your quest of wisdom, %s.
I presume you've already met some other initiated fellows... You have proven your eagerness to explore the avenues of knowledge and I congratulate you.As guardian of the knowledge of the %s, it is my honor to give you this cube as a token of what you have learnt today.
Good luck, %s, may you find the pathway to wisdom!
The Cubes V1 List
- Note
- links direct to Encyclopedia, sub-pages, not to the main ones.
You will find below the list of themes that are fully or partially available "in game". The complete list of the originally planned themes (341!) is given in the subpage Encyclopedia/Themes. It is unlikely that the programme will ever be completed due to the amount of work involved. The category gathers the pages about the "Amber Cubes" as well as the original texts of the encyclopedia (chronicles), whether or not they are available in game.
Accessible and unfinished cubes - v1
Some themes have their text written down, even if the missions have not been programmed, others only include preparatory missions... The sign ✓ in the "IG" column indicates that the cube can be obtained in-game; others only include preparatory missions.
- Librarian notes :
- Red links should be created first as it is useful in game. Please keep an consistent and homogeneous layout; Majestic Garden can be used as a template. All pages should be categorized "[[Category:Encyclopedia]]
Album | Theme | IG | Chronicle |
---|---|---|---|
The Chest of Wisdom | Amber Cubes | ✓ | ✓ |
The Geography of Atys | Cities of Intuition | ✓ | ✓ |
Majestic Garden | ✓ | ✓ | |
Fleeting Garden | |||
Imperial Dunes | |||
Liberty Lake | |||
Dew Drops | ✓ | ✓ | |
Winds of Muse | |||
Homin Crafts | Melee weapons | ✓ | ✓ |
Range weapons and ammo | ✓ | ✓ | |
Armor and shields | ✓ | ✓ | |
Jewelry | ✓ | ✓ | |
Daggers | |||
Tribes of Atys | The Matisian Border Guards | ||
The Corsairs | |||
The Shadow Runners | |||
The Water Breakers | |||
The Barkers | |||
Natural Resources of Atys | Food | ✓ | ✓ |
Wood nodes | |||
Zoraïs and jungle materials | ✓ | ✓ | |
Trykers and lake materials | ✓ | ✓ | |
The Creatures of Atys | Bawaab | ✓ | ✓ |
Izam | |||
Clopper | |||
Goari | |||
Ragus | |||
Bodoc | |||
Gnoof | |||
Javing | |||
Slaveni | |||
Varinx | |||
The Kitins | Kincher | ✓ | ✓ |
Kizoar | ✓ | ✓ | |
Kitins on the Tryker continent | ✓ | ||
Kitins on the Fyros continent | ✓ | ||
Kitin Story 2 | ✓ | ||
The Kamis | Kamis and Fyros | ||
Kamis and Trykers | |||
The Karavan | Karavan Story 1 | ||
Karavan Story 2 | |||
Karavan and Fyros | |||
Karavan and the tribes | |||
The Matis | Matis History: Exile in the Prime Roots | ||
Matis History: New Beginning | |||
The Zoraïs | Zoraï Culture: Religion | ||
Zoraï History: New Beginning | |||
The Fyros | Fyros History: New Beginning | ||
Fyros Story 2 | ✓ | ✓ | |
The Trykers | Tryker Story 3 | ||
Tryker History: New Beginning | |||
Trykers and Zoraïs |
V2 rites
Atys Life
Pets
Adopt a Zig
Source: Forums » GÉNÉRAL » English » Cookies Guide - The Rites - Adopt a Zig by Missylee (Nov 2024).
Reward: possibility to purchase a Zig or more, for 70 Elyps each.
Total cost: 77 Elyps (7 for plushie, 70 for the Zig)
Time to complete: approximately one hour.
Begin rite
Go to Jungle, at the border of Void & Maiden Grove, at the Shadow Runners camp.
Target the stable boy, Mac'Roffy Shillan, and buy a plushy for 7 Elyps.
Use the Rywards to equip the plushy:
- Open the Encyclopedia by clicking on Shift + E or E.
- Click on: Rywards / Supply Box / Teddies then Plushie Gubani: click on "Run".
Talk to O’Ronin Dalin.
Target the elements whose position is indicated on the map and start the ritual tasks.
When you click on: “I don't understand what to do” and then on the question mark showing the Encyclopedia. The text appears:
“You can remove from your character's hand any object present in your supply box thanks to the action icon (1).
Some objects allow you to perform one or more other actions (2), some of which will require you to target an element present on Atys.”
Click on all the items shown on your screen. After reading all, you will be rewarded with 10 Elyps.
On your lower right corner, several icons appear:
Rite - Feeding - Exercising - Washing - Draining - Remove
Your map will show for each of the 4 continents a location relevant to the rite:
Feeding
Find a suvue on the Witherings map and target it.
When ready, click here to launch the ritual task.
Go to the Jungle, near Zora, above Still Waters, as indicated on the map.
Target the suvue, then on the icon "Feeding” on the lower right corner and the text appears:
“You take a suvue leaf and make your gubani plush eat. Sure, it's only a stuffed animal... but it seems to like it. Really! “
Click on “OK”.
In the encyclopedia, it shows “You have completed a ritual task”: ¼
Exercising
Find the "Flame of honor” on the Burning Desert map and target it.
When ready, click here to launch the ritual task.
Go to the Desert, near Pyr, as indicated on the map.
Target the flame, then on the “Exercising” icon on the lower right corner and the text appears:
“You're at the starting point of the Zigs fitness trail.
This course has been designed to get your Zigs back into peak physical condition.
Go to the various points on the course, which will be displayed in the mission and on the map.”
Then a flag shows on the map and a target is added to the compass. Run to the location.
The 3rd target is back to the flame, where the text appears:
“What a pleasure to see you both frolicking in the hot desert sawdust.
Look how happy the guibani plush is, he's happy to have run into mommy's arms.”
In the encyclopedia, it shows “You have completed a ritual task”: 2/4
Washing
Find a water effect on the Aeden Aqueous map and target it.
When ready, click here to launch the ritual task.
Go to the Lakes, near Fairheaven, as indicated on the map.
Click on the water, your target will indicate “Water Source”.
Click on the “Washing” icon on the lower right corner and the text appears:
“What a joy to take a dip with your lovely plushie.
Wait... the fluffy one there... it swells! Take it out the water quickly...”
Click on “Ok".
In the encyclopedia, it shows “You have completed a ritual task”: 3/4
Draining
Find a nice draining place for your plushie on the Verdant Heights map and target it.
When ready, click here to launch the ritual task.
Go to the Forest, near Yrkanis, as indicated on the map.
Walk around the pile of fertilizer and keep clicking until you find a targetable location.
It can take a while to be successful. I first had it targeted, then it disappeared. And it took quite a while before I could target it again.
Perhaps you can only target during the night, or certain weather conditions?
Your target will indicate “Fertilizer”.
Click on the “Draining” icon on the lower right corner and the text appears:
“Well... we won't dwell on it...
However, the ecological gesture is appreciated, and then... the florists are happy too. All is right!"
Click on “Ok".
In the encyclopedia, it shows “You have completed a ritual task”: 4/4
Last remaining step at the tribe camp
Click on the last remaining step on the encyclopedia.
A mission (as well as a compass target and flag on your map) will be added to your journal: Talk to O’Ronin Dalin.
Return to the Jungle, at the border of Void & Maiden Grove, at the Shadow Runners camp.
Target O’Ronin Dalin, and click on "Hello". O’Ronin Dalin says:
“Oh Bravo! I can see that you have done very well. You will undoubtedly be among the best parents for your future zig. I am giving you access to adoption now!
Click on “Ok".
Click on the last item on the encyclopedia. The following text appears:
"You obtain:
Unlock “Adopt a Zig” option from The Shadow Runners stable boy.
Click on "Close”.
A mission is added : Talk to Mac’Roffy Shillian.
At the stable boy (a few steps further) you can buy a zig for 70 Elyps.
Geography
All images are under Geographic rites category.
Tryker
- Starts in Fairhaven, with the tour guide (purchase guide).
- Gains:
- Flynn's fast swim
- allows you to discover passages in the Aeden Aqueous region (and towards zones 100 and 150).
- once completed, people the document.
An explanation is provided in Savoir académiques / Vie d'Atys / La boite à fourniture de Rywards
Fyros
- Complements to this page:
- ↑ translation of the German page
- ↑ At least 34 (or 38 depending on the rite) fame in the civilization where you are doing the rite. For rites concerning tribes, you must have positive fame for the relevant tribe.
- ↑ (except that of the Rangers which keeps the neutrality)